case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();
break;
default:
}
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER){
snakeModel.running = false;
begin();
}
}
public void keyReleased(KeyEvent e){
}
public void keyTyped(KeyEvent e){
}
void repaint(){
Graphics g = paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0,0,canvasWidth,canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = snakeModel.nodeArray;
Iterator it = na.iterator();
while(it.hasNext()){
Node n = (Node)it.next();
drawNode(g,n);
}
// draw the food
g.setColor(Color.RED);
Node n = snakeModel.food;
drawNode(g,n);
updateScore();
}
private void drawNode(Graphics g, Node n){
g.fillRect(n.x*nodeWidth,
n.y*nodeHeight,
nodeWidth-1,
nodeHeight-1);
}
public void updateScore(){
String s = "Score: " + snakeModel.score;
labelScore.setText(s);
}
void begin(){
if (snakeModel == null || !snakeModel.running){
snakeModel = new SnakeModel(this,
canvasWidth/nodeWidth,
canvasHeight/nodeHeight);
(new Thread(snakeModel)).start();
}
}
public static void main(String[] args){
GreedSnake gs = new GreedSnake();
}
}
///////////////////////////////////////////////////
// 文件2
///////////////////////////////////////////////////
import java.util.*;
import javax.swing.*;
class SnakeModel implements Runnable{
GreedSnake gs;
boolean[][] matrix;
LinkedList nodeArray = new LinkedList();
Node food;
int maxX;
int maxY;
int direction = 2;
boolean running = false;
int timeInterval = 200;
double speedChangeRate = 0.75;
boolean paused = false;
int score = 0;
int countMove = 0;
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public SnakeModel(GreedSnake gs, int maxX, int maxY){
this.gs = gs;
this.maxX = maxX;
this.maxY = maxY;
// initial matirx
matrix = new boolean[maxX][];
for(int i=0; imaxX; ++i){
matrix = new boolean[maxY];
Arrays.fill(matrix,false);
}
// initial the snake
int initArrayLength = maxX20 ? 10 : maxX/2;
for(int i = 0; iinitArrayLength; ++i){
int x = maxX/2+i;
int y = maxY/2;
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
food = createFood();
matrix[food.x][food.y] = true;
}
public void changeDirection(int newDirection){
if (direction % 2 != newDirection % 2){
direction = newDirection;
}
}
public boolean moveOn(){
Node n = (Node)nodeArray.getFirst();
int x = n.x;
int y = n.y;
switch(direction){
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
if ((0 = xxmaxX)(0 = yymaxY)){
if (matrix[x][y]){
if(x == food.xy == food.y){
nodeArray.addFirst(food);
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet0? scoreGet : 10;
countMove = 0;
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