C#实现简单的飞行棋小游戏
本文实例为大家分享了C#实现简单飞行棋小游戏的具体代码,供大家参考,具体内容如下
【C#实现简单的飞行棋小游戏】1.玩家姓名的输入
2.对屏幕进行清屏
3.初始化地图
4.玩家A和玩家B玩游戏
using System; namespace homework{class data{//静态字段来模拟全局变量static int[] Maps = new int[100]; //声明一个静态数组用来存储玩家A跟玩家B的坐标static int[] PlayerPos = new int[2]; static string[] PlayerNames = new string[2]; //两个玩家的标记static bool[] Flags = new bool[2]; //flags[0]默认是false public static void Main(String[] args){GameShow(); //玩家姓名的输入#region Console.WriteLine("请输入玩家A的姓名:"); PlayerNames[0] = Console.ReadLine(); while (PlayerNames[0] == ""){Console.WriteLine("玩家A的姓名不能为空,请重新输入"); PlayerNames[0] = Console.ReadLine(); }Console.WriteLine("请输入玩家B的姓名:"); PlayerNames[1] = Console.ReadLine(); while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0]){if (PlayerNames[0] == ""){Console.WriteLine("玩家A的姓名不能为空,请重新输入"); PlayerNames[1] = Console.ReadLine(); }else{Console.WriteLine("玩家B的姓名不能与玩家A相同"); PlayerNames[1] = Console.ReadLine(); }}#endregion//对屏幕进行清屏#region Console.Clear(); //清屏GameShow(); Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]); Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]); #endregion//画地图之前 初始化地图#region InitailMap(); DrawMap(); #endregion//当玩家A跟玩家B没有一个人在终点时候 两个玩家不停地去玩游戏#region while (PlayerPos[0] < 99 && PlayerPos[0] < 99){if (Flags[0] == false){PlayGame(0); }else{Flags[0] = false; }if (PlayerPos[0] > 99){Console.WriteLine("玩家{0}赢了玩家{1}", PlayerNames[0], PlayerNames[1]); break; }if (Flags[1] == false){PlayGame(1); }else{Flags[1] = false; }if (PlayerPos[0] > 99){Console.WriteLine("玩家{0}赢了玩家{1}", PlayerNames[0], PlayerNames[1]); break; }}//while#endregionConsole.WriteLine("游戏结束!!!"); Console.ReadLine(); }//画地图头#region public static void GameShow(){Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.WriteLine("*************************************"); Console.WriteLine("****************飞行棋***************"); Console.WriteLine("*************************************"); Console.WriteLine("*************************************"); }#endregion//初始化地图#region public static void InitailMap(){int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘for (int i = 0; i < luckyturn.Length; i++){Maps[luckyturn[i]] = 1; }int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷for (int i = 0; i < landMine.Length; i++){Maps[landMine[i]] = 2; }int[] pause = { 2,3,4,9, 27, 60, 93 }; //暂停for (int i = 0; i < pause.Length; i++){Maps[pause[i]] = 3; }int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; //时空隧道for (int i = 0; i < timeTunnel.Length; i++){Maps[timeTunnel[i]] = 4; }}#endregion//画地图#region public static void DrawMap(){Console.WriteLine("图例:幸运圆圈:○地雷:☆暂停:▽时空隧道:◎"); //第一横行for (int i = 0; i < 30; i++){//如果玩家A跟玩家B的坐标相同,画一个尖括号Console.Write(DrawStringMap(i)); }//forConsole.WriteLine(); // 第一竖行for (int i = 30; i < 35; i++){for (int j = 0; j <= 28; j++){Console.Write(""); }Console.WriteLine(DrawStringMap(i)); }//第二横行for (int i = 64; i >= 35; i--){Console.Write(DrawStringMap(i)); }//画第二行 需要进行换行Console.WriteLine(); //第二竖行for (int i = 65; i <= 69; i++){Console.WriteLine(DrawStringMap(i)); }//第三横行for (int i = 70; i <= 99; i++){Console.Write(DrawStringMap(i)); }Console.WriteLine(); }#endregion//画地图中抽象出一个方法#regionpublic static string DrawStringMap(int i){string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i){str = "<>"; }else if (PlayerPos[0] == i){str = "A"; }else if (PlayerPos[1] == i){str = "B"; }else{switch (Maps[i]){case 0: str = "□"; break; case 1: str = "○"; break; case 2: str = "☆"; break; case 3: str = "▽"; break; case 4: str = "◎"; break; }//switch}//elsereturn str; }#endregion//双方掷骰子过程#region public static void PlayGame(int playerNumber){Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}按人任意键开始掷骰子", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}掷骰子掷出了{1}", PlayerNames[playerNumber], rNumber); PlayerPos[playerNumber] += rNumber; Console.ReadKey(true); Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]); Console.ReadKey(true); //玩家A有可能踩到了玩家B 方块 幸运玩家 地雷 暂停 时空隧道if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]){Console.WriteLine("玩家{0}踩到了玩家{1},玩家{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); PlayerPos[1 - playerNumber] -= 6; Console.ReadKey(true); }else//踩到关卡{//玩家坐标switch (Maps[PlayerPos[playerNumber]]){case 0:Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 1:Console.WriteLine("玩家{0}踩到幸运圆圈,请选择1--交换位置 2--轰炸对方", PlayerNames[playerNumber]); string input = Console.ReadLine(); while (true){if (input == "1"){Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); int temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1 - playerNumber]; PlayerPos[1 - playerNumber] = temp; Console.WriteLine("交换完成!!!按任意键继续游戏!!!"); Console.ReadKey(true); break; }else if (input == "2"){Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); PlayerPos[1] -= 6; Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]); Console.ReadKey(true); break; }else{Console.WriteLine("只能输入1或者2 1--交换位置2--轰炸对方"); input = Console.ReadLine(); }}Console.ReadKey(true); break; case 2:Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[1 - playerNumber] -= 6; Console.WriteLine("玩家{0}退了6格", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 3:Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4:Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[playerNumber] += 10; break; }//switch}//elseChangePos(); Console.Clear(); DrawMap(); }#endregion//当玩家坐标发生改变需要判断两者是否超出范围#region public static void ChangePos(){if (PlayerPos[0] < 0){PlayerPos[0] = 0; }if (PlayerPos[0] >= 99){PlayerPos[0] = 99; }if (PlayerPos[1] < 0){PlayerPos[1] = 0; }if (PlayerPos[1] > 99){PlayerPos[1] = 99; }}#endregion}}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
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