java|java简单版扫雷实现


java简单版扫雷实现

  • 实现原理
    • 直接贴代码
    • 成果展示
【java|java简单版扫雷实现】
实现原理 扫雷实现第一步就是生成棋盘,第二步就要生成每个棋子,定义棋子属性是否是地雷,第三部就是给不是地雷的棋子赋值(附近多少地雷)。
直接贴代码
/** * 扫雷棋盘 */ public class DemoTest { public static void main(String[] args) { int[][] arrs = generate(); print(arrs); }private static void print(int[][] arrs) { if (arrs == null || arrs.length == 0) { return; } for (int i = 0; i < arrs.length; i++) { for (int j = 0; j < arrs[i].length; j++) { if (arrs[i][j] == -2) { System.out.print("P "); }else { System.out.print(arrs[i][j] + " "); } } //换行打印 System.out.println(); } }private static int[][] generate() { Scanner in =new Scanner(System.in); //设置棋盘的大小 System.out.println("请输入棋盘大小:"); int a = in.nextInt(); if (a <= 0) { System.out.println("棋盘大小必须大于0"); return null; } //设置地雷的个数 System.out.println("请设置地雷的个数:"); int b = in.nextInt(); if (b < 0) { System.out.println("地雷个数必须大于0"); return null; }else if (b > a*a) { System.out.println("地雷个数必须小于" + a*a); return null; } int[][] arrs = new int[a][a]; //地雷标记位-2,其它标记为-1 Random r = new Random(); for (int i = 0; i < arrs.length; i++) { for (int j = 0; j < arrs[i].length; j++) { if (b > 0) { boolean flag = r.nextBoolean(); if (flag) { arrs[i][j] = -2; b --; }else { arrs[i][j] = -1; } }else { arrs[i][j] = -1; } } }for (int i = 0; i < arrs.length; i++) { for (int j = 0; j < arrs[i].length; j++) { if (i == 0) { if (j == 0) { if (arrs[i][j] == -1) { int count = 0; if (arrs[i+1][j] == -2) { count ++; } if (arrs[i+1][j+1] == -2) { count ++; } if (arrs[i][j+1] == -2) { count ++; } arrs[i][j] = count; } }else if(j == arrs[i].length -1){ if (arrs[i][j] == -1) { int count = 0; if (arrs[i][j-1] == -2) { count ++; } if (arrs[i+1][j-1] == -2) { count ++; } if (arrs[i+1][j] == -2) { count ++; } arrs[i][j] = count; } }else{ if (arrs[i][j] == -1) { int count = 0; if (arrs[i][j-1] == -2) { count ++; } if (arrs[i+1][j-1] == -2) { count ++; } if (arrs[i+1][j] == -2) { count ++; } if (arrs[i+1][j+1] == -2) { count ++; } if (arrs[i][j+1] == -2) { count ++; } arrs[i][j] = count; } } }else if (i == arrs.length -1){ if (j == 0) { if (arrs[i][j] == -1) { int count = 0; if (arrs[i-1][j] == -2) { count ++; } if (arrs[i-1][j+1] == -2) { count ++; } if (arrs[i][j+1] == -2) { count ++; } arrs[i][j] = count; } }else if(j == arrs[i].length -1){ if (arrs[i][j] == -1) { int count = 0; if (arrs[i][j-1] == -2) { count ++; } if (arrs[i-1][j-1] == -2) { count ++; } if (arrs[i-1][j] == -2) { count ++; } arrs[i][j] = count; } }else{ if (arrs[i][j] == -1) { int count = 0; if (arrs[i][j-1] == -2) { count ++; } if (arrs[i-1][j-1] == -2) { count ++; } if (arrs[i-1][j] == -2) { count ++; } if (arrs[i-1][j+1] == -2) { count ++; } if (arrs[i][j+1] == -2) { count ++; } arrs[i][j] = count; } } }else { if (j == 0) { if (arrs[i][j] == -1) { int count = 0; if (arrs[i-1][j] == -2) { count ++; } if (arrs[i-1][j+1] == -2) { count ++; } if (arrs[i][j+1] == -2) { count ++; } if (arrs[i+1][j+1] == -2) { count ++; } if (arrs[i+1][j] == -2) { count ++; } arrs[i][j] = count; } }else if(j == arrs[i].length -1){ if (arrs[i][j] == -1) { int count = 0; if (arrs[i-1][j] == -2) { count ++; } if (arrs[i-1][j-1] == -2) { count ++; } if (arrs[i][j-1] == -2) { count ++; } if (arrs[i+1][j-1] == -2) { count ++; } if (arrs[i+1][j] == -2) { count ++; } arrs[i][j] = count; } }else{ if (arrs[i][j] == -1) { int count = 0; if (arrs[i][j-1] == -2) { count ++; } if (arrs[i-1][j-1] == -2) { count ++; } if (arrs[i-1][j] == -2) { count ++; } if (arrs[i-1][j+1] == -2) { count ++; } if (arrs[i][j+1] == -2) { count ++; } if (arrs[i+1][j+1] == -2) { count ++; } if (arrs[i+1][j] == -2) { count ++; } if (arrs[i+1][j-1] == -2) { count ++; } arrs[i][j] = count; } } } } } return arrs; } }

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