Three.js|Three.js 新旧版本创建几何对象差异

昨天遇到个小问题,也搞了挺长时间:用Three.js在webgl中绘制三维对象,从网上抄的一段代码,运行报错:
THREE.Geometry is not a constructor
【Three.js|Three.js 新旧版本创建几何对象差异】纳尼,找不到Geometry对象?

function createLine(){ let start = new THREE.Vector3(7, 1.8, -2); let end = new THREE.Vector3(1.6,1.8, -2); // 就是这里创建的对象找不到 ***** let geometry = new THREE.Geometry(); // ****************************let lineMaterial = new THREE.LineBasicMaterial({color: 0x00ff00}); geometry.vertices.push(start); geometry.vertices.push(end); let line = new THREE.Line(lineGeometry, lineMaterial); scene.add(line); return line; }

一开始还以为是模块导入问题,折腾了一阵才发现,THREE模块中竟然真的就没有Geometry!难道网上的代码是愚人节贴的?遇事不决问google,终于确认人家是升级了。新版的Three.js不再提供Geometry对象,代之以BufferGeometry,代码修改如下:
function createLine(){ let start = new THREE.Vector3(7, 1.8, -2); let end = new THREE.Vector3(1.6,1.8, -2); let lineMaterial = new THREE.LineBasicMaterial({color: 0x00ff00}); let pointsArray = [start, end]; let lineGeometry = new THREE.BufferGeometry().setFromPoints(pointsArray); let line = new THREE.Line(lineGeometry, lineMaterial); scene.add(line); return line; }

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