java多线程之并发工具类CountDownLatch|java多线程之并发工具类CountDownLatch,CyclicBarrier和Semaphore

目录

  • CountDownLatch
  • Semaphore
  • CyclicBarrier
  • 总结

CountDownLatch CountDownLatch允许一个或多个线程等待其他线程完成操作。
假设一个Excel文件有多个sheet,我们需要去记录每个sheet有多少行数据,
这时我们就可以使用CountDownLatch实现主线程等待所有sheet线程完成sheet的解析操作后,再继续执行自己的任务。
public class CountDownLatchTest {private static class WorkThread extends Thread {private CountDownLatch cdl; public WorkThread(String name, CountDownLatch cdl) {super(name); this.cdl = cdl; }public void run() {System.out.println(this.getName() + "启动了,时间为" + System.currentTimeMillis()); System.out.println(this.getName() + "我要统计每个sheet的行数"); try {cdl.await(); Thread.sleep(1000); } catch (InterruptedException e) {e.printStackTrace(); }System.out.println(this.getName() + "执行完了,时间为" + System.currentTimeMillis()); }}private static class sheetThread extends Thread {private CountDownLatch cdl; public sheetThread(String name, CountDownLatch cdl) {super(name); this.cdl = cdl; }public void run() {try {System.out.println(this.getName() + "启动了,时间为" + System.currentTimeMillis()); Thread.sleep(1000); //模拟任务执行耗时cdl.countDown(); System.out.println(this.getName() + "执行完了,时间为" + System.currentTimeMillis() + " sheet的行数为:" + (int) (Math.random()*100)); } catch (InterruptedException e) {e.printStackTrace(); }}}public static void main(String[] args) throws Exception {CountDownLatch cdl = new CountDownLatch(2); WorkThread wt0 = new WorkThread("WorkThread", cdl ); wt0.start(); sheetThread dt0 = new sheetThread("sheetThread1", cdl); sheetThread dt1 = new sheetThread("sheetThread2", cdl); dt0.start(); dt1.start(); }}

执行结果:
WorkThread启动了,时间为1640054503027
WorkThread我要统计每个sheet的行数
sheetThread1启动了,时间为1640054503028
sheetThread2启动了,时间为1640054503029
sheetThread2执行完了,时间为1640054504031 sheet的行数为:6
sheetThread1执行完了,时间为1640054504031 sheet的行数为:44
WorkThread执行完了,时间为1640054505036
可以看到,首先WorkThread执行await后开始等待,WorkThread在等待sheetThread1和sheetThread2都执行完自己的任务后,WorkThread立刻继续执行后面的代码。
CountDownLatch的构造函数接收一个int类型的参数作为计数器,如果你想等待N个点完成,这里就传入N。
当我们调用CountDownLatch的countDown方法时,N就会减1,CountDownLatch的await方法会阻塞当前线程,直到N变成零。
由于countDown方法可以用在任何地方,所以这里说的N个点,可以是N个线程,也可以是1个线程里的N个执行步骤。
用在多个线程时,只需要把这个CountDownLatch的引用传递到线程里即可。
我们继续根据上面的测试案例流程,一步一步的分析CountDownLatch 源码。
第一步看CountDownLatch的构造方法,传入一个不能小于0的int类型的参数作为计数器
public CountDownLatch(int count) {if (count < 0) throw new IllegalArgumentException("count < 0"); this.sync = new Sync(count); }

/*** Synchronization control For CountDownLatch.* Uses AQS state to represent count.*/private static final class Sync extends AbstractQueuedSynchronizer {private static final long serialVersionUID = 4982264981922014374L; Sync(int count) {setState(count); }int getCount() {return getState(); }protected int tryAcquireShared(int acquires) {return (getState() == 0) ? 1 : -1; }protected boolean tryReleaseShared(int releases) {// Decrement count; signal when transition to zerofor (; ; ) {int c = getState(); if (c == 0)return false; int nextc = c-1; if (compareAndSetState(c, nextc))return nextc == 0; }}}

看它的注释,说的非常清楚,Sync就是CountDownLatch的同步控制器了,而它也是继承了AQS,并且第3行注释说到使用了AQS的state去代表count值。
第二步就是工作线程调用await()方法
public void await() throws InterruptedException {sync.acquireSharedInterruptibly(1); }

public final void acquireSharedInterruptibly(int arg)throws InterruptedException {if (Thread.interrupted())throw new InterruptedException(); if (tryAcquireShared(arg) < 0)doAcquireSharedInterruptibly(arg); }

如果线程中断,抛出异常,否则开始调用tryAcquireShared(1),其内部类Sync的实现也非常简单,就是判断state也就是CountDownLatch的计数是否等于0,
如果等于0,则该方法返回1,第5行的if判断不成立,否则该方法返回-1,第5行的if判断成立,继续执行doAcquireSharedInterruptibly(1)。
/*** Acquires in shared interruptible mode.* @param arg the acquire argument*/private void doAcquireSharedInterruptibly(int arg)throws InterruptedException {final Node node = addWaiter(Node.SHARED); boolean failed = true; try {for (; ; ) {final Node p = node.predecessor(); if (p == head) {int r = tryAcquireShared(arg); if (r >= 0) {setHeadAndPropagate(node, r); p.next = null; // help GCfailed = false; return; }}if (shouldParkAfterFailedAcquire(p, node) &&parkAndCheckInterrupt())throw new InterruptedException(); }} finally {if (failed)cancelAcquire(node); }}

这个方法其实就是去获取共享模式下的锁,获取失败就park住。正如我们测试案例中的WorkThread线程应该次数就被park住了,那么它又是何时被唤醒的呢?
下面就到countDown()方法了
public void countDown() {sync.releaseShared(1); }

public final boolean releaseShared(int arg) {if (tryReleaseShared(arg)) {doReleaseShared(); return true; }return false; }

tryReleaseShared(1)方法尝试去释放共享锁
protected boolean tryReleaseShared(int releases) {// Decrement count; signal when transition to zerofor (; ; ) {int c = getState(); if (c == 0)return false; int nextc = c-1; if (compareAndSetState(c, nextc))return nextc == 0; }}

在for循环中,先获取CountDownLatch的计数也就是当前state,如果等于0返回false,否则将state更新为state-1,并返回最新的state是否等于0。
因此在我们的测试案例中,我们需要调用两次countDown方法,才会将全局的state更新为0,然后继续执行doReleaseShared()方法。
/*** Release action for shared mode -- signals successor and ensures* propagation. (Note: For exclusive mode, release just amounts* to calling unparkSuccessor of head if it needs signal.)*/private void doReleaseShared() {/** Ensure that a release propagates, even if there are other* in-progress acquires/releases.This proceeds in the usual* way of trying to unparkSuccessor of head if it needs* signal. But if it does not, status is set to PROPAGATE to* ensure that upon release, propagation continues.* Additionally, we must loop in case a new node is added* while we are doing this. Also, unlike other uses of* unparkSuccessor, we need to know if CAS to reset status* fails, if so rechecking.*/for (; ; ) {Node h = head; if (h != null && h != tail) {int ws = h.waitStatus; if (ws == Node.SIGNAL) {if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))continue; // loop to recheck casesunparkSuccessor(h); }else if (ws == 0 &&!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))continue; // loop on failed CAS}if (h == head)// loop if head changedbreak; }}

/*** Wakes up node's successor, if one exists.** @param node the node*/private void unparkSuccessor(Node node) {/** If status is negative (i.e., possibly needing signal) try* to clear in anticipation of signalling.It is OK if this* fails or if status is changed by waiting thread.*/int ws = node.waitStatus; if (ws < 0)compareAndSetWaitStatus(node, ws, 0); /** Thread to unpark is held in successor, which is normally* just the next node.But if cancelled or apparently null,* traverse backwards from tail to find the actual* non-cancelled successor.*/Node s = node.next; if (s == null || s.waitStatus > 0) {s = null; for (Node t = tail; t != null && t != node; t = t.prev)if (t.waitStatus <= 0)s = t; }if (s != null)LockSupport.unpark(s.thread); }

LockSupport.unpark(s.thread),唤醒线程的方法被调用后,WorkThread线程就可以继续执行了。
至此我们简单分析了整个测试案例中CountDownLatch的代码流程。

Semaphore Semaphore(信号量)是用来控制同时访问特定资源的线程数量,相当于一个并发控制器,构造的时候传入可供管理的信号量的数值,这个数值就是用来控制并发数量的,
每个线程执行前先通过acquire方法获取信号,执行后通过release归还信号 。每次acquire返回成功后,Semaphore可用的信号量就会减少一个,如果没有可用的信号,
acquire调用就会阻塞,等待有release调用释放信号后,acquire才会得到信号并返回。
下面我们看个测试案例
public class SemaphoreTest {public static void main(String[] args) {final Semaphore semaphore = new Semaphore(5); Runnable runnable = () -> {try {semaphore.acquire(); System.out.println(Thread.currentThread().getName() + "获得了信号量>>>>>,时间为" + System.currentTimeMillis()); Thread.sleep(1000); System.out.println(Thread.currentThread().getName() + "释放了信号量<<<<<,时间为" + System.currentTimeMillis()); } catch (InterruptedException e) {e.printStackTrace(); } finally {semaphore.release(); }}; Thread[] threads = new Thread[10]; for (int i = 0; i < threads.length; i++)threads[i] = new Thread(runnable); for (int i = 0; i < threads.length; i++)threads[i].start(); }}

执行结果:
Thread-0获得了信号量>>>>>,时间为1640058647604
Thread-1获得了信号量>>>>>,时间为1640058647604
Thread-2获得了信号量>>>>>,时间为1640058647604
Thread-3获得了信号量>>>>>,时间为1640058647605
Thread-4获得了信号量>>>>>,时间为1640058647605
Thread-0释放了信号量<<<<<,时间为1640058648606
Thread-1释放了信号量<<<<<,时间为1640058648606
Thread-5获得了信号量>>>>>,时间为1640058648607
Thread-4释放了信号量<<<<<,时间为1640058648607
Thread-3释放了信号量<<<<<,时间为1640058648607
Thread-7获得了信号量>>>>>,时间为1640058648607
Thread-8获得了信号量>>>>>,时间为1640058648607
Thread-2释放了信号量<<<<<,时间为1640058648606
Thread-6获得了信号量>>>>>,时间为1640058648607
Thread-9获得了信号量>>>>>,时间为1640058648607
Thread-7释放了信号量<<<<<,时间为1640058649607
Thread-6释放了信号量<<<<<,时间为1640058649607
Thread-8释放了信号量<<<<<,时间为1640058649607
Thread-9释放了信号量<<<<<,时间为1640058649608
Thread-5释放了信号量<<<<<,时间为1640058649607
我们使用for循环同时创建10个线程,首先是线程 0 1 2 3 4获得了信号量,再后面的10行打印结果中,线程1到5分别释放信号量,相同线程间隔也是1000毫秒,然后线程5 6 7 8 9才能继续获得信号量,而且保持最大获取信号量的线程数小于等于5。
看下Semaphore的构造方法
public Semaphore(int permits) {sync = new NonfairSync(permits); }

public Semaphore(int permits, boolean fair) {sync = fair ? new FairSync(permits) : new NonfairSync(permits); }

它支持传入一个int类型的permits,一个布尔类型的fair,因此Semaphore也有公平模式与非公平模式。
/*** Synchronization implementation for semaphore.Uses AQS state* to represent permits. Subclassed into fair and nonfair* versions.*/abstract static class Sync extends AbstractQueuedSynchronizer {private static final long serialVersionUID = 1192457210091910933L; Sync(int permits) {setState(permits); }final int getPermits() {return getState(); }final int nonfairTryAcquireShared(int acquires) {for (; ; ) {int available = getState(); int remaining = available - acquires; if (remaining < 0 ||compareAndSetState(available, remaining))return remaining; }}protected final boolean tryReleaseShared(int releases) {for (; ; ) {int current = getState(); int next = current + releases; if (next < current) // overflowthrow new Error("Maximum permit count exceeded"); if (compareAndSetState(current, next))return true; }}final void reducePermits(int reductions) {for (; ; ) {int current = getState(); int next = current - reductions; if (next > current) // underflowthrow new Error("Permit count underflow"); if (compareAndSetState(current, next))return; }}final int drainPermits() {for (; ; ) {int current = getState(); if (current == 0 || compareAndSetState(current, 0))return current; }}}

第9行代码可见Semaphore也是通过AQS的state来作为信号量的计数的
第12行 getPermits() 方法获取当前的可用的信号量,即还有多少线程可以同时获得信号量
第15行nonfairTryAcquireShared方法尝试获取共享锁,逻辑就是直接将可用信号量减去该方法请求获取的数量,更新state并返回该值。
第24行tryReleaseShared 方法尝试释放共享锁,逻辑就是直接将可用信号量加上该方法请求释放的数量,更新state并返回。
再看下Semaphore的公平锁
/*** Fair version*/static final class FairSync extends Sync {private static final long serialVersionUID = 2014338818796000944L; FairSync(int permits) {super(permits); }protected int tryAcquireShared(int acquires) {for (; ; ) {if (hasQueuedPredecessors())return -1; int available = getState(); int remaining = available - acquires; if (remaining < 0 ||compareAndSetState(available, remaining))return remaining; }}}

看尝试获取共享锁的方法中,多了个 if (hasQueuedPredecessors) 的判断,在java多线程6:ReentrantLock,
分析过hasQueuedPredecessors其实就是判断当前等待队列中是否存在等待线程,并判断第一个等待的线程(head.next)是否是当前线程。

CyclicBarrier CyclicBarrier的字面意思是可循环使用(Cyclic)的屏障(Barrier)。它要做的事情是,让一组线程到达一个屏障(也可以叫同步点)时被阻塞,直到最后一个线程到达屏障时,屏障才会开门,所有被屏障拦截的线程才会继续运行。
一组线程同时被唤醒,让我们想到了ReentrantLock的Condition,它的signalAll方法可以唤醒await在同一个condition的所有线程。
下面我们还是从一个简单的测试案例先了解下CyclicBarrier的用法
public class CyclicBarrierTest extends Thread {private CyclicBarrier cb; private int sleepSecond; public CyclicBarrierTest(CyclicBarrier cb, int sleepSecond) {this.cb = cb; this.sleepSecond = sleepSecond; }public void run() {try {System.out.println(this.getName() + "开始, 时间为" + System.currentTimeMillis()); Thread.sleep(sleepSecond * 1000); cb.await(); System.out.println(this.getName() + "结束, 时间为" + System.currentTimeMillis()); } catch (Exception e) {e.printStackTrace(); }}public static void main(String[] args) {Runnable runnable = new Runnable() {public void run() {System.out.println("CyclicBarrier的barrierAction开始运行, 时间为" + System.currentTimeMillis()); }}; CyclicBarrier cb = new CyclicBarrier(2, runnable); CyclicBarrierTest cbt0 = new CyclicBarrierTest(cb, 3); CyclicBarrierTest cbt1 = new CyclicBarrierTest(cb, 6); cbt0.start(); cbt1.start(); }}

执行结果:
Thread-1开始, 时间为1640069673534
Thread-0开始, 时间为1640069673534
CyclicBarrier的barrierAction开始运行, 时间为1640069679536
Thread-1结束, 时间为1640069679536
Thread-0结束, 时间为1640069679536
可以看到Thread-0和Thread-1同时运行,而自定义的线程barrierAction是在6000毫秒后开始执行,说明Thread-0在await之后,等待了3000毫秒,和Thread-1一起继续执行的。
看下CyclicBarrier 的一个更高级的构造函数
public CyclicBarrier(int parties, Runnable barrierAction) {if (parties <= 0) throw new IllegalArgumentException(); this.parties = parties; this.count = parties; this.barrierCommand = barrierAction; }

parties就是设定需要多少线程在屏障前等待,只有调用await方法的线程数达到才能唤醒所有的线程,还有注意因为使用CyclicBarrier的线程都会阻塞在await方法上,所以在线程池中使用CyclicBarrier时要特别小心,如果线程池的线程过少,那么就会发生死锁。
Runnable barrierAction用于在线程到达屏障时,优先执行barrierAction,方便处理更复杂的业务场景。
/*** Main barrier code, covering the various policies.*/private int dowait(boolean timed, long nanos)throws InterruptedException, BrokenBarrierException,TimeoutException {final ReentrantLock lock = this.lock; lock.lock(); try {final Generation g = generation; if (g.broken)throw new BrokenBarrierException(); if (Thread.interrupted()) {breakBarrier(); throw new InterruptedException(); }int index = --count; if (index == 0) {// trippedboolean ranAction = false; try {final Runnable command = barrierCommand; if (command != null)command.run(); ranAction = true; nextGeneration(); return 0; } finally {if (!ranAction)breakBarrier(); }}// loop until tripped, broken, interrupted, or timed outfor (; ; ) {try {if (!timed)trip.await(); else if (nanos > 0L)nanos = trip.awaitNanos(nanos); } catch (InterruptedException ie) {if (g == generation && ! g.broken) {breakBarrier(); throw ie; } else {// We're about to finish waiting even if we had not// been interrupted, so this interrupt is deemed to// "belong" to subsequent execution.Thread.currentThread().interrupt(); }}if (g.broken)throw new BrokenBarrierException(); if (g != generation)return index; if (timed && nanos <= 0L) {breakBarrier(); throw new TimeoutException(); }}} finally {lock.unlock(); }}

首先是ReentrantLock加锁,全局的count值-1,然后判断count是否等于0,如果不等于0,则循环,condition执行await等待,直到触发、中断、中断或超时,如果count值等于0,先执行barrierAction线程,然后condition开始唤醒所有等待的线程。
简单是使用之后,有人会觉得CyclicBarrierCountDownLatch有点像,其实它们两者有些细微的差别:
1:CountDownLatch是在多个线程都进行了latch.countDown()后才会触发事件,唤醒await()在latch上的线程,而执行countDown()的线程,是不会阻塞的;
CyclicBarrier是一个栅栏,用于同步所有调用await()方法的线程,线程执行了await()方法之后并不会执行之后的代码,而只有当执行await()方法的线程数等于指定的parties之后,这些执行了await()方法的线程才会同时运行。
2:CountDownLatch不能循环使用,计数器减为0就减为0了,不能被重置;CyclicBarrier本是就是支持循环使用parties,而且提供了reset()方法,可以重置计数器。

总结
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