ios|iOS中滤镜的使用(三)OpenGLES渲染

iOS中滤镜的使用(三) OpenGLES渲染 【ios|iOS中滤镜的使用(三)OpenGLES渲染】首先,Open Graphics Library(OpenGL)用于二维和三维的可视化。而OpenGL for Embedded Systems(OpenGL ES)是OpenGL的一个简化版本,消除冗余的功能并提供一个库,非常容易学习,在移动装置上应用实践容易。
它直接运行的图形处理硬件上,也就是GPU,并不运行在CPU上,因此,对CPU的消耗非常的小,并不影响程序的运行速度。如果是罗列出各种滤镜,反而吃cpu,让程序运行速度慢。
ios|iOS中滤镜的使用(三)OpenGLES渲染
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其次,OpenGLES是基于C语言编写的,与平台无关的应用程序接口。
因此,进行大量渲染的时候,通常使用OpenGLES
下面是一个例子:

#import "ViewController.h"#import @interface ViewController () @property (strong, nonatomic) GLKView*glkView; //渲染用的buffer视图 @property (strong, nonatomic) CIFilter*filter; @property (strong, nonatomic) CIImage*ciImage; @property (strong, nonatomic) CIContext *ciContext; @end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. UIImage *showImage = [UIImage imageNamed:@"IMG_0160"]; CGRect rect = CGRectMake(0, 0, 350, 400); // 获取OpenGLES上下文 EAGLContext *eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; //创建出渲染的buffer _glkView = [[GLKView alloc] initWithFrame:rect context:eaglContext]; [_glkView bindDrawable]; //绑定绘制 [self.view addSubview:_glkView]; //创建出CoreImage用的上下文 _ciContext = [CIContext contextWithEAGLContext:eaglContext options:@{kCIContextWorkingColorSpace:[NSNull null]}]; //CoreImage相关设置 _ciImage = [[CIImage alloc] initWithImage:showImage]; _filter = [CIFilter filterWithName:@"CISepiaTone"]; ////棕黑色调 [_filter setValue:_ciImage forKey:kCIInputImageKey]; [_filter setValue:@(0) forKey:kCIInputIntensityKey]; //开始渲染 [_ciContext drawImage:[_filter outputImage] inRect:CGRectMake(0, 0, _glkView.drawableWidth, _glkView.drawableHeight) fromRect:[_ciImage extent]]; [_glkView display]; //[self filter]; //动态渲染 UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(0, 450, 320, 20)]; slider.minimumValue = https://www.it610.com/article/0.f; slider.maximumValue = 1.f; [slider addTarget:self action:@selector(sliderEvent:) forControlEvents:UIControlEventValueChanged]; [self.view addSubview:slider]; }- (void)sliderEvent:(UISlider *)slider { _filter = [CIFilter filterWithName:@"CISepiaTone"]; ////棕黑色调 [_filter setValue:_ciImage forKey:kCIInputImageKey]; [_filter setValue:@(slider.value) forKey:kCIInputIntensityKey]; //开始渲染 [_ciContext drawImage:[_filter outputImage] inRect:CGRectMake(0, 0, _glkView.drawableWidth, _glkView.drawableHeight) fromRect:[_ciImage extent]]; [_glkView display]; } @end

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