iOS控件圆角

在开发过程常遇到控件圆角的设计;我们常用的方式是设置layer属性如下:

self.imageView.layer.cornerRadius = 5; self.imageView.layer.masksToBounds = YES;

这种处理的渲染机制是GPU在当前屏幕缓冲区外新开辟一个渲染缓冲区进行工作,也就是离屏渲染。如果圆角操作达到一定数量,会触发缓冲区的频繁合并和上下文频繁切换,性能的代价会宏观地表现在用户体验上——掉帧。
方案1:使用贝塞尔曲线UIBezierPath和Core Graphics框架画出一个圆角
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"imagename"]; //开始对imageView进行画图 UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 1.0); //使用贝塞尔曲线画出一个圆形图 [[UIBezierPath bezierPathWithRoundedRect:imageView.bounds cornerRadius:imageView.frame.size.width] addClip]; [imageView drawRect:imageView.bounds]; imageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [self.view addSubview:imageView];

方案2:使用CAShapeLayer和UIBezierPath设置圆角
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100,100,100,100)]; imageView.image = [UIImage imageNamed:@"imagename"]; UIBezierPath *maskPath=[UIBezierPath bezierPathWithRoundedRect:imageView.bounds byRoundingCorners:UIRectCornerAllCorners cornerRadii:imageView.bounds.size]; CAShapeLayer *maskLayer=[[CAShapeLayer alloc]init]; maskLayer.frame=imageView.bounds; maskLayer.path=maskPath.CGPath; imageView.layer.mask=maskLayer; [self.view addSubview:imageView];

【iOS控件圆角】转发:https://www.jianshu.com/p/b4b002f8f1e7

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