Swift|Swift framework制作

swift支持OC以及重命名

@objc(PaymentManager) open class PayManager : NSObject { private override init(){} @objc(manager) public static let manager: PayManager = PayManager() @objc public func canOpen(_ url: URL) -> Bool{ return true } }

对于需要支持OC的需要使用@objc标记,同时可以重新定义出在OC中的表现形式,上面的会被编译成如下
SWIFT_CLASS_NAMED("PayManager") @interface PaymentManager : NSObject - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); SWIFT_CLASS_PROPERTY(@property (nonatomic, class, readonly, strong) PaymentManager * _Nonnull manager; ) + (PaymentManager * _Nonnull)manager SWIFT_WARN_UNUSED_RESULT; - (BOOL)canOpen:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT; @end

而在OC中调用即是另一形式,可以充分展现出swift和OC语法的差异化表现形式
[PaymentManager.manager canOpen:[NSURL URLWithString:@""]];

快速脚本辅助打包 选择我们的framework对应的target,然后新建target

Swift|Swift framework制作
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新建对应脚本

Swift|Swift framework制作
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# Merge Script # 1 # Set bash script to exit immediately if any commands fail. set -e # 2 # 这里替换成自己的 Framework 名称 FRAMEWORK_NAME="AtomeSDK" # 3 # If remnants from a previous build exist, delete them. if [ -d "${SRCROOT}/build" ]; then rm -rf "${SRCROOT}/build" fi # 4 # Build the framework for device and for simulator (using # all needed architectures). xcodebuild -target "${FRAMEWORK_NAME}" -configuration Release -arch arm64 only_active_arch=no defines_module=yes BITCODE_GENERATION_MODE=bitcode OTHER_CFLAGS="-fembed-bitcode" -sdk "iphoneos" xcodebuild -target "${FRAMEWORK_NAME}" -configuration Release -arch x86_64only_active_arch=no defines_module=yes BITCODE_GENERATION_MODE=bitcode OTHER_CFLAGS="-fembed-bitcode-marker" -sdk "iphonesimulator" # 5 # Remove .framework file if exists on Desktop from previous run. if [ -d "${HOME}/Desktop/${FRAMEWORK_NAME}.framework" ]; then rm -rf "${HOME}/Desktop/${FRAMEWORK_NAME}.framework" fi # 6 # Copy the device version of framework to Desktop. cp -r "${SRCROOT}/build/Release-iphoneos/${FRAMEWORK_NAME}.framework" "${HOME}/Desktop/${FRAMEWORK_NAME}.framework" # 7 # Replace the framework executable within the framework with # a new version created by merging the device and simulator # frameworks' executables with lipo. lipo -create -output "${HOME}/Desktop/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}" "${SRCROOT}/build/Release-iphoneos/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}" "${SRCROOT}/build/Release-iphonesimulator/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}" # 8 # Copy the Swift module mappings for the simulator into the # framework.The device mappings already exist from step 6. cp -r "${SRCROOT}/build/Release-iphonesimulator/${FRAMEWORK_NAME}.framework/Modules/${FRAMEWORK_NAME}.swiftmodule/" "${HOME}/Desktop/${FRAMEWORK_NAME}.framework/Modules/${FRAMEWORK_NAME}.swiftmodule" # 9 # Delete the most recent build. if [ -d "${SRCROOT}/build" ]; then rm -rf "${SRCROOT}/build"fi

注意事项 1 开启向后兼容 BUILD_LIBRARIES_FOR_DISTRIBUTION=YES, 代表构建向后兼容的 framework,生成的framework会包含swiftmodule

Swift|Swift framework制作
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image.png 2 关于使用static/dynamic两种framework 2.1 使用 Dynamic Library

Swift|Swift framework制作
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此时生成的framework进行分发使用时,宿主项目需要进行特殊设置(为了iOS扩展插件和watch才开放的内嵌形式)
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需要选择后两项,否则会报错:image not found
dyld: Library not loaded: @rpath/AtomeSDK.framework/AtomeSDK Referenced from: /Users/yue/Library/Developer/CoreSimulator/Devices/1E57E3BD-7D03-463C-8C97-EEDB0BAD3681/data/Containers/Bundle/Application/515B7E52-64DE-4322-AE7C-7FE633DDA837/GCD_Operation.app/GCD_Operation Reason: image not found dyld: launch, loading dependent libraries DYLD_SHARED_CACHE_DIR=/Users/yue/Library/Developer/CoreSimulator/Caches/dyld/19H2/com.apple.CoreSimulator.SimRuntime.iOS-14-0.18A372 DYLD_ROOT_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/yue/Library/Developer/Xcode/DerivedData/GCD_Operation-entiamsptuetnmbduoegttqlthos/Build/Products/Debug-iphonesimulator:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulat (lldb)

2.2使用 Static Library形式的framework分发 Swift|Swift framework制作
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【Swift|Swift framework制作】此时生成的framework 拖进项目直接使用即可

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