Qt --实现语音读文字功能
目的:实现语音读文字功能
.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H#include
#include namespace Ui {
class MainWindow;
}class MainWindow : public QMainWindow
{
Q_OBJECTpublic:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public:
void init();
public slots:
void speak();
void stop();
void setRate(int);
void setPitch(int);
void setVolume(int volume);
void stateChanged(QTextToSpeech::State state);
void engineSelected(int index);
void languageSelected(int language);
void voiceSelected(int index);
void localeChanged(const QLocale &locale);
private:
Ui::MainWindow *ui;
QTextToSpeech *m_speech;
QVector m_voices;
};
#endif // MAINWINDOW_H
.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),m_speech(0)
{
ui->setupUi(this);
init();
}void MainWindow::init()
{
QLoggingCategory::setFilterRules(QStringLiteral("qt.speech.tts=true \n qt.speech.tts.*=true"));
// Populate engine selection
ui->engine->addItem("Default", QString("default"));
foreach (QString engine, QTextToSpeech::availableEngines())
ui->engine->addItem(engine, engine);
ui->engine->setCurrentIndex(0);
engineSelected(0);
// m_speech = new QTextToSpeech(this);
connect(ui->pushButtonSpeak,SIGNAL(clicked(bool)),this,SLOT(speak()));
connect(ui->SliderByPitch,SIGNAL(valueChanged(int)),this,SLOT(setPitch(int)));
connect(ui->SliderByRate,SIGNAL(valueChanged(int)),this,SLOT(setRate(int)));
connect(ui->SliderByVolume,SIGNAL(valueChanged(int)),this,SLOT(setVolume(int)));
connect(ui->engine,SIGNAL(currentIndexChanged(int)),this,SLOT(engineSelected()));
}MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::speak()
{if(m_speech->state()==QTextToSpeech::Ready)
{
m_speech->say("hello world");
m_speech->say("zcf,i love you");
m_speech->say("现在语音聊天机器人是一度火热,网上也有其他编程软件的语音聊天机器人");
}
}
void MainWindow::stop()
{
m_speech->stop();
} void MainWindow::setRate(int rate)
{
m_speech->setRate(rate / 10.0);
} void MainWindow::setPitch(int pitch)
{
m_speech->setPitch(pitch / 10.0);
} void MainWindow::setVolume(int volume)
{
m_speech->setVolume(volume / 100.0);
} void MainWindow::stateChanged(QTextToSpeech::State state)
{
if (state == QTextToSpeech::Speaking) {
statusBar()->showMessage("Speech started...");
} else if (state == QTextToSpeech::Ready)
statusBar()->showMessage("Speech stopped...", 2000);
else if (state == QTextToSpeech::Paused)
statusBar()->showMessage("Speech paused...");
else
statusBar()->showMessage("Speech error!");
ui->pushButtonpause->setEnabled(state == QTextToSpeech::Speaking);
ui->pushButtonresume->setEnabled(state == QTextToSpeech::Paused);
ui->pushButtonStop->setEnabled(state == QTextToSpeech::Speaking || state == QTextToSpeech::Paused);
} void MainWindow::engineSelected(int index)
{
QString engineName = ui->engine->itemData(index).toString();
delete m_speech;
if (engineName == "default")
m_speech = new QTextToSpeech(this);
else
m_speech = new QTextToSpeech(engineName, this);
disconnect(ui->language,SIGNAL(currentIndexChanged(int)),this,SLOT(languageSelected()));
ui->language->clear();
// Populate the languages combobox before connecting its signal.
QVector locales = m_speech->availableLocales();
QLocale current = m_speech->locale();
foreach (const QLocale &locale, locales) {
QString name(QString("%1 (%2)")
.arg(QLocale::languageToString(locale.language()))
.arg(QLocale::countryToString(locale.country())));
QVariant localeVariant(locale);
ui->language->addItem(name, localeVariant);
if (locale.name() == current.name())
current = locale;
}
setRate(ui->SliderByRate->value());
setPitch(ui->SliderByPitch->value());
setVolume(ui->SliderByVolume->value());
connect(ui->pushButtonStop,SIGNAL(clicked(bool)),m_speech,SLOT(stop()));
connect(ui->pushButtonpause,SIGNAL(clicked(bool)),m_speech,SLOT(pause()));
connect(ui->pushButtonresume,SIGNAL(clicked(bool)),m_speech,SLOT(resume()));
connect(m_speech,SIGNAL(stateChanged(QTextToSpeech::State)),this,SLOT(stateChanged(QTextToSpeech::State)));
connect(m_speech,SIGNAL(localeChanged(QLocale)),this,SLOT(localeChanged(QLocale)));
connect(ui->language,SIGNAL(currentIndexChanged(int)),this,SLOT(languageSelected(int)));
localeChanged(current);
} void MainWindow::languageSelected(int language)
{
QLocale locale = ui->language->itemData(language).toLocale();
m_speech->setLocale(locale);
} void MainWindow::voiceSelected(int index)
{
m_speech->setVoice(m_voices.at(index));
} void MainWindow::localeChanged(const QLocale &locale)
{
QVariant localeVariant(locale);
ui->language->setCurrentIndex(ui->language->findData(localeVariant));
disconnect(ui->engine,SIGNAL(currentIndexChanged(int)),this,SLOT(voiceSelected(int)));
ui->engine->clear();
m_voices = m_speech->availableVoices();
QVoice currentVoice = m_speech->voice();
foreach (const QVoice &voice, m_voices) {
ui->engine->addItem(QString("%1 - %2 - %3").arg(voice.name())
.arg(QVoice::genderName(voice.gender()))
.arg(QVoice::ageName(voice.age())));
if (voice.name() == currentVoice.name())
ui->engine->setCurrentIndex(ui->engine->count() - 1);
}
connect(ui->engine,SIGNAL(currentIndexChanged(int)),this,SLOT(voiceSelected(int)));
}
【Qt --实现语音读文字功能】实现:
文章图片
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