程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))


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程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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导语 小伙伴们大家好~
如今的游戏可谓是层出不穷,NBA 2K系列啊,FIFA系列啊更是经典中的经典,不过小编发现,赛
车游戏也是深受大家欢迎啊,像跑跑卡丁车、QQ飞车,还有主机游戏极品飞车系列。
咳咳咳......小编那时候主要是最喜欢里面的人物颜值来的!
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程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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赛车游戏,通常以款式多样的车型、各式各样的赛道、身临其境的拟真度吸引了众多玩家,而玩
家在游戏中需要驾驶各类赛车驰骋在世界各地的赛道上,享受肾上腺素飙升的快感。
那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看
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程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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正文 一、环境安装 1)运行环境
文用到的运行环境:Python3.7、Pycharm社区版2021、Pygame游戏模块部分自带模块直 接导入
不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)

模块安装:pip install -i https://pypi.douban.com/simple/ +模块名

2)素材环境
音乐背景图片等:
程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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二、代码展示
? import pygame, random, sys ,os,time from pygame.locals import *WINDOWWIDTH = 800 WINDOWHEIGHT = 600 TEXTCOLOR = (255, 255, 255) BACKGROUNDCOLOR = (0, 0, 0) FPS = 40 BADDIEMINSIZE = 10 BADDIEMAXSIZE = 40 BADDIEMINSPEED = 8 BADDIEMAXSPEED = 8 ADDNEWBADDIERATE = 6 PLAYERMOVERATE = 5 count=3def terminate(): pygame.quit() sys.exit()def waitForPlayerToPressKey(): while True: for event in pygame.event.get(): if event.type == QUIT: terminate() if event.type == KEYDOWN: if event.key == K_ESCAPE: #escape quits terminate() returndef playerHasHitBaddie(playerRect, baddies): for b in baddies: if playerRect.colliderect(b['rect']): return True return Falsedef drawText(text, font, surface, x, y): textobj = font.render(text, 1, TEXTCOLOR) textrect = textobj.get_rect() textrect.topleft = (x, y) surface.blit(textobj, textrect)# set up pygame, the window, and the mouse cursor pygame.init() mainClock = pygame.time.Clock() windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) pygame.display.set_caption('car 赛车游戏') pygame.mouse.set_visible(False)# fonts font = pygame.font.SysFont(None, 30)# sounds gameOverSound = pygame.mixer.Sound('music/crash.wav') pygame.mixer.music.load('music/car.wav') laugh = pygame.mixer.Sound('music/laugh.wav')# images playerImage = pygame.image.load('image/car1.png') car3 = pygame.image.load('image/car3.png') car4 = pygame.image.load('image/car4.png') playerRect = playerImage.get_rect() baddieImage = pygame.image.load('image/car2.png') sample = [car3,car4,baddieImage] wallLeft = pygame.image.load('image/left.png') wallRight = pygame.image.load('image/right.png')# "Start" screen drawText('Press any key to start the game.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3)) drawText('And Enjoy', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)+30) pygame.display.update() waitForPlayerToPressKey() zero=0 if not os.path.exists("data/save.dat"): f=open("data/save.dat",'w') f.write(str(zero)) f.close() v=open("data/save.dat",'r') topScore = int(v.readline()) v.close() while (count>0): # start of the game baddies = [] score = 0 playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50) moveLeft = moveRight = moveUp = moveDown = False reverseCheat = slowCheat = False baddieAddCounter = 0 pygame.mixer.music.play(-1, 0.0)while True: # the game loop score += 1 # increase scorefor event in pygame.event.get():if event.type == QUIT: terminate()if event.type == KEYDOWN: if event.key == ord('z'): reverseCheat = True if event.key == ord('x'): slowCheat = True if event.key == K_LEFT or event.key == ord('a'): moveRight = False moveLeft = True if event.key == K_RIGHT or event.key == ord('d'): moveLeft = False moveRight = True if event.key == K_UP or event.key == ord('w'): moveDown = False moveUp = True if event.key == K_DOWN or event.key == ord('s'): moveUp = False moveDown = Trueif event.type == KEYUP: if event.key == ord('z'): reverseCheat = False score = 0 if event.key == ord('x'): slowCheat = False score = 0 if event.key == K_ESCAPE: terminate()if event.key == K_LEFT or event.key == ord('a'): moveLeft = False if event.key == K_RIGHT or event.key == ord('d'): moveRight = False if event.key == K_UP or event.key == ord('w'): moveUp = False if event.key == K_DOWN or event.key == ord('s'): moveDown = False# Add new baddies at the top of the screen if not reverseCheat and not slowCheat: baddieAddCounter += 1 if baddieAddCounter == ADDNEWBADDIERATE: baddieAddCounter = 0 baddieSize =30 newBaddie = {'rect': pygame.Rect(random.randint(140, 485), 0 - baddieSize, 23, 47), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(random.choice(sample), (23, 47)), } baddies.append(newBaddie) sideLeft= {'rect': pygame.Rect(0,0,126,600), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(wallLeft, (126, 599)), } baddies.append(sideLeft) sideRight= {'rect': pygame.Rect(497,0,303,600), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(wallRight, (303, 599)), } baddies.append(sideRight)# Move the player around. if moveLeft and playerRect.left > 0: playerRect.move_ip(-1 * PLAYERMOVERATE, 0) if moveRight and playerRect.right < WINDOWWIDTH: playerRect.move_ip(PLAYERMOVERATE, 0) if moveUp and playerRect.top > 0: playerRect.move_ip(0, -1 * PLAYERMOVERATE) if moveDown and playerRect.bottom < WINDOWHEIGHT: playerRect.move_ip(0, PLAYERMOVERATE)for b in baddies: if not reverseCheat and not slowCheat: b['rect'].move_ip(0, b['speed']) elif reverseCheat: b['rect'].move_ip(0, -5) elif slowCheat: b['rect'].move_ip(0, 1)for b in baddies[:]: if b['rect'].top > WINDOWHEIGHT: baddies.remove(b)# Draw the game world on the window. windowSurface.fill(BACKGROUNDCOLOR)# Draw the score and top score. drawText('Score: %s' % (score), font, windowSurface, 128, 0) drawText('Top Score: %s' % (topScore), font, windowSurface,128, 20) drawText('Rest Life: %s' % (count), font, windowSurface,128, 40)windowSurface.blit(playerImage, playerRect)for b in baddies: windowSurface.blit(b['surface'], b['rect'])pygame.display.update()# Check if any of the car have hit the player. if playerHasHitBaddie(playerRect, baddies): if score > topScore: g=open("data/save.dat",'w') g.write(str(score)) g.close() topScore = score breakmainClock.tick(FPS)# "Game Over" screen. pygame.mixer.music.stop() count=count-1 gameOverSound.play() time.sleep(1) if (count==0): laugh.play() drawText('Game over', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)) drawText('Press any key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 30) pygame.display.update() time.sleep(2) waitForPlayerToPressKey() count=3 gameOverSound.stop()?

三、效果展示 每个赛车游戏生命值三条消耗完即游戏结束。躲避相应的车子会加分。方向键左右即是移动键。
游戏开始——
程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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游戏界面——
程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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【程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))】
游戏结束——
程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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总结 哈哈,大家还记得当初飞车的账号嘛?!好啦,这款游戏也到这里结束,视频就不展示了大家可以
自己玩儿更加有激情哈嘻嘻。其实感觉可以更加优化下界面还不是很好看的嘛,(比较潦草)大家
想要代码的记得找我哈!
完整的素材、安装环境、源码等看文末即可啦! 往期推荐阅读—— 项目1.0超级玛丽
程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】
项目5.3 《鱿鱼游戏》之《一二三木头人》小游戏
当《鱿鱼游戏》强势来袭:“一、二、三,木头人,思密达。”你还在恐惧嘛?
项目6.5消灭病毒保卫城市游戏
【Pygame实战】编程与小游戏双爆款、《消灭病毒保卫城市》上线,小游戏展现巨大潜力
项目6.6红心纸牌大战游戏
【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)
文章汇总—— 项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了
(更多内容+源码都在文章汇总哦!!欢迎阅读~)
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程序员|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))
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