#|HDLBits 系列(38)值得一看的状态机设计题目
目录
背景
原题复现
我的方案
【#|HDLBits 系列(38)值得一看的状态机设计题目】状态转移图
我的设计
更新方案
FPGA/IC群推荐
背景 这是这个系列中的一个状态机的题目,但是相比于给了你完整状态转移图之类的题目,这个题目还是稍微有点难的,我实在不知道该怎么给这个博客起个什么名字?
我在线等一个简单的方式去解决今天的问题,而如题所说,我用最无能的方式来解决这个问题,但简单的方式一定存在。
2019/12/16更新
今天一个帅兄弟给了我一个答案,很巧妙,这里十分感谢。我把它放到后面来给出。
原题复现 原题复现:
Consider a finite state machine with inputs s and w. Assume that the FSM begins in a reset state called A, as depicted below. The FSM remains in state A as long as s = 0, and it moves to state B when s = 1. Once in state B the FSM examines the value of the input w in the next three clock cycles. If w = 1 in exactly two of these clock cycles, then the FSM has to set an output z to 1 in the following clock cycle. Otherwise z has to be 0. The FSM continues checking w for the next three clock cycles, and so on. The timing diagram below illustrates the required values of z for different values of w.
Use as few states as possible. Note that the s input is used only in state A, so you need to consider just the w input.
文章图片
我的方案 状态转移图 我的解决方案,有点无奈,多加了一些状态:
文章图片
我的设计 根据此状态转移图给出我的设计:
module top_module (
input clk,
input reset,// Synchronous reset
input s,
input w,
output z
);
localparam A = 0, B = 1, S0 = 3, S1 = 4, S2 = 5, S3 = 6, S4 = 7, S5 = 8, S6 = 9, S7 = 10, S8 = 11, S9 = 12, S10 = 13, S11 = 14;
reg [3:0] state, next_state;
always@(*) begin
case(state)
A: begin
if(s) next_state = B;
else next_state = A;
end
B: begin
if(w) next_state = S1;
else next_state = S0;
end
S0: begin
if(w) next_state = S2;
else next_state = S4;
end
S1: begin
if(w) next_state = S9;
else next_state = S6;
end
S2: begin
if(w) next_state = S3;
else next_state = S5;
end
S3: begin
if(w) next_state = S1;
else next_state = S0;
end
S4: begin
next_state = S5;
end
S5: begin
if(w) next_state = S1;
else next_state = S0;
end
S6: begin
if(w) next_state = S7;
else next_state = S8;
end
S7: begin
if(w) next_state = S1;
else next_state = S0;
end
S8: begin
if(w) next_state = S1;
else next_state = S0;
end
S9: begin
if(w) next_state = S11;
else next_state = S10;
end
S10: begin
if(w) next_state = S1;
else next_state = S0;
end
S11: begin
if(w) next_state = S1;
else next_state = S0;
end
default: begin
next_state = A;
endendcaseend
always@(posedge clk) begin
if(reset) state <= 0;
else state <= next_state;
end
assign z = (state == S10 || state == S7 || state == S3) ? 1 : 0;
endmodule
测试成功。
更新方案 今天群里的大佬给了一种简单的方法,状态转移图确实简单了,但是理解起来呢?
我之前用的方案是在B之后的三个周期内,列举w的值,取值情况有8种,然后添加更多的状态去解决这个问题,不得不说状态转移图看起来复杂很多,也绝对不是推荐的方案。
我等待的确实是今天的这个方案,通过计数,不需要添加更多的状态,这也是我一开始就想用的方法,只是计数的时序当时没有搞定,今天很感谢,群里的一位兄弟。
直接给出设计,通过代码就应该能看出来设计的思路:
module top_module (
input clk,
input reset,// Synchronous reset
input s,
input w,
output z
);
parameter A = 1'b0, B = 1'b1;
reg current_state;
reg next_state;
always@(posedge clk)begin
if(reset)begin
current_state <= A;
end
else begin
current_state <= next_state;
end
endalways@(*)begin
case(current_state)
A:begin
next_state = s ? B : A;
end
B:begin
next_state = B;
end
endcase
endreg w_reg1;
reg w_reg2;
always@(posedge clk)begin
if(reset)begin
w_reg1 <= 1'b0;
w_reg2 <= 1'b0;
end
else if(next_state == B)begin
w_reg1 <= w;
w_reg2 <= w_reg1;
end
else begin
w_reg1 <= 1'b0;
w_reg2 <= 1'b0;
end
endalways@(posedge clk)begin
if(reset)begin
z <= 1'b0;
end
else if(next_state == B && counter == 2'd0)begin
if(~w & w_reg1 & w_reg2 | w & ~w_reg1 & w_reg2 | w & w_reg1 & ~w_reg2)begin
z <= 1'b1;
end
else begin
z <= 1'b0;
end
end
else begin
z <= 1'b0;
end
endreg [1:0] counter;
always@(posedge clk)begin
if(reset)begin
counter <= 2'd0;
end
else if(counter == 2'd2)begin
counter <= 2'd0;
end
else if(next_state == B)begin
counter <= counter + 1'b1;
end
endendmodule
巧妙之处在于将输入w延迟两拍之后进行判断,如果有两个w为1,则在下一个周期将输出z置位.
有的朋友,也许在状态机的设计中,习惯将第三段使用组合逻辑来实现,这个题目的第三段也可以使用组合逻辑,但是呢?确实也没有必要,因为状态机的第三段本身既可以使用组合逻辑,也可以使用时序逻辑,如果使用时序逻辑。
下面给出组合逻辑的方案:
module top_module (
input clk,
input reset,// Synchronous reset
input s,
input w,
output reg z
);
parameter A = 1'b0, B = 1'b1;
reg current_state;
reg next_state;
always@(posedge clk)begin
if(reset)begin
current_state <= A;
end
else begin
current_state <= next_state;
end
endalways@(*)begin
case(current_state)
A:begin
next_state = s ? B : A;
end
B:begin
next_state = B;
end
endcase
endreg w_reg1;
reg w_reg2;
always@(posedge clk)begin
if(reset)begin
w_reg1 <= 1'b0;
w_reg2 <= 1'b0;
end
else if(next_state == B)begin
w_reg1 <= w;
w_reg2 <= w_reg1;
end
else begin
w_reg1 <= 1'b0;
w_reg2 <= 1'b0;
end
endreg z_mid;
always@(*)begin
if(reset)begin
z_mid <= 1'b0;
end
else if(current_state == B && counter == 2'd0)begin
if(~w & w_reg1 & w_reg2 | w & ~w_reg1 & w_reg2 | w & w_reg1 & ~w_reg2)begin
z_mid <= 1'b1;
end
else begin
z_mid <= 1'b0;
end
end
else begin
z_mid <= 1'b0;
end
endalways@(posedge clk)begin
if(reset)begin
z <= 1'b0;
end
else begin
z <= z_mid;
end
endreg [1:0] counter;
always@(posedge clk)begin
if(reset)begin
counter <= 2'd0;
end
else if(counter == 2'd2)begin
counter <= 2'd0;
end
else if(next_state == B)begin
counter <= counter + 1'b1;
end
endendmodule
只需要将第三段改为组合逻辑,但是输出需要延迟一拍,为什么?看时序图。
FPGA/IC群推荐 IC/FPGA 技术交流
有幸在这个群里认识了诸多俊杰,让我欣慰。
推荐阅读
- 【欢喜是你·三宅系列①】⑶
- 你不可不知的真相系列之科学
- 人脸识别|【人脸识别系列】| 实现自动化妆
- 【读书清单20】写作吧!你值得被看见(2)
- 2018-06-13金句系列7(金句结构-改编古现代诗词)
- 《小舍得》大结局(南建龙这番话,值得每个中年夫妻深思)
- Unity和Android通信系列文章2——扩展UnityPlayerActivity
- 值得父母深思的犹太家庭教育
- 微小说/不是所有苦难都值得同情
- 乡野村趣系列之烧仙草