图片代码java 图片代码怎么弄

怎么用java代码模拟一张图片用java代码模拟一张图片可以这样操作:1.创建BufferedImage类
2.根据BufferedImage类得到一个Graphics2D对象
3.根据Graphics2D对象进行逻辑操作
4.处理绘图
5.将绘制好的图片写入到图片
从文件中读取图片和写入图片到文件里的java代码是什么?【图片代码java 图片代码怎么弄】首先导入各种需要的包:
import java.awt.Image;
import javax.imageio.ImageIO;
import java.io.*;
读取图片的方法如下:
Image[] array = new Image[10];
Image image = ImageIO.read(new File("d:\\source.gif"));//根据你实际情况改文件路径吧
array[0] = image;
图片读出来了 。
如果你有一个Image对象,想把它写入文件可以这样做:
BufferedImage image = ImageIO.read(new File("d:\\source.gif"));
//要想保存这个对象的话你要把image声明为BufferedImage 类型
ImageIO.write(image, "png", new File("f:\\test.png"));
帮忙,java界面添加背景图片代码首先继承JPanel类 , 然后重写paintComponent方法
给你个例子,这是重写的方法
public void paintComponent(Graphics gs) {
Graphics2D g = (Graphics2D) gs;
super.paintComponent(g);
//画背景图片
g.drawImage(gameBG.getImage(), 0, 0, 800, 560, this);
}
记住,要先画图片,再画文字,否则会被覆盖
java 图片缩放代码直接给你一个类 , 直接套用就好了
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.WritableRaster;
import java.io.File;
import javax.imageio.ImageIO;
public class Resize {
BufferedImage bufImage;
int width;
int height;
public Resize() {
// TODO Auto-generated constructor stub
}
public Resize(String srcPath,int width,int height) {
this.width = width;
this.height = height;
try{
this.bufImage = ImageIO.read(new File(srcPath));
}catch(Exception e){
e.printStackTrace();
}
}
public static BufferedImage rize(BufferedImage srcBufImage,int width,int height){
BufferedImage bufTarget = null;
double sx = (double) width / srcBufImage.getWidth();
double sy = (double) height / srcBufImage.getHeight();
int type = srcBufImage.getType();
if(type == BufferedImage.TYPE_CUSTOM){
ColorModel cm = srcBufImage.getColorModel();
WritableRaster raster = cm.createCompatibleWritableRaster(width,
height);
boolean alphaPremultiplied = cm.isAlphaPremultiplied();
bufTarget = new BufferedImage(cm, raster, alphaPremultiplied, null);
}else
bufTarget = new BufferedImage(width, height, type);
Graphics2D g = bufTarget.createGraphics();
g.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g.drawRenderedImage(srcBufImage, AffineTransform.getScaleInstance(sx, sy));
g.dispose();
return bufTarget;
}
}
怎么为Java程序添加背景图片代码?仅仅是给窗口添加背景的话是很简单的,添加上以下语句(自己去添加变量哈):\x0d\x0a\x0d\x0alabel = new JLabel(background); //background为ImageIcon\x0d\x0a// 把标签的大小位置设置为图片刚好填充整个面板 \x0d\x0alabel.setBounds(0, 0, this.getWidth(), this.getHeight());\x0d\x0a//添加图片到frame的第二层(把背景图片添加到分层窗格的最底层作为背景)\x0d\x0athis.getLayeredPane().add(label,new Integer(Integer.MIN_VALUE));\x0d\x0a//把内容窗格转化为JPanel,否则不能用方法setOpaque()来使内容窗格透明\x0d\x0ajPanel=(JPanel)this.getContentPane();\x0d\x0a//设置透明\x0d\x0ajPanel.setOpaque(false);\x0d\x0a\x0d\x0a然后你上面那个JPanel p也设置成透明就可以了

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