OpenGL与OpenGL|05-初始OpenGL-用GLKit简单实现三角形金字塔旋转的案例

这个接上一篇,废话不多说,直接上代码吧。

  • 需要在storyboard中的view的继承类修改成GLKView,如下图:
    OpenGL与OpenGL|05-初始OpenGL-用GLKit简单实现三角形金字塔旋转的案例
    文章图片
  • 在ViewController中导入#import ,并修改其父类为GLKViewController
  • 实现如下的代码:
#import "ViewController.h"@interface ViewController ()@property (nonatomic, strong) EAGLContext *mContext; @property (nonatomic, strong) GLKBaseEffect *mEffect; @property (nonatomic, assign) int count; //旋转的度数 @property(nonatomic,assign)float XDegree; @property(nonatomic,assign)float YDegree; @property(nonatomic,assign)float ZDegree; //是否选择 @property (nonatomic, assign) BOOL XB; @property (nonatomic, assign) BOOL YB; @property (nonatomic, assign) BOOL ZB; @end@implementation ViewController { dispatch_source_t timer; }-(void)viewDidLoad { [super viewDidLoad]; //1.新建图层 [self setupContext]; //2.渲染图形 [self render]; }//2.渲染图形 -(void)render { //1.顶点数据 //前3个元素,是顶点数据;中间3个元素,是顶点颜色值,最后2个是纹理坐标 GLfloat attrArr[] = { -0.5f, 0.5f, 0.0f,0.0f, 0.0f, 0.5f,0.0f, 1.0f,//左上 0.5f, 0.5f, 0.0f,0.0f, 0.5f, 0.0f,1.0f, 1.0f,//右上 -0.5f, -0.5f, 0.0f,0.5f, 0.0f, 1.0f,0.0f, 0.0f,//左下 0.5f, -0.5f, 0.0f,0.0f, 0.0f, 0.5f,1.0f, 0.0f,//右下 0.0f, 0.0f, 1.0f,1.0f, 1.0f, 1.0f,0.5f, 0.5f,//顶点 }; //2.绘图索引 GLuint indices[] = { 0, 3, 2, 0, 1, 3, 0, 2, 4, 0, 4, 1, 2, 3, 4, 1, 4, 3, }; //顶点个数 self.count = sizeof(indices) /sizeof(GLuint); //将顶点数组放入数组缓冲区中 GL_ARRAY_BUFFER GLuint buffer; glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(attrArr), attrArr, GL_STATIC_DRAW); //将索引数组存储到索引缓冲区 GL_ELEMENT_ARRAY_BUFFER GLuint index; glGenBuffers(1, &index); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); //使用顶点数据 glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 8, NULL); //使用颜色数据 glEnableVertexAttribArray(GLKVertexAttribColor); glVertexAttribPointer(GLKVertexAttribColor, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 8, (GLfloat *)NULL + 3); //使用纹理数据 glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 8, (GLfloat *)NULL + 6); //获取纹理路径 NSString *filePath = [[NSBundle mainBundle]pathForResource:@"for_test" ofType:@"png"]; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:@"1",GLKTextureLoaderOriginBottomLeft, nil]; GLKTextureInfo *textureInfo = [GLKTextureLoader textureWithContentsOfFile:filePath options:options error:nil]; //着色器 self.mEffect = [[GLKBaseEffect alloc]init]; self.mEffect.texture2d0.enabled = GL_TRUE; self.mEffect.texture2d0.name = textureInfo.name; //投影视图 CGSize size = self.view.bounds.size; float aspect = fabs(size.width / size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(90.0), aspect, 0.1f, 10.f); projectionMatrix = GLKMatrix4Scale(projectionMatrix, 1.0f, 1.0f, 1.0f); self.mEffect.transform.projectionMatrix = projectionMatrix; //模型视图 GLKMatrix4 modelViewMatrix = GLKMatrix4Translate(GLKMatrix4Identity, 0.0f, 0.0f, -2.0f); self.mEffect.transform.modelviewMatrix = modelViewMatrix; //定时器 double seconds = 0.1; timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue()); dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, seconds * NSEC_PER_SEC, 0.0); dispatch_source_set_event_handler(timer, ^{self.XDegree += 0.1f * self.XB; self.YDegree += 0.1f * self.YB; self.ZDegree += 0.1f * self.ZB ; }); dispatch_resume(timer); }//场景数据变化 -(void)update { GLKMatrix4 modelViewMatrix = GLKMatrix4Translate(GLKMatrix4Identity, 0.0f, 0.0f, -2.0f); modelViewMatrix = GLKMatrix4RotateX(modelViewMatrix, self.XDegree); modelViewMatrix = GLKMatrix4RotateY(modelViewMatrix, self.YDegree); modelViewMatrix = GLKMatrix4RotateZ(modelViewMatrix, self.ZDegree); self.mEffect.transform.modelviewMatrix = modelViewMatrix; }- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.3f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self.mEffect prepareToDraw]; glDrawElements(GL_TRIANGLES, self.count, GL_UNSIGNED_INT, 0); }//1.新建图层 -(void)setupContext { //1.新建OpenGL ES上下文 self.mContext = [[EAGLContext alloc]initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.mContext; view.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [EAGLContext setCurrentContext:self.mContext]; glEnable(GL_DEPTH_TEST); }#pragma mark - click- (IBAction)xClick:(id)sender { _XB = !_XB; }- (IBAction)yClick:(id)sender { _YB = !_YB; }- (IBAction)zClick:(id)sender { _ZB = !_ZB; }@end

【OpenGL与OpenGL|05-初始OpenGL-用GLKit简单实现三角形金字塔旋转的案例】效果如下:
OpenGL与OpenGL|05-初始OpenGL-用GLKit简单实现三角形金字塔旋转的案例
文章图片

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