android 5.0录屏的例子网上满天飞,我这里主要是总结一下,如何以VFR和CFR的方式来录屏。写这篇文章主要是因为我在做这个功能的过程中,在网上找了很久也没有找到一个固定帧率录屏的例子,后面还是在全球最大同性交友网站github找到了解决方案。好了,闲话不多说,下面来说下具体的解决方案。
【移动开发|android 录屏方案 VFR和CFR】首先了解一下VFR和CFR的概念:
VFR(可变帧率)
VFR 模式是一个非常好用的模式,使用这个模式,可以录制这个视频最低的 FPS 帧数,比如(您设置的FPS 是 60,但是您录制的这个视频,在某一个时间段这个画面都不会动,那么选择这个模式就可以记录60帧数以下的帧数,从而节省资源损耗,录制的体积也变小)
CFR(恒定帧率)
VFR 比 CFR 好用,但是一些视频编辑软件,却不支持 VFR,比如:Adobe Premiere 就不支持VFR,所以如果您选择的是用 Adobe Premiere 作为后期制作软件,那么您必须要选择 CFR 这个帧率模式。如果您选择的FPS 为60 ,帧率模式选择的是CFR,那么您录制的视频就是一个持续拥有FPS 为60的视频文件。
我从网上找了很多例子,都是可变帧率的,一个类搞定:
package com.jxd.jxdcamerapro.screen;
import android.hardware.display.DisplayManager;
import android.hardware.display.VirtualDisplay;
import android.media.MediaCodec;
import android.media.MediaCodecInfo;
import android.media.MediaFormat;
import android.media.MediaMuxer;
import android.media.projection.MediaProjection;
import android.util.Log;
import android.view.Surface;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.concurrent.atomic.AtomicBoolean;
/**
* 非固定帧率录制
*/
public class ScreenRecorder extends Thread {
private static final String TAG = "ScreenRecorder";
private int mWidth;
private int mHeight;
private int mBitRate;
private int mDpi;
private String mDstPath;
private MediaProjection mMediaProjection;
// parameters for the encoder
private static final String MIME_TYPE = "video/avc";
// H.264 Advanced Video Coding
private static final int FRAME_RATE = 8;
// 30 fps
private static final int IFRAME_INTERVAL = 10;
// 10 seconds between I-frames
private static final int TIMEOUT_US = 10000;
private MediaCodec mEncoder;
private Surface mSurface;
private MediaMuxer mMuxer;
private boolean mMuxerStarted = false;
private int mVideoTrackIndex = -1;
private AtomicBoolean mQuit = new AtomicBoolean(false);
private MediaCodec.BufferInfo mBufferInfo = new MediaCodec.BufferInfo();
private VirtualDisplay mVirtualDisplay;
public ScreenRecorder(int width, int height, int bitrate, int dpi, MediaProjection mp, String dstPath) {
super(TAG);
mWidth = width;
mHeight = height;
mBitRate = bitrate;
mDpi = dpi;
mMediaProjection = mp;
mDstPath = dstPath;
}/**
* stop task
*/
public final void quit() {
mQuit.set(true);
}@Override
public void run() {
try {
try {
prepareEncoder();
mMuxer = new MediaMuxer(mDstPath, MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4);
} catch (IOException e) {
throw new RuntimeException(e);
}
mVirtualDisplay = mMediaProjection.createVirtualDisplay(TAG + "-display",
mWidth, mHeight, mDpi, DisplayManager.VIRTUAL_DISPLAY_FLAG_PUBLIC,
mSurface, null, null);
Log.d(TAG, "created virtual display: " + mVirtualDisplay);
recordVirtualDisplay();
} finally {
release();
}
}private void recordVirtualDisplay() {
while (!mQuit.get()) {
int index = mEncoder.dequeueOutputBuffer(mBufferInfo, TIMEOUT_US);
Log.i(TAG, "dequeue output buffer index=" + index);
if (index == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
resetOutputFormat();
} else if (index == MediaCodec.INFO_TRY_AGAIN_LATER) {
Log.d(TAG, "retrieving buffers time out!");
try {
// wait 10ms
Thread.sleep(10);
} catch (InterruptedException e) {
}
} else if (index >= 0) {if (!mMuxerStarted) {
throw new IllegalStateException("MediaMuxer dose not call addTrack(format) ");
}
encodeToVideoTrack(index);
mEncoder.releaseOutputBuffer(index, false);
}
}
}private void encodeToVideoTrack(int index) {
ByteBuffer encodedData = https://www.it610.com/article/mEncoder.getOutputBuffer(index);
if ((mBufferInfo.flags & MediaCodec.BUFFER_FLAG_CODEC_CONFIG) != 0) {
// The codec config data was pulled out and fed to the muxer when we got
// the INFO_OUTPUT_FORMAT_CHANGED status.
// Ignore it.
Log.d(TAG,"ignoring BUFFER_FLAG_CODEC_CONFIG");
mBufferInfo.size = 0;
}
if (mBufferInfo.size == 0) {
Log.d(TAG, "info.size == 0, drop it.");
encodedData = https://www.it610.com/article/null;
} else {
Log.d(TAG,"got buffer, info: size=" + mBufferInfo.size
+ ", presentationTimeUs=" + mBufferInfo.presentationTimeUs
+ ", offset=" + mBufferInfo.offset);
}
if (encodedData != null) {
encodedData.position(mBufferInfo.offset);
encodedData.limit(mBufferInfo.offset + mBufferInfo.size);
mMuxer.writeSampleData(mVideoTrackIndex, encodedData, mBufferInfo);
Log.i(TAG, "sent " + mBufferInfo.size + " bytes to muxer...");
}
}private void resetOutputFormat() {
// should happen before receiving buffers, and should only happen once
if (mMuxerStarted) {
throw new IllegalStateException("output format already changed!");
}
MediaFormat newFormat = mEncoder.getOutputFormat();
Log.i(TAG, "output format changed.\n new format: " + newFormat.toString());
mVideoTrackIndex = mMuxer.addTrack(newFormat);
mMuxer.start();
mMuxerStarted = true;
Log.i(TAG, "started media muxer, videoIndex=" + mVideoTrackIndex);
}private void prepareEncoder() throws IOException {//MediaFormat这个类是用来定义视频格式相关信息的
//video/avc,这里的avc是高级视频编码Advanced Video Coding
//mWidth和mHeight是视频的尺寸,这个尺寸不能超过视频采集时采集到的尺寸,否则会直接crash
MediaFormat format = MediaFormat.createVideoFormat(MIME_TYPE, mWidth, mHeight);
//COLOR_FormatSurface这里表明数据将是一个graphicbuffer元数据
format.setInteger(MediaFormat.KEY_COLOR_FORMAT,
MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
//设置码率,通常码率越高,视频越清晰,但是对应的视频也越大,这个值我默认设置成了2000000,也就是通常所说的2M
format.setInteger(MediaFormat.KEY_BIT_RATE, mBitRate);
//设置帧率,通常这个值越高,视频会显得越流畅,一般默认我设置成30,你最低可以设置成24,不要低于这个值,低于24会明显卡顿
format.setInteger(MediaFormat.KEY_FRAME_RATE, FRAME_RATE);
//IFRAME_INTERVAL是指的帧间隔,这是个很有意思的值,它指的是,关键帧的间隔时间。通常情况下,你设置成多少问题都不大。
//比如你设置成10,那就是10秒一个关键帧。但是,如果你有需求要做视频的预览,那你最好设置成1
//因为如果你设置成10,那你会发现,10秒内的预览都是一个截图
format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, IFRAME_INTERVAL);
Log.d(TAG, "created video format: " + format);
//创建一个MediaCodec的实例
mEncoder = MediaCodec.createEncoderByType(MIME_TYPE);
//定义这个实例的格式,也就是上面我们定义的format,其他参数不用过于关注
mEncoder.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
//这一步非常关键,它设置的,是MediaCodec的编码源,也就是说,我要告诉mEncoder,你给我解码哪些流。
//很出乎大家的意料,MediaCodec并没有要求我们传一个流文件进去,而是要求我们指定一个surface
//而这个surface,其实就是我们在上一讲MediaProjection中用来展示屏幕采集数据的surface
mSurface = mEncoder.createInputSurface();
Log.d(TAG, "created input surface: " + mSurface);
mEncoder.start();
}private void release() {
if (mEncoder != null) {
mEncoder.stop();
mEncoder.release();
mEncoder = null;
}
if (mVirtualDisplay != null) {
mVirtualDisplay.release();
}
if (mMediaProjection != null) {
mMediaProjection.stop();
}
if (mMuxer != null) {
mMuxer.stop();
mMuxer.release();
mMuxer = null;
}
}
}
然后就是它的调用:
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private void startScreenRecord() {
mediaProjectionManager = (MediaProjectionManager)
getSystemService(Context.MEDIA_PROJECTION_SERVICE);
if (mediaProjectionManager != null){
Intent intent = mediaProjectionManager.createScreenCaptureIntent();
PackageManager packageManager = getPackageManager();
if (packageManager.resolveActivity(intent,PackageManager.MATCH_DEFAULT_ONLY) != null){
//存在录屏授权的Activity
startActivityForResult(intent,START_RECORD_CODE);
}else {
toastShort("无法录制");
}
}
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if(bCFRMode){
startCFRRecording(resultCode,data);
return;
}MediaProjection mediaProjection = mediaProjectionManager.getMediaProjection(resultCode, data);
if (mediaProjection == null) {
Log.e("@@", "media projection is null");
return;
}
if (requestCode == START_RECORD_CODE && resultCode == Activity.RESULT_OK){
try {
final int width = 360;
final int height = 640;
File file = new File(Environment.getExternalStorageDirectory() + "/"
+ "1ScreenRecorder" + "/ScreenRecorder-" + width + "x" + height + "-"
+ ".mp4");
File dirs = new File(file.getParent());
if (!dirs.exists())
dirs.mkdirs();
try {
file.createNewFile();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//File file = new File(Environment.getExternalStorageDirectory(),
//"record-" + width + "x" + height + "-" + System.currentTimeMillis() + ".mp4");
final int bitrate = 1024*512;
mRecorder = new ScreenRecorder(width, height, bitrate, 1, mediaProjection, file.getAbsolutePath());
mRecorder.start();
} catch (Exception e) {
e.printStackTrace();
}
} else {
toastShort("拒绝录屏");
}
}
然后就是固定帧率录制的方案:主要就是采用了opengl的方式来获取屏幕内容,由于这一块内容稍微多一点,不适合全部贴出来,所以麻烦各位移步那啥hub,https://github.com/jingxiongdi/JXDCameraPro,谢谢各位看官!
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文章图片