编程做小游戏代码,用JAVA编写一个小游戏

1,用JAVA编写一个小游戏前天写的猜数字游戏,yong i控制猜测次数,有详细解析 , 用黑窗口可以直接运行,我试验过了,没问题import javax.swing.Icon;import javax.swing.JOptionPane;public class CaiShuZi4JOptionPane/*** @param args*/public static void main(String[] args)Icon icon = null;boolean bl = false;int put = 0;int c = (int) (((Math.random())*100)+1);//获取一个1-100的随机数System.out.println("你获取的随机数是:"+c);//打印你的随机数字String str1= (String) JOptionPane.showInputDialog(null,"请输入你的猜测数字(1-100):\n","猜数字游戏",JOptionPane.PLAIN_MESSAGE,icon,null,"在这输入"); //第一次输入你的猜测数字if(str1==null)JOptionPane.showMessageDialog(null, "你已经取消了本次游戏"); //如果你点取消那么本次游戏结束}elsebl = num(str1);//判断是输入的是不是数字或者是整数if(true==bl)System.out.println("你输入的数字是:"+str1);//打印你输入的数字put = Integer.valueOf(str1);for(int i = 4;i > 0;i--)if(put==c)JOptionPane.showMessageDialog(null, "恭喜你猜对了,正确答案是:"+c+" 。");//如果你猜对了就直接结束循环break;}else if(put>c)str1= (String) JOptionPane.showInputDialog(null,"你的输入过大 。你还有"+i+"次机会,请重新输入:\n","猜数字游戏",JOptionPane.PLAIN_MESSAGE,icon,null,"在这输入");if(str1==null)JOptionPane.showMessageDialog(null, "你已经取消了本次输入");break;}elsebl =num(str1);if(true==bl)put = Integer.valueOf(str1);}elseJOptionPane.showMessageDialog(null, "你的输入不正确 , 请重新输入");}}}else if(put<c)str1= (String) JOptionPane.showInputDialog(null,"你的输入过小 。你还有"+i+"次机会,请重新输入:\n","猜数字游戏",JOptionPane.PLAIN_MESSAGE,icon,null,"在这输入");if(str1==null)JOptionPane.showMessageDialog(null, "你已经取消了本次输入");break;}elsebl =num(str1);if(true==bl)put = Integer.valueOf(str1);}elseJOptionPane.showMessageDialog(null, "你的输入不正确,请重新输入");}}}}}else if(bl==false)JOptionPane.showMessageDialog(null, "请您下次按要求填写 。本次游戏结束");}if(true==bl && c!=put)JOptionPane.showMessageDialog(null, "很遗憾你没能猜对 , 这个数字是:"+c+".");}}}publicstatic boolean num(String value)tryInteger.parseInt(value);return true;} catch (Exception e)return false;}}}import javax.swing.* ;import java.awt.* ;import java.awt.event.* ;public class ZiMu extends JFrame ZiMu()this.setSize(300 , 600) ;this.setResizable(false) ;this.setTitle("打字游戏") ;this.setBackground(Color.BLACK) ;MyPanel mp = new MyPanel() ;this.add(mp) ;this.addKeyListener(mp) ;Thread t = new Thread (mp) ;t.start() ;}public static void main(String args[])ZiMu w = new ZiMu () ;w.setVisible(true) ;}}class MyPanel extends JPanel implements Runnable, KeyListener int x[] = new int[10] ;int y[] = new int[10] ;int sum = 0 ;String z[] = new String[10] ;MyPanel()for(int i=0;i<10;i++)x[i] = (int)(Math.random()*300) ;y[i] = (int)(Math.random()*300) ;z[i] = new String(""+(char)(Math.random()*25+65)) ;}}public void paint(Graphics g) super.paint(g) ;this.setBackground(Color.black) ;g.setColor(Color.WHITE) ;g.drawString("一分钟正确打对的字母: "+sum , 10 , 560) ;for(int i=0;i<10;i++)g.drawString(z[i] , x[i] , y[i]) ;}}public void run()long g = System.currentTimeMillis() ;while(System.currentTimeMillis()-g<=60000) for(int i=0;i<10;i++)y[i] ++ ;if(y[i]>= 600)sum -= 1 ;y[i] = (int)(Math.random()*50) ;x[i] = (int)(Math.random()*280) ;z[i] = new String(""+(char)(Math.random()*25+65)) ;}}tryThread.sleep(20) ;}catch(Exception e)}this.repaint() ;}}public void keyTyped(KeyEvent e) // TODO: Add your code here}public void keyPressed(KeyEvent e) String keychar = new String(""+e.getKeyChar()) ;int yy = 0 ;int j = -1 ;for(int i=0;i<10;i++)if(keychar.equals(z[i]))if(yy<y[i])yy = y[i] ;j = i ;}}}if(j!=-1)z[j] = new String(""+(char)(Math.random()*25+65)) ;y[j] = 0 ;sum += 1 ;}elsesum -= 1 ;}}public void keyReleased(KeyEvent e) // TODO: Add your code here我之前写了个猜拳游戏的源代码,不过没你想的这么精彩 。你才给5分就给你你自己修改了 , 应该很简单的 。要多给点分我可以帮你修改 。import java.util.scanner;import java.util.random;public class caiquan final int jiandao=0; final int shitou=1; final int bu=2; public static void main(string[] args)string yn="y";while (yn.equals("y"))scannerscanner = new scanner(system.in);system.out.println("欢迎玩猜拳游戏 。请输入0,1,2:0表示剪刀,1表示石头 , 2表示布");int a = scanner.nextint();random rd = new random();int b = rd.nextint(3);switch (b)case 0:system.out.println("系统出的是剪刀");switch(a)case 0:system.out.println("平");break;case 1:system.out.println("赢");break;case 2:system.out.println("输");break;}}break;case 1:system.out.println("系统出的是石头");switch(a)case 0:system.out.println("输");break;case 1:system.out.println("平");break;case 2:system.out.println("赢");break;}}break;case 2:system.out.println("系统出的是布");switch(a)case 0:system.out.println("赢");break;case 1:system.out.println("输");break;case 2:system.out.println("平");break;}}}scanner ynn = new scanner(system.in);system.out.println("是否继续?是请输入y,否则输入n 。");yn=ynn.next();} }}
2,求一个简单又有趣的JAVA小游戏代码import java.util.Scanner;import java.util.Random;public class Fangfastatic int sum,sum1=0; public static void main(String [] args)int a=1,b=1,c=1; int k=0,m=1; int money =5000; int zhu =0; boolean flag = true; Random rand = new Random(); Scanner input = new Scanner(System.in); while(m==1) while(flag) System.out.println("掷色子开始!"); System.out.println("请下注注:下注金额只能是50的倍数且不能超过1000"); zhu=input.nextInt(); if(zhu%50==0&&zhu<=1000&&zhu<=money)System.out.println("下注成功");System.out.println("买大请输入数字1,买小输入数字2");k=input.nextInt();a= rand.nextInt(6)+1;b= rand.nextInt(6)+1;c= rand.nextInt(6)+1;sum=a+b+c;if(k==1)if(sum>9)money+=zhu;System.out.println("恭喜您猜对了,骰子点数为"+sum+"结果是大"+"余额为"+money);}elsemoney-=zhu;System.out.println("很遗憾,骰子点数为"+sum+"结果是小"+"余额为"+money);}}if(k==2)if(sum<=9)money+=zhu;System.out.println("恭喜您猜对了,骰子点数为"+sum+"结果是小"+"余额为"+money);}elsemoney-=zhu;System.out.println("很遗憾,骰子点数为"+sum+"结果是大"+"余额为"+money);}}flag= false;System.out.println("继续请按1,退出请按任意键");m=input.nextInt();if(m==1)flag=true;System.out.println("您选择的是继续");}elseflag=false;System.out.println("欢迎您下次再来玩");}}elseSystem.out.println("下注失败"+"余额为"+money);}} }}}停留在HelloWorld的水平 这个就比较难了你还是你弄弄数组或者list各种排序问题,比较一下效率(可以数据量大点)或者比如 输入两数字 比较大小 然后计算两数字之间的偶数和之类的吧你好!停留在HelloWorld的水平 这个就比较难了你还是你弄弄数组或者list各种排序问题,比较一下效率(可以数据量大点)或者比如 输入两数字 比较大小 然后计算两数字之间的偶数和之类的吧仅代表个人观点,不喜勿喷,谢谢 。那你就自己做个猜数字好了import java.util.*; import java.io.*; public class CaiShupublic static void main(String[] args) throws IOExceptionRandom a=new Random(); int num=a.nextInt(100); System.out.println("请输入一个100以内的整数:"); for (int i=0;i<=9;i++)BufferedReader bf=new BufferedReader(new InputStreamReader(System.in)); String str=bf.readLine(); int shu=Integer.parseInt(str); if (shu>num) System.out.println("输入的数大了,输小点的!"); else if (shu<num) System.out.println("输入的数小了 , 输大点的!"); else System.out.println("恭喜你 , 猜对了!"); if (i<=2) System.out.println("你真是个天才!"); else if (i<=6) System.out.println("还将就 , 你过关了!"); else if (i<=8) System.out.println("但是你还……真笨!"); else System.out.println("你和猪没有两样了!"); break;} } } }import java.util.Scanner;import java.util.Random;public class Fangfastatic int sum,sum1=0; public static void main(String [] args)int a=1,b=1,c=1; int k=0,m=1; int money =5000; int zhu =0; boolean flag = true; Random rand = new Random(); Scanner input = new Scanner(System.in); while(m==1) while(flag) System.out.println("掷色子开始!"); System.out.println("请下注注:下注金额只能是50的倍数且不能超过1000"); zhu=input.nextInt(); if(zhu%50==0&&zhu<=1000&&zhu<=money)System.out.println("下注成功");System.out.println("买大请输入数字1,买小输入数字2");k=input.nextInt();a= rand.nextInt(6)+1;b= rand.nextInt(6)+1;c= rand.nextInt(6)+1;sum=a+b+c;if(k==1)if(sum>9)money+=zhu;System.out.println("恭喜您猜对了,骰子点数为"+sum+"结果是大"+"余额为"+money);}elsemoney-=zhu;System.out.println("很遗憾,骰子点数为"+sum+"结果是小"+"余额为"+money);}}if(k==2)if(sum<=9)money+=zhu;System.out.println("恭喜您猜对了,骰子点数为"+sum+"结果是小"+"余额为"+money);}elsemoney-=zhu;System.out.println("很遗憾,骰子点数为"+sum+"结果是大"+"余额为"+money);}}flag= false;System.out.println("继续请按1,退出请按任意键");m=input.nextInt();if(m==1)flag=true;System.out.println("您选择的是继续");}elseflag=false;System.out.println("欢迎您下次再来玩");}}elseSystem.out.println("下注失败"+"余额为"+money);}} }}}连连看的小源码package Lianliankan;import javax.swing.*; import java.awt.*; import java.awt.event.*; public class lianliankan implements ActionListener JFrame mainFrame; //主面板 Container thisContainer; JPanel centerPanel,southPanel,northPanel; //子面板 JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组 JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮 JLabel fractionLable=new JLabel("0"); //分数标签 JButton firstButton,secondButton; //分别记录两次被选中的按钮 int grid[][] = new int[8][7];//储存游戏按钮位置 static boolean pressInformation=false; //判断是否有按钮被选中 int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标 int i,j,k,n;//消除方法控制 public void init()mainFrame=new JFrame("JKJ连连看"); thisContainer = mainFrame.getContentPane(); thisContainer.setLayout(new BorderLayout()); centerPanel=new JPanel(); southPanel=new JPanel(); northPanel=new JPanel(); thisContainer.add(centerPanel,"Center"); thisContainer.add(southPanel,"South"); thisContainer.add(northPanel,"North"); centerPanel.setLayout(new GridLayout(6,5)); for(int cols = 0;cols < 6;cols++)for(int rows = 0;rows < 5;rows++ )diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1])); diamondsButton[cols][rows].addActionListener(this); centerPanel.add(diamondsButton[cols][rows]); } } exitButton=new JButton("退出"); exitButton.addActionListener(this); resetButton=new JButton("重列"); resetButton.addActionListener(this); newlyButton=new JButton("再来一局"); newlyButton.addActionListener(this); southPanel.add(exitButton); southPanel.add(resetButton); southPanel.add(newlyButton); fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText()))); northPanel.add(fractionLable); mainFrame.setBounds(280,100,500,450); mainFrame.setVisible(true); } public void randomBuild() int randoms,cols,rows; for(int twins=1;twins<=15;twins++) randoms=(int)(Math.random()*25+1); for(int alike=1;alike<=2;alike++) cols=(int)(Math.random()*6+1); rows=(int)(Math.random()*5+1); while(grid[cols][rows]!=0) cols=(int)(Math.random()*6+1); rows=(int)(Math.random()*5+1); } this.grid[cols][rows]=randoms; } } } public void fraction()fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100)); } public void reload() int save[] = new int[30]; int n=0,cols,rows; int grid[][]= new int[8][7]; for(int i=0;i<=6;i++) for(int j=0;j<=5;j++) if(this.grid[i][j]!=0) save[n]=this.grid[i][j]; n++; } } } n=n-1; this.grid=grid; while(n>=0) cols=(int)(Math.random()*6+1); rows=(int)(Math.random()*5+1); while(grid[cols][rows]!=0) cols=(int)(Math.random()*6+1); rows=(int)(Math.random()*5+1); } this.grid[cols][rows]=save[n]; n--; } mainFrame.setVisible(false); pressInformation=false; //这里一定要将按钮点击信息归为初始 init(); for(int i = 0;i < 6;i++)for(int j = 0;j < 5;j++ )if(grid[i+1][j+1]==0) diamondsButton[i][j].setVisible(false); } } } public void estimateEven(int placeX,int placeY,JButton bz) if(pressInformation==false) x=placeX; y=placeY; secondMsg=grid[x][y]; secondButton=bz; pressInformation=true; } else x0=x; y0=y; fristMsg=secondMsg; firstButton=secondButton; x=placeX; y=placeY; secondMsg=grid[x][y]; secondButton=bz; if(fristMsg==secondMsg && secondButton!=firstButton)xiao(); } } } public void xiao() if((x0==x &&(y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)&&(y0==y)))remove(); } elsefor (j=0;j<7;j++ ) if (grid[x0][j]==0)if (y>j) for (i=y-1;i>=j;i-- )if (grid[x][i]!=0) k=0; break; } else} if (k==1) linePassOne(); } } if (y<j)for (i=y+1;i<=j ;i++ )if (grid[x][i]!=0)k=0; break; } else } if (k==1)linePassOne(); } } if (y==j ) linePassOne(); } } if (k==2) if (x0==x) remove(); } if (x0<x) for (n=x0;n<=x-1;n++ ) if (grid[n][j]!=0) k=0; break; } if(grid[n][j]==0 && n==x-1) remove(); } } } if (x0>x) for (n=x0;n>=x+1 ;n-- ) if (grid[n][j]!=0) k=0; break; } if(grid[n][j]==0 && n==x+1) remove(); } } } } } for (i=0;i<8;i++ ) if (grid[i][y0]==0) if (x>i) for (j=x-1;j>=i ;j-- ) if (grid[j][y]!=0) k=0; break; } else } if (k==1) rowPassOne(); } } if (x<i) for (j=x+1;j<=i;j++ ) if (grid[j][y]!=0) k=0; break; } else } if (k==1) rowPassOne(); } } if (x==i) rowPassOne(); } } if (k==2)if (y0==y) remove(); } if (y0<y) for (n=y0;n<=y-1 ;n++ ) if (grid[i][n]!=0) k=0; break; } if(grid[i][n]==0 && n==y-1) remove(); } } } if (y0>y) for (n=y0;n>=y+1 ;n--) if (grid[i][n]!=0) k=0; break; } if(grid[i][n]==0 && n==y+1) remove(); } } } } } } } public void linePassOne()if (y0>j)for (i=y0-1;i>=j ;i-- )if (grid[x0][i]!=0) k=0; break; } else } } if (y0<j)for (i=y0+1;i<=j ;i++)if (grid[x0][i]!=0) k=0; break; } else} } } public void rowPassOne()if (x0>i) for (j=x0-1;j>=i ;j-- ) if (grid[j][y0]!=0) k=0; break; } else } } if (x0<i) for (j=x0+1;j<=i ;j++ ) if (grid[j][y0]!=0) k=0; break; } else } } } public void remove()firstButton.setVisible(false); secondButton.setVisible(false); fraction(); pressInformation=false; k=0; grid[x0][y0]=0; grid[x][y]=0; } public void actionPerformed(ActionEvent e) if(e.getSource()==newlyButton)int grid[][] = new int[8][7]; this.grid = grid; randomBuild(); mainFrame.setVisible(false); pressInformation=false; init(); } if(e.getSource()==exitButton) System.exit(0); if(e.getSource()==resetButton) reload(); for(int cols = 0;cols < 6;cols++)for(int rows = 0;rows < 5;rows++ )if(e.getSource()==diamondsButton[cols][rows]) estimateEven(cols+1,rows+1,diamondsButton[cols][rows]); } } } public static void main(String[] args) lianliankan llk = new lianliankan(); llk.randomBuild(); llk.init(); } } //old 998 lines //new 318 lines【编程做小游戏代码,用JAVA编写一个小游戏】

    推荐阅读