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导语 小伙伴们大家好~
【程序员合集|【Pygame实战】如果你是赛车爱好者(这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想()))】如今的游戏可谓是层出不穷,NBA 2K系列啊,FIFA系列啊更是经典中的经典,不过小编发现,赛
车游戏也是深受大家欢迎啊,像跑跑卡丁车、QQ飞车,还有主机游戏极品飞车系列。
咳咳咳......小编那时候主要是最喜欢里面的人物颜值来的!
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赛车游戏,通常以款式多样的车型、各式各样的赛道、身临其境的拟真度吸引了众多玩家,而玩
家在游戏中需要驾驶各类赛车驰骋在世界各地的赛道上,享受肾上腺素飙升的快感。
那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看
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正文
一、环境安装
1)运行环境
文用到的运行环境:Python3.7、Pycharm社区版2021、Pygame游戏模块部分自带模块直 接导入
不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)
模块安装:pip install -i https://pypi.douban.com/simple/ +模块名
2)素材环境
音乐背景图片等:
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二、代码展示
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import pygame, random, sys ,os,time
from pygame.locals import *WINDOWWIDTH = 800
WINDOWHEIGHT = 600
TEXTCOLOR = (255, 255, 255)
BACKGROUNDCOLOR = (0, 0, 0)
FPS = 40
BADDIEMINSIZE = 10
BADDIEMAXSIZE = 40
BADDIEMINSPEED = 8
BADDIEMAXSPEED = 8
ADDNEWBADDIERATE = 6
PLAYERMOVERATE = 5
count=3def terminate():
pygame.quit()
sys.exit()def waitForPlayerToPressKey():
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == K_ESCAPE: #escape quits
terminate()
returndef playerHasHitBaddie(playerRect, baddies):
for b in baddies:
if playerRect.colliderect(b['rect']):
return True
return Falsedef drawText(text, font, surface, x, y):
textobj = font.render(text, 1, TEXTCOLOR)
textrect = textobj.get_rect()
textrect.topleft = (x, y)
surface.blit(textobj, textrect)# set up pygame, the window, and the mouse cursor
pygame.init()
mainClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('car 赛车游戏')
pygame.mouse.set_visible(False)# fonts
font = pygame.font.SysFont(None, 30)# sounds
gameOverSound = pygame.mixer.Sound('music/crash.wav')
pygame.mixer.music.load('music/car.wav')
laugh = pygame.mixer.Sound('music/laugh.wav')# images
playerImage = pygame.image.load('image/car1.png')
car3 = pygame.image.load('image/car3.png')
car4 = pygame.image.load('image/car4.png')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('image/car2.png')
sample = [car3,car4,baddieImage]
wallLeft = pygame.image.load('image/left.png')
wallRight = pygame.image.load('image/right.png')# "Start" screen
drawText('Press any key to start the game.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3))
drawText('And Enjoy', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)+30)
pygame.display.update()
waitForPlayerToPressKey()
zero=0
if not os.path.exists("data/save.dat"):
f=open("data/save.dat",'w')
f.write(str(zero))
f.close()
v=open("data/save.dat",'r')
topScore = int(v.readline())
v.close()
while (count>0):
# start of the game
baddies = []
score = 0
playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50)
moveLeft = moveRight = moveUp = moveDown = False
reverseCheat = slowCheat = False
baddieAddCounter = 0
pygame.mixer.music.play(-1, 0.0)while True: # the game loop
score += 1 # increase scorefor event in pygame.event.get():if event.type == QUIT:
terminate()if event.type == KEYDOWN:
if event.key == ord('z'):
reverseCheat = True
if event.key == ord('x'):
slowCheat = True
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = Trueif event.type == KEYUP:
if event.key == ord('z'):
reverseCheat = False
score = 0
if event.key == ord('x'):
slowCheat = False
score = 0
if event.key == K_ESCAPE:
terminate()if event.key == K_LEFT or event.key == ord('a'):
moveLeft = False
if event.key == K_RIGHT or event.key == ord('d'):
moveRight = False
if event.key == K_UP or event.key == ord('w'):
moveUp = False
if event.key == K_DOWN or event.key == ord('s'):
moveDown = False# Add new baddies at the top of the screen
if not reverseCheat and not slowCheat:
baddieAddCounter += 1
if baddieAddCounter == ADDNEWBADDIERATE:
baddieAddCounter = 0
baddieSize =30
newBaddie = {'rect': pygame.Rect(random.randint(140, 485), 0 - baddieSize, 23, 47),
'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),
'surface':pygame.transform.scale(random.choice(sample), (23, 47)),
}
baddies.append(newBaddie)
sideLeft= {'rect': pygame.Rect(0,0,126,600),
'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),
'surface':pygame.transform.scale(wallLeft, (126, 599)),
}
baddies.append(sideLeft)
sideRight= {'rect': pygame.Rect(497,0,303,600),
'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),
'surface':pygame.transform.scale(wallRight, (303, 599)),
}
baddies.append(sideRight)# Move the player around.
if moveLeft and playerRect.left > 0:
playerRect.move_ip(-1 * PLAYERMOVERATE, 0)
if moveRight and playerRect.right < WINDOWWIDTH:
playerRect.move_ip(PLAYERMOVERATE, 0)
if moveUp and playerRect.top > 0:
playerRect.move_ip(0, -1 * PLAYERMOVERATE)
if moveDown and playerRect.bottom < WINDOWHEIGHT:
playerRect.move_ip(0, PLAYERMOVERATE)for b in baddies:
if not reverseCheat and not slowCheat:
b['rect'].move_ip(0, b['speed'])
elif reverseCheat:
b['rect'].move_ip(0, -5)
elif slowCheat:
b['rect'].move_ip(0, 1)for b in baddies[:]:
if b['rect'].top > WINDOWHEIGHT:
baddies.remove(b)# Draw the game world on the window.
windowSurface.fill(BACKGROUNDCOLOR)# Draw the score and top score.
drawText('Score: %s' % (score), font, windowSurface, 128, 0)
drawText('Top Score: %s' % (topScore), font, windowSurface,128, 20)
drawText('Rest Life: %s' % (count), font, windowSurface,128, 40)windowSurface.blit(playerImage, playerRect)for b in baddies:
windowSurface.blit(b['surface'], b['rect'])pygame.display.update()# Check if any of the car have hit the player.
if playerHasHitBaddie(playerRect, baddies):
if score > topScore:
g=open("data/save.dat",'w')
g.write(str(score))
g.close()
topScore = score
breakmainClock.tick(FPS)# "Game Over" screen.
pygame.mixer.music.stop()
count=count-1
gameOverSound.play()
time.sleep(1)
if (count==0):
laugh.play()
drawText('Game over', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press any key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 30)
pygame.display.update()
time.sleep(2)
waitForPlayerToPressKey()
count=3
gameOverSound.stop()?
三、效果展示 每个赛车游戏生命值三条消耗完即游戏结束。躲避相应的车子会加分。方向键左右即是移动键。
游戏开始——
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游戏界面——
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游戏结束——
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总结 哈哈,大家还记得当初飞车的账号嘛?!好啦,这款游戏也到这里结束,视频就不展示了大家可以
自己玩儿更加有激情哈嘻嘻。其实感觉可以更加优化下界面还不是很好看的嘛,(比较潦草)大家
想要代码的记得找我哈!
完整的素材、安装环境、源码等看文末即可啦! 往期推荐阅读—— 项目1.0超级玛丽
程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】
项目5.3 《鱿鱼游戏》之《一二三木头人》小游戏
当《鱿鱼游戏》强势来袭:“一、二、三,木头人,思密达。”你还在恐惧嘛?
项目6.5消灭病毒保卫城市游戏
【Pygame实战】编程与小游戏双爆款、《消灭病毒保卫城市》上线,小游戏展现巨大潜力
项目6.6红心纸牌大战游戏
【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)
文章汇总—— 项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了
(更多内容+源码都在文章汇总哦!!欢迎阅读~)
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