程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)

导语 哈喽!大家好,我是木木子!
又到了每日游戏更新系列,看到这么如下.gif是不是让你想起来了童年吖~
程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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植物大战僵尸的人气可谓是经久不衰,晃着脑袋生产阳光的向日葵,突突突吐着子弹的豌豆射手!?
行动迟缓种类丰富的僵尸……印象最深的是“僵尸吃掉了你的脑子!”还有疯狂的戴夫,无一不唤醒着我们的童年记忆?
山民们闯到哪一关了?解锁了哪些植物?
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程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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对!没错,就是这个大工程今天带大家做一款Python版本的植物大战僵尸游戏!
正文 首先准备好相应的素材如下:【超多仅展示小部分】
程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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定义所有的植物卡片的名称和属性都保存在单独的list中,每个list index都对应一种植物,每个植物卡片是一个单独的Card类,用来显示这个植物,然后每个植设置植物的卡片栏目。

import pygame as pg from .. import tool from .. import constants as cPANEL_Y_START = 87 PANEL_X_START = 22 PANEL_Y_INTERNAL = 74 PANEL_X_INTERNAL = 53 CARD_LIST_NUM = 8card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT, c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER, c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH] plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT, c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER, c.PUFFMUSHROOM, c.POTATOMINE, c.SQUASH] plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50] plant_frozen_time_list = [0, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000, 8000] all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]def getSunValueImage(sun_value): font = pg.font.SysFont(None, 22) width = 32 msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW) msg_rect = msg_image.get_rect() msg_w = msg_rect.widthimage = pg.Surface([width, 17]) x = width - msg_wimage.fill(c.LIGHTYELLOW) image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h)) image.set_colorkey(c.BLACK) return imageclass Card(): def __init__(self, x, y, name_index, scale=0.78): self.loadFrame(card_name_list[name_index], scale) self.rect = self.image.get_rect() self.rect.x = x self.rect.y = yself.name_index = name_index self.sun_cost = plant_sun_list[name_index] self.frozen_time = plant_frozen_time_list[name_index] self.frozen_timer = -self.frozen_time self.select = Truedef loadFrame(self, name, scale): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.hself.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)def checkMouseClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return Falsedef canClick(self, sun_value, current_time): if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time: return True return Falsedef canSelect(self): return self.selectdef setSelect(self, can_select): self.select = can_select if can_select: self.image.set_alpha(255) else: self.image.set_alpha(128)def setFrozenTime(self, current_time): self.frozen_timer = current_timedef update(self, sun_value, current_time): if (self.sun_cost > sun_value or (current_time - self.frozen_timer) <= self.frozen_time): self.image.set_alpha(128) else: self.image.set_alpha(255)def draw(self, surface): surface.blit(self.image, self.rect)class MenuBar(): def __init__(self, card_list, sun_value): self.loadFrame(c.MENUBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 10 self.rect.y = 0self.sun_value = https://www.it610.com/article/sun_value self.card_offset_x = 32 self.setupCards(card_list)def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h)self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def update(self, current_time): self.current_time = current_time for card in self.card_list: card.update(self.sun_value, self.current_time)def createImage(self, x, y, num): if num == 1: return img = self.image rect = self.image.get_rect() width = rect.w height = rect.h self.image = pg.Surface((width * num, height)).convert() self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y for i in range(num): x = i * width self.image.blit(img, (x,0)) self.image.set_colorkey(c.BLACK)def setupCards(self, card_list): self.card_list = [] x = self.card_offset_x y = 8 for index in card_list: x += 55 self.card_list.append(Card(x, y, index))def checkCardClick(self, mouse_pos): result = None for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canClick(self.sun_value, self.current_time): result = (plant_name_list[card.name_index], card.sun_cost) break return resultdef checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if(x>= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return Falsedef decreaseSunValue(self, value): self.sun_value -= valuedef increaseSunValue(self, value): self.sun_value += valuedef setCardFrozenTime(self, plant_name): for card in self.card_list: if plant_name_list[card.name_index] == plant_name: card.setFrozenTime(self.current_time) breakdef drawSunValue(self): self.value_image = getSunValueImage(self.sun_value) self.value_rect = self.value_image.get_rect() self.value_rect.x = 21 self.value_rect.y = self.rect.bottom - 21self.image.blit(self.value_image, self.value_rect)def draw(self, surface): self.drawSunValue() surface.blit(self.image, self.rect) for card in self.card_list: card.draw(surface)class Panel(): def __init__(self, card_list, sun_value): self.loadImages(sun_value) self.selected_cards = [] self.selected_num = 0 self.setupCards(card_list)def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h)return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def loadImages(self, sun_value): self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND) self.menu_rect = self.menu_image.get_rect() self.menu_rect.x = 0 self.menu_rect.y = 0self.panel_image = self.loadFrame(c.PANEL_BACKGROUND) self.panel_rect = self.panel_image.get_rect() self.panel_rect.x = 0 self.panel_rect.y = PANEL_Y_STARTself.value_image = getSunValueImage(sun_value) self.value_rect = self.value_image.get_rect() self.value_rect.x = 21 self.value_rect.y = self.menu_rect.bottom - 21self.button_image =self.loadFrame(c.START_BUTTON) self.button_rect = self.button_image.get_rect() self.button_rect.x = 155 self.button_rect.y = 547def setupCards(self, card_list): self.card_list = [] x = PANEL_X_START - PANEL_X_INTERNAL y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL for i, index in enumerate(card_list): if i % 8 == 0: x = PANEL_X_START - PANEL_X_INTERNAL y += PANEL_Y_INTERNAL x += PANEL_X_INTERNAL self.card_list.append(Card(x, y, index, 0.75))def checkCardClick(self, mouse_pos): delete_card = None for card in self.selected_cards: if delete_card: # when delete a card, move right cards to left card.rect.x -= 55 elif card.checkMouseClick(mouse_pos): self.deleteCard(card.name_index) delete_card = cardif delete_card: self.selected_cards.remove(delete_card) self.selected_num -= 1if self.selected_num == CARD_LIST_NUM: returnfor card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canSelect(): self.addCard(card) breakdef addCard(self, card): card.setSelect(False) y = 8 x = 78 + self.selected_num * 55 self.selected_cards.append(Card(x, y, card.name_index)) self.selected_num += 1def deleteCard(self, index): self.card_list[index].setSelect(True)def checkStartButtonClick(self, mouse_pos): if self.selected_num < CARD_LIST_NUM: return Falsex, y = mouse_pos if (x >= self.button_rect.x and x <= self.button_rect.right and y >= self.button_rect.y and y <= self.button_rect.bottom): return True return Falsedef getSelectedCards(self): card_index_list = [] for card in self.selected_cards: card_index_list.append(card.name_index) return card_index_listdef draw(self, surface): self.menu_image.blit(self.value_image, self.value_rect) surface.blit(self.menu_image, self.menu_rect) surface.blit(self.panel_image, self.panel_rect) for card in self.card_list: card.draw(surface) for card in self.selected_cards: card.draw(surface)if self.selected_num == CARD_LIST_NUM: surface.blit(self.button_image, self.button_rect)

程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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植物卡片栏目截图如下:
程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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设置的几种植物截图如下:
程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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然后使用setupMouseImage 函数实现鼠标图片切换为选中的植物。
def setupMouseImage(self, plant_name, plant_cost): frame_list = tool.GFX[plant_name] if plant_name in tool.PLANT_RECT: data = https://www.it610.com/article/tool.PLANT_RECT[plant_name] x, y, width, height = data['x'], data['y'], data['width'], data['height'] else: x, y = 0, 0 rect = frame_list[0].get_rect() width, height = rect.w, rect.hif plant_name == c.POTATOMINE or plant_name == c.SQUASH: color = c.WHITE else: color = c.BLACK self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1) self.mouse_rect = self.mouse_image.get_rect() pg.mouse.set_visible(False) self.drag_plant = True self.plant_name = plant_name self.plant_cost = plant_costdef removeMouseImage(self): pg.mouse.set_visible(True) self.drag_plant = False self.mouse_image = None self.hint_image = None self.hint_plant = False

程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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效果图如下:开始界面只有一个关卡,but一个关卡有不同的关。
程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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?嗯哼~好啦其实后面关卡有惊喜的啦~这里就不透露了~

总结 这款植物大战僵尸游戏界面还是蛮不错的啦 还原度很高~
关注小编——获取更多精彩内容哦! 记得三连哦~mua 你们的支持是我最大的动力!!

程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)
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【程序员合集|Pygame实战(据说—这是一款还原度超高的植物大战僵尸游戏,你感受下......)】

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