Python打飞机(飞机大战)

敌机和主机 Python打飞机(飞机大战)
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Snipaste_2018-05-13_19-17-22.png 发子弹 Python打飞机(飞机大战)
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Snipaste_2018-05-13_19-23-02.png 连发子弹 Python打飞机(飞机大战)
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Snipaste_2018-05-13_19-25-20.png 飞机大战(加音乐代码)
Python打飞机(飞机大战)
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Snipaste_2018-05-13_19-28-17.png 飞机大战代码:

import pygame import random SCREEN_RECT = pygame.Rect(0,0,480,700) CREATE_ENEMY_EVENT = pygame.USEREVENT

精灵组
class GameSprite(pygame.sprite.Sprite): def __init__(self,image_name,speed=1): super().__init__() self.image = pygame.image.load(image_name) self.rect = self.image.get_rect() self.speed = speed def update(self): self.rect.y += self.speed

飞机大战敌机
class Enemy(GameSprite): def __init__(self): super().__init__("./images/enemy1.png") self.speed = random.randint(1, 3) self.rect.bottom = 0 max_x = SCREEN_RECT.width - self.rect.width self.rect.x = random.randint(0, max_x) def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: print("敌机飞出屏幕...")

飞机大战背景
class Background(GameSprite): def __init__(self,is_alt=False): image_name = "./images/background.png" super().__init__(image_name) if is_alt: self.rect.y = -self.rect.height def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: self.rect.y = -self.rect.height class Enemy(GameSprite): def __init__(self): image_name = "./images/enemy-1.gif" super().__init__(image_name) self.speed = random.randint(1,3) max_x = SCREEN_RECT.width - self.rect.width self.rect.x = random.randint(0,max_x) self.rect.bottom = 0 def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: self.kill() def __del__(self): print('删除%s'%self.rect) class Hero(GameSprite): def __init__(self): super().__init__('./images/hero.gif',0) self.rect.centerx = SCREEN_RECT.centerx self.rect.bottom = SCREEN_RECT.bottom - 120 self.bullets = pygame.sprite.Group() def fire(self): bullet = Bullet() bullet.rect.bottom = self.rect.y-20 bullet.rect.centerx = self.rect.centerx self.bullets.add(bullet)

上下左右移动
def update(self): keys_pressed = pygame.key.get_pressed() if keys_pressed[pygame.K_RIGHT]: self.rect.x += 10 if keys_pressed[pygame.K_LEFT]: self.rect.x -= 10 if keys_pressed[pygame. K_UP]: self.rect.y -= 10 if keys_pressed[pygame.K_DOWN]: self.rect.y += 10 if keys_pressed[pygame.K_SPACE]: self.fire() if self.rect.left < 0: self.rect.left = 0 if self.rect.right > SCREEN_RECT.right: self.rect.right = SCREEN_RECT.right if self.rect.top < 0: self.rect.top = 0 if self.rect.bottom > SCREEN_RECT.height: self.rect.bottom = SCREEN_RECT.height

子弹
class Bullet(GameSprite): def __init__(self): super().__init__('./images/bullet1.png',-10) def update(self): super().update() if self.rect.bottom < 0: self.kill()

精灵组
import pygame import random SCREEN_RECT = pygame.Rect(0,0,480,700) CREATE_ENEMY_EVENT = pygame.USEREVENT class GameSprite(pygame.sprite.Sprite): def __init__(self,image_name,speed=1): super().__init__() self.image = pygame.image.load(image_name) self.rect = self.image.get_rect() self.speed = speed def update(self): self.rect.y += self.speed class Enemy(GameSprite): def __init__(self): super().__init__("./images/enemy1.png") self.speed = random.randint(1, 3) self.rect.bottom = 0 max_x = SCREEN_RECT.width - self.rect.width self.rect.x = random.randint(0, max_x) def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: print("敌机飞出屏幕...") class Background(GameSprite): def __init__(self,is_alt=False): image_name = "./images/background.png" super().__init__(image_name) if is_alt: self.rect.y = -self.rect.height def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: self.rect.y = -self.rect.height class Enemy(GameSprite): def __init__(self): image_name = "./images/enemy-1.gif" super().__init__(image_name) self.speed = random.randint(1,3) max_x = SCREEN_RECT.width - self.rect.width self.rect.x = random.randint(0,max_x) self.rect.bottom = 0 def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: self.kill() def __del__(self): print('删除%s'%self.rect) class Hero(GameSprite): def __init__(self): super().__init__('./images/hero.gif',0) self.rect.centerx = SCREEN_RECT.centerx self.rect.bottom = SCREEN_RECT.bottom - 120 self.bullets = pygame.sprite.Group() def fire(self): bullet = Bullet() bullet.rect.bottom = self.rect.y-20 bullet.rect.centerx = self.rect.centerx self.bullets.add(bullet) def update(self): keys_pressed = pygame.key.get_pressed() if keys_pressed[pygame.K_RIGHT]: self.rect.x += 10 if keys_pressed[pygame.K_LEFT]: self.rect.x -= 10 if keys_pressed[pygame. K_UP]: self.rect.y -= 10 if keys_pressed[pygame.K_DOWN]: self.rect.y += 10 if keys_pressed[pygame.K_SPACE]: self.fire() if self.rect.left < 0: self.rect.left = 0 if self.rect.right > SCREEN_RECT.right: self.rect.right = SCREEN_RECT.right if self.rect.top < 0: self.rect.top = 0 if self.rect.bottom > SCREEN_RECT.height: self.rect.bottom = SCREEN_RECT.height class Bullet(GameSprite): def __init__(self): super().__init__('./images/bullet1.png',-1) def update(self): super().update() if self.rect.bottom < 0: self.kill()

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