通过此方法可以设置任何控件(UIView的子类)的任意一个方向的圆角
效果如图:
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(左上角圆角)
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(上边两个角圆角) ![Uploading Snip20160116_13_330721.png . . .] 上边两个角是圆角的输入框
下边两个角是圆角的输入框
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Snip20160116_15.png
当然,你也可以其他方法实现,比如用一个四个角圆角的view作为背景,然后里面装两个透明的textfield,中间画一条线,但是这种方法稍微有点耗内存,定向圆角是直接对layer进行操作,更加轻量级,所以建议用定向圆角的方法
代码:
如果使用系统的API是办不到的,只能同时设置四个角的圆角,这里我讲介绍一种办法,可以设置定向圆角
使用方法:
//1.导入头文件
#import "ZHRoundView.h"```
//2.让你的view/label/button...继承自ZHRoundView
//3.只需要一句代码就可搞定
//设置左上角圆角
self.myView.roundType = ZHRoundTypeLeft;
//设置上面两个角是圆角
//self.myView.roundType = ZHRoundTypeTop;
如果想绘制边框
view.borderWidth = 2;
view.borderColor = [UIColor blackColor].CGColor;
view.cornerRadius = 10;
源码:
头文件:ZHRoundView.h
import
ZHRoundTypeTop = 0,
ZHRoundTypeLeft,
ZHRoundTypeRight,
ZHRoundTypeBottom,
ZHRoundTypeAll,
ZHRoundTypeNone
}ZHRoundType;
@interface ZHRoundView : UIView
/**
- 圆角类型
*/
@property(nonatomic,assign)ZHRoundType roundType;
- 边框宽度
*/
@property (nonatomic ,assign) CGFloat borderWidth;
- 边框颜色
/
@property (nonatomic ,assign) CGColorRef borderColor;
/* - 圆角的半径
*/
@property (nonatomic ,assign) CGFloat cornerRadius;
@end
.m文件
ZHRoundView.m
//
// ZHRoundView.m
// 核心动画
//
// Created by 演员新之助 on 15/12/29.
// Copyright ? 2015年 演员新之助. All rights reserved.
//
import "ZHRoundView.h" @interface ZHRoundView()
@end
@implementation ZHRoundView
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
}
*/
-(instancetype)initWithFrame:(CGRect)frame
{
[self setup];
return [super initWithFrame:frame];
}
-(void)awakeFromNib
{
[self setup];
}
/**
- 初始化
*/
-(void)setup{
//默认cornerRadius为10
_cornerRadius = 10;
}
- 设置圆角方向(设置边框颜色和宽度应放在此方法之前)
- @param roundType 定向圆角的方向
*/
-(void)setRoundType:(ZHRoundType)roundType{
_roundType = roundType;
self.layer.mask = nil;
UIRectCornercorners;
switch (roundType) {case ZHRoundTypeLeft:corners =UIRectCornerTopLeft;
break;
case ZHRoundTypeRight:corners = UIRectCornerBottomRight | UIRectCornerTopRight;
break;
case ZHRoundTypeBottom:corners = UIRectCornerBottomLeft | UIRectCornerBottomRight;
break;
case ZHRoundTypeTop:corners = UIRectCornerTopRight | UIRectCornerTopLeft;
break;
case ZHRoundTypeNone:corners = UIRectCornerBottomLeft & UIRectCornerBottomRight;
break;
case ZHRoundTypeAll:corners = UIRectCornerAllCorners;
break;
default:break;
}UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(_cornerRadius, _cornerRadius)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame= self.bounds;
maskLayer.path= maskPath.CGPath;
self.layer.mask= maskLayer;
//绘制边框
CAShapeLayer *strokeLayer = [CAShapeLayer layer];
strokeLayer.path = maskPath.CGPath;
strokeLayer.fillColor = [UIColor clearColor].CGColor;
strokeLayer.strokeColor = _borderColor;
strokeLayer.lineWidth = _borderWidth;
// Transparent view that will contain the stroke layer
UIView *strokeView = [[UIView alloc] initWithFrame:self.bounds];
strokeView.userInteractionEnabled = NO;
// in case your container view contains controls
[strokeView.layer addSublayer:strokeLayer];
// configure and add any subviews to the container view// stroke view goes in last, above all the subviews
[self addSubview:strokeView];
}
【定向圆角】@end
PS:源码是在群里大神"恒总"的基础上改进哒╭(╯3╰)╮,他的github地址:https://github.com/iPermanent