java代码写图五子棋 java做五子棋

请问五子棋用JAVA怎么编写??java网络五子棋
下面java代码写图五子棋的源代码分为4个文件;
chessClient.java:客户端主程序 。
chessInterface.java:客户端的界面 。
chessPad.java:棋盘的绘制 。
chessServer.java:服务器端 。
可同时容纳50个人同时在线下棋java代码写图五子棋,聊天 。
没有加上详细注释java代码写图五子棋,不过绝对可以运行 , j2sdk1.4下通过 。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber0!user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 " "用户名:" chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage "\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天java代码写图五子棋?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客户端连接?
boolean isServer=false; //如果是下棋的主机
boolean isClient=false; //如果是下棋的客户端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
【java代码写图五子棋 java做五子棋】Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客户端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame " userpad.userList.getSelectedItem() " " chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame " userpad.userList.getSelectedItem() " " chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n" ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame " "[inchess]" chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame " "[inchess]" chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n" ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup " chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/" inputpad.userChoice.getSelectedItem() " " inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i50;i)
{
userList.add(i "." "没有用户");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("连接主机");
Button creatGameButton=new Button("建立游戏");
Button joinGameButton=new Button("加入游戏");
Button cancelGameButton=new Button("放弃游戏");
Button exitGameButton=new Button("关闭程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i50;i)
{
userChoice.addItem(i "." "没有用户");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:" ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum=1chessOptNum=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("错误:没有这个用户,请退出程序 , 重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("请先连接服务器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=https://www.04ip.com/post/new DataInputStream(chessSocket.getInputStream());
outData=https://www.04ip.com/post/new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i=chessBlackCount;i)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i=chessWhiteCount;i)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin;
statusText.setText("黑棋胜,黑:白为" chessBlackWin ":" chessWhiteWin ",重新开局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin;
statusText.setText("白棋胜,黑:白为" chessBlackWin ":" chessWhiteWin ",重新开局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a step)*20==chessBlack_x[chessCompare])((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink 1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a-step)*20==chessBlack_x[chessCompare])(b*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if((a*20==chessBlack_x[chessCompare])((b step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if((a*20==chessBlack_x[chessCompare])((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a-step)*20==chessBlack_x[chessCompare])((b step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a step)*20==chessBlack_x[chessCompare])((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a step)*20==chessBlack_x[chessCompare])((b step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a-step)*20==chessBlack_x[chessCompare])((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
求一个简单的JAVA五子棋代码?。?网上复制的别来了!以下是现写的 实现了两人对战自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
//if(i==0){
//String str = "";
//str= j "";
//board[i][j]= str;
//}else if(i!=0j==0){
//String str = "";
//str= i "";
//board[i][j]= str;
//}else{
board[i][j] = "╋";
//}
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x1 || y = 16 | y1) {
//System.out.println("输入错误,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i5SIZEj5SIZE) {
for (int k = j; kj5; k) {
heng= board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; li5; l) {
xia= board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a) {
youxia= board[xlabel][ylabel];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
}
}
}
}
// 判断电脑是否赢了
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j5SIZEi5SIZE) {
for (int k = j; kj5; k) {
heng= board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles "赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; li5; l) {
xia= board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a) {
youxia= board[xlabel][ylabel];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请" roles "输入X , Y坐标,必须在0-15范围内 , xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZEy == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (xSIZE || x0 || ySIZE | y0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋 。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
用eclipse编写一个基于java的五子棋(与电脑对弈)基于java的五子棋:
主要功能代码如下:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Main extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
JButton[][] point=new JButton[40][40];
int[][] state=new int[40][40];
int[][] value=https://www.04ip.com/post/new int[40][40];
int[] place=new int[2];
public Main(){
this.setTitle("五子棋");
this.setBounds(100,10,1000,1000);
this.setLayout(new GridLayout(30,30));
int i,j;
for(i=0;i=39;i){
for(j=0;j=39;j){
state[i][j]=0;
value[i][j]=0;
}
}
for(i=5;i=34;i){
for (j=5;j=34;j){
point[i][j]=new JButton("");
this.add(point[i][j]);
point[i][j].addActionListener(this);
}
}
this.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
int i,j;
for(i=5;i=34;i){
for(j=5;j=34;j){
if(e.getSource()==point[i][j]){
point[i][j].setBackground(Color.RED);
state[i][j]=1;
point[i][j].setEnabled(false);
value[i][j]=0;
}
}
}
public static void main(String[] args)throws NullPointerException{
new Main();
}
else if(((state[i][j]==0)(state[i][j 1]==1)(state[i][j 2]==0))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||
((state[i][j]==0)(state[i 1][j]==1)(state[i 2][j]==0))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))||//空红空
((state[i][j]==0)(state[i 1][j 1]==1)(state[i 2][j 2]==0))||
((state[i][j]==0)(state[i 1][j-1]==1)(state[i 2][j-2]==0))||
((state[i][j]==0)(state[i-1][j 1]==1)(state[i-2][j 2]==0))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j 1]==1)(state[i][j 2]==1)(state[i][j 3]==2))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||
((state[i][j]==0)(state[i 1][j]==1)(state[i 2][j]==1)(state[i 3][j]==2))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))||//空红红蓝型
((state[i][j]==0)(state[i 1][j 1]==1)(state[i 2][j 2]==1)(state[i 3][j 3]==2))||
((state[i][j]==0)(state[i 1][j-1]==1)(state[i 2][j-2]==1)(state[i 3][j-3]==2))||
((state[i][j]==0)(state[i-1][j 1]==1)(state[i-2][j 2]==1)(state[i-3][j 3]==2))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){
value[i][j]=2;
return value[i][j];
}
else if(((state[i][j]==0)(state[i][j 1]==2)(state[i][j 2]==0))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||
((state[i][j]==0)(state[i 1][j]==2)(state[i 2][j]==0))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||
((state[i][j]==0)(state[i 1][j 1]==2)(state[i 2][j 2]==0))||
((state[i][j]==0)(state[i 1][j-1]==2)(state[i 2][j-2]==0))||
((state[i][j]==0)(state[i-1][j 1]==2)(state[i-2][j 2]==0))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j 1]==2)(state[i][j 2]==2)(state[i][j 3]==1))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||
((state[i][j]==0)(state[i 1][j]==2)(state[i 2][j]==2)(state[i 3][j]==1))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||
((state[i][j]==0)(state[i 1][j 1]==2)(state[i 2][j 2]==2)(state[i 3][j 3]==1))||
((state[i][j]==0)(state[i 1][j-1]==2)(state[i 2][j-2]==2)(state[i 3][j-3]==1))||
((state[i][j]==0)(state[i-1][j 1]==2)(state[i-2][j 2]==2)(state[i-3][j 3]==1))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){
value[i][j]=1;
return value[i][j];
}
else{
value[i][j]=0;
return value[i][j];
}
}
public int[] largestValue(int[][] value){
int max,i,j,l,k;
l=0;k=0;
max=0;
for(i=5;i34;i){
for(j=5;j34;j){
if(maxvalue[i][j]){
max=value[i][j];
place[0]=i;
place[1]=j;
}
}
}
return place;
}
}
运行结果如下图所示:
五子棋棋盘java实现其实我也有用JAVA做五子棋呢~,棋盘都是用画的,我把代码发下,你自己试下,也不定合你一意.事件代码我都去啦,因为是简单的麻烦事.~!
import java.awt.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class ChessBoard extends JPanel{
/*
* 制作棋盘的宽高;
*/
public static final int BOARD_WIDTH=515;
/*
* 计算棋盘表格坐标(单元格宽高相等)
*/
public static int [] location=new int[22];
static{
for(int i=0,WIDTH=30;ilocation.length;i,WIDTH =22){
location[i]=WIDTH;
}
}
public ChessBoard(int x,int y){
super(null);
this.setBounds(x, y, BOARD_WIDTH, BOARD_WIDTH);
this.setBackground(new Color(255, 164, 85));
}
/**
* 重写方法,绘制棋盘表格图;
*/
public void paintComponent(Graphics g){
super.paintComponent(g);
char ch='A';
g.setFont(new Font("宋体",Font.BOLD,12));
//画横线
for(int i=0,width=30 22*21;ilocation.length;i,ch){
g.setColor(Color.black);
g.drawLine(30,location[i],width,location[i]);
g.setColor(Color.blue);
g.drawString("" ch,5,location[i] 3);
}
//画竖线
for(int i=0,width=30 22*21;ilocation.length;i){
g.setColor(Color.black);
g.drawLine(location[i],30,location[i],width);
g.setColor(Color.blue);
g.drawString("" (i 1),location[i]-3,13);
}
}
}
java五子棋怎么画ER图先画正方形java代码写图五子棋,然后画两条对折线完成 。
第一步、java代码写图五子棋我们先来画一画五子棋的棋盘java代码写图五子棋,画出一个棋盘,画一个四方形 。
第二步、接着java代码写图五子棋我们画一画棋盘的棋盘格 , 横横竖竖的横要平,竖要直溜溜 。
第三步、接着java代码写图五子棋我们画出棋盘里面的棋子,黑色和白色的棋子就完成啦 。
java代码写图五子棋的介绍就聊到这里吧 , 感谢你花时间阅读本站内容,更多关于java做五子棋、java代码写图五子棋的信息别忘了在本站进行查找喔 。

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