关于vb.net写俄罗斯方块的信息

VB写俄罗斯方块!VB 高手进 。Public Class Form1
Dim new_p, old_p As ToolStripMenuItem '设置级别
Public interval As Integer
Public check(7, 15) As Boolean
Dim panel2(4) As Point
Dim intSquareStyle As Integer
Dim oldSquareStyle As IntegerPrivate Sub mypanel1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles mypanel1.Paint
Dim i As Integer
Dim j As Integer
For i = 0 To 7
For j = 0 To 15
If check(i, j) Then
DrawSquare(i, j, mypanel1)
End If
Next
Next
End SubPrivate Sub Form1_FormClosing(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles Me.FormClosing
Dim intResponse As Integer
Timer1.Enabled = False
intResponse = MessageBox.Show("是否要保存应用程序?", "俄罗斯方块", MessageBoxButtons.YesNo, MessageBoxIcon.Information, MessageBoxDefaultButton.Button1)
If intResponse = vbYes Then
Dim i, j As Integer
WritePrivateProfileString("俄罗斯方块", "Score", Label2.Text, Application.StartupPath"\app.ini")
For i = 0 To 7
For j = 0 To 15
WritePrivateProfileString("俄罗斯方块", "check"CStr(i)CStr(j), IIf(check(i, j), "1", "0").ToString, Application.StartupPath"\app.ini")
Next
Next
WritePrivateProfileString("俄罗斯方块", "jibie", old_p.Tag.ToString, Application.StartupPath"\app.ini")
For i = 0 To 3
WritePrivateProfileString("俄罗斯方块", "NewSquares"CStr(i)"X", SquresBase.Squares(i).X.ToString, Application.StartupPath"\app.ini")
WritePrivateProfileString("俄罗斯方块", "NewSquares"CStr(i)"Y", SquresBase.Squares(i).Y.ToString, Application.StartupPath"\app.ini")
Next i
WritePrivateProfileString("俄罗斯方块", "symmetryX", SquresBase.symmetry.X.ToString, Application.StartupPath"\App.ini")
WritePrivateProfileString("俄罗斯方块", "symmetryY", SquresBase.symmetry.Y.ToString, Application.StartupPath"\App.ini")
WritePrivateProfileString("俄罗斯方块", "SquareStyle", oldSquareStyle.ToString, Application.StartupPath"\App.ini")
End If
End Sub
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
frmStart.ShowDialog()
If frmStart.newGame Then
interval = 400
Timer1.Interval = interval
old_p = 低级ToolStripMenuItem
old_p.Checked = True
Label2.Text = "0"
Else
' the score is 0
Dim i, j As Integer
Dim s As String = "10"
' GetPrivateProfileString("abc", "Score", "0", Label2.Text, 256, Application.StartupPath"\App.ini")
GetPrivateProfileString("俄罗斯方块", "Score", "10", s, 256, Application.StartupPath"\App.ini")Label2.Text = s
For i = 0 To 7
For j = 0 To 15
GetPrivateProfileString("俄罗斯方块", "check"CStr(i)CStr(j), "0", s, 256, Application.StartupPath"\app.ini")
check(i, j) = CBool(IIf(CInt(s) = 1, True, False))
Next
Next
buttom = mypanel1.Height()
Dim jibie As String = " "
GetPrivateProfileString("俄罗斯方块", "jibie", "3", jibie, 256, Application.StartupPath"\App.ini")
Dim TSM As ToolStripMenuItem
For Each TSM In GameToolStripMenuItem.DropDownItems
If TSM.Tag.ToString = CInt(Trim(jibie)).ToString Then
old_p = TSM
Exit For
Else
old_p = 低级ToolStripMenuItem
End If
Next
Dim Strinterval As String = " "
GetPrivateProfileString("俄罗斯方块", "inteval", "400", Strinterval, 256, Application.StartupPath"\App.ini")
interval = CInt(Trim(Strinterval))
Timer1.Interval = interval
If Not old_p Is 低级ToolStripMenuItem Then
低级ToolStripMenuItem.Checked = False
End If
old_p.Checked = True
'构造方块
newSquares = New SquresBase
Dim str As String
For i = 0 To 3
str = " "
GetPrivateProfileString("俄罗斯方块", "NewSquares"CStr(i)"X", "2", str, 256, Application.StartupPath"\App.ini")
SquresBase.Squares(i).X = CInt(Trim(str))
str = " "
GetPrivateProfileString("俄罗斯方块", "NewSquares"CStr(i)"Y", "0", str, 256, Application.StartupPath"\App.ini")
SquresBase.Squares(i).Y = CInt(Trim(str))
Next
str = " "
GetPrivateProfileString("俄罗斯方块", "symmetryX", "0", str, 256, Application.StartupPath"\App.ini")
SquresBase.symmetry.X = CInt(Trim(str))
str = " "
GetPrivateProfileString("俄罗斯方块", "symmetryY", "0", str, 256, Application.StartupPath"\App.ini")
SquresBase.symmetry.Y = CInt(Trim(str))
str = " "
GetPrivateProfileString("俄罗斯方块", "SquareStyle", "0", str, 256, Application.StartupPath"\App.ini")
oldSquareStyle = CInt(Trim(str))
End IfEnd SubPrivate Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
Timer1.Stop()
mypanel1.Focus()
newSquares.MoveDown()
Timer1.Start()
End Sub
Private Sub ToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles 开始ToolStripMenuItem.Click, 低级ToolStripMenuItem.Click, 高级ToolStripMenuItem.Click, ToolStripMenuItem2.Click, 中级ToolStripMenuItem1.Click
Dim tempMenuItem As ToolStripMenuItem
tempMenuItem = CType(sender, ToolStripMenuItem)
Dim temp As Int32
temp = CInt(tempMenuItem.Tag)
Select Case temp
Case 0
'advance
new_p = tempMenuItem
Timer1.Interval = 100
Case 1
'normal
new_p = tempMenuItem
Timer1.Interval = 300
Case 2
'easy
new_p = tempMenuItem
Timer1.Interval = 400
Case 3
'start
Dim i, j As Integer
For j = 0 To 15
For i = 0 To 7
If check(i, j) Then
Timer1.Start()
createpanel2()
Exit Sub
End If
Next
Next
Start()
Exit Sub
Case 4
'restarted
restarted()
Exit Sub
End Select
inteval = Timer1.Interval
old_p.Checked = False
new_p.Checked = True
old_p = new_p
End SubPrivate Sub DrawSquare(ByVal x As Integer, ByVal y As Integer, ByVal panel As Panel)
Randomize()
Dim myBrush As New System.Drawing.SolidBrush(Color.AliceBlue)
Dim panelGraphics As System.Drawing.Graphics
panelGraphics = panel.CreateGraphics
panelGraphics.FillRectangle(myBrush, New Rectangle(x * IntSize, y * IntSize, IntSize, IntSize))
panelGraphics.DrawRectangle(Pens.LightBlue, New Rectangle(x * IntSize, y * IntSize, 16, 16))
panelGraphics.DrawRectangle(Pens.Blue, New Rectangle(x * IntSize2, y * IntSize2, 12, 12))
panelGraphics.DrawRectangle(Pens.DarkBlue, New Rectangle(x * IntSize4, y * IntSize4, 8, 8))
panelGraphics.FillRectangle(New System.Drawing.SolidBrush(Color.SkyBlue), New Rectangle(x * IntSize4, y * IntSize4, 8, 8))
myBrush.Dispose()
panelGraphics.Dispose()
If panel Is mypanel1 Then
check(x, y) = True
End If
End Sub
Private Sub DrawSquares(ByVal panel As Panel)
Dim i As Integer
For i = 0 To 3
DrawSquare(Squares(i).X, Squares(i).Y, panel)
Next
End Sub
急求vb.net编的俄罗斯方块源码一份,要能在visual studio2010上运行,也可以直接发解决方案c#vb.net写俄罗斯方块的vb.net写俄罗斯方块 , 凑合吧
顺便一说vb.net写俄罗斯方块,解决方案就是源码vb.net写俄罗斯方块的说 。
VB可以做什么游戏理论上讲 , VB可以做任何游戏,游戏开发不是一言两语能说明白的,在这里可以给你简单的说一下,具体开发方法请仔细百度 。
开发游戏你需要解决四个技术问题:
1:图像绘制 。2:声音播放 。3:用户输入控制 。4:文件的读写 。
其中2、3、4基本可以用VB的基础语言功能和操作系统提供的API解决,唯独绘图需要引擎来解决 。除非是很小的小游戏 , 否则你不太可能用系统控件去做一个游戏,你也不能天才到啥都自己实现出来,你就算有那么天才,也没那个时间精力,也没有必要 。做游戏用的绘图引擎一般是GDI或DIRECTX或OPENGL 。VB6可以使用GDI或DIRECTX7、8,VB.net可以使用DIRECTX9以上的版本 。其中GDI可以用来开发2D游戏,DIRECTX可以用于开发任何类型游戏,DIRECTX不但可以用来绘图,其还包含解决游戏中联网、用户输入控制、声音播放的专用模块推荐使用 。
谁能给我一个VB的,俄罗斯方块的程序??html
head
meta http-equiv="Content-Type" content="text/html; charset=gb2312"
meta name="GENERATOR" content="Microsoft FrontPage 6.0"
meta name="ProgId" content="FrontPage.Editor.Document"
title俄罗斯方块游戏/title
style
TD{width: 20; height: 20}
/style
/head
body bgcolor="#000000" text="#0099FF" link="#0099FF" vlink="#0099FF" alink="#0099FF" style="line-height: 150%"
script
document.body.innerHTML= 'DIV id="stage" style="position: absolute; top: 0; left: 0;"/DIV' //游戏场地
document.body.innerHTML= 'div id="element_stage" style="position: absolute; top: 3; left: 500; width: 159; height: 152"/div';//预显表
document.body.innerHTML= 'div id="obj_stage" style="position: absolute; top: 0; left: 132; display: block; z-index: 100"/div';//活动层
var element_html = 'table id="element_table" border="1" width="100%" height="100%" bordercolor="#000000" cellspacing="0" cellpadding="0"';
var obj_html= 'table id="obj_table" border="1" bordercolor="#000000" cellspacing="0" cellpadding="0"';
for(h=0;h=4;h)//-------生成预显表 和 活动层-------//
{
element_html= "tr";
obj_html= "tr";
for(w=0;w=4;w)
{
element_html= "tdbgcolor=\"\" value=https://www.04ip.com/"0\"/td";
obj_html= "td bgcolor=\"\" value=https://www.04ip.com/"0\"/td";
}
element_html= "/tr";
obj_html= "/tr";
}
element_html= "/table";
obj_html= "/table";
element_stage.innerHTML = element_html;
obj_stage.innerHTML= obj_html;
document.body.innerHTML='p align="right"第 span id="game_number"1/span 局/pp align="right"消除行数brspan id="game_line"0/span/pp align="right"游戏得分brspan id="game_score"0/span/pp align="right" /pp align="right"a href="javascript:;" value="https://www.04ip.com/post/0" onclick="If_play(this.value)"开始/a /p '
var map = new Array(//地图
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"222222222222222222","222222222222222222"
);
//-------------L------------// //演员表
var L1 = new Array("0000","1000","1000","1100");
var L2 = new Array("0000","0000","0010","1110");
var L3 = new Array("0000","0110","0010","0010");
var L4 = new Array("0000","1110","1000","0000");
//-------------L-------------//
//-------------J------------//
var J1 = new Array("0000","0010","0010","0110");
var J2 = new Array("0000","0000","1110","0010");
var J3 = new Array("0000","1100","1000","1000");
var J4 = new Array("0000","0000","1000","1110");
//-------------J-------------//
//-------------Z------------//
var Z1 = new Array("0000","0000","1100","0110");
var Z2 = new Array("0000","0100","1100","1000");
var Z3 = new Array("0000","0000","1100","0110");
var Z4 = new Array("0000","0100","1100","1000");
//-------------Z-------------//
//-------------S------------//
var S1 = new Array("0000","0000","0110","1100");
var S2 = new Array("0000","0100","0110","0010");
var S3 = new Array("0000","0000","0110","1100");
var S4 = new Array("0000","0100","0110","0010");
//-------------S-------------//
//-------------T------------//
var T1 = new Array("0000","0000","0100","1110");
var T2 = new Array("0000","0010","0110","0010");
var T3 = new Array("0000","1110","0100","0000");
var T4 = new Array("0000","1000","1100","1000");
//-------------T-------------//
//-------------M------------//
var M1 = new Array("0000","0000","1100","1100");
var M2 = new Array("0000","0000","1100","1100");
var M3 = new Array("0000","0000","1100","1100");
var M4 = new Array("0000","0000","1100","1100");
//-------------M-------------//
//-------------I------------//
var I1 = new Array("1000","1000","1000","1000");
var I2 = new Array("0000","0000","0000","1111");
var I3 = new Array("0010","0010","0010","0010");
var I4 = new Array("0000","0000","0000","1111");
//-------------I-------------//
//-------------演员位置表-------------//
var players = new Array("I","J","T","L","Z","S","M");
//----生成地图--------//
function get_color(color_value)
{
if(color_valuehttps://www.04ip.com/post/=="1"||color_valuehttps://www.04ip.com/post/=="2")
return "#000080";
else
return "#000000";
}
var map_html = 'table id="map_table" border="1" cellspacing="0" cellpadding="0" bgcolor="#000000" bordercolor="#000000"';
for(h=0;hmap.length;h)
{
map_html ="tr"
for(w=0;wmap[0].length;w)
{
map_html ="td value=https://www.04ip.com/"" map[h].charAt(w) "\" bgcolor=\"" get_color(map[h].charAt(w)) "\""
}
map_html="/tr"
}
map_html ="/table"
stage.innerHTML = map_html
//----生成地图--------//
/****************************************** 上面是准备的代码****************************************************/
function Y_X(y,x) //设置角的对象
{
this.x = x;
this.y = y;
}
var game_l_u_angle = new Y_X(0,6);//方快初始 左上角 和右上角 的 x y 坐标
var game_r_d_angle = new Y_X(3,9);
var left_up_angle = new Y_X(game_l_u_angle.y,game_l_u_angle.x); //现在的 左上角的 x y 坐标
var right_down_angle = new Y_X(game_r_d_angle.y,game_r_d_angle.x); //现在的 右上角 的 x y 坐标
var block_color_1 = "#0099FF"; //现在的方块的颜色
var block_color_0 = "";//背景颜色
var map_color_1 = "#000080"; //map 背景颜色 1
var map_color_0 = "#000000";//背景颜色 0
var block_width = "22"; //方块 的 边长
var block_height = "20";
var game_speed = 540 //游戏速度
var game_max_speed = Math.floor(game_speed/20);
var SHAPES = new Array("I","M","Z","J","T","S","L"); // 方块形状数组
var shape_now = SHAPES[returnONE(6)];//现在的方块形状
var shape_will = SHAPES[returnONE(6)]; //将来的方块形状
var shape_num = 1;
var obj_start_left = 132;//方块起始位置
var obj_start_top= 0;
var can_move_block = false;//设置用户是否可以移动方块
var can_play= false;//游戏的开始
var one_score= 10;//一个的得分
var block_score = 4*one_score //一个方块的得分
var line_score=12*one_score //一行的得分
/*******************************************上面是数据********************下面是具体运行 函数************************/
//------------返回任意数--------------------//
function returnONE(JSnum){
JSnum = Math.round(JSnum*Math.random()*100/100);
return JSnum;
}
//--------------返回最高-----------------------//
function return_TOP()
{
var block_valuehttps://www.04ip.com/post/= "";
for(h=0;h4;h)
{
for(w=0;w4;w)
{
block_value = https://www.04ip.com/post/obj_table.rows(h).cells(w).value;
if(block_valuehttps://www.04ip.com/post/=="1")
return (hleft_up_angle.y)
}
}
}
//---------设置 obj 显示 指定 的 type num 方块 -----------//
function set_block(obj,type,num)
{
var block = eval(type num); //获得 指定 方块
var block_valuehttps://www.04ip.com/post/= "";
var block_color = "";
for(h=0;hblock.length;h)
{
for(w=0;wblock[0].length;w)
{
block_value = https://www.04ip.com/post/block[h].charAt(w);
block_color = eval("block_color_"block_value );
with(obj.rows(h).cells(w))
{
bgColor = block_color;
value= https://www.04ip.com/post/block_value;
}
}
}
}
//-------------使 obj 相对移动--------------//
function move_block_by(x,y)
{
left_up_angle.x= x;
left_up_angle.y= y;
right_down_angle.x= x;
right_down_angle.y= y;
obj_stage.style.pixelLeft = left_up_angle.x * block_width;
obj_stage.style.pixelTop= left_up_angle.y * block_height;
}
//---------------判断 是否 可以 移动 或变形 -------------//
function If_can_move(l_x,l_y,r_x,r_y) //用于常规判断
{
var obj_valuehttps://www.04ip.com/post/= "";
var map_valuehttps://www.04ip.com/post/= "";
var checker = 0;
for(obj_h=0,h=l_y;h=r_y;h,obj_h)
{
for(obj_w=0,w=l_x;w=r_x;w,obj_w)
{
obj_value = https://www.04ip.com/post/obj_table.rows(obj_h).cells(obj_w).value;
map_value = https://www.04ip.com/post/map_table.rows(h).cells(w).value
checker = parseInt(obj_value) parseInt(map_value);
if(map_valuehttps://www.04ip.com/post/=="2")
{
if(checker2)
return false;
}
else
{
if(checker1)
return false;
}
}
}
return true;
}
function test_block(){} //用来生成载block value 的 测试对象
var tester = null;
function If_can_move_test(l_x,l_y,r_x,r_y) //用于变形判断
{
var obj_valuehttps://www.04ip.com/post/= "";
var map_valuehttps://www.04ip.com/post/= "";
var checker = 0;
for(obj_h=0,h=l_y;h=r_y;h,obj_h)
{
for(obj_w=0,w=l_x;w=r_x;w,obj_w)
{
obj_value = https://www.04ip.com/post/eval("tester.value_" obj_h "_" obj_w);
map_value = https://www.04ip.com/post/map_table.rows(h).cells(w).value
checker =parseInt(obj_value)parseInt(map_value);
if(map_valuehttps://www.04ip.com/post/=="2")
{
if(checker2)
return false;
}
else
{
if(checker1)
return false;
}
}
}
return true;
}
//--------------设置背景颜色----------------------//
function set_map_bgcolor(l_x,l_y,r_x,r_y)
{
var obj_valuehttps://www.04ip.com/post/= "";
for(obj_h=0,h=l_y;h=r_y;h,obj_h)
{
for(obj_w=0,w=l_x;w=r_x;w,obj_w)
{
obj_value = https://www.04ip.com/post/obj_table.rows(obj_h).cells(obj_w).value;
if(obj_valuehttps://www.04ip.com/post/=="1")
{
with(map_table.rows(h).cells(w))
{
value = https://www.04ip.com/post/obj_value;
bgColor = eval("block_color_" obj_value);
}
}
}
}
}
//---------------消除 行 --------------------------------//
function delete_line(l_y,r_y)
{
var value_1_num = 0; //为 1 的块数
var can_delete_num = map[0].length;//可以删除的 value = https://www.04ip.com/post/1 的 block 的总数
var can_delete = true;
var the_block_valuehttps://www.04ip.com/post/= "";//现在的block的value
for(h=l_y;h=r_y;h)
{
for(w=0;wcan_delete_num;w)
{
the_block_value = https://www.04ip.com/post/map_table.rows(h).cells(w).value
if(the_block_valuehttps://www.04ip.com/post/=="0"||the_block_valuehttps://www.04ip.com/post/=="2")
{
can_delete = false;
}
}
if(can_delete) //如果全部为1的话
{
map_table.deleteRow(h);
map_table.insertRow(0);
for(w=0;wmap[0].length;w)
{
map_table.rows(0).insertCell();
map_table.rows(0).cells(w).value = https://www.04ip.com/post/map[0].charAt(w);
map_table.rows(0).cells(w).bgColor = eval("map_color_" map[0].charAt(w));
}
game_line.innerText =""(parseInt(game_line.innerText)1)"";
game_score.innerText = ""(parseInt(game_score.innerText)line_score)"";
}
can_delete = true;
}
}
//--------------方块 移动 主进程 down ----------------//
function down_block()
{
if(!can_play)
return;
var check_l_y = left_up_angle.y1;
var check_r_y = right_down_angle.y1;
var judger = If_can_move(left_up_angle.x,check_l_y,right_down_angle.x,check_r_y);
if(judger)
{
move_block_by(0,1);
setTimeout("down_block()",game_speed)
}
else
{
can_move_block = false;
var block_top = return_TOP();
if(block_top=(game_l_u_angle.y 2))
{
if(confirm("游戏结束 , 是否继续?"))
{
window.location.reload();
}
else
{
return;
}
}
else
{
set_map_bgcolor(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y) //设置背景颜色和value
game_score.innerText = ""(parseInt(game_score.innerText)block_score)"";
if(parseInt(game_score.innerText)=(parseInt(game_number.innerText)*20000)) //如果达到过局的分数
{
game_number.innerText = "" (parseInt(game_number.innerText) 1) "";
game_speed = game_speed - 60;
if(game_speed =0 )
{
game_speed = 540 - (parseInt(game_number.innerText)-1)*60;
if(game_speed0)
{
alert("Win All");
return;
}
}
game_max_speed = Math.floor(game_speed/20);
}
obj_stage.style.display = "none";
delete_line(left_up_angle.y,right_down_angle.y);
shape_now = shape_will;
shape_will = SHAPES[returnONE(6)];
shape_num =1;
set_block(obj_table,shape_now,shape_num);
set_block(element_table,shape_will,shape_num);
left_up_angle.x = game_l_u_angle.x;
left_up_angle.y = game_l_u_angle.y;
right_down_angle.x = game_r_d_angle.x;
right_down_angle.y = game_r_d_angle.y;
obj_stage.style.pixelLeft = left_up_angle.x * block_width;
obj_stage.style.pixelTop= left_up_angle.y * block_height;
obj_stage.style.display = "block";
can_move_block = true;
setTimeout("down_block()",game_speed);
}
}
}
//-------------- 获取 用户输入 方向 -------------- //
function document.onkeydown()
{
if(!can_play) //如果不能玩,退出
return;
if(!can_move_block) //如果不能移动 。则退出
return;
var key_code = event.keyCode;
if(key_code == 37)
{
var check_l_x = left_up_angle.x - 1;
var check_r_x = right_down_angle.x - 1;
var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);
if(judger)
move_block_by(-1,0);
else
return;
}
if(key_code == 39)
{
var check_l_x = left_up_angle.x1;
var check_r_x = right_down_angle.x1;
var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);
if(judger)
move_block_by(1,0);
else
return;
}
if(key_code == 38)
{
shape_num;
if(shape_num4)
shape_num = 1;
tester = null
tester = new test_block();
var test_shape = eval(shape_nowshape_num);
for(h=0;htest_shape.length;h)
{
for(w=0;wtest_shape[0].length;w)
{
eval("tester.value_" h "_" w "=test_shape[" h "].charAt(" w ")");
}
}
var judger = If_can_move_test(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y)
if(!judger)
{
shape_num--;
}
else
{
set_block(obj_table,shape_now,shape_num);
}
}
if(key_code == 40)
{
game_speed = game_max_speed;
}
}
function document.onkeyup()
{
game_speed = 540 - (parseInt(game_number.innerText)-1)*60;
}
//-----------------游戏控制-----------------------////
function start_game(){//游戏开始
can_play = true;
can_move_block =true;
set_block(obj_table,shape_now,shape_num);
set_block(element_table,shape_will,shape_num);
down_block();
}
function pause_game() //暂停 游戏
{
can_play = false;
can_move_block =false;
}
function If_play(play_value)
{
if(play_valuehttps://www.04ip.com/post/=="0")//如果是刚开始
{
start_game();
event.srcElement.valuehttps://www.04ip.com/post/= "1";
event.srcElement.innerText = "暂停"
}
if(play_valuehttps://www.04ip.com/post/=="1")
{
pause_game();
event.srcElement.valuehttps://www.04ip.com/post/= "2";
event.srcElement.innerText = "开始"
}
if(play_value =https://www.04ip.com/post/="2")
{
can_play = true;
can_move_block =true;
down_block();
event.srcElement.valuehttps://www.04ip.com/post/= "1";
event.srcElement.innerText = "暂停";
}
}
/script
/body
/html
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