如何利用最简单的C语言实现AI五子棋

目录

  • 一.如何实现
  • 二.实现代码及分析
    • (1)菜单的制作
    • (2)棋盘的初始化和打印
    • (3)玩家下子
    • (4)电脑下子
    • (5)判断输赢
  • 三.整个代码
    • (1)test.c文件下代码:
    • (2)game.c下的代码
    • (3)game.h下的代码
  • 四.具体效果
    • 1.棋盘打印以及选择先后手
    • 2.玩家和电脑下子
    • 3.判断输赢
  • 总结

    一.如何实现 1.说明:由于本文只是对初学C语言的人学习,所以将不会涉及任何算法,电脑将采用随机下子的方式。(后期会为大家介绍Alpha-Beta剪枝算法实现人工智能AI)
    2.主要部分:
    (1)菜单
    (2)打印棋盘
    (3)玩家下子
    (4)电脑下子
    (5)判断输赢

    二.实现代码及分析
    (1)菜单的制作

    如何利用最简单的C语言实现AI五子棋
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    如何利用最简单的C语言实现AI五子棋
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    运用do…while循环调用菜单,根据用户选择实现玩游戏和退出游戏

    (2)棋盘的初始化和打印

    棋盘采用标准的15*15的格子,我们可以宏定义ROW和COL分别为15和15来表示行和列。
    如何利用最简单的C语言实现AI五子棋
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    分别封装两个函数对棋盘进行初始化和打印
    初始化:(这里将棋盘初始化为空格,可初始化为其他)
    如何利用最简单的C语言实现AI五子棋
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    打印棋盘:
    如何利用最简单的C语言实现AI五子棋
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    效果如下:
    如何利用最简单的C语言实现AI五子棋
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    (3)玩家下子
    void PlayerMove(char board[ROW][COL], int row, int col) { int x, y; while (1) {printf("玩家走:\n"); printf("请输入坐标:\n"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) {if (board[x - 1][y - 1] == ' ') {board[x - 1][y - 1] = 'O'; break; }else {printf("坐标被占用,请重新输入\n"); }}else {printf("坐标非法,请重新输入\n"); } }}

    玩家下子主要采用的思路是,判断棋盘上是否有子,已经输入的坐标是否合法。

    (4)电脑下子
    void ComputerMove(char board[ROW][COL], int row, int col) { int x, y; printf("电脑走\n"); while (1) {x = rand() % row; y = rand() % col; if (board[x][y] == ' ') {board[x][y] = 'X'; break; } }}

    与玩家下子相同,此处采用的随机下子,后期可进行优化(比如:极大极小值算法、Alpha-Beta剪枝算法等)

    (5)判断输赢
    通过遍历整个棋盘,观察是否有连五子情况出现,代码如下:
    char iswin(char board[ROW][COL], int row, int col) { //行 int ren=0,dian=0,i,j; for (i = 0; i < row; i++) {ren = 0; for (j = 0; j < col; j++) {if (board[i][j] == 'O')ren++; elseren = 0; if (ren >= 5)return 'o'; } } for (i = 0; i < row; i++) {dian = 0; for (j = 0; j < col; j++) {if (board[i][j] == 'X')dian++; elsedian = 0; if (dian >= 5)return 'x'; } } //列 ren = dian = 0; for (i = 0; i < row; i++) {ren = 0; for (j = 0; j < col; j++) {if (board[j][i] == 'O')ren++; elseren = 0; if (ren >= 5)return 'o'; } } for (i = 0; i < row; i++) {dian = 0; for (j = 0; j < col; j++) {if (board[j][i] == 'X')dian++; elsedian = 0; if (dian >= 5)return 'x'; } } //右下 ren = dian =i=j= 0; for (int k = 0; k < row; k++) {i = k; j = 0; ren = 0; while (i < row && j < col) {if (board[i][j] == 'O') {ren++; }else {ren = 0; }i++; j++; if (ren >= 5)return 'o'; } } i = j = 0; for (int k = 0; k < row; k++) {i = k; j = 0; dian = 0; while (i < row && j < col) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i++; j++; if (dian >= 5)return 'x'; } } //右上 for (int k = row; k >=0; k--) {j = col; i = k; ren = 0; while (i >=0 && j >=0) {if (board[i][j] == 'O') {ren++; }elseren = 0; i--; j--; if (ren >= 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = col; dian = 0; while (i >= 0 && j >= 0) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i--; j--; if (dian >= 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = 0; dian = 0; while (i >= 0 && j = 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = 0; dian = 0; while (i >= 0 && j = 5)return 'x'; } } for (int k = 0; k < row; k++) {i = k; j = col; dian = 0; while (i < row && j >= 0) {if (board[i][j] == 'O') {dian++; }elsedian = 0; i++; j--; if (dian >= 5)return 'o'; } } for (int k = 0; k = 0) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i++; j--; if (dian >= 5)return 'x'; } } for (int k = row; k >= 0; k--) {i = k; j = 0; dian = 0; while (i >= 0 && j = 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = 0; dian = 0; while (i >= 0 && j = 5)return 'x'; } } for (int k = 0; k < row; k++) {i = k; j = col; dian = 0; while (i < row && j >= 0) {if (board[i][j] == 'O') {dian++; }elsedian = 0; i++; j--; if (dian >= 5)return 'o'; } } for (int k = 0; k = 0) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i++; j--; if (dian >= 5)return 'x'; } } return 'c'; //左}


    三.整个代码
    (1)test.c文件下代码:
    #define _CRT_SECURE_NO_WARNINGS 1#include"game.h"void menu() { printf("**************************\n"); printf("******* 1. play*********\n"); printf("******* 0. exit*********\n"); printf("**************************\n"); }void game() { //棋盘数组 char board[ROW][COL],ret; //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 PrintBoard(board, ROW, COL); //下棋 int a; printf("1.先手 0.后手"); scanf("%d", &a); if(a==1)PlayerMove(board, ROW, COL); elseComputerMove(board, ROW, COL); while (1) {if (a == 0) {//PlayerMove(board, ROW, COL); PlayerMove(board, ROW, COL); PrintBoard(board, ROW, COL); ret=iswin(board, ROW, COL); if (ret != 'c') {break; }//ComputerMove(board, ROW, COL); ComputerMove(board, ROW, COL); PrintBoard(board, ROW, COL); ret = iswin(board, ROW, COL); if (ret != 'c') {break; }}else {//ComputerMove(board, ROW, COL); ComputerMove(board, ROW, COL); PrintBoard(board, ROW, COL); ret = iswin(board, ROW, COL); if (ret != 'c') {break; }//PlayerMove(board, ROW, COL); PlayerMove(board, ROW, COL); PrintBoard(board, ROW, COL); ret = iswin(board, ROW, COL); if (ret != 'c') {break; }} } if (ret == 'o')printf("玩家赢\n"); else if (ret == 'x')printf("电脑赢\n"); elseprintf("平局\n"); }int main() { int input; srand((unsigned int)time(NULL)); do {menu(); scanf("%d", &input); switch (input) {case 1:game(); break; case 0:printf("退出游戏\n"); break; default:printf("选择错误\n"); break; } } while (input); return 0; }


    (2)game.c下的代码
    #define _CRT_SECURE_NO_WARNINGS 1#include"game.h"void InitBoard(char board[ROW][COL], int row, int col) { for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {board[i][j] = ' '; } }}void PrintBoard(char board[ROW][COL], int row, int col) { for (int i = 0; i < row; i++) {printf(""); printf("%2d", i+1); } printf("\n"); for (int i = 0; i < row; i++) {//打印数据printf("%2d", i + 1); for (int j = 0; j < col; j++) {printf(" %c ", board[i][j]); if (j < col - 1)printf("|"); }printf("\n"); //打印分割行if (i < row - 1) {printf(""); for (int j = 0; j < col; j++) {printf("---"); if (j < col-1)printf("|"); }printf("\n"); } }}void PlayerMove(char board[ROW][COL], int row, int col) { int x, y; while (1) {printf("玩家走:\n"); printf("请输入坐标:\n"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) {if (board[x - 1][y - 1] == ' ') {board[x - 1][y - 1] = 'O'; break; }else {printf("坐标被占用,请重新输入\n"); }}else {printf("坐标非法,请重新输入\n"); } }}void ComputerMove(char board[ROW][COL], int row, int col) { int x, y; printf("电脑走\n"); while (1) {x = rand() % row; y = rand() % col; if (board[x][y] == ' ') {board[x][y] = 'X'; break; } }}char iswin(char board[ROW][COL], int row, int col) { //行 int ren=0,dian=0,i,j; for (i = 0; i < row; i++) {ren = 0; for (j = 0; j < col; j++) {if (board[i][j] == 'O')ren++; elseren = 0; if (ren >= 5)return 'o'; } } for (i = 0; i < row; i++) {dian = 0; for (j = 0; j < col; j++) {if (board[i][j] == 'X')dian++; elsedian = 0; if (dian >= 5)return 'x'; } } //列 ren = dian = 0; for (i = 0; i < row; i++) {ren = 0; for (j = 0; j < col; j++) {if (board[j][i] == 'O')ren++; elseren = 0; if (ren >= 5)return 'o'; } } for (i = 0; i < row; i++) {dian = 0; for (j = 0; j < col; j++) {if (board[j][i] == 'X')dian++; elsedian = 0; if (dian >= 5)return 'x'; } } //右下 ren = dian =i=j= 0; for (int k = 0; k < row; k++) {i = k; j = 0; ren = 0; while (i < row && j < col) {if (board[i][j] == 'O') {ren++; }else {ren = 0; }i++; j++; if (ren >= 5)return 'o'; } } i = j = 0; for (int k = 0; k < row; k++) {i = k; j = 0; dian = 0; while (i < row && j < col) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i++; j++; if (dian >= 5)return 'x'; } } //右上 for (int k = row; k >=0; k--) {j = col; i = k; ren = 0; while (i >=0 && j >=0) {if (board[i][j] == 'O') {ren++; }elseren = 0; i--; j--; if (ren >= 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = col; dian = 0; while (i >= 0 && j >= 0) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i--; j--; if (dian >= 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = 0; dian = 0; while (i >= 0 && j = 5)return 'o'; } } for (int k = row; k >= 0; k--) {i = k; j = 0; dian = 0; while (i >= 0 && j = 5)return 'x'; } } for (int k = 0; k < row; k++) {i = k; j = col; dian = 0; while (i < row && j >= 0) {if (board[i][j] == 'O') {dian++; }elsedian = 0; i++; j--; if (dian >= 5)return 'o'; } } for (int k = 0; k = 0) {if (board[i][j] == 'X') {dian++; }elsedian = 0; i++; j--; if (dian >= 5)return 'x'; } } return 'c'; //左}


    (3)game.h下的代码
    #pragma once#define ROW 15#define COL 15#include#include#include//初始化棋盘void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘void PrintBoard(char board[ROW][COL], int row, int col); //人走void PlayerMove(char board[ROW][COL], int row, int col); //电脑走void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢char iswin(char board[ROW][COL], int row, int col);


    四.具体效果
    1.棋盘打印以及选择先后手
    如何利用最简单的C语言实现AI五子棋
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    2.玩家和电脑下子
    如何利用最简单的C语言实现AI五子棋
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    3.判断输赢
    如何利用最简单的C语言实现AI五子棋
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    此处我们看到玩家赢了,可是电脑实在太蠢了,所以还有很多地方需要添加的
    欢迎各位大佬对此代码进行优化!

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