C|梦回童年——基于C语言实现三子棋小游戏

引言 哈喽,各位朋友们!今天带大家梦回童年,基于C语言来实现一个三子棋小游戏啦!
当我们在用C语言来准备实现这个游戏的时候,一定要逻辑清楚、条理清晰,每个步骤都要事先安排好,然后开始按步骤写代码实现相关的功能。接下来,我带着大家顺一遍思路:

【C|梦回童年——基于C语言实现三子棋小游戏】首先我们建立三个文件:
test.c
测试游戏的逻辑
game.h
关于游戏相关的函数声明,符号声明,头文件的包含
game.c
游戏相关函数的实现
菜单的实现:
void menu() { printf("*****************************************\n"); printf("********1.play********\n"); printf("********0.exit********\n"); printf("*****************************************\n"); } int main() { int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: printf("三子棋游戏\n"); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新输入\n"); break; } } while (input); return 0; }

游戏实现
逻辑如下:
1.初始化棋盘
2.打印棋盘
3.玩家下棋
4.电脑下棋
5.判断游戏是否有输赢
初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } }

打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { //printf("---|---|---\n"); int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } }

玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>\n"); while (1) { printf("请输入下棋的坐标:>\n"); scanf("%d %d", &x, &y); //判断坐标合法性 if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 //判断坐标是否被占用 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标被占用,请重新输入\n"); } } else { printf("坐标非法,请重新输入\n"); } } }

电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走:>\n"); while (1) { int x = rand() % row; int y = rand() % col; //判断占用 if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }

判断是否有输赢
char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判断对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 //如果棋盘满了返回1,不满返回0 int ret = IsFull(board, row, col); if (ret == 1) { return 'Q'; } //继续 return 'C'; }

判断棋盘是否满了?
int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; //棋盘没满 } } } return 1; //棋盘满了 }

以上就是基于三子棋小游戏按照步骤写代码实现的功能,相信大家看完之后都感觉也没有多难吧。希望对大家有所帮助,可以自己动手敲敲代码,自己实现一下,在此基础上也可以实现五子棋。朋友们,快去动手练习一下吧。
下面,附上完整的三子棋代码:
game.h
//头文件的包含 #include #include #include //符号的定义 #define ROW 3 #define COL 3//函数的声明//初始化棋盘的 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘的函数 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断游戏是否有输赢 char IsWin(char board[ROW][COL], int row, int col);

game.c
#define_CRT_SECURE_NO_WARNINGS 1 #include "game.h"void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } }//void DisplayBoard(char board[ROW][COL], int row, int col) //{ // int i = 0; // for (i = 0; i < row; i++) // { //printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]); //if (i < row - 1) //{ //printf("---|---|---\n"); //} // } //}void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { //printf("---|---|---\n"); int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } }void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>\n"); while (1) { printf("请输入下棋的坐标:>\n"); scanf("%d %d", &x, &y); //判断坐标合法性 if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 //判断坐标是否被占用 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标被占用,请重新输入\n"); } } else { printf("坐标非法,请重新输入\n"); } } }void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走:>\n"); while (1) { int x = rand() % row; int y = rand() % col; //判断占用 if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; //棋盘没满 } } } return 1; //棋盘满了 }char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判断对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 //如果棋盘满了返回1,不满返回0 int ret = IsFull(board, row, col); if (ret == 1) { return 'Q'; } //继续 return 'C'; }

test.c
#define_CRT_SECURE_NO_WARNINGS 1#include "game.h" void menu() { printf("*****************************************\n"); printf("********1.play********\n"); printf("********0.exit********\n"); printf("*****************************************\n"); } void game() { //存储数据 - 二维数组 char board[ROW][COL]; //初始化棋盘 - 初始化空格 InitBoard(board, ROW, COL); //打印一下棋盘 - 本质是打印数组的内容 DisplayBoard(board,ROW,COL); char ret = 0; //获取游戏状态 while (1) { //玩家下棋 PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断玩家是否赢得游戏 ret = IsWin(board, ROW, COL); if (ret != 'C') break; //电脑下棋 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断电脑是否赢得游戏 ret = IsWin(board, ROW, COL); if (ret != 'C') break; } if (ret == '*') { printf("玩家赢了\n"); } else if (ret == '#') { printf("电脑赢了\n"); } else { printf("平局\n"); } DisplayBoard(board, ROW, COL); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新输入\n"); break; } } while (input); return 0; }

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