如何在MonoTouch中为继承的视图创建UIAppearance代理()

案头见蠹鱼,犹胜凡俦侣。这篇文章主要讲述如何在MonoTouch中为继承的视图创建UIAppearance代理?相关的知识,希望能为你提供帮助。
我创建了一个UIButton的子类,它充当UIBarButtonItem中的自定义Back按钮:

- - - - - - - - - - - - - - - - - |UIBarButtonItem||------------------------| /| |BackButton : UIButton || ------------------------ |___________|

当我将我的代码切换到使用UIAppearance时,我注意到BackButton.Appearance是毫无疑问的,继承自UIButton.Appearance,因此更改它将改变整个应用程序中的所有UIButtons,而不仅仅是我的自定义按钮。
我知道我可以使用AppearanceWhenContainedIn但是,因为UIBarButtonItem不是外观容器,我必须在它们之间插入另一个视图以识别后退按钮,我不想这样做。
如何为我的自定义UIAppearance子类提供UIButton代理,该子类具有UIButton.UIButtonAppearance中的所有可用方法?我注意到它的构造函数是内部的。
答案虽然可能有一个更简单的答案,但我最终直接从UIAppearance继承并从MonoDevelop C#反汇编程序中复制粘贴相关的UIButtonUIButton+UIButtonAppearance绑定实现,并在此处和那里修复内部字段。
BackButton内:
static readonly IntPtr class_ptr = Class.GetHandle(typeof(BackButton)); public new static BackButtonAppearance Appearance { get { return new BackButtonAppearance (Messaging.IntPtr_objc_msgSend (class_ptr, UIAppearance.SelectorAppearance)); } }public new static BackButtonAppearance AppearanceWhenContainedIn (params Type[] containers) { return new BackButtonAppearance (UIAppearance.GetAppearance (class_ptr, containers)); }

嵌套的BackButtonAppearance
public class BackButtonAppearance : UIAppearance { public BackButtonAppearance(IntPtr handle) : base(handle) { }// These are copied from UIButton disassembly:static readonly IntPtr selSetBackgroundImageForState_ = Selector.GetHandle ("setBackgroundImage:forState:"); static readonly IntPtr selSetTitleShadowColorForState_ = Selector.GetHandle ("setTitleShadowColor:forState:"); static readonly IntPtr selSetTitleColorForState_ = Selector.GetHandle ("setTitleColor:forState:"); // These are copied from UIButton+UIButtonAppearance disassembly, // with internal UIButton.selSet* fields replaced by fields declared above.[Export ("setBackgroundImage:forState:"), CompilerGenerated] public virtual void SetBackgroundImage (UIImage image, UIControlState forState) { UIApplication.EnsureUIThread (); if (this.IsDirectBinding) { Messaging.void_objc_msgSend_IntPtr_UInt32 (base.Handle, selSetBackgroundImageForState_, (image != null) ? image.Handle : IntPtr.Zero, (uint)forState); } else { Messaging.void_objc_msgSendSuper_IntPtr_UInt32 (base.SuperHandle, selSetBackgroundImageForState_, (image != null) ? image.Handle : IntPtr.Zero, (uint)forState); } }[Export ("setTitleColor:forState:"), CompilerGenerated] public virtual void SetTitleColor (UIColor color, UIControlState forState) { UIApplication.EnsureUIThread (); if (this.IsDirectBinding) { Messaging.void_objc_msgSend_IntPtr_UInt32 (base.Handle, selSetTitleColorForState_, (color != null) ? color.Handle : IntPtr.Zero, (uint)forState); } else { Messaging.void_objc_msgSendSuper_IntPtr_UInt32 (base.SuperHandle, selSetTitleColorForState_, (color != null) ? color.Handle : IntPtr.Zero, (uint)forState); } }[Export ("setTitleShadowColor:forState:"), CompilerGenerated] public virtual void SetTitleShadowColor (UIColor color, UIControlState forState) { UIApplication.EnsureUIThread (); if (this.IsDirectBinding) { Messaging.void_objc_msgSend_IntPtr_UInt32 (base.Handle, selSetTitleShadowColorForState_, (color != null) ? color.Handle : IntPtr.Zero, (uint)forState); } else { Messaging.void_objc_msgSendSuper_IntPtr_UInt32 (base.SuperHandle, selSetTitleShadowColorForState_, (color != null) ? color.Handle : IntPtr.Zero, (uint)forState); } } }

这允许我带来我的自定义视图以支持UIAppearance风格的API。
另一答案为完整性添加答案。
【如何在MonoTouch中为继承的视图创建UIAppearance代理()】使用BackButton.GetAppearance< BackButton> ()而不是BackButton.Appearance

    推荐阅读