老程序员教你一天时间完成C语言扫雷游戏
目录
- 扫雷游戏
- 1.菜单
- 2.初始化棋盘
- 3.打印棋盘
- 4.布置雷
- 5.排查雷
- 6.整体效果展示
- 7.代码分享
- 7.1 test.c
- 7.2 game.c
- 7.3 game.h
- 总结
扫雷游戏
文章图片
今天我们就要设计一款这样的游戏,首先需要设置棋盘,然后对棋盘进行随机布雷,最后在排雷。
1.菜单
首先制作一个简易菜单
int main() { int input; srand((unsigned int)time(NULL)); do {menu(); printf("请选择:\n"); scanf("%d", &input); switch (input) {case 1:game(); break; case 0:printf("退出游戏\n"); break; default:printf("选择错误\n"); break; } } while(input); return 0; }
效果如下:
文章图片
2.初始化棋盘
首先需要设置两个二维数组,分别存放雷的信息和排查出雷的信息
char mine[ROWS][COLS] = { 0 }; //存放雷的信息 char show[ROWS][COLS] = { 0 }; //存放排查出雷的信息
然后对其进行初始化
//初始化棋盘void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) { for (int i = 0; i < rows; i++) {for (int j = 0; j < cols; j++) {board[i][j] = set; } }}
【老程序员教你一天时间完成C语言扫雷游戏】
3.打印棋盘
棋盘的打印可以直接遍历二维数组,并加上一些分割线
void PrintBoard(char board[ROWS][COLS], int row, int col) { printf("--------扫雷--------\n"); for (int i = 0; i <= 9; i++) {printf("%d ", i); } printf("\n"); for (int i = 1; i < row+1 ; i++) {printf("%d ", i); for (int j = 1; j < col+1; j++) {printf("%c ", board[i][j]); }printf("\n"); } printf("--------------------\n"); }
打印出来的棋盘如下
文章图片
4.布置雷
棋盘打印出来了,接下来就是在棋盘上随机布雷
void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) {int x = rand() % 9 + 1; int y = rand() % 9 + 1; if (board[x][y] != '1') {board[x][y] = '1'; count--; } }}
5.排查雷
排查雷采用玩家输入坐标,对比观察该坐标是否有雷并给出提示,提示显示该坐标周围有几个雷或者是否被炸死
//排查雷int GetMineCount(char board[ROWS][COLS],int x,int y) { int count=0; for (int i = x - 1; i <= x + 1; i++) {for (int j = y - 1; j <= y + 1; j++) {count += (board[i][j]-'0'); } } return count; }void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x, y,win=0; while (win= 1 && x <= row && y >= 1 && y <= col) {if (mine[x][y] != '1') {int count = GetMineCount(mine,x,y); show[x][y] = count + '0'; PrintBoard(show, ROW, COL); win++; }else {printf("很遗憾,你被炸死了\n"); PrintBoard(mine, ROW, COL); break; }}else {printf("坐标非法,请重新输入\n"); } } if (win == row * col - EASY_COUNT) {printf("恭喜你,排雷成功\n"); PrintBoard(mine, ROW, COL); }}
6.整体效果展示
文章图片
7.代码分享
7.1 test.c
#define _CRT_SECURE_NO_WARNINGS 1#include"game.h"void menu() { printf("*********************************\n"); printf("*********1. play**********\n"); printf("*********0. exit**********\n"); printf("*********************************\n"); }void game() { char mine[ROWS][COLS] = { 0 }; //存放雷的信息 char show[ROWS][COLS] = { 0 }; //存放排查出雷的信息 //初始化棋盘 InitBoard(mine, ROWS, COLS,'0'); InitBoard(show, ROWS, COLS,'*'); //打印棋盘 //PrintBoard(mine, ROW, COL); PrintBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); //PrintBoard(mine, ROW, COL); //排查雷 FindMine(mine, show, ROW, COL); }int main() { int input; srand((unsigned int)time(NULL)); do {menu(); printf("请选择:\n"); scanf("%d", &input); switch (input) {case 1:game(); break; case 0:printf("退出游戏\n"); break; default:printf("选择错误\n"); break; } } while(input); return 0; }
7.2 game.c
#define _CRT_SECURE_NO_WARNINGS 1#include"game.h"//初始化棋盘void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) { for (int i = 0; i < rows; i++) {for (int j = 0; j < cols; j++) {board[i][j] = set; } }}//打印棋盘void PrintBoard(char board[ROWS][COLS], int row, int col) { printf("--------扫雷--------\n"); for (int i = 0; i <= 9; i++) {printf("%d ", i); } printf("\n"); for (int i = 1; i < row+1 ; i++) {printf("%d ", i); for (int j = 1; j < col+1; j++) {printf("%c ", board[i][j]); }printf("\n"); } printf("--------------------\n"); }//设置雷void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) {int x = rand() % 9 + 1; int y = rand() % 9 + 1; if (board[x][y] != '1') {board[x][y] = '1'; count--; } }}//排查雷int GetMineCount(char board[ROWS][COLS],int x,int y) { int count=0; for (int i = x - 1; i <= x + 1; i++) {for (int j = y - 1; j <= y + 1; j++) {count += (board[i][j]-'0'); } } return count; }void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x, y,win=0; while (win= 1 && x <= row && y >= 1 && y <= col) {if (mine[x][y] != '1') {int count = GetMineCount(mine,x,y); show[x][y] = count + '0'; PrintBoard(show, ROW, COL); win++; }else {printf("很遗憾,你被炸死了\n"); PrintBoard(mine, ROW, COL); break; }}else {printf("坐标非法,请重新输入\n"); } } if (win == row * col - EASY_COUNT) {printf("恭喜你,排雷成功\n"); PrintBoard(mine, ROW, COL); }}
7.3 game.h
#pragma once#include#include#include#define ROW 9#define COL 9#define ROWS ROW+2#define COLS COL+2#define EASY_COUNT 10//初始化棋盘void InitBoard(char board[ROWS][COLS], int rows, int cols,char set); //打印棋盘void PrintBoard(char board[ROWS][COLS], int row, int col); //设置雷void SetMine(char board[ROWS][COLS], int row, int col); //排查雷void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col);
总结 本篇文章就到这里了,希望能给你带来帮助,也希望您能够多多关注脚本之家的更多内容!
推荐阅读
- 眼光要放高远
- 时间老了
- 子龙老师语录
- 前任
- 七老修复好敏感、角质层薄、红血丝
- 孩子行为背后的秘密(2)胡老师讲座感悟
- 粪娃嫫
- 老了的父母
- 会说唱的快乐老头儿
- 为什么985/211的学生能胜任工作获得老板的青睐。