OpenGL与OpenGL|05-初始OpenGL-用GLKit简单实现三角形金字塔旋转的案例
这个接上一篇,废话不多说,直接上代码吧。
- 需要在storyboard中的view的继承类修改成GLKView,如下图:
文章图片
- 在ViewController中导入
#import
,并修改其父类为GLKViewController
- 实现如下的代码:
#import "ViewController.h"@interface ViewController ()@property (nonatomic, strong) EAGLContext *mContext;
@property (nonatomic, strong) GLKBaseEffect *mEffect;
@property (nonatomic, assign) int count;
//旋转的度数
@property(nonatomic,assign)float XDegree;
@property(nonatomic,assign)float YDegree;
@property(nonatomic,assign)float ZDegree;
//是否选择
@property (nonatomic, assign) BOOL XB;
@property (nonatomic, assign) BOOL YB;
@property (nonatomic, assign) BOOL ZB;
@end@implementation ViewController {
dispatch_source_t timer;
}-(void)viewDidLoad
{
[super viewDidLoad];
//1.新建图层
[self setupContext];
//2.渲染图形
[self render];
}//2.渲染图形
-(void)render
{
//1.顶点数据
//前3个元素,是顶点数据;中间3个元素,是顶点颜色值,最后2个是纹理坐标
GLfloat attrArr[] =
{
-0.5f, 0.5f, 0.0f,0.0f, 0.0f, 0.5f,0.0f, 1.0f,//左上
0.5f, 0.5f, 0.0f,0.0f, 0.5f, 0.0f,1.0f, 1.0f,//右上
-0.5f, -0.5f, 0.0f,0.5f, 0.0f, 1.0f,0.0f, 0.0f,//左下
0.5f, -0.5f, 0.0f,0.0f, 0.0f, 0.5f,1.0f, 0.0f,//右下
0.0f, 0.0f, 1.0f,1.0f, 1.0f, 1.0f,0.5f, 0.5f,//顶点
};
//2.绘图索引
GLuint indices[] =
{
0, 3, 2,
0, 1, 3,
0, 2, 4,
0, 4, 1,
2, 3, 4,
1, 4, 3,
};
//顶点个数
self.count = sizeof(indices) /sizeof(GLuint);
//将顶点数组放入数组缓冲区中 GL_ARRAY_BUFFER
GLuint buffer;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(attrArr), attrArr, GL_STATIC_DRAW);
//将索引数组存储到索引缓冲区 GL_ELEMENT_ARRAY_BUFFER
GLuint index;
glGenBuffers(1, &index);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
//使用顶点数据
glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 8, NULL);
//使用颜色数据
glEnableVertexAttribArray(GLKVertexAttribColor);
glVertexAttribPointer(GLKVertexAttribColor, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 8, (GLfloat *)NULL + 3);
//使用纹理数据
glEnableVertexAttribArray(GLKVertexAttribTexCoord0);
glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 8, (GLfloat *)NULL + 6);
//获取纹理路径
NSString *filePath = [[NSBundle mainBundle]pathForResource:@"for_test" ofType:@"png"];
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:@"1",GLKTextureLoaderOriginBottomLeft, nil];
GLKTextureInfo *textureInfo = [GLKTextureLoader textureWithContentsOfFile:filePath options:options error:nil];
//着色器
self.mEffect = [[GLKBaseEffect alloc]init];
self.mEffect.texture2d0.enabled = GL_TRUE;
self.mEffect.texture2d0.name = textureInfo.name;
//投影视图
CGSize size = self.view.bounds.size;
float aspect = fabs(size.width / size.height);
GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(90.0), aspect, 0.1f, 10.f);
projectionMatrix = GLKMatrix4Scale(projectionMatrix, 1.0f, 1.0f, 1.0f);
self.mEffect.transform.projectionMatrix = projectionMatrix;
//模型视图
GLKMatrix4 modelViewMatrix = GLKMatrix4Translate(GLKMatrix4Identity, 0.0f, 0.0f, -2.0f);
self.mEffect.transform.modelviewMatrix = modelViewMatrix;
//定时器
double seconds = 0.1;
timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue());
dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, seconds * NSEC_PER_SEC, 0.0);
dispatch_source_set_event_handler(timer, ^{self.XDegree += 0.1f * self.XB;
self.YDegree += 0.1f * self.YB;
self.ZDegree += 0.1f * self.ZB ;
});
dispatch_resume(timer);
}//场景数据变化
-(void)update
{
GLKMatrix4 modelViewMatrix = GLKMatrix4Translate(GLKMatrix4Identity, 0.0f, 0.0f, -2.0f);
modelViewMatrix = GLKMatrix4RotateX(modelViewMatrix, self.XDegree);
modelViewMatrix = GLKMatrix4RotateY(modelViewMatrix, self.YDegree);
modelViewMatrix = GLKMatrix4RotateZ(modelViewMatrix, self.ZDegree);
self.mEffect.transform.modelviewMatrix = modelViewMatrix;
}- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
[self.mEffect prepareToDraw];
glDrawElements(GL_TRIANGLES, self.count, GL_UNSIGNED_INT, 0);
}//1.新建图层
-(void)setupContext
{
//1.新建OpenGL ES上下文
self.mContext = [[EAGLContext alloc]initWithAPI:kEAGLRenderingAPIOpenGLES2];
GLKView *view = (GLKView *)self.view;
view.context = self.mContext;
view.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[EAGLContext setCurrentContext:self.mContext];
glEnable(GL_DEPTH_TEST);
}#pragma mark - click- (IBAction)xClick:(id)sender {
_XB = !_XB;
}- (IBAction)yClick:(id)sender {
_YB = !_YB;
}- (IBAction)zClick:(id)sender {
_ZB = !_ZB;
}@end
【OpenGL与OpenGL|05-初始OpenGL-用GLKit简单实现三角形金字塔旋转的案例】效果如下:
文章图片
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