关于java5子棋代码的信息(15)


java五子棋求详细注释import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Color;
public class WuZiqi extends Applet implements ActionListener, MouseListener,
MouseMotionListener, ItemListener {
int color = 0;// 旗子java5子棋代码的颜色标识 0:白子 1:黑子
boolean isStart = false;// 游戏开始标志
int bodyArray[][] = new int[16][16]; // 设置棋盘棋子状态 0 无子 1 白子 2 黑子
Button b1 = new Button("游戏开始");
Button b2 = new Button("重置游戏");
Label lblWin = new Label(" ");
Checkbox ckbHB[] = new Checkbox[2];
CheckboxGroup ckgHB = new CheckboxGroup();
public void init() {
setLayout(null);
addMouseListener(this);
add(b1);
b1.setBounds(330, 50, 80, 30);
b1.addActionListener(this);
add(b2);
b2.setBounds(330, 90, 80, 30);
b2.addActionListener(this);
ckbHB[0] = new Checkbox("白子先", ckgHB, false);
ckbHB[0].setBounds(320, 20, 60, 30);
ckbHB[1] = new Checkbox("黑子先", ckgHB, false);
ckbHB[1].setBounds(380, 20, 60, 30);
add(ckbHB[0]);
add(ckbHB[1]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330, 130, 80, 30);
gameInit();
this.resize(new Dimension(450,350));
}
public void itemStateChanged(ItemEvent e) {
if (ckbHB[0].getState()) // 选择黑子先还是白子先
{
color = 0;
} else {
color= 1;
}
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == b1) {
gameStart();
} else {
reStart();
}
}
public void mousePressed(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
int x1, y1;
x1 = e.getX();
y1 = e.getY();
if (e.getX()20 || e.getX()300 || e.getY()20 || e.getY()300) {
return;
}
if (x1 % 2010) {
x1 += 20;
}
if (y1 % 2010) {
y1 += 20;
}
x1 = x1 / 20 * 20;
y1 = y1 / 20 * 20;
setDown(x1, y1);
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public void paint(Graphics g) {
g.setColor(Color.lightGray);
g.fill3DRect(10, 10, 300, 300, true);
g.setColor(Color.black);
for (int i = 1; i16; i++) {
g.drawLine(20, 20 * i, 300, 20 * i);
g.drawLine(20 * i, 20, 20 * i, 300);
}
}
public void setDown(int x, int y) // 落子
{
if (!isStart) // 判断游戏未开始
{
return;
}
if (bodyArray[x / 20][y / 20] != 0) {
return;
}
Graphics g = getGraphics();
if (color == 1)// 判断黑子还是白子
{
g.setColor(Color.black);
color = 0;
} else {
g.setColor(Color.white);
color = 1;
}
g.fillOval(x - 10, y - 10, 20, 20);
bodyArray[x / 20][y / 20] = color + 1;
if (gameWin1(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢java5子棋代码了!");
isStart = false;
}
if (gameWin2(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢java5子棋代码了!");
isStart = false;
}
if (gameWin3(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢java5子棋代码了!");
isStart = false;
}
if (gameWin4(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
}
}
public String startColor(int x) {
if (x == 0) {
return "黑子";
} else {

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