java游戏悔棋代码 java实现悔棋思路

java五子棋悔棋代码根据我的代码加// 悔棋
public void goback() {
if (chessCount == 0)//判断剩余棋子数
return;
chessList[chessCount - 1] = null;//chessList是棋子数组
chessCount--;
if (chessCount0) {
xIndex = chessList[chessCount - 1].getX();// xIndex, yIndex 当前刚下棋子的索引
yIndex = chessList[chessCount - 1].getY();
}
isBlack = !isBlack;
repaint();
}
用JAVA实现五子棋悔棋代码保存成.java文件直接运行编译
这是我回答的别人问题的答案地址
import java.util.*;
import java.io.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;
class Gobang extends JFrame implements Runnable, ActionListener
{
final static int Player=1;
final static int AI =-1;
ClassLoader cl = this.getClass().getClassLoader();
Toolkit tk = Toolkit.getDefaultToolkit();
int length=14, game_state, winner, check, step;
int grid[][] = new int[length][length];
int locX, locY /* ?囱?竚 */, count /* 硈囱计 */, x, y /* 既??竚 */, displace_x=0, displace_y=0 /* ?簿秖 */, direction;
ArrayList steps = new ArrayList(); /* 疠魁囱˙ */
JPopupMenu control_menu = new JPopupMenu(); /* ?龄匡虫?? */
JMenuItem[] command = new JMenuItem[4];
String[] command_str={"?囱", "?郎", "弄郎", "?秨"};
int[][] dir = { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} };
boolean[] dir2 = new boolean[8];
boolean turn;
String message;
final JDialog dialog = new JDialog(this, "叫匡?", true);
Font font=new Font("new_font", Font.BOLD, 20);
Grid grids[][] = new Grid[length][length];
Image white= tk.getImage(cl.getResource("res/white.png"));
Image black= tk.getImage(cl.getResource("res/black.png"));
Image title= tk.getImage(cl.getResource("res/title.png"));
Image temp;
JPanel boardPanel, bigpanel;
JRadioButton[] choice = new JRadioButton[2];
final static int Start =0;
final static int Select =1;
final static int Playing =2;
final static int End =3;
final static int nil=-1; /* 礚よ? */
final static int oblique_1 =0; /* ???オ? */
final static int oblique_2 =1; /* オ???? */
final static int horizontal =2; /* 绢? */
final static int vertical=3; /* ?? */
Gobang()
{
super("き?囱");
boardPanel = new JPanel();
boardPanel.setLayout(new GridLayout(length, length, 0, 0));
boardPanel.setComponentOrientation(ComponentOrientation.RIGHT_TO_LEFT);
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
grids[i][j] = new Grid(i, j);
boardPanel.add(grids[i][j]);
}
bigpanel = new JPanel();
bigpanel.add(boardPanel, BorderLayout.CENTER);
getContentPane().add(bigpanel, BorderLayout.SOUTH);
game_state=Start;
ThreadStart();
dialog.setSize(160, 100);
dialog.setResizable(false);
dialog.setLocationRelativeTo(null);
ButtonGroup choice_group = new ButtonGroup();
JPanel choice_menu = new JPanel();
choice[0] = new JRadioButton("堵?", new ImageIcon(black), true);
choice[1] = new JRadioButton("フ?", new ImageIcon(white));
for(int i=0; ichoice.length; i)
{
choice_menu.add(choice[i]);
choice_group.add(choice[i]);
}
for(int i=0; icommand.length; i)
{
command[i] =new JMenuItem(command_str[i]);
command[i].addActionListener(this);
control_menu.add(command[i]);
}
JButton select = new JButton("絋)");
JPanel select_menu = new JPanel();
select_menu.add(select);
select.addActionListener(this);
dialog.getContentPane().add(choice_menu, BorderLayout.NORTH);
dialog.getContentPane().add(select_menu, BorderLayout.CENTER);
setIconImage(title);
setResizable(false);
setSize(300, 335);
setVisible(true);
setLocationRelativeTo(null);
}
public static void main(String[] arg)
{
Gobang application = new Gobang();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void actionPerformed(ActionEvent event)
{
if( event.getSource().equals(command[0]) )
{
if(steps.size()!=0)
undo();
}
else if(event.getSource().equals(command[1]) )
Save();
else if(event.getSource().equals(command[2]) )
Load();
else if(event.getSource().equals(command[3]) )
ReStart();
else
{
if(choice[1].isSelected())
{
temp=white;
white=black;
black=temp;
}
dialog.dispose();
}
}
public void WinCheck()
{
check = turn? Player: AI;
direction=oblique_1;
WinCheck2();
}
public void WinCheck2()
{
count=1;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX displace_x;
y=locY displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x displace_x;
y=y displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x-displace_x;
y=y-displace_y;
}
if(count=5)
{
game_state=End;
winner=check;
ThreadStart();
}
else if(direction!=nil)
WinCheck2();
}
public void ReStart()
{
for(int i=0; ilength; i)
for(int j=0; jlength; j)
grids[i][j].Initial();
winner=0;
steps.clear();
game_state=Playing;
}
public void gobangRandom()
{
displace_y=0;
do
{
displace_x=(int)(Math.random()*8);
x =locX dir[displace_x][0];
y =locY dir[displace_x][1];
if(!dir2[displace_x])
{
displace_y=displace_y 1;
dir2[displace_x]=true;
}
}while((x0 || x=length || y0 || y=length || grid[x][y]!=0)displace_y8);
for(int i=0; i8; i)
dir2[i]=false;
if(x=0xlengthy=0ylengthgrid[x][y]==0)
setMark(x, y);
else
gobangRandom2();
}
private void gobangRandom2()
{
do
{
x=(int)(Math.random()*length);
y=(int)(Math.random()*length);
}while(grid[x][y]!=0);
setMark(x, y);
}
private void gobangAI()
{
boolean play=true;
for(int i=2; i0; i--)
{
play=!play;
gobangAI4(play);
if(turn)
return;
}
for(int i=7; i=4; i--)
{
play=!play;
step=i/2;
gobangAI2(play);
if(turn)
return;
}
gobangAI5();
if(!turn)
gobangRandom();
}
private void gobangAI2(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
if(turn)
break;
if(grid[i][j] == check)
{
count=1;
direction=oblique_1;
gobangAI3(i, j);
}
}
}
private void gobangAI3(int x, int y)
{
if(count==1)
{
locX=x;
locY=y;
}
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
break;
case oblique_2: displace_x=displace_y=1;
break;
case horizontal: displace_x=1;
displace_y=0;
break;
case vertical: displace_x=0;
displace_y=1;
break;
}
x=x displace_x;
y=y displace_y;
if(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
if(count==step)
{
if(x displace_x=0x displace_xlengthy displace_y=0y displace_ylengthgrid[x displace_x][y displace_y]==0)
{
if(x-step*displace_x0 || x-step*displace_x=length || y-step*displace_y0 || y-step*displace_y=length || !gobang_SpaceAI(x displace_x, y displace_y) || (grid[x-step*displace_x][y-step*displace_y]!=0step3) ) /* 癸翴?猵 */
gobangAI3_2();
else
setMark2(x displace_x, y displace_y);
}
else
gobangAI3_2();
}
else
gobangAI3(x, y);
}
else
gobangAI3_2();
}
private void gobangAI3_2()
{
if(direction!=vertical)
{
count=1;
direction=direction 1;
gobangAI3(locX, locY);
}
}
private void gobangAI4(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i)
for(int j=0; jlength; j)
【java游戏悔棋代码 java实现悔棋思路】{
if(turn)
break;
if(grid[i][j]==0)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI4();
}
}
}
private void gobangAI4()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX displace_x;
y=locY displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x displace_x;
y=y displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x-displace_x;
y=y-displace_y;
}
if(count=4)
setMark(locX, locY);
else if(direction!=nil)
gobangAI4();
}
private void gobangAI5()
{
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
if(turn)
break;
if(grid[i][j]==-1)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI5_2();
}
}
}
/* 璸衡硈絬?フ耞糷 */
private void gobangAI5_2()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX displace_x;
y=locY displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==0count4)
{
count=count 1;
x=x displace_x;
y=y displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
if(count==4x=0xlengthy=0ylengthgrid[x][y]==0)
setMark(locX displace_x, locY displace_y);
else if(count1)
{
count = count==4? 3: count;
while(x=0xlengthy=0ylengthgrid[x][y]==0count4)
{
count=count 1;
x=x-displace_x;
y=y-displace_y;
}
if(count==4)
setMark(locX displace_x, locY displace_y);
else if(direction!=nil)
gobangAI5_2();
}
else if(direction!=nil)
gobangAI5_2();
}
private boolean gobang_SpaceAI(int x, int y) /* 璸衡逞缁?フ?竚 */
{
int space=0;
do
{
space=space 1;
x=x displace_x;
y=y displace_y;
}while(x=0xlengthy=0ylengthgrid[x][y]==0space4);
if(space count=5) /* 逞缁?フ场だΤ硈絬ぇ?? */
return true;
else
{
space=0;
x=locX-displace_x;
y=locY-displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==0space4)
{
space=space 1;
x=x-displace_x;
y=y-displace_y;
}
if(space count=5) /* 逞缁?フ场だΤ硈絬ぇ?? */
return true;
else
return false;
}
}
public void ThreadStart()
{
new Thread(this).start();
}
private void setMark(int x, int y)
{
steps.add(grids[x][y]);
grids[x][y].setValue(-1);
WinCheck();
turn=true;
}
/* 璸衡?ê?よ?Τ?隔 */
private void setMark2(int x, int y)
{
int space=0, temp_x=x, temp_y=y;
do
{
space=space 1;
temp_x=temp_x displace_x;
temp_y=temp_y displace_y;
}while(temp_x=0temp_xlengthtemp_y=0temp_ylengthgrid[temp_x][temp_y]==0space4);
if(space step=5)
setMark(x, y);
else
setMark(x-(step 1)*displace_x, y-(step 1)*displace_y); /* э?癸翴 */
}
public void run()
{
try
{
switch(game_state)
{
case Start: Thread.sleep(2000);
dialog.show();
game_state=Playing;
repaint();
break;
case End: repaint();
Thread.sleep(1500);
ReStart();
repaint();
break;
}
}
catch(InterruptedException ex)
{
}
}
public void paint(Graphics g)
{
super.paint(g);
switch(game_state)
{
case Start: g.drawString("2005.7 by Yu Lin Tao", 91, 240);
g.setFont(font);
g.setColor(Color.BLUE);
g.drawString("Gobang", 112, 120);
g.drawImage(title, 134, 135, this);
break;
case Playing:
case End:
g.drawString("?产: 筿福:", 105, 40);
g.drawImage(black, 132, 30, this);
g.drawImage(white, 182, 30, this);
if(winner!=0)
{
g.setFont(font);
g.setColor(Color.RED);
message = winner==1? "?墓?":"?块?";
g.drawString(message, 120, 185);
}
break;
}
}
public void undo()
{
if(steps.size()0)
{
for(int i=0; i2; i)
{
((Grid)steps.get(steps.size()-1)).Initial();
steps.remove(steps.size()-1);
}
}
}
private void Save()
{
String str;
try
{
File file = new File("innings.men");
file.createNewFile();
BufferedWriter write = new BufferedWriter(new FileWriter(file));
for(int i=0; isteps.size(); i)
{
str=(((Grid)steps.get(i)).getLocX()) "," (((Grid)steps.get(i)).getLocY()) "," (((Grid)steps.get(i)).getValue());
write.write(str);
write.newLine();
}
write.close();
}
catch(Exception ex)
{
}
}
private void Load()
{
try
{
String[] step_array;
String str;
File file = new File("innings.men");
if(!file.exists())
{
JOptionPane.showMessageDialog(null, "⊿Τ?郎");
return;
}
BufferedReader read = new BufferedReader(new FileReader(file));
ReStart();
while(read.ready())
{
str=read.readLine();
step_array=str.split(",");
grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])].setValue(Integer.parseInt(step_array[2]));
steps.add(grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])]);
}
}
catch(Exception ex)
{
}
}
private class Grid extends JPanel implements MouseListener
{
int x, y, value;
boolean selected;
public Grid(int x, int y)
{
this.x=x;
this.y=y;
addMouseListener(this);
}
public void mousePressed(MouseEvent event)
{
if(game_state==Playing)
{
int button=event.getButton();
if(button==MouseEvent.BUTTON1)
{
if(value=https://www.04ip.com/post/=0)
{
steps.add(this);
setValue(1);
WinCheck();
turn=false;
if(game_state==Playing)
gobangAI();
}
}
else
control_menu.show(this, event.getX(), event.getY());
}
}
public void mouseEntered(MouseEvent event)
{
if(game_state==Playing)
setSelected(true);
}
public void mouseExited(MouseEvent event)
{
if(game_state==Playing)
setSelected(false);
}
public void mouseClicked(MouseEvent event)
{
}
public void mouseReleased(MouseEvent event)
{
}
public Dimension getPreferredSize()
{
return new Dimension(20, 20);
}
public Dimension getMinimumSize()
{
return getPreferredSize();
}
public int getLocX()
{
return x;
}
public int getLocY()
{
return y;
}
public int getValue()
{
return value;
}
public void Initial()
{
value=https://www.04ip.com/post/grid[x][y]=0;
selected=false;
repaint();
}
public void setValue(int new_value)
{
locX=x;
locY=y;
value=https://www.04ip.com/post/grid[x][y]=new_value;
repaint();
}
public void setSelected(boolean select)
{
selected=select;
repaint();
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(game_state!=Startgame_state!=Select)
{
g.drawLine(0, 10, 19, 10);
g.drawLine(10, 0, 10, 19);
/* 礶娩絬 */
g.setColor(Color.BLUE);
if(x==0)
g.drawLine(0, 0, 19, 0);
else if(x==length-1)
g.drawLine(0, 19, 19, 19);
if(y==0)
g.drawLine(19, 0, 19, 19);
else if(y==length-1)
g.drawLine(0, 0, 0, 19);
if(selected)
setBackground(Color.WHITE);
else
setBackground(Color.LIGHT_GRAY);
}
//g.drawString(x " " y, 1, 10);
if(value!=0)
{
temp = value=https://www.04ip.com/post/=1? black: white;
g.drawImage(temp, 4, 4, this);
}
}
}
}
JAVA五子棋中如何实现重新开始和悔棋的功能一般来说是不应该像你这样写java游戏悔棋代码的 , 应该是把要画的步骤写在组件的被覆写的paintComponent函数里,然后在你响应事件的函数里直接掉用该组件的repaint()函数即可 。repaint函数是会去掉该组件的paintComponent()函数的 。至于你这么写为啥不行,这个java游戏悔棋代码我也不清楚,据我猜测,repaint函数要做的事情是刷新组件,并且重新去画一遍,不过这个步骤不一定是立即完成,可能有延迟 。总之在你画那些棋子之后,它又干了一些事情 , 导致你画的棋子没了(但这不会影响到它自己想去画的东西,即paintComponent()函数里的东西),另外不要忘了,覆写paintComponent时,第一行要写 , super.paintComponent(g),这是去画它原来有的东西(比如加上去的按钮,文本框之类的东西)
例如下面java游戏悔棋代码:
12345678910111213141516171819202122232425262728293031323334353637class PanelM extends JPanel{ImageIcon icon = new ImageIcon("app.gif");JLabel jl = new JLabel(icon, SwingConstants.CENTER);int x, y;private ListInteger listX = new ArrayListInteger();private ListInteger listY = new ArrayListInteger();public PanelM(){add(jl);addMouseListener(new MouseAdapter(){public void mousePressed(MouseEvent m){x = m.getX();y = m.getY();listX.add(x);listY.add(y);repaint();}});}public void paintComponent(Graphics g){super.paintComponent(g);for (int i = 0; ilistX.size(); i){g.fillOval(listX.get(i), listY.get(i), 20, 20);}}}
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