游戏|C++制作俄罗斯方块

各位都玩过俄罗斯方块否?想必这是一个废话。怎么可能有人没有玩过这个游戏?
那么,谁会用C++写出俄罗斯方块的代码?
“我不会!”(台下观众)
“我不会!”(台下观众)
哦,我会!那么,今天,大佬就来教教你们什么叫做:如何制作俄罗斯方块(C++版)。
首先,即是代码。
这次的代码,我只展示一部分,剩下的各位可以通过下方链接下载。
毕竟,发博客还是要赚点钱的。
源码链接:https://download.csdn.net/download/Wanghs0716/29133629

//部分代码,仅展示前100行#include #include #include #include #include #include #ifdef _MSC_VER #if _MSC_VER <= 1200 #error VC6不能使用。 #else #if _MSC_VER >= 1600 #include #else typedef signed char int8_t; typedef unsigned short uint16_t; #endif #ifndef __cplusplus typedef int bool; #define true 1 #define false 0 #endif #endif #else #include #ifndef __cplusplus #include #endif #endif static const uint16_t gs_uTetrisTable[7][4] = { { 0x00F0U, 0x2222U, 0x00F0U, 0x2222U }, { 0x0072U, 0x0262U, 0x0270U, 0x0232U }, { 0x0223U, 0x0074U, 0x0622U, 0x0170U }, { 0x0226U, 0x0470U, 0x0322U, 0x0071U }, { 0x0063U, 0x0264U, 0x0063U, 0x0264U }, { 0x006CU, 0x0462U, 0x006CU, 0x0462U }, { 0x0660U, 0x0660U, 0x0660U, 0x0660U } }; int n,k; static const uint16_t gs_uInitialTetrisPool[28] = { 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xFFFFU, 0xFFFFU }; #define COL_BEGIN 2 #define COL_END 14 #define ROW_BEGIN 4 #define ROW_END 26 typedef struct TetrisManager { uint16_t pool[28]; int8_t x; int8_t y; int8_t type[3]; int8_t orientation[3]; unsigned score; unsigned erasedCount[4]; unsigned erasedTotal; unsigned tetrisCount[7]; unsigned tetrisTotal; bool dead; } TetrisManager; typedef struct TetrisControl { bool pause; bool clockwise; int8_t direction; int8_t color[28][16]; } TetrisControl; HANDLE g_hConsoleOutput; void initGame(TetrisManager *manager, TetrisControl *control); void restartGame(TetrisManager *manager, TetrisControl *control); void giveTetris(TetrisManager *manager); bool checkCollision(const TetrisManager *manager); void insertTetris(TetrisManager *manager); void removeTetris(TetrisManager *manager); void horzMoveTetris(TetrisManager *manager, TetrisControl *control); void moveDownTetris(TetrisManager *manager, TetrisControl *control); void rotateTetris(TetrisManager *manager, TetrisControl *control); void dropDownTetris(TetrisManager *manager, TetrisControl *control); bool checkErasing(TetrisManager *manager, TetrisControl *control); void keydownControl(TetrisManager *manager, TetrisControl *control, int key); void setPoolColor(const TetrisManager *manager, TetrisControl *control); void gotoxyWithFullwidth(short x, short y); void printPoolBorder(); void printTetrisPool(const TetrisManager *manager, const TetrisControl *control); void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control); void printNextTetris(const TetrisManager *manager); void printScore(const TetrisManager *manager); void runGame(TetrisManager *manager, TetrisControl *control); void printPrompting(); bool ifPlayAgain(); int main() { printf("欢迎来到俄罗斯方块,游戏加载中"); for(int i=1; i<=300000000; i++)n=k/2;

这次的源码展示,大部分都是头文件哈!
“这,难道就是大佬级作品吗?”(台下观众)
额,我可不自恋。那么,如果你觉得文章不错······
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【游戏|C++制作俄罗斯方块】谢谢大家!

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