C++有限状态机实现详解

目录

  • 有限状态机四大要素
  • C++函数指针实现
  • 总结
前提:因为最近打算学设计模式的状态模式,但不是很明白有限状态机和状态模式之间的关系,索性用C++实现了一个简单案例复习了一下FSM,如果有更好的实现方法,欢迎留言

有限状态机四大要素
  • 现态:当前所处状态
  • 次态:当条件满足后,即将转移的下一个状态
  • 动作:当满足某个事件时执行的动作;动作执行完毕后可以转移到另一个状态或保持原有状态
  • 条件:转移状态所需的条件,当满足条件时,会触发一个动作或进行状态转移

C++函数指针实现 案例:学生的日常生活。
  • 学生的日常生活包含以下几个状态:起床、上学、吃午饭、做作业、睡觉;
  • 每个状态之间进行转移需要执行相应的事件。
我分为以下几个步骤来实现:
  • (1)绘制状态转移图
  • (2)创建状态转移的FSMItem类
    • 枚举:所有状态State、所有事件Event;
    • 成员变量:现态_curState、事件_event、次态_nextState
    • 成员函数:动作函数
  • (3)创建有限状态机FSM类
    • 成员变量:状态转移表vector _fsmTable
    • 成员函数:初始化状态转移表、状态转移、根据事件执行相应动作
  • (4)测试FSM
(1)绘制状态转移图
C++有限状态机实现详解
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(2)FSMItem类
//FSM状态项class FSMItem{friend class FSM; private://动作函数static void getUp(){cout << "student is getting up!" << endl; }static void go2School(){cout << "student is going to school!" << endl; }static void haveLunch(){cout << "student is having lunch!" << endl; }static void doHomework(){cout << "student is doing homework!" << endl; }static void sleeping(){cout << "student is sleeping!" << endl; }public://枚举所有状态enum State{GETUP = 0,GOTOSCHOOL,HAVELUNCH,DOHOMEWORK,SLEEP}; //枚举所有事件enum Events{EVENT1 = 0,EVENT2,EVENT3}; public://初始化构造函数FSMItem(State curState, Events event, void(*action)(), State nextState):_curState(curState), _event(event), _action(action), _nextState(nextState) {}private:State_curState; //现态Events_event; //条件void(*_action)(); //动作State_nextState; //次态};

(3)FSM类
class FSM{public://初始化状态机FSM(FSMItem::State curState= FSMItem::GETUP):_curState(curState){initFSMTable(); }//状态转移void transferState(FSMItem::State nextState){_curState = nextState; }//根据当前状态和发生的事件,执行相应的动作,并进行状态转移void handleEvent(FSMItem::Events event){FSMItem::StatecurState = _curState; //现态void (*action)() = nullptr; //动作FSMItem::State nextState; //次态bool flag = false; for (int i = 0; i < _fsmTable.size(); i++){if (event == _fsmTable[i]->_event && curState == _fsmTable[i]->_curState){flag = true; action = _fsmTable[i]->_action; nextState = _fsmTable[i]->_nextState; break; }}//找到对应的状态项,执行动作,转移状态if (flag){if (action){action(); }transferState(nextState); }}private://根据画的状态转移图初始化状态转移表void initFSMTable(){_fsmTable.push_back(new FSMItem(FSMItem::GETUP, FSMItem::EVENT1, &FSMItem::getUp, FSMItem::GOTOSCHOOL)); _fsmTable.push_back(new FSMItem(FSMItem::GOTOSCHOOL, FSMItem::EVENT2, &FSMItem::go2School, FSMItem::HAVELUNCH)); _fsmTable.push_back(new FSMItem(FSMItem::HAVELUNCH, FSMItem::EVENT3, &FSMItem::haveLunch, FSMItem::DOHOMEWORK)); _fsmTable.push_back(new FSMItem(FSMItem::DOHOMEWORK, FSMItem::EVENT1, &FSMItem::doHomework, FSMItem::SLEEP)); _fsmTable.push_back(new FSMItem(FSMItem::SLEEP, FSMItem::EVENT2, &FSMItem::sleeping, FSMItem::GETUP)); }public:FSMItem::State _curState; //现态private:vector _fsmTable; //状态转移表};

(4)测试FSM
#include#includeusing namespace std; //测试事件变换void testEvent(FSMItem::Events& event){switch (event){case FSMItem::EVENT1:event = FSMItem::EVENT2; break; case FSMItem::EVENT2:event = FSMItem::EVENT3; break; case FSMItem::EVENT3:event = FSMItem::EVENT1; break; }}int main(){FSM *fsm = new FSM(); auto event = FSMItem::EVENT1; while (1){cout << "event " << event << " is coming..." << endl; fsm->handleEvent(event); cout << "fsm current state is " << fsm->_curState << endl; testEvent(event); }return 0; }

执行效果:
C++有限状态机实现详解
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