扫雷java代码视频 java实现扫雷游戏

求高手帮忙一个“扫雷”游戏的JAVA的程序代码import javax.swing.ImageIcon;//程序入口
public class Block {
String name;//名字,比如"雷"或数字
int aroundMineNumber;//周围雷的数目
ImageIcon mineIcon;//雷的图标
boolean isMine=false;//是否是雷
boolean isMark=false;//是否被标记
boolean isOpen=false;//是否被挖开
public void setName(String name) {
this.name=name;
}
//设置周围的雷数
public void setAroundMineNumber(int n) {
aroundMineNumber=n;
}
//获得周围的雷数
public int getAroundMineNumber() {
return aroundMineNumber;
}
public String getName() {
return name;
}
//判断是否是雷
public boolean isMine() {
return isMine;
}
//设置是否为雷
public void setIsMine(boolean b) {
isMine=b;
}
//设置雷的图标
public void setMineIcon(ImageIcon icon){
mineIcon=icon;
}
//获得雷的图标
public ImageIcon getMineicon(){
return mineIcon;
}
//确定雷是否被挖开
public boolean getIsOpen() {
return isOpen;
}
//设置为已经被挖开
public void setIsOpen(boolean p) {
isOpen=p;
}
//返回此处是否已经被标记
public boolean getIsMark() {
return isMark;
}
//设置此处是否已经被标记
public void setIsMark(boolean m) {
isMark=m;
}
import javax.swing.*;
import java.awt.*;
public class BlockView extends JPanel{
JLabel blockNameOrIcon; //用来显示Block对象的name、number和mineIcon属性
JButton blockCover;//用来遮挡blockNameOrIcon.
CardLayout card;//卡片式布局
BlockView(){
card=new CardLayout();
setLayout(card);
blockNameOrIcon=new JLabel("",JLabel.CENTER);
blockNameOrIcon.setHorizontalTextPosition(AbstractButton.CENTER);
blockNameOrIcon.setVerticalTextPosition(AbstractButton.CENTER);
blockCover=new JButton();
add("cover",blockCover);
add("view",blockNameOrIcon);
}
//给出视觉效果变化
public void giveView(Block block){
// 如果是雷,将对应的图标和文字更改
if(block.isMine){
blockNameOrIcon.setText(block.getName());
blockNameOrIcon.setIcon(block.getMineicon());
}
else {
int n=block.getAroundMineNumber();
if(n=1)
blockNameOrIcon.setText("" n);
else
blockNameOrIcon.setText(" ");
}
}
public void seeBlockNameOrIcon(){
card.show(this,"view");
validate();
}
public void seeBlockCover(){
card.show(this,"cover");
validate();
}
public JButton getBlockCover(){
return blockCover;
}
}
求大神指点如何用java做扫雷小游戏 详细 ...有源代码吗这些东西早忘光扫雷java代码视频了说下我的理解希望可以帮助扫雷java代码视频你把 。
你先想好用什么来做扫雷java代码视频,java swing里面做这个的扫雷java代码视频,我记得这个东西可以直接用button来做的 。
这些button形成一个矩形,用一个数组来记录每个位置,比如point (x,y)这种 。
用一个map来存放每个位置上button的状态 , 比如用0表示是雷,1不是 。2是已经显示空白的区域 , 最后可能就是map((x,y),1);这种 。
然后基本就是一些逻辑问题了,比如随机地雷位置(设置3里面随机数设置多少个是01).怎么右键点击显示周围雷个数,这些都是不少工作 。
我能想到的就这些,毕竟过了很久了,你现在要是上学的话就抓紧写这个东西,我感觉你有了思路查资料的话一个礼拜差不多也就能看得出能不能做出来,不能做出来在找源码学吧,这些东西自己先做一遍和看源码在学习效果差挺多 。
怎样用JAVA实现扫雷游戏要详细代码?还是只要启动?
java编写实现 , 代码如下:import Java.awt.*;
import java.awt.event.*;
import javax.Swing.*;
/*按扭类*/
class Bomb extends JButton
{
public int num_x,num_y;//第几号方块
public int BombRoundCount;//周围雷数
public boolean isBomb;//是否为雷
public boolean isClicked;//是否被点击
public int BombFlag;//探雷标记
public boolean isRight;//是否点击右键
public Bomb(int x,int y)
{
BombFlag = 0;
num_x = x;
num_y = y;
BombRoundCount = 0;
isBomb = false;
isClicked = false;
isRight = false;
}
}
/*窗口及算法实现类*/
class MainBomb extends JFrame implements ActionListener,MouseListener
{
public JTextField text;
public Label nowBomb,setBomb;
public int BlockNum,BombNum;//当前方块数当前雷数
public Icon icon_bomb = new ImageIcon("Bomb.gif");//踩雷
public Icon icon_bomb_big = new ImageIcon("bomb_big.gif");//踩雷标记
public Icon icon_flag = new ImageIcon("flag.gif");//雷标记
public Icon icon_question = new ImageIcon("question.gif");//疑惑是否有雷
public JButton start = new JButton(" 开始 ");
public Panel MenuPamel = new Panel();
public Panel mainPanel = new Panel();
public Bomb[][] bombButton;
/*界面设计*/
public MainBomb()
{
super("扫雷Aaron2004制作 2004.8 ");
BlockNum = 64;
BombNum = 10;
Container c=getContentPane();
c.setBackground(Color.gray);
c.setLayout(new BorderLayout());
text=new JTextField("10 ",3);
nowBomb = new Label("当前雷数" "" BombNum "");
setBomb= new Label("设置地雷数");
start.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
BombNum = Integer.parseInt(text.getText().trim());
if(BombNum = 10BombNum50 )
replay();
else
{
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(null,"您设置的地雷数太多了,请重设!","错误",2);
}
}
} );
MenuPamel.add(setBomb);
MenuPamel.add(text);
MenuPamel.add(start);
MenuPamel.add(nowBomb);
c.add(MenuPamel,"North");
mainPanel.setLayout(new GridLayout( (int)Math.sqrt(BlockNum) , (int)Math.sqrt(BlockNum)) );
bombButton=new Bomb[ (int)Math.sqrt(BlockNum) ][];
for(int i = 0 ; i(int)Math.sqrt(BlockNum) ; i)
{
bombButton[ i ]=new Bomb[ (int)Math.sqrt(BlockNum) ];
}
for(int i = 0 ; i(int)Math.sqrt(BlockNum) ; i)
for(int j = 0 ; j(int)Math.sqrt(BlockNum) ; j)
{
bombButton[ i ][ j ]=new Bomb(i,j);
bombButton[ i ][ j ].setForeground( Color.gray);
bombButton[ i ][ j ].addActionListener(this);
bombButton[ i ][ j ].addMouseListener(this);
}
for(int i = 0 ; i(int)Math.sqrt(BlockNum) ; i)
for(int j = 0 ; j(int)Math.sqrt(BlockNum) ; j)
mainPanel.add(bombButton[ i ][ j ]);
c.add(mainPanel,"Center");
startBomb();
setSize(400,400);
setLocation(350,200);
setResizable(false);
}
/*布雷*/
public void startBomb()
{
for(int i=0;iBombNum;i)
{
int x =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
int y =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
if(bombButton[ x ][ y ].isBomb==true)
i--;
else
bombButton[ x ][ y ].isBomb=true ;
}
}
/*重新开始*/
public void replay()
{
nowBomb.setText("当前雷数" "" BombNum "");
for(int i = 0 ; i(int)Math.sqrt(BlockNum) ; i)
for(int j = 0 ; j(int)Math.sqrt(BlockNum) ; j)
{
bombButton[ i ][ j ].isBomb=false;
bombButton[ i ][ j ].isClicked=false;
bombButton[ i ][ j ].setEnabled(true);
bombButton[ i ][ j ].setText("");
bombButton[ i ][ j ].setIcon(null);
}
startBomb();
}
/*是否挖完了所有的雷*/
public void isWin()
{
int findBomb=0;//找到的地雷数
for(int i = 0;i(int)Math.sqrt(BlockNum) ; i)
for(int j = 0;j(int)Math.sqrt(BlockNum ); j)
{
if(bombButton[ i ][ j ].isBomb == truebombButton[ i ][ j ].isRight == true)
findBomb;
}
if( findBomb == Integer.parseInt(text.getText().trim()) )
{
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(this,"您挖完了所有的雷,您胜利了!","您胜利了",2);
}
}
/*计算方块周围雷数 */
public void CountRoundBomb()
{
for (int i = 0; i(int)Math.sqrt(BlockNum); i) {
for (int j = 0; j(int)Math.sqrt(BlockNum); j) {
int count = 0;
//当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
if (bombButton[ i ][ j ].isBomb != true) {
if ( (i - 1 = 0)(j - 1 = 0)) {
if (bombButton[i - 1][j - 1].isBomb == true) {
count= 1; //检测左上方空格是否是地雷
}
}
if ( (i - 1 = 0)) {
if (bombButton[i - 1][ j ].isBomb == true) {
count= 1; //检测上方空格是否为地雷
}
}
if ( (i - 1 = 0)(j1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i - 1][j1] .isBomb == true) {
count= 1; //检测右上方是否为地雷
}
}
if ( (j - 1 = 0)) {
if (bombButton[ i ][j - 1] .isBomb == true) {
count= 1; //检测左边是否为地雷
}
}
if ( (i = 0)(j1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[ i ][j1].isBomb == true) {
count= 1; //右边
}
}
if ( (j - 1 = 0)(i1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i1][j - 1].isBomb == true) {
count= 1; //左下
}
}
if ( (i1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i1][ j ].isBomb == true) {
count= 1; //下
}
}
if ( (j1 = (int)Math.sqrt(BlockNum)-1)(i1 = Math.sqrt(BlockNum)-1)) {
if (bombButton[i1][j1].isBomb == true) {
count= 1; //右下
}
}
bombButton[ i ][ j ].BombRoundCount = count;
}
}
}
}
/**当选中的位置为空,则翻开周围的地图**/
public void isNull(Bomb[][] bombButton,Bomb ClickecButton)
{
int i,j;
i=ClickecButton.num_x;
j=ClickecButton.num_y;
if (ClickecButton.isBomb==true) {
}
else {
if ( (i - 1 = 0)(j - 1 = 0)) { //检测左上方空格是否是空
if (bombButton[i - 1][j - 1].isBomb == falsebombButton[i - 1][j - 1].isClicked == falsebombButton[i - 1][j - 1].isRight == false) {
bombButton[i - 1][j - 1].setText((bombButton[i - 1][j - 1].BombRoundCount) "");
bombButton[i - 1][j - 1].setEnabled(false);
bombButton[i - 1][j - 1].isClicked=true;
}
}
if ( (i - 1 = 0)) { //检测上方空格是否为空
if (bombButton[i - 1][ j ] .isBomb == falsebombButton[i - 1][ j ].isClicked == falsebombButton[i - 1][ j ].isRight == false) {
bombButton[i - 1][ j ].setText((bombButton[i - 1][ j ].BombRoundCount) "");
bombButton[i - 1][ j ].setEnabled(false);
bombButton[i - 1][ j ].isClicked=true;
}
}
if ( (i - 1 = 0)(j1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测右上方是否为空
if (bombButton[i - 1][j1] .isBomb == falsebombButton[i - 1][j1].isClicked == falsebombButton[i - 1][j1].isRight == false) {
bombButton[i - 1][j1].setText((bombButton[i - 1][j1].BombRoundCount) "");
bombButton[i - 1][j1].setEnabled(false);
bombButton[i - 1][j1].isClicked=true;
}
}
if ( (j - 1 = 0)) { //检测左边是否为空
if (bombButton[ i ][j - 1].isBomb == falsebombButton[ i ][j - 1].isClicked == falsebombButton[ i ][j - 1].isRight == false) {
bombButton[ i ][j - 1].setText((bombButton[ i ][j - 1].BombRoundCount) "");
bombButton[ i ][j - 1].setEnabled(false);
bombButton[ i ][j - 1].isClicked=true;
}
}
if ( (i = 0)(j1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测右边空格是否是空
if (bombButton[ i ][j1].isBomb == falsebombButton[ i ][j1].isClicked == falsebombButton[ i ][j1].isRight == false) {
bombButton[ i ][j1].setText((bombButton[ i ][j1].BombRoundCount) "");
bombButton[ i ][j1].setEnabled(false);
bombButton[ i ][j1].isClicked=true;
}
}
if ( (j - 1 = 0)(i1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测左下空格是否是空
if (bombButton[i1][j - 1].isBomb == falsebombButton[i1][j - 1].isClicked == falsebombButton[i1][j - 1].isRight == false) {
bombButton[i1][j - 1].setText((bombButton[i1][j - 1].BombRoundCount) "");
bombButton[i1][j - 1].setEnabled(false);
bombButton[i1][j - 1].isClicked=true;
}
}
if ( (i1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测下边空格是否是空
if (bombButton[i1][ j ].isBomb == falsebombButton[i1][ j ].isClicked == falsebombButton[i1][ j ].isRight == false) {
bombButton[i1][ j ].setText((bombButton[i1][ j ].BombRoundCount) "");
bombButton[i1][ j ].setEnabled(false);
bombButton[i1][ j ].isClicked=true;
}
}
if ( (j1 = ((int)Math.sqrt(BlockNum)-1) )(i1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测右下边空格是否是空
if (bombButton[i1][j1].isBomb == falsebombButton[i1][j1].isClicked == falsebombButton[i1][j1].isRight == false) {
bombButton[i1][j1].setText((bombButton[i1][j1].BombRoundCount) "");
bombButton[i1][j1].setEnabled(false);
bombButton[i1][j1].isClicked=true;
}
}
if ( (i - 1 = 0)(j - 1 = 0))//检测左上
isNull(bombButton,bombButton[i - 1][j - 1]);
if ( (i - 1 = 0))
isNull( bombButton,bombButton[i - 1][ j ]);//检测上方
if ( (i - 1 = 0)(j1 = (int)Math.sqrt(BlockNum)-1))
isNull( bombButton,bombButton[i - 1][j1]);//检测右上
if ( (j - 1 = 0))
isNull(bombButton,bombButton[i][j - 1]);//检测左边
if ( (i = 0)(j1 = ((int)Math.sqrt(BlockNum)-1)) )
isNull(bombButton,bombButton[i][j1]);//检测右边
if ( (j - 1 = 0)(i1 = ((int)Math.sqrt(BlockNum)-1)) )
isNull(bombButton,bombButton[i1][j - 1]); //检测左下
if ( (i1 = ((int)Math.sqrt(BlockNum)-1)) ) //检测下
isNull(bombButton,bombButton[i1][ j ]);
if ( (j1 = ((int)Math.sqrt(BlockNum)-1))(i1 = ((int)Math.sqrt(BlockNum)-1)) ) //检测右下
isNull(bombButton,bombButton[i1][j1]);
}
}
public void actionPerformed(ActionEvent e)
{
CountRoundBomb();
if(((Bomb)e.getSource()).isBomb==false((Bomb)e.getSource()).isClicked == false)
{
((Bomb)e.getSource()).setText(( ((Bomb)e.getSource()).BombRoundCount ) "");
((Bomb)e.getSource()).isClicked=true;
((Bomb)e.getSource()).setIcon(null);
((Bomb)e.getSource()).setEnabled(false);
if((((Bomb)e.getSource()).BombRoundCount) == 0)
isNull(bombButton,(Bomb)e.getSource());
isWin();
}
else if(((Bomb)e.getSource()).isBomb == true)
{
for(int i=0;i(int)Math.sqrt(BlockNum);i)
for(int j=0;j(int)Math.sqrt(BlockNum);j)
{
if(bombButton[ i ][ j ].isBomb == true)
bombButton[ i ][ j ].setIcon(icon_bomb);
}
((Bomb)e.getSource()).setIcon(icon_bomb_big);
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(this,"你踩到地雷了,按确定重来","你踩到地雷了",2);
replay();
}
}
public void mouseClicked(MouseEvent e)
{
Bomb bombSource = (Bomb)e.getSource();
boolean right = SwingUtilities.isRightMouseButton(e);
if((right == true)(bombSource.isClicked == false))
{
bombSource.BombFlag = (bombSource.BombFlag1)%3;
if(bombSource.BombFlag == 1)
{
if(BombNum0bombSource.isRight == false ){
bombSource.setIcon(icon_flag);
bombSource.isRight = true;
BombNum--;
}
isWin();
nowBomb.setText("当前雷数" "" BombNum "");
}
else if(bombSource.BombFlag == 2)
{
if( (BombNum !=0 ) ||(BombNum ==0 (bombSource.getIcon()==icon_flag)) )
BombNum;
bombSource.setIcon(icon_question);
nowBomb.setText("当前雷数" "" BombNum "");
}
else if(bombSource.BombFlag == 0)
{
bombSource.setIcon(null);
bombSource.isRight = false;
}
}
}
public void mouseEntered(MouseEvent e)
{}
public void mouseReleased(MouseEvent e)
{}
public void mouseExited(MouseEvent e)
{}
public void mousePressed(MouseEvent e)
{}
}
/*主类*/
public class Main
{
public static void main(String args[])
{
(new MainBomb()).show();
}
}
用java怎么写扫雷程序首先要写一个UI,也就是操作界面 , 使用java.swing.*内的东西就可以搞定;
其次写一个hander,也就是具体的按钮响应 , UI的初始化(哪里有雷),怎么触发雷和其扫雷java代码视频他的;
一般来说简单的扫雷模型就好扫雷java代码视频了 , 如果需要更有意思点 , 可以写一些数据库的操作内容的tool类具体的就是处理历史操作记录,场均数据或多人竞技的特点 。
如果你是说你没有设计思路,扫雷java代码视频我可以给你个提示:递归算法是触发扫雷的方法 , 初始化用随机数来做 。
java 扫雷源代码import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrameimplements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private JLabel b2;
private JLabel b3;
private Timer timer;
private int row=9;
private int col=9;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
private JPanel p,p1,p2,p3;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setSize(297,377);
this.setBounds(400, 100, 400, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
a = new int[row 2][col 2];
initGUI();
}
public void initGUI(){
p3=new JPanel();
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戏");
JMenu menu2=new JMenu("帮助");
JMenuItem mi1=new JMenuItem("初级");
JMenuItem mi2 = new JMenuItem("中级");
JMenuItem mi3 =new JMenuItem("高级");
mi1.addActionListener(this);
menu1.add(mi1);
mi2.addActionListener(this);
menu1.add(mi2);
mi3.addActionListener(this);
menu1.add(mi3);
menuBar.add(menu1);
menuBar.add(menu2);
p3.add(menuBar);
b1=new JLabel(bon "");
a1=new int[bon];
btn =new JButton("开始");
btn.addActionListener(this);
b2=new JLabel("0");
b3=new JLabel("");
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
p.add(p3,BorderLayout.NORTH);
//combo=new JComboBox(new Object[]{"初级","中级","高级"} );
//加监听
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那个位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p1.add(b2);
p1.add(b3);
p.add(p3,BorderLayout.NORTH);
p.add(p1,BorderLayout.CENTER);
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p,BorderLayout.NORTH);
contentPane.add(p2,BorderLayout.CENTER);
}
public void go(){
setVisible(true);
}
public static void main(String[] args){
new ScanLei1("扫雷").go();
}
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
btns[i].setEnabled(false); //33
for(int l=y-1;l=y 1;l){
int m=x-1-1;
int n=l-1;
p=1;
System.out.println(a[1][2]);
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q){//col--row;
if(((n col*q)=(m*col))((n col*q)(m 1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n col*q].setText(a[x-1][l] "");
a[x-1][l]=10;
btns[n col*q].setEnabled(false);
}
else if(a[x-1][l]==0){
//a[x-1][l]=10;
btns[n col*q].setEnabled(false);
out(a,btns,e,n col*q,x-1,l); ////55////
a[x-1][l]=10;
btns[n col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q){
if(((n col*q)=(m*col))((n col*q)(m 1)*col)){
if(a[x 1][l]!=0a[x 1][l]!=10){
btns[n col*q].setText(a[x 1][l] "");
a[x 1][l]=10;
btns[n col*q].setEnabled(false);
}
else if(a[x 1][l]==0){
out(a,btns,e,n col*q,x 1,l);///55////
a[x 1][l]=10;
btns[n col*q].setEnabled(false);
}
p=0;
}
}
}
}
int m=x-1;
int n=y-1-1;
p=1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q){
if(((n col*q)=(m*col))((n col*q)(m 1)*col)){
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n col*q].setText(a[x][y-1] "");
a[x][y-1]=10;
btns[n col*q].setEnabled(false);
}
else if(a[x][y-1]==0){
out(a,btns,e,n col*q,x,y-1);
a[x][y-1]=10;
btns[n col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x-1;
n=y 1-1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q){
if(((n col*q)=(m*col))((n col*q)(m 1)*col)){
if(a[x][y 1]!=0a[x][y 1]!=10){
btns[n col*q].setText(a[x][y 1] "");
a[x][y 1]=10;
btns[n col*q].setEnabled(false);
}
else if(a[x][y 1]==0){
out(a,btns,e,n col*q,x,y 1);
a[x][y 1]=10;
btns[n col*q].setEnabled(false);
}
p=0;
}
}
}
}
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初级"){
row=9;
col=9;
bon=10;
a1=new int[bon];
b=bon;
//setSize(297,377);
a = new int[row 2][col 2];
this.remove(p2);
timer.stop();
b1.setText("10");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(297,377);
this.pack();
for(int i=0;irow*col;i){
btns[i].setText(" ");
btns[i].setEnabled(true);
}
for(int i=0;irow 2;i){
for(int j=0;jcol 2;j){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="中级"){
row=16;
col=16;
bon=40;
//setSize(33*col,33*row 80);
a1=new int[bon];
a = new int[row 2][col 2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("40");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
this.pack();
//setSize(33*col,33*row 80);
for(int i=0;irow*col;i){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow 2;i){
for(int j=0;jcol 2;j){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="高级"){
row=16;
col=32;
bon=99;
setSize(33*col,33*row 80);
a1=new int[bon];
a = new int[row 2][col 2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("99");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(33*col,33*row 80);
this.pack();
for(int i=0;irow*col;i){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow 2;i){
for(int j=0;jcol 2;j){
a[i][j]=0;
}
}
}
if(e.getSource()==btn){
timer.start();
b=bon;
b3.setText("");
//System.out.println(bon);
//清空
for(int i=0;irow*col;i){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow 2;i){
for(int j=0;jcol 2;j){
a[i][j]=0;
}
}
//产生随机数
for(int i=0;ibon;i)
{int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
}
}
if(j==i){
a1[i]=m;
p=0;
}
}
}
b1.setText(bon "");
b2.setText("0");
//布雷
for(int i=0;ibon;i){
int x=(a1[i]/col 1);
int y=(a1[i]%col 1);
a[x][y]=100;
}
for(int i=0;irow 2;i){
for(int j=0;jcol 2;j){
if(i==0||j==0||i==row 1||j==col 1){
a[i][j]=0;
}
}
}
for(int i=1;i=row;i){
for(int j=1;j=col;j){
if(a[i][j]!=100){
for(int l=j-1;l=j 1;l){
if(a[i-1][l]==100){
a[i][j];
}
if(a[i 1][l]==100){
a[i][j];
}
}
if(a[i][j-1]==100){
a[i][j];
}
if(a[i][j 1]==100){
a[i][j];
}
}
}
}
}
if(e.getSource()==timer)
{
String time=b2.getText().trim();
int t=Integer.parseInt(time);
//System.out.println(t);
if(t=600){
timer.stop();
}else{
t;
b2.setText(t "");
}
}
for(int i=0;icol*row;i){
if(btns[i].getText()!="

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