Android显示系统SurfaceFlinger详解

目录

  • 一、Android系统启动
  • 二、SurfaceFlinger代码剖析[Android 11]
    • 1.【执行文件-surfaceflinger】
    • 2.【动态库-libsurfaceflinger.so】
    • 3. 服务启动配置文件:/frameworks/native/services/surfaceflinger/surfaceflinger.rc
    • 4. Surface 创建过程
      • ①FramebufferNativeWindow
      • ②应用程序的本地窗口 - Surface
      • ③Surface的创建
      • ④SurfaceFlinger服务框架:

一、Android系统启动 Android设备从按下开机键到桌面显示画面,大致过程如下图流程:
Android显示系统SurfaceFlinger详解
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开机显示桌面、从桌面点击 App 图标到 Activity显示在屏幕上的过程又是怎样的呢?下面介绍Android系统中的“画家” - SurfaceFlinger.
SurfaceFlinger 启动过程:
Android显示系统SurfaceFlinger详解
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二、SurfaceFlinger代码剖析[Android 11] 代码路径:/frameworks/native/services/surfaceflinger/
SurfaceFlinger二进制分成surfaceflinger可执行文件(main入口)和libsurfaceflinger.so库文件(功能实现),由main_surfaceflinger.cpp文件编译而成,Android.bp代码模块编译配置如下:

1.【执行文件-surfaceflinger】
...cc_binary {name: "surfaceflinger",defaults: ["surfaceflinger_defaults"],init_rc: ["surfaceflinger.rc"],srcs: ["main_surfaceflinger.cpp"],whole_static_libs: ["libsigchain",],shared_libs: ["android.frameworks.displayservice@1.0","android.hardware.configstore-utils","android.hardware.configstore@1.0","android.hardware.graphics.allocator@2.0","libbinder","libcutils","libdisplayservicehidl","libhidlbase","libhidltransport","liblayers_proto","liblog","libsurfaceflinger","libtimestats_proto","libutils",],static_libs: ["libserviceutils","libtrace_proto",],ldflags: ["-Wl,--export-dynamic"],// TODO(b/71715793): These version-scripts are required due to the use of// whole_static_libs to pull in libsigchain. To work, the files had to be// locally duplicated from their original location// $ANDROID_ROOT/art/sigchainlib/multilib: {lib32: {version_script: "version-script32.txt",},lib64: {version_script: "version-script64.txt",},},}...

SurfaceFlinger可执行二进制文件surfaceflinger由main_surfaceflinger.cpp文件独立编译而成,主要负责搭建进程启动环境:
int main(int, char**) {signal(SIGPIPE, SIG_IGN); // 从8.0开始,Android提供了hidl机制,将原先直接由JNI->Native->HAL的接口调用形式,统一规范成hidl service/client交互形式。// 该方式从一方面规范和统一了Android Framework和HAL的调用机制,但实际从项目维度,这种调用方式对性能上开销,将比直接调用的方式要花费更多的时间。hardware::configureRpcThreadpool(1 /* maxThreads */,false /* callerWillJoin */); startGraphicsAllocatorService(); // When SF is launched in its own process, limit the number of// binder threads to 4.ProcessState::self()->setThreadPoolMaxThreadCount(4); // start the thread poolsp ps(ProcessState::self()); ps->startThreadPool(); // 创建SurfaceFlinger对象,由强指针指向。// SurfaceFlinger继承RefBase类,所以此处一旦new出对象赋给sp指针后,将立刻出发SurfaceFlinger类的onFirstRef方法的调用。// instantiate surfaceflingersp flinger = surfaceflinger::createSurfaceFlinger(); setpriority(PRIO_PROCESS, 0, PRIORITY_URGENT_DISPLAY); set_sched_policy(0, SP_FOREGROUND); // Put most SurfaceFlinger threads in the system-background cpuset// Keeps us from unnecessarily using big cores// Do this after the binder thread pool initif (cpusets_enabled()) set_cpuset_policy(0, SP_SYSTEM); // SurfaceFlinger类正式初始化// initialize before clients can connectflinger->init(); // SurfaceFlinger向ServiceManager注册Binder服务,// 这样在其他进程中可以通过getService+SERVICE_NAME来获取SurfaceFlinger服务,继而可以和SurfaceFlinger类进行Binder通信。// publish surface flingersp sm(defaultServiceManager()); sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false,IServiceManager::DUMP_FLAG_PRIORITY_CRITICAL | IServiceManager::DUMP_FLAG_PROTO); //里面的new DisplayService()方法调用HIDL定义接口 Return> getEventReceiver() override; startDisplayService(); // dependency on SF getting registered aboveif (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) {ALOGW("Couldn't set to SCHED_FIFO: %s", strerror(errno)); }// SurfaceFlinger类进入主循环(此处注意SurfaceFlinger类未继承Threads类,不遵循Threads类的接口执行顺序)// run surface flinger in this threadflinger->run(); return 0; }

HIDL接口介绍可以参考:https://source.android.google.cn/reference/hidl/

2.【动态库-libsurfaceflinger.so】
Android.bp代码模块编译配置如下:
...cc_library_shared {name: "libsurfaceflinger",defaults: ["libsurfaceflinger_defaults"],cflags: ["-fvisibility=hidden","-Werror=format","-DREDUCE_VIDEO_WORKLOAD","-DUSE_AML_HW_ACTIVE_MODE",],srcs: [":libsurfaceflinger_sources",],logtags: ["EventLog/EventLogTags.logtags"],include_dirs: ["frameworks/native/vulkan/vkjson","frameworks/native/vulkan/include","hardware/amlogic/gralloc/amlogic","hardware/amlogic/hwcomposer/tvp","hardware/amlogic/gralloc",],static_libs: ["libomxutils_static@2","libamgralloc_ext_static@2",],cppflags: ["-fwhole-program-vtables", // requires ThinLTO],lto: {thin: true,},}...

上面提到的createSurfaceFlinger()中会调用new SurfaceFlinger(),然后会执行到:onFirstRef():
void SurfaceFlinger::onFirstRef(){mEventQueue.init(this); }

onFirstRef() 中会创建 Handler 并初始化: /frameworks/native/services/surfaceflinger/Scheduler/MessageQueue.cpp
//MessageQueue.cppvoid MessageQueue::init(const sp& flinger){mFlinger = flinger; mLooper = new Looper(true); mHandler = new Handler(*this); }

然后会执行到 SurfaceFlinger::init(),该方法主要功能是:
  • 初始化 EGL
  • 创建 HWComposer
  • 初始化非虚拟显示屏
  • 启动 EventThread 线程
  • 启动开机动画
// Do not call property_set on main thread which will be blocked by init// Use StartPropertySetThread instead.void SurfaceFlinger::init() {ALOGI("SurfaceFlinger's main thread ready to run. ""Initializing graphics H/W..."); Mutex::Autolock _l(mStateLock); // 对于CompositionEngine 属性进行设置, 创建RenderEngine对象// Get a RenderEngine for the given display / config (can't fail)// TODO(b/77156734): We need to stop casting and use HAL types when possible.// Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display.mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(renderengine::RenderEngineCreationArgs::Builder().setPixelFormat(static_cast(defaultCompositionPixelFormat)).setImageCacheSize(maxFrameBufferAcquiredBuffers).setUseColorManagerment(useColorManagement).setEnableProtectedContext(enable_protected_contents(false)).setPrecacheToneMapperShaderOnly(false).setSupportsBackgroundBlur(mSupportsBlur).setContextPriority(useContextPriority? renderengine::RenderEngine::ContextPriority::HIGH: renderengine::RenderEngine::ContextPriority::MEDIUM).build())); mCompositionEngine->setTimeStats(mTimeStats); LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay,"Starting with vr flinger active is not currently supported."); //创建HWComposer对象并传入一个name属性,再通过mCompositionEngine->setHwComposer设置对象属性。mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); mCompositionEngine->getHwComposer().setConfiguration(this, getBE().mComposerSequenceId); //processDisplayHotplugEventsLocked(); 处理 任何初始热插拔和显示更改的结果//在此方法中主要有调用 initScheduler(displayId); // Process any initial hotplug and resulting display changes.processDisplayHotplugEventsLocked(); const auto display = getDefaultDisplayDeviceLocked(); LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()),"Internal display is disconnected."); if (useVrFlinger) {auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) {// This callback is called from the vr flinger dispatch thread. We// need to call signalTransaction(), which requires holding// mStateLock when we're not on the main thread. Acquiring// mStateLock from the vr flinger dispatch thread might trigger a// deadlock in surface flinger (see b/66916578), so post a message// to be handled on the main thread instead.static_cast(schedule([=] {ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); mVrFlingerRequestsDisplay = requestDisplay; signalTransaction(); })); }; mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(),getHwComposer().fromPhysicalDisplayId(*display->getId()).value_or(0),vrFlingerRequestDisplayCallback); if (!mVrFlinger) {ALOGE("Failed to start vrflinger"); }}// initialize our drawing statemDrawingState = mCurrentState; // set initial conditions (e.g. unblank default device)initializeDisplays(); char primeShaderCache[PROPERTY_VALUE_MAX]; property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); if (atoi(primeShaderCache)) {getRenderEngine().primeCache(); }// Inform native graphics APIs whether the present timestamp is supported:const bool presentFenceReliable =!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); if (mStartPropertySetThread->Start() != NO_ERROR) {ALOGE("Run StartPropertySetThread failed!"); }ALOGV("Done initializing"); }

首先看下如何创建 HWComposer:frameworks/native/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
//make_unique 相当于 new,(能够取代new 而且无需 delete pointer,有助于代码管理)。std::unique_ptr DefaultFactory::createHWComposer(const std::string& serviceName) {return std::make_unique(serviceName); }

对于CompositionEngine进行初始化:
std::unique_ptr DefaultFactory::createCompositionEngine() {return compositionengine::impl::createCompositionEngine(); }

同样是通过make_unique创建了 CompositionEngine对象:
std::unique_ptr createCompositionEngine() {return std::make_unique(); }

再回到flinger->init()中processDisplayHotplugEventsLocked(); 处理任何初始热插拔和显示更改的结果,在此方法中主要有调用 initScheduler(displayId):
void SurfaceFlinger::initScheduler(DisplayId primaryDisplayId) {if (mScheduler) {// In practice it's not allowed to hotplug in/out the primary display once it's been// connected during startup, but some tests do it, so just warn and return.ALOGW("Can't re-init scheduler"); return; }auto currentConfig = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(primaryDisplayId)); mRefreshRateConfigs =std::make_unique(getHwComposer().getConfigs(primaryDisplayId),currentConfig); mRefreshRateStats =std::make_unique(*mRefreshRateConfigs, *mTimeStats,currentConfig, hal::PowerMode::OFF); mRefreshRateStats->setConfigMode(currentConfig); mPhaseConfiguration = getFactory().createPhaseConfiguration(*mRefreshRateConfigs); // 处创建Scheduler对象// start the EventThreadmScheduler =getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); },*mRefreshRateConfigs, *this); //创建app链接 和 sf链接mAppConnectionHandle =mScheduler->createConnection("app", mPhaseConfiguration->getCurrentOffsets().late.app,impl::EventThread::InterceptVSyncsCallback()); mSfConnectionHandle =mScheduler->createConnection("sf", mPhaseConfiguration->getCurrentOffsets().late.sf,[this](nsecs_t timestamp) {mInterceptor->saveVSyncEvent(timestamp); }); mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle)); mVSyncModulator.emplace(*mScheduler, mAppConnectionHandle, mSfConnectionHandle,mPhaseConfiguration->getCurrentOffsets()); mRegionSamplingThread =new RegionSamplingThread(*this, *mScheduler,RegionSamplingThread::EnvironmentTimingTunables()); // Dispatch a config change request for the primary display on scheduler// initialization, so that the EventThreads always contain a reference to a// prior configuration.//// This is a bit hacky, but this avoids a back-pointer into the main SF// classes from EventThread, and there should be no run-time binder cost// anyway since there are no connected apps at this point.const nsecs_t vsyncPeriod =mRefreshRateConfigs->getRefreshRateFromConfigId(currentConfig).getVsyncPeriod(); mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, primaryDisplayId.value,currentConfig, vsyncPeriod); }

详细看下app、sf的链接:
Scheduler::ConnectionHandle Scheduler::createConnection(const char* connectionName, nsecs_t phaseOffsetNs,impl::EventThread::InterceptVSyncsCallback interceptCallback) {auto vsyncSource = makePrimaryDispSyncSource(connectionName, phaseOffsetNs); auto eventThread = std::make_unique(std::move(vsyncSource), std::move(interceptCallback)); return createConnection(std::move(eventThread)); }

可以看到创建了DispSyncSource对象,且构造方法传入了四个值,dispSync对象,phaseOffset偏移量,traceVsync为true,name就是 app或 sf
DispSyncSource::DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync,const char* name): mName(name),mValue(base::StringPrintf("VSYNC-%s", name), 0), //对mValue进行了赋值,systrace上我们看到的 VSYNC-app VSYNC-sf 标签就是它mTraceVsync(traceVsync),//mTraceVsync为true,在onDispSyncEvent方法中mVsyncOnLabel(base::StringPrintf("VsyncOn-%s", name)),mDispSync(dispSync),mPhaseOffset(base::StringPrintf("VsyncOffset-%s", name), phaseOffset)//对mPhaseOffset进行初始化 vsync信号到来时候,sf、app的偏移量

所以我们在systrace上面看到的 VSYNC-app/VSYNC-sf 驼峰 0 1变化,来源于这个。
Android显示系统SurfaceFlinger详解
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创建EventThread对象,传入sf 或 app 相关联的vsyncSource对象:
auto eventThread = std::make_unique(std::move(vsyncSource),std::move(interceptCallback));

说明:
  • 1)每个ConnectionHandle 对象里有个 id,作为 Scheduler 对象中 mConnections 属性(map)的键值,Connection 对象中又包含 ConnectionHandle、EventThreadConnection、EventThread 3个属性。
  • 2)mScheduler->getEventConnection(mSfConnectionHandle) 中,以 mSfConnectionHandle 的 id 为键值,在 Scheduler 的 mConnections(unordered_map)中找到对应的Connection,并返回其 EventThreadConnection 成员属性。
  • 3)getHwComposer().registerCallback() 中,依次调用 HwComposer、Device 的registerCallback() 方法,并在 Device 中 将 SurfaceFlinger 对象封装到 ComposerCallbackBridge 中;对于封装后的对象,依次调用 Composer、IComposerClient 的 registerCallback() 方法,注入到 IComposerClient 的实现类中。
相关问题:
  • ① 屏幕刷新速率比系统帧速率快:
此时,在前缓冲区内容全部映射到屏幕上之后,后缓冲区尚未准备好下一帧,屏幕将无法读取下一帧,所以只能继续显示当前一帧的图形,造成一帧显示多次,也就是卡顿。
  • ② 系统帧速率比屏幕刷新率快
此时,屏幕未完全把前缓冲区的一帧映射到屏幕,而系统已经在后缓冲区准备好了下一帧,并要求读取下一帧到屏幕,将会导致屏幕上半部分是上一帧的图形,而下半部分是下一帧的图形,造成屏幕上显示多帧,也就是屏幕撕裂。
为了解决上述问题,Android显示系统一般会有多级缓冲,即在屏幕刷新的同时在另外一个buffer准备下一帧数据,以此提高性能:
Android显示系统SurfaceFlinger详解
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  • 前缓冲区:用来显示内容到屏幕的帧缓冲区
  • 后缓冲区:用于后台合成下一帧图形的帧缓冲区
  • 垂直同步(VSync):当屏幕从缓冲区扫描完一帧到屏幕上之后,开始扫描下一帧之前,发出的一个同步信号,该信号用来切换前缓冲区和后缓冲区。
  • 屏幕刷新率(HZ):代表屏幕在一秒内刷新屏幕的次数,Android手机一般为60HZ(也就是1秒刷新60帧,大约16.67毫秒刷新1帧)
  • 系统帧速率(FPS):代表了系统在一秒内合成的帧数,该值的大小由系统算法和硬件决定。

3. 服务启动配置文件:/frameworks/native/services/surfaceflinger/surfaceflinger.rc
上面发现服务配置文件也在Android.mk中被加载:LOCAL_INIT_RC := surfaceflinger.rc
service surfaceflinger /system/bin/surfaceflingerclass core animationuser systemgroup graphics drmrpc readproconrestart restart zygotewritepid /dev/stune/foreground/taskssocket pdx/system/vr/display/clientstream 0666 system graphics u:object_r:pdx_display_client_endpoint_socket:s0socket pdx/system/vr/display/managerstream 0666 system graphics u:object_r:pdx_display_manager_endpoint_socket:s0socket pdx/system/vr/display/vsyncstream 0666 system graphics u:object_r:pdx_display_vsync_endpoint_socket:s0


4. Surface 创建过程
Android显示系统SurfaceFlinger详解
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Surface 创建的过程就是 Activity 显示的过程,在 ActivityThread.handleResumeActivity() 中调用了 Activity.makeVisible()具体实现:
void makeVisible() {if (!mWindowAdded) {ViewManager wm = getWindowManager(); //此处 getWindowManager 获取的是 WindowManagerImpl 对象wm.addView(mDecor, getWindow().getAttributes()); mWindowAdded = true; }mDecor.setVisibility(View.VISIBLE); }

WindowManagerImpl.java:
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {applyDefaultToken(params); mGlobal.addView(view, params, mDisplay, mParentWindow); }

WindowManagerGlobal.java:
public void addView(View view, ViewGroup.LayoutParams params, Display display, Window parentWindow) {...final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams) params; //创建 ViewRootImplViewRootImpl root = new ViewRootImpl(view.getContext(), display); view.setLayoutParams(wparams); mViews.add(view); mRoots.add(root); mParams.add(wparams); //设置 Viewroot.setView(view, wparams, panelParentView); ...}

创建 ViewRootImpl:
public ViewRootImpl(Context context, Display display) {//获取 IWindowSession的代理类this(context, display, WindowManagerGlobal.getWindowSession(),false /* useSfChoreographer */); }

WindowManagerGlobal.java:
@UnsupportedAppUsagepublic static IWindowSession getWindowSession() {synchronized (WindowManagerGlobal.class) {if (sWindowSession == null) {try {// Emulate the legacy behavior.The global instance of InputMethodManager// was instantiated here.// TODO(b/116157766): Remove this hack after cleaning up @UnsupportedAppUsage//获取 IMS 的代理类InputMethodManager.ensureDefaultInstanceForDefaultDisplayIfNecessary(); IWindowManager windowManager = getWindowManagerService(); //经过 Binder 调用,最终调用 WMSsWindowSession = windowManager.openSession(new IWindowSessionCallback.Stub() {@Overridepublic void onAnimatorScaleChanged(float scale) {ValueAnimator.setDurationScale(scale); }}); } catch (RemoteException e) {throw e.rethrowFromSystemServer(); }}return sWindowSession; }}

WindowManagerService.openSession:
// -------------------------------------------------------------// IWindowManager API// -------------------------------------------------------------@Overridepublic IWindowSession openSession(IWindowSessionCallback callback) {//创建session对象return new Session(this, callback); }

再次经过 Binder 将数据写回 app 进程,则获取的便是 Session 的代理对象 IWindowSession。
创建完 ViewRootImpl 对象后,接下来调用该对象的 setView() 方法:
ViewRootImpl:
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {synchronized (this) { requestLayout(); //详见下面分析...//通过 Binder调用,进入 system 进程的 Sessionres = mWindowSession.addToDisplayAsUser(mWindow, mSeq, mWindowAttributes,getHostVisibility(), mDisplay.getDisplayId(), userId, mTmpFrame,mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,mAttachInfo.mDisplayCutout, inputChannel,mTempInsets, mTempControls); ...}}

Session.java
@Overridepublic int addToDisplayAsUser(IWindow window, int seq, WindowManager.LayoutParams attrs,int viewVisibility, int displayId, int userId, Rect outFrame,Rect outContentInsets, Rect outStableInsets,DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel,InsetsState outInsetsState, InsetsSourceControl[] outActiveControls) {//调用WMS的addWindow方法return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId, outFrame,outContentInsets, outStableInsets, outDisplayCutout, outInputChannel,outInsetsState, outActiveControls, userId); }

WindowManagerService.java:
public int addWindow(Session session, IWindow client, int seq,LayoutParams attrs, int viewVisibility, int displayId, Rect outFrame,Rect outContentInsets, Rect outStableInsets,DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel,InsetsState outInsetsState, InsetsSourceControl[] outActiveControls,int requestUserId) {Arrays.fill(outActiveControls, null); int[] appOp = new int[1]; final boolean isRoundedCornerOverlay = (attrs.privateFlags& PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY) != 0; int res = mPolicy.checkAddPermission(attrs.type, isRoundedCornerOverlay, attrs.packageName,appOp); if (res != WindowManagerGlobal.ADD_OKAY) {return res; }WindowState parentWindow = null; final int callingUid = Binder.getCallingUid(); final int callingPid = Binder.getCallingPid(); final long origId = Binder.clearCallingIdentity(); final int type = attrs.type; synchronized (mGlobalLock) {if (!mDisplayReady) {throw new IllegalStateException("Display has not been initialialized"); }...//创建 WindowStatefinal WindowState win = new WindowState(this, session, client, token, parentWindow,appOp[0], seq, attrs, viewVisibility, session.mUid, userId,session.mCanAddInternalSystemWindow); if (win.mDeathRecipient == null) {// Client has apparently died, so there is no reason to// continue.ProtoLog.w(WM_ERROR, "Adding window client %s"+ " that is dead, aborting.", client.asBinder()); return WindowManagerGlobal.ADD_APP_EXITING; }if (win.getDisplayContent() == null) {ProtoLog.w(WM_ERROR, "Adding window to Display that has been removed."); return WindowManagerGlobal.ADD_INVALID_DISPLAY; }// 调整 WindowManager的LayoutParams 参数final DisplayPolicy displayPolicy = displayContent.getDisplayPolicy(); displayPolicy.adjustWindowParamsLw(win, win.mAttrs, callingPid, callingUid); res = displayPolicy.validateAddingWindowLw(attrs, callingPid, callingUid); if (res != WindowManagerGlobal.ADD_OKAY) {return res; }// 打开输入通道final boolean openInputChannels = (outInputChannel != null&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0); if(openInputChannels) {win.openInputChannel(outInputChannel); }...displayContent.getInputMonitor().setUpdateInputWindowsNeededLw(); boolean focusChanged = false; //当该窗口能接收按键事件,则更新聚焦窗口if (win.canReceiveKeys()) {focusChanged = updateFocusedWindowLocked(UPDATE_FOCUS_WILL_ASSIGN_LAYERS,false /*updateInputWindows*/); if (focusChanged) {imMayMove = false; }}if (imMayMove) {displayContent.computeImeTarget(true /* updateImeTarget */); }...}Binder.restoreCallingIdentity(origId); return res; }

创建 SurfaceSession 对象,并将当前 Session 添加到 WMS.mSessions 成员变量。
Session.java:
void windowAddedLocked(String packageName) {mPackageName = packageName; mRelayoutTag = "relayoutWindow: " + mPackageName; if (mSurfaceSession == null) {if (DEBUG) {Slog.v(TAG_WM, "First window added to " + this + ", creating SurfaceSession"); }mSurfaceSession = new SurfaceSession(); ProtoLog.i(WM_SHOW_TRANSACTIONS, "NEW SURFACE SESSION %s", mSurfaceSession); mService.mSessions.add(this); if (mLastReportedAnimatorScale != mService.getCurrentAnimatorScale()) {mService.dispatchNewAnimatorScaleLocked(this); }}mNumWindow++; }

SurfaceSession 的创建会调用 JNI,在 JNI 调用 nativeCreate()。
android_view_SurfaceSession.cpp:
static jlong nativeCreate(JNIEnv* env, jclass clazz) {SurfaceComposerClient* client = new SurfaceComposerClient(); client->incStrong((void*)nativeCreate); return reinterpret_cast(client); }

static jlong nativeCreate(JNIEnv* env, jclass clazz, jobject sessionObj,jstring nameStr, jint w, jint h, jint format, jint flags, jlong parentObject,jobject metadataParcel) {ScopedUtfChars name(env, nameStr); sp client; if (sessionObj != NULL) {client = android_view_SurfaceSession_getClient(env, sessionObj); } else {client = SurfaceComposerClient::getDefault(); }SurfaceControl *parent = reinterpret_cast(parentObject); sp surface; LayerMetadata metadata; Parcel* parcel = parcelForJavaObject(env, metadataParcel); if (parcel && !parcel->objectsCount()) {status_t err = metadata.readFromParcel(parcel); if (err != NO_ERROR) {jniThrowException(env, "java/lang/IllegalArgumentException","Metadata parcel has wrong format"); }}status_t err = client->createSurfaceChecked(String8(name.c_str()), w, h, format, &surface, flags, parent, std::move(metadata)); if (err == NAME_NOT_FOUND) {jniThrowException(env, "java/lang/IllegalArgumentException", NULL); return 0; } else if (err != NO_ERROR) {jniThrowException(env, OutOfResourcesException, NULL); return 0; }surface->incStrong((void *)nativeCreate); return reinterpret_cast(surface.get()); }

通过以上JNI接口获取SurfaceComposerClient 对象,作为跟 SurfaceFlinger 通信的代理对象。
void SurfaceComposerClient::onFirstRef() {//getComposerService() 将返回 SF 的 Binder 代理端的 BpSurfaceFlinger 对象sp sf(ComposerService::getComposerService()); if (sf != nullptr && mStatus == NO_INIT) {sp conn; //调用 SF 的 createConnection()conn = sf->createConnection(); if (conn != nullptr) {mClient = conn; mStatus = NO_ERROR; }}}

比如截屏接口就会通过SurfaceControl调用到其中的capture 接口:
status_t ScreenshotClient::capture(const sp& display, ui::Dataspace reqDataSpace,ui::PixelFormat reqPixelFormat, const Rect& sourceCrop,uint32_t reqWidth, uint32_t reqHeight, bool useIdentityTransform,ui::Rotation rotation, bool captureSecureLayers,sp* outBuffer, bool& outCapturedSecureLayers) {sp s(ComposerService::getComposerService()); if (s == nullptr) return NO_INIT; status_t ret = s->captureScreen(display, outBuffer, outCapturedSecureLayers, reqDataSpace,reqPixelFormat, sourceCrop, reqWidth, reqHeight,useIdentityTransform, rotation, captureSecureLayers); if (ret != NO_ERROR) {return ret; }return ret; }

然后具体看下核心的SurfaceFlinger实现:
SurfaceFlinger.cpp:
sp SurfaceFlinger::createConnection() {//创建一个Clientconst sp client = new Client(this); return client->initCheck() == NO_ERROR ? client : nullptr; }

回到之前,创建完 ViewRootImpl 对象后,接下来调用该对象的 setView() 方法。在 setView() 中调用了 requestLayout() 方法,现在具体来看下这个方法调用流程:
@Overridepublic void requestLayout() {if (!mHandlingLayoutInLayoutRequest) {checkThread(); mLayoutRequested = true; scheduleTraversals(); }}

@UnsupportedAppUsagevoid scheduleTraversals() {if (!mTraversalScheduled) {mTraversalScheduled = true; mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier(); //启动TraversalRunnablemChoreographer.postCallback(Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null); notifyRendererOfFramePending(); pokeDrawLockIfNeeded(); }}

final class TraversalRunnable implements Runnable {@Overridepublic void run() {doTraversal(); }}

void doTraversal() {if (mTraversalScheduled) {mTraversalScheduled = false; mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier); if (mProfile) {Debug.startMethodTracing("ViewAncestor"); }//调用performTraversalsperformTraversals(); if (mProfile) {Debug.stopMethodTracing(); mProfile = false; }}}

private void performTraversals() {// cache mView since it is used so much below...final View host = mView; //它就是 DecorView...if (mFirst || windowShouldResize || viewVisibilityChanged || cutoutChanged || params != null|| mForceNextWindowRelayout) {mForceNextWindowRelayout = false; if (isViewVisible) {// If this window is giving internal insets to the window// manager, and it is being added or changing its visibility,// then we want to first give the window manager "fake"// insets to cause it to effectively ignore the content of// the window during layout.This avoids it briefly causing// other windows to resize/move based on the raw frame of the// window, waiting until we can finish laying out this window// and get back to the window manager with the ultimately// computed insets.insetsPending = computesInternalInsets && (mFirst || viewVisibilityChanged); }...try {if (DEBUG_LAYOUT) {Log.i(mTag, "host=w:" + host.getMeasuredWidth() + ", h:" +host.getMeasuredHeight() + ", params=" + params); }if (mAttachInfo.mThreadedRenderer != null) {// relayoutWindow may decide to destroy mSurface. As that decision// happens in WindowManager service, we need to be defensive here// and stop using the surface in case it gets destroyed.if (mAttachInfo.mThreadedRenderer.pause()) {// Animations were running so we need to push a frame// to resume themmDirty.set(0, 0, mWidth, mHeight); }mChoreographer.mFrameInfo.addFlags(FrameInfo.FLAG_WINDOW_LAYOUT_CHANGED); }// 关键函数relayoutWindowrelayoutResult = relayoutWindow(params, viewVisibility, insetsPending); if (DEBUG_LAYOUT) Log.v(mTag, "relayout: frame=" + frame.toShortString()+ " cutout=" + mPendingDisplayCutout.get().toString()+ " surface=" + mSurface); // If the pending {@link MergedConfiguration} handed back from// {@link #relayoutWindow} does not match the one last reported,// WindowManagerService has reported back a frame from a configuration not yet// handled by the client. In this case, we need to accept the configuration so we// do not lay out and draw with the wrong configuration.if (!mPendingMergedConfiguration.equals(mLastReportedMergedConfiguration)) {if (DEBUG_CONFIGURATION) Log.v(mTag, "Visible with new config: "+ mPendingMergedConfiguration.getMergedConfiguration()); performConfigurationChange(mPendingMergedConfiguration, !mFirst,INVALID_DISPLAY /* same display */); updatedConfiguration = true; }} catch (RemoteException e) {}...}boolean cancelDraw = mAttachInfo.mTreeObserver.dispatchOnPreDraw() || !isViewVisible; if (!cancelDraw) {if (mPendingTransitions != null && mPendingTransitions.size() > 0) {for (int i = 0; i < mPendingTransitions.size(); ++i) {mPendingTransitions.get(i).startChangingAnimations(); }mPendingTransitions.clear(); }//开始绘制,其中调用了draw(fullRedrawNeeded); performDraw(); } else {if (isViewVisible) {// Try againscheduleTraversals(); } else if (mPendingTransitions != null && mPendingTransitions.size() > 0) {for (int i = 0; i < mPendingTransitions.size(); ++i) {mPendingTransitions.get(i).endChangingAnimations(); }mPendingTransitions.clear(); }}if (mAttachInfo.mContentCaptureEvents != null) {notifyContentCatpureEvents(); }mIsInTraversal = false; }

再看下relayoutWindow的实现:
...if (mSurfaceControl.isValid()) {if (!useBLAST()) {//先创建一个本地Surface,然后调用copyFrom将SurfaceControl信息拷贝到Surface中mSurface.copyFrom(mSurfaceControl); } else {final Surface blastSurface = getOrCreateBLASTSurface(mSurfaceSize.x,mSurfaceSize.y); // If blastSurface == null that means it hasn't changed since the last time we// called. In this situation, avoid calling transferFrom as we would then// inc the generation ID and cause EGL resources to be recreated.if (blastSurface != null) {mSurface.transferFrom(blastSurface); }}} else {destroySurface(); }....

SurfaceControl 类可以看作是一个 wrapper 类,最后会执行 copyFrom() 将其返回给 App 客户端:
@UnsupportedAppUsagepublic void copyFrom(SurfaceControl other) {if (other == null) {throw new IllegalArgumentException("other must not be null"); }long surfaceControlPtr = other.mNativeObject; if (surfaceControlPtr == 0) {throw new NullPointerException("null SurfaceControl native object. Are you using a released SurfaceControl?"); }//通过JNI获取源SurfaceControllong newNativeObject = nativeGetFromSurfaceControl(mNativeObject, surfaceControlPtr); synchronized (mLock) {if (newNativeObject == mNativeObject) {return; }if (mNativeObject != 0) {nativeRelease(mNativeObject); }//保存到全局mNativeObject用于外部调用setNativeObjectLocked(newNativeObject); }}

【Android显示系统SurfaceFlinger详解】Surface 显示过程总结:
在 App 进程中创建 PhoneWindow 后会创建 ViewRoot。ViewRoot 的创建会创建一个 Surface,这个 Surface 其实是空的,通过与 WindowManagerService 通信 copyFrom() 一个NativeSurface 与 SurfaceFlinger 通信时。
关于Native Window:
Native Window是OpenGL与本地窗口系统之间搭建了桥梁。整个GUI系统至少需要两种本地窗口:
  • (1)面向管理者(SurfaceFlinger)
SurfaceFlinger是系统中所有UI界面的管理者,需要直接或间接的持有“本地窗口”,此本地窗口是FramebufferNativeWindow。
  • (2)面向应用程序
这类本地窗口是Surface。
正常情况按照SDK向导生成APK应用程序,是采用Skia等第三方图形库,而对于希望使用OpenGL ES来完成复杂界面渲染的应用开发者来说,Android也提供封装的GLSurfaceView(或其他方式)来实现图形显示。

①FramebufferNativeWindow EGL需要通过本地窗口来为OpenGL/OpenGL ES创建环境。由于OpenGL/ES对多平台支持,考虑到兼容性和移植性。不同平台的本地窗口EGLNativeWindowType数据类型不同。
Android平台的数据类型是ANativeWindow,像是一份“协议”,规定了一个本地窗口的形态和功能。ANativeWindow是FramebufferNativeWindow的父类。
Android中,由于多缓冲技术,EGLNativeWindowType所管理的缓冲区最少2个,最大3个。
FramebufferNativeWindow初始化需要Golloc支持,步骤如下:
  • 加载GRALLOC_HARDWARE_MODULE_ID模块,参见上节。
  • 分别打开fb和gralloc设备,打开后的设备由全局变量fbDev和grDev管理。
  • 根据设备的属性来给FramebufferNativeWindow赋初值。
  • 根据FramebufferNativeWindow的实现来填充ANativeWindow中的“协议”
  • 其他一些必要的初始化

②应用程序的本地窗口 - Surface Surface也继承了ANativeWindow
 class Surface : public ANativeObjectBase

Surface是面向Android系统中所有UI应用程序的,即它承担着应用进程中的UI显示需求。
需要面向上层实现(主要是Java层)提供绘制图像的画板。SurfaceFlinger需要收集系统中所有应用程序绘制的图像数据,然后集中显示到物理屏幕上。Surface需要扮演相应角色,本质上还是由SurfaceFlinger服务统一管理的,涉及到很多跨进程的通信细节。

③Surface的创建 Surface将通过mGraphicBufferProducer来获取buffer,这些缓冲区会被记录在mSlots中数据中。mGraphicBufferProducer这一核心成员的初始化流程如下:
ViewRootImpl持有一个Java层的Surface对象(mSurface)。
ViewRootImpl向WindowManagerService发起relayout请求,此时mSurface被赋予真正的有效值,将辗转生成的SurfaceControl通过Surface.copyFrom()函数复制到mSurface中。
由此,Surface由SurfaceControl管理,SurfaceControl由SurfaceComposerClient创建。SurfaceComposerClient获得的匿名Binder是ISurfaceComposer,其服务端实现是SurfaceFlinger。而Surface依赖的IGraphicBufferProducer对象在Service端的实现是BufferQueue。
class SurfaceFlinger : public BinderService, //在ServiceManager中注册为SurfaceFlingerpublic BnSurfaceComposer,//实现的接口却叫ISurfaceComposer


④SurfaceFlinger服务框架: Buffer,Consumer,Producer是“生产者-消费者”模型中的3个参与对象,如何协调好它们的工作是应用程序能否正常显示UI的关键。
Buffer是BufferQueue,Producer是应用程序,Consumer是SurfaceFlinger。
Android显示系统SurfaceFlinger详解
文章图片

Surface内部提供一个BufferQueue,与上层和SurfaceFlinger形成一个生产者消费者模型,上层对应Producer,SurfaceFlinger对应Consumer。三者通过Buffer产生联系,每个Buffer都有四种状态:
  • Free:可被上层使用;
  • Dequeued:出列,正在被上层使用;
  • Queued:入列,已完成上层绘制,等待SurfaceFlinger合成;
  • Acquired:被获取,SurfaceFlinger正持有该Buffer进行合成;
如此循环,形成一个Buffer被循环使用的过程(FREE-> DEQUEUED->QUEUED->ACQUIRED->FREE)。
BufferQueue中的mSlots数组用于管理期内的缓冲区,最大容器是32。数据缓冲区的空间是动态分配的,应用程序与SurfaceFlinger都是使用OpenGL ES来完成UI显示。Layer类在SurfaceFlinger中表示“层”,通俗地讲就是代表了一个“画面”,最终物理屏幕上的显示结果就是通过对系统中同时存在的所有“画面”进行处理叠加而成。
到此这篇关于Android显示系统SurfaceFlinger详解的文章就介绍到这了。希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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