学习之路|基于exoplayer播放器的高斯模糊视频滤镜
最近项目需求,视频滤镜要用高斯模糊。奈何网上全是图片高斯模糊,且模糊的强度不够,效果并不是自己需要的。
于是,打算自己写一个。
exoPlayer播放器自带滤镜,所以用这个播放器来做。
滤镜的话,用到的是OpenGL来写(不会OpenGL,东拼西凑的)
先看效果吧
文章图片
文章图片
另外,暴露出4个参数,供需求用
radius | 偏移量 |
blurX | X轴方向偏移次数 |
blurY | Y轴方向偏移次数 |
trans | 亮度 |
将原图层亮度调为原来的 trans倍(trans为自定义参数,默认0.005),然后copy一层X轴方向偏移,copy一层Y轴偏移,偏移量为radius。
画个图解释一下
文章图片
【学习之路|基于exoplayer播放器的高斯模糊视频滤镜】然后图层多了,就可以达到高斯模糊的效果。
下面粘贴部分源代码
1.关键代码,滤镜
#GaussianBlurEffect
#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 vTextureCoord;
uniform samplerExternalOES sTexture;
const float resolution=1024.0;
const float radius = radius;
vec2 dir = vec2(1.0,1.0);
void main() {
vec4 sum = vec4(0.0);
vec2 tc = vTextureCoord;
float blur = radius/resolution;
float hstep = dir.x;
float vstep = dir.y;
int x = blurX;
int y = blurY;
for(int i = x;
i > 0;
i--){
for(int j = y;
j > 0;
j--){
sum = texture2D(sTexture, vec2(tc.x + float(i)*blur*hstep, tc.y + float(j)*blur*vstep)) *trans;
sum = texture2D(sTexture, vec2(tc.x - float(i)*blur*hstep, tc.y + float(j)*blur*vstep)) *trans;
sum = texture2D(sTexture, vec2(tc.x - float(i)*blur*hstep, tc.y - float(j)*blur*vstep)) *trans;
sum = texture2D(sTexture, vec2(tc.x + float(i)*blur*hstep, tc.y - float(j)*blur*vstep)) *trans;
}
}
vec4 cc= texture2D(sTexture,vTextureCoord );
gl_FragColor =vec4(sum.rgb, cc.a);
}
代码中的radius, blurX, blurY, trans 对象,已在上面说明,可以改成固定值
顺手贴一段,无效果的滤镜代码用作参考对比
#NoEffect
#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 vTextureCoord;
uniform samplerExternalOES sTexture;
void main() {
gl_FragColor = texture2D(sTexture, vTextureCoord);
}
然后通过OpenGL和Java绑定(具体绑定方法,不赘述,可以直接看Demo)
GLES20.glCreateProgram();
//创建
GLES20.glAttachShader(program, vertexShader);
GLES20.glAttachShader(program, pixelShader);
exoPlayer是用textureView来显示视频,所以 应该在xml文件中,加上textureView. (ImageView是一个开始播放的按钮)
然后是MainActivity的初始化,适当做了注释。后面没注释的,主要都是Activity生命周期 播放器的操作
public class MainActivity extends AppCompatActivity {private View videoPlayerView;
//播放器 播放按钮Viewprivate TextureView textureView;
//纹理 播放视频用private SimpleExoPlayer player;
//播放器private Handler mainHandler;
private boolean isPlayer = false;
private EGLUtils mEglUtils;
//EGL工具类
private GLFramebuffer mFramebuffer;
//滤镜代码,以及绑定和绘制的方法private String uri = "http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
videoPlayerView = findViewById(R.id.video_player);
mainHandler = new Handler();
textureView = findViewById(R.id.texture_view);
textureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
//初始化SurfaceTexture, 准备就绪
init(new Surface(surface),uri);
}@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
//SurfaceTexture改变大小时调用
}@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
//SurfaceTexture摧毁时调用
return false;
}@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
//SurfaceTexture更新时调用
}
});
}
public void init(Surface surface,String uri){
//Uri url = Uri.parse(Environment.getExternalStorageDirectory().getAbsolutePath() +"/HMSDK/video/1531383835814.mp4");
//本地指定视频
Uri url = Uri.parse(uri);
//网络视频地址
DefaultBandwidthMeter bandwidthMeter = new DefaultBandwidthMeter();
TrackSelection.Factory videoTrackSelectionFactory = new AdaptiveTrackSelection.Factory(bandwidthMeter);
TrackSelector trackSelector = new DefaultTrackSelector(videoTrackSelectionFactory);
player = ExoPlayerFactory.newSimpleInstance(this, trackSelector);
DataSource.Factory dataSourceFactory = new DefaultDataSourceFactory(this,
Util.getUserAgent(this, "ExoPlayerTime"), bandwidthMeter);
MediaSource videoSource = new ExtractorMediaSource.Factory(dataSourceFactory).createMediaSource(url, mainHandler,null);
player.addVideoTiemListener(new VideoTimeListener() {
@Override
public Surface onSurface(Surface surface,int width,int height) {
mEglUtils = new EGLUtils();
mEglUtils.initEGL(surface);
mFramebuffer = new GLFramebuffer();
//滤镜对象
mFramebuffer.initFramebuffer(textureView.getWidth(),
textureView.getHeight(),
width,
height);
return new Surface(mFramebuffer.getSurfaceTexture());
}@Override
public void onVideoTimeChanged(long time) {//每一帧调用一次
mFramebuffer.drawFrame();
mEglUtils.swap();
}@Override
public void onRelease() {
if(mEglUtils != null){
mEglUtils.release();
}}
});
player.setVideoSurface(surface);
player.prepare(videoSource);
}public void playVideo(View view){
if(player.getContentPosition() >= player.getDuration()){
player.seekTo(0);
}
player.setPlayWhenReady(true);
videoPlayerView.setVisibility(View.INVISIBLE);
isPlayEnd();
}
private Handler seekBarHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if(player.getPlayWhenReady() && player.getContentPosition() < player.getDuration()){
isPlayEnd();
}else{
if(!isPlayer){
player.setPlayWhenReady(false);
videoPlayerView.setVisibility(View.VISIBLE);
}
}
}
};
private void isPlayEnd(){
seekBarHandler.removeMessages(100);
Message message = seekBarHandler.obtainMessage();
message.what = 100;
seekBarHandler.sendMessageDelayed(message,100);
}@Override
protected void onResume() {
super.onResume();
if(player != null){
if(isPlayer){
player.setPlayWhenReady(true);
isPlayer = false;
isPlayEnd();
}
}
}@Override
protected void onPause() {
super.onPause();
if(player != null){
if(player.getPlayWhenReady()){
player.setPlayWhenReady(false);
isPlayer = true;
}}
}@Override
protected void onDestroy() {
super.onDestroy();
if(player != null){
player.stop();
player.release();
player = null;
}
}
}
xml文件中那个src
复制到drawable文件夹中
当然,别忘了在AndroidManifest.xml中,添加网络权限
另外,我整合了aar文件。如果不愿意自己写,也可以用aar文件,直接用就行。点击直接前往。
源码打包:地址;看心情传github
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