index.js var __extends = (this this.__ex。html|【HTML——彩虹马 特效(效果+代码)】。" />

html|【HTML——彩虹马 特效(效果+代码)】


目录

    • 效果
    • 代码
    • 说明
【html|【HTML——彩虹马 特效(效果+代码)】】
效果
代码 index.html
Rainbow Space Unicorn - 锐客网 html|【HTML——彩虹马 特效(效果+代码)】
文章图片
src="https://www.it610.com/article/js/index.js">

index.js
var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); window.addEventListener('DOMContentLoaded', init); //#region classes var Vector = /** @class */ (function () { function Vector() { this.x = 0; this.y = 0; this.vx = 0; this.vy = 0; this.angle = 0; this.va = 0.05; } return Vector; }()); var Particle = /** @class */ (function (_super) { __extends(Particle, _super); function Particle() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.id = Math.random().toString(); _this.color = randomColor(); _this.radius = 8; _this.opacity = 1; return _this; } return Particle; }(Vector)); var Unicorn = /** @class */ (function (_super) { __extends(Unicorn, _super); function Unicorn(image) { var _this = _super.call(this) || this; _this.image = image; return _this; } return Unicorn; }(Vector)); var Tile = /** @class */ (function (_super) { __extends(Tile, _super); function Tile() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.color = randomColor(); _this.width = 30; _this.height = 10; _this.opacity = 1; return _this; } return Tile; }(Vector)); var ParticleFactory = /** @class */ (function () { function ParticleFactory() { } ParticleFactory.archive = function (p) { ParticleFactory.particleArchive[p.id] = Object.assign({}, p); }; ParticleFactory.retrieve = function (p) { if (p.id in ParticleFactory.particleArchive) { return ParticleFactory.particleArchive[p.id]; } return null; }; ParticleFactory.create = function (options) { var p = new Particle(); Object.assign(p, options); ParticleFactory.archive(p); return p; }; ParticleFactory.reset = function (p) { var archivedVersion = ParticleFactory.retrieve(p); if (archivedVersion) { ; Object.assign(p, archivedVersion); } }; ParticleFactory.particleArchive = {}; return ParticleFactory; }()); var Renderer = /** @class */ (function () { function Renderer($) { var _this = this; this.$ = $; this.renderParticle = function (p) { var $ = _this.$; var x = p.x, y = p.y, radius = p.radius, color = p.color, opacity = p.opacity; $.save(); $.globalAlpha = opacity; $.fillStyle = color; $.translate(x, y); $.beginPath(); $.arc(0, 0, radius, 0, PI2); $.fill(); $.stroke(); $.restore(); }; this.renderStar = function (p) { var $ = _this.$; var radius = p.radius, color = p.color, x = p.x, y = p.y, opacity = p.opacity; $.save(); $.translate(x, y); $.fillStyle = color; $.globalAlpha = opacity; $.beginPath(); for (var i = 5; i--; ) { $.lineTo(0, radius); $.translate(0, radius); $.rotate(PI2 / 10); $.lineTo(0, -radius); $.translate(0, -radius); $.rotate(-((Math.PI * 6) / 10)); } $.lineTo(0, radius); $.fill(); $.stroke(); $.restore(); }; this.renderTile = function (t) { var $ = _this.$; var x = t.x, y = t.y, width = t.width, height = t.height, color = t.color, opacity = t.opacity; $.save(); $.globalAlpha = opacity; $.fillStyle = color; $.translate(x, y); $.beginPath(); $.rect(0, 0, width, height); $.fill(); $.stroke(); $.restore(); }; } Renderer.prototype.clearScreen = function () { var $ = this.$; $.clearRect(0, 0, $.canvas.width, $.canvas.height); }; Renderer.prototype.renderImage = function (img, x, y) { var $ = this.$; $.save(); $.drawImage(img, x, y); $.restore(); }; Renderer.prototype.renderUnicorn = function (u) { this.renderImage(u.image, u.x, u.y); }; return Renderer; }()); //#endregion //#region globals var CANVAS = document.createElement('canvas'); var CTX = CANVAS.getContext('2d'); var WIDTH = (CANVAS.width = window.innerWidth); var HEIGHT = (CANVAS.height = window.innerHeight); var PI2 = 2 * Math.PI; var GRAVITY = 0.125; var COLOR_FADE = 0.01; var COLORS = [ '#9400D3', '#4B0082', '#0000FF', '#00FF00', '#FFFF00', '#FF7F00', '#FF0000' ]; var RENDERER = new Renderer(CTX); var TILES = []; var PARTICLES = []; var PARTICLE_COUNT = 40; var UNICORN_IMAGE = document.getElementById('unicorn'); var UNICORN = new Unicorn(UNICORN_IMAGE); //#endregion //#region utils function randomColor() { return sample(COLORS); } function randomNumber(min, max) { return Math.random() * (max - min) + min; } function randomBoolean() { return Math.random() > 0.5; } function sample(a) { return a[Math.floor(Math.random() * a.length)]; } function outsideScreen(p) { var diameter = p.radius * 2; var yExceeded = p.y - diameter > HEIGHT || p.y + diameter < 0; var xExceeded = p.x - diameter > WIDTH || p.x + diameter < 0; return yExceeded || xExceeded; } //#endregion //#region animation function updateParticle(p) { p.vy += GRAVITY; p.y += p.vy; p.x += p.vx; if (p.opacity > COLOR_FADE) { p.opacity -= COLOR_FADE; } if (outsideScreen(p)) { ParticleFactory.reset(p); } } function updateUnicorn(unicorn) { var image = unicorn.image; var centerX = WIDTH / 2 - image.width / 2; var centerY = HEIGHT / 2 - image.height / 2 - 50; var radiusX = 20; var radiusY = 8; unicorn.x = centerX + Math.cos(unicorn.angle) * radiusX; unicorn.y = centerY + Math.sin(unicorn.angle) * radiusY; unicorn.angle += unicorn.va; } function animation() { requestAnimationFrame(animation); RENDERER.clearScreen(); TILES.forEach(updateTile); TILES.forEach(RENDERER.renderTile); PARTICLES.forEach(updateParticle); PARTICLES.forEach(RENDERER.renderStar); if (UNICORN_IMAGE.complete) { updateUnicorn(UNICORN); RENDERER.renderUnicorn(UNICORN); } } function createParticles() { for (var i = PARTICLE_COUNT; i > 0; --i) { var p = ParticleFactory.create({ x: WIDTH / 2, y: HEIGHT / 2, vx: randomNumber(-14, -3), vy: randomNumber(-8, 2) }); var i_1 = Math.floor(randomNumber(0, 60)) + 1; while (i_1--) { updateParticle(p); } PARTICLES.push(p); } } function updateTile(t) { t.vx -= GRAVITY; t.x += t.vx; t.y += t.vy; if (t.x + t.width < 0) { t.x = randomNumber(0, WIDTH) + WIDTH; t.vx = 0; } } function createTiles() { var tileCount = HEIGHT / 10; for (var i = tileCount; i > 0; --i) { var tileWidth = randomNumber(60, 120); var t = new Tile(); t.opacity = randomNumber(0.1, 0.6); t.width = tileWidth; t.x = tileWidth * (i - 1); t.y = t.height * (i - 1); var ii = Math.floor(randomNumber(0, 260)) + 1; while (ii--) { updateTile(t); } TILES.push(t); } } function setup() { document.body.appendChild(CANVAS); var unicornX = WIDTH / 2 - UNICORN.image.width / 2; var unicornY = HEIGHT / 2 - UNICORN.image.height / 2; UNICORN.x = unicornX; UNICORN.y = unicornY; createTiles(); createParticles(); } function init() { setup(); animation(); }

说明
以上即为所有的源代码,同时需要的图片素材我也已经上传到“资源”中了!欢迎大家下载!

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