春衣少年当酒歌,起舞四顾以笑和。这篇文章主要讲述Linux/Android——input子系统核心 相关的知识,希望能为你提供帮助。
本文转载自:http://blog.csdn.net/jscese/article/details/42123673
之前的博客有涉及到linux的input子系统,这里学习记录一下input模块.
input子系统,作为管理输入设备与系统进行交互的中枢,任何的输入设备驱动都要通过input向内核注册其设备,
常用的输入设备也就是鼠标,键盘,触摸屏。
稍微细分一点整个输入体系,就是
硬件驱动层,input核心中转层,事件处理层.层次之间传递都以event事件的形式,这其中input连接上下层,分别提供接口.
之前有分析usbtouchscreen的驱动,也就是硬件驱动部分,这里简单记录一下input核心中转处理 input.c .
撰写不易,转载需注明出处:http://blog.csdn.net/jscese/article/details/42123673
input_init:
源码位于/kernel/drivers/input/input.c ,模块初始调用口subsys_initcall(input_init),
由kernel启动的时候由kernel_init—
—
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do_basic_setup();
—
—
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do_initcalls调用到,这个启动逻辑,后续有机会去学习一下,
这里首先调用到初始函数:
[objc]
view plain
copy
- static int __init input_init(void)
- {
- int err;
- err = class_register(& input_class); //注册input class,可在/sys/class下看到对应节点文件
- if (err) {
- pr_err("unable to register input_dev class\n");
- return err;
- }
- err = input_proc_init(); //proc fs的下的一些初始操作,函数原型在input.c,可查看/proc/bus/input
- if (err)
- goto fail1;
- err = register_chrdev(INPUT_MAJOR, "input", & input_fops); // 注册input字符设备,主节点为INPUT_MAJOR==13,可以去input_fops里看注册函数,注册到/dev/input
- if (err) {
- pr_err("unable to register char major %d", INPUT_MAJOR);
- goto fail2;
- }
- return 0;
- fail2: input_proc_exit();
- fail1: class_unregister(& input_class);
- return err;
- }
这就是最开始的初始化过程了.
可以看下注册方法函数:
[objc] view plain copy
- static const struct file_operations input_fops = {
- .owner = THIS_MODULE,
- .open = input_open_file,
- .llseek = noop_llseek,
- };
这里面关注open file方法即可,后面分析。
input.c中还有很多其它的接口以及全局数据,后面陆续联通,先从设备驱动最先调用到的注册 input_register_device
input_register_device:[objc] view plain copy
- /**
- * input_register_device - register device with input core
- * @dev: device to be registered
- *
- * This function registers device with input core. The device must be
- * allocated with input_allocate_device() and all it‘s capabilities
- * set up before registering.
- * If function fails the device must be freed with input_free_device().
- * Once device has been successfully registered it can be unregistered
- * with input_unregister_device(); input_free_device() should not be
- * called in this case.
- */
- int input_register_device(struct input_dev *dev)
- {
- static atomic_t input_no = ATOMIC_INIT(0);
- //这个原子变量,代表总共注册的input设备,每注册一个加1,因为是静态变量,所以每次调用都不会清零的
- struct input_handler *handler;
- const charchar *path;
- int error;
- __set_bit(EV_SYN, dev-> evbit); //EN_SYN 这个是设备都要支持的事件类型,所以要设置
- /*
- * If delay and period are pre-set by the driver, then autorepeating
- * is handled by the driver itself and we don‘t do it in input.c.
- */
- // 这个内核定时器是为了重复按键而设置的
- init_timer(& dev-> timer);
- if (!dev-> rep[REP_DELAY] & & !dev-> rep[REP_PERIOD]) {
- dev-> timer.data = (long) dev;
- dev-> timer.function = input_repeat_key;
- dev-> rep[REP_DELAY] = 250;
- dev-> rep[REP_PERIOD] = 33;
- //如果没有定义有关重复按键的相关值,就用内核默认的
- }
- if (!dev-> getkeycode)
- dev-> getkeycode = input_default_getkeycode;
- if (!dev-> setkeycode)
- dev-> setkeycode = input_default_setkeycode;
- //以上设置的默认函数由input核心提供
- dev_set_name(& dev-> dev, "input%ld",
- (unsigned long) atomic_inc_return(& input_no) - 1);
- //设置input_dev中device的名字,这个名字会在/class/input中出现
- error = device_add(& dev-> dev);
- //将device加入到linux设备模型中去
- if (error)
- return error;
- path = kobject_get_path(& dev-> dev.kobj, GFP_KERNEL);
- printk(KERN_INFO "input: %s as %s\n",
- dev-> name ? dev-> name : "Unspecified device", path ? path : "N/A");
- kfree(path);
- //这个得到路径名称,并打印出来
- error = mutex_lock_interruptible(& input_mutex);
- if (error) {
- device_del(& dev-> dev);
- return error;
- }
- list_add_tail(& dev-> node, & input_dev_list);
- // 将新分配的input设备连接到input_dev_list链表上
- list_for_each_entry(handler, & input_handler_list, node)
- input_attach_handler(dev, handler);
- //遍历input_handler_list链表,配对 input_dev 和 input_handler
- //input_attach_handler 这个函数是配对的关键,下面将详细分析
- input_wakeup_procfs_readers();
- // 和proc文件系统有关,暂时不考虑
- mutex_unlock(& input_mutex);
- return 0;
- }
可以看到前面都是一些初始设置,加入到input.c 的全局input_dev 链表里面,同时下面就行匹配对应handler的时候需要遍历 handler 链表:
[objc] view plain copy
- static LIST_HEAD(input_dev_list);
- static LIST_HEAD(input_handler_list);
可以看到用到了一个list_for_each_entry, 刚开始看到还没看懂,这是一个宏定义,原型是在/kernel/include/linux/list.h:
[objc] view plain copy
- /**
- * list_for_each_entry - iterate over list of given type
- * @pos: the type * to use as a loop cursor.
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
- #define list_for_each_entry(pos, head, member) \
- for (pos = list_entry((head)-> next, typeof(*pos), member); \
- & pos-> member != (head); \ //就是个for循环,跳出条件遍历了一遍,又回到链表头
- pos = list_entry(pos-> member.next, typeof(*pos), member))
input_attach_handler(dev, handler)则是匹配这个要注册dev的handler:
[objc] view plain copy
- static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
- {
- const struct input_device_id *id;
- int error;
- id = input_match_device(handler, dev); //返回匹配的id,类型是struct input_device_id
- if (!id)
- return -ENODEV;
- error = handler-> connect(handler, dev, id); //< span> < span class="comment"> //配对成功调用handler的connect函数,这个函数在事件处理器中定义,主要生成一个input_handle结构,并初始化,还生成一个事件处理器相关的设备结构< /span> < /span>
- if (error & & error != -ENODEV)
- pr_err("failed to attach handler %s to device %s, error: %d\n",
- handler-> name, kobject_name(& dev-> dev.kobj), error);
- return error;
- }
可以看下匹配 id 的结构:
[objc] view plain copy
- struct input_device_id {
- kernel_ulong_t flags;
- __u16 bustype;
- __u16 vendor;
- __u16 product;
- __u16 version;
- kernel_ulong_t evbit[INPUT_DEVICE_ID_EV_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t keybit[INPUT_DEVICE_ID_KEY_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t relbit[INPUT_DEVICE_ID_REL_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t absbit[INPUT_DEVICE_ID_ABS_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t mscbit[INPUT_DEVICE_ID_MSC_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t ledbit[INPUT_DEVICE_ID_LED_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t sndbit[INPUT_DEVICE_ID_SND_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t ffbit[INPUT_DEVICE_ID_FF_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t swbit[INPUT_DEVICE_ID_SW_MAX / BITS_PER_LONG + 1];
- kernel_ulong_t driver_info;
- };
有两个函数input_match_device 以及 下面的 connect需要了解:
input_match_device:
[objc] view plain copy
- static const struct input_device_id *input_match_device(struct input_handler *handler,
- struct input_dev *dev)
- {
- const struct input_device_id *id;
- int i;
- for (id = handler-> id_table; id-> flags || id-> driver_info; id++) {
- if (id-> flags & INPUT_DEVICE_ID_MATCH_BUS) //匹配总线id
- if (id-> bustype != dev-> id.bustype)
- continue;
- if (id-> flags & INPUT_DEVICE_ID_MATCH_VENDOR) //匹配生产商id
- if (id-> vendor != dev-> id.vendor)
- continue;
- if (id-> flags & INPUT_DEVICE_ID_MATCH_PRODUCT) //匹配产品id
- if (id-> product != dev-> id.product)
- continue;
- if (id-> flags & INPUT_DEVICE_ID_MATCH_VERSION) //匹配版本
- if (id-> version != dev-> id.version)
- continue;
- MATCH_BIT(evbit, EV_MAX); //匹配id的evbit和input_dev中evbit的各个位,如果不匹配则continue,数组中下一个设备
- MATCH_BIT(keybit, KEY_MAX);
- MATCH_BIT(relbit, REL_MAX);
- MATCH_BIT(absbit, ABS_MAX);
- MATCH_BIT(mscbit, MSC_MAX);
- MATCH_BIT(ledbit, LED_MAX);
- MATCH_BIT(sndbit, SND_MAX);
- MATCH_BIT(ffbit, FF_MAX);
- MATCH_BIT(swbit, SW_MAX);
- if (!handler-> match || handler-> match(handler, dev))
- return id;
- }
- return NULL;
- }
MATCH_bit 原型:
[objc] view plain copy
- #define MATCH_BIT(bit, max) \
- for (i = 0; i < BITS_TO_LONGS(max); i++) \
- if ((id-> bit[i] & dev-> bit[i]) != id-> bit[i]) \
- break; \
- if (i != BITS_TO_LONGS(max)) \
- continue;
可以看到这么多步的目的除了初始以及添加input_dev到链表,就是为了去匹配 input_handler_list 中对应的handler ,
匹配的最终是需要比对handler以及input_dev中的 id,其中input_dev 中的id类型为 input_id :
[objc] view plain copy
- struct input_id {
- __u16 bustype;
- __u16 vendor;
- __u16 product;
- __u16 version;
- };
这跟上面 input_handler 结构里面的 input_device_id 匹配id 变量,来确认 handler!
在最开始的时候就有提到,整个input输入体系,分三个层次,现在的input核心层做的事就是:
在硬件驱动层调用 input_register_device时 ,往内核注册驱动的同时,根据硬件的相关id去匹配 适用的事件处理层(input_handler)!
这里匹配上之后就会调用对应 input_handler 的connect 函数。
input_handler:input_dev 变量代表的是硬件设备,前文Linux/Android— — 输入子系统input_event传递 (二)中有介绍
input_handler 变量代表的是事件处理器
同样在input.h 中定义:
[objc] view plain copy
- /**
- * struct input_handler - implements one of interfaces for input devices
- * @private: driver-specific data
- * @event: event handler. This method is being called by input core with
- * interrupts disabled and dev-> event_lock spinlock held and so
- * it may not sleep
- * @filter: similar to @event; separates normal event handlers from
- * "filters".
- * @match: called after comparing device‘s id with handler‘s id_table
- * to perform fine-grained matching between device and handler
- * @connect: called when attaching a handler to an input device
- * @disconnect: disconnects a handler from input device
- * @start: starts handler for given handle. This function is called by
- * input core right after connect() method and also when a process
- * that "grabbed" a device releases it
- * @fops: file operations this driver implements
- * @minor: beginning of range of 32 minors for devices this driver
- * can provide
- * @name: name of the handler, to be shown in /proc/bus/input/handlers
- * @id_table: pointer to a table of input_device_ids this driver can
- * handle
- * @h_list: list of input handles associated with the handler
- * @node: for placing the driver onto input_handler_list
- *
- * Input handlers attach to input devices and create input handles. There
- * are likely several handlers attached to any given input device at the
- * same time. All of them will get their copy of input event generated by
- * the device.
- *
- * The very same structure is used to implement input filters. Input core
- * allows filters to run first and will not pass event to regular handlers
- * if any of the filters indicate that the event should be filtered (by
- * returning %true from their filter() method).
- *
- * Note that input core serializes calls to connect() and disconnect()
- * methods.
- */
- struct input_handler {
- voidvoid *private;
- void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
- bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
- bool (*match)(struct input_handler *handler, struct input_dev *dev);
- int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id); //上面就是调用这个函数指针
- void (*disconnect)(struct input_handle *handle);
- void (*start)(struct input_handle *handle);
- const struct file_operations *fops;
- int minor;
- const charchar *name;
- const struct input_device_id *id_table; //这个就是上面说到的 会跟input_dev中的input_id 比对 id项的
- struct list_head h_list;
- struct list_head node;
- };
这个结构详细的含义,注释有。
这个结构里面暂时只需要理解的:
注册input_dev ,在事件处理数据链表里面匹配上 input_handler ,就会调用其 *connect 函数指针 进行连接,
将input_dev 跟 input_handler 进行绑定, 后续的运作事件的handler处理将会走这个input_handler的 *event !
在上篇input_event 传递中最后调用到event阶段.
这里简单记录到这里,下篇介绍input_handler 的处理机制~
【Linux/Android——input子系统核心】
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