java代码五子棋 java编程五子棋游戏

JAVA五子棋程序代码分析(1)楼主要是觉得看的不舒服可以拷到记事本里看~import java.applet.*;import java.awt.*;import java.awt.event.*;import java.applet.Applet;import java.awt.Color; //这一段import就不说了,下面要用到的就import进来public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener//继承Applet表明是个applet,后面的接口必须要实现每个接口的所有方法{int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子int intGame_Start=0;//游戏开始标志 0未开始 1游戏中int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子Button b1=new Button("游戏开始");Button b2=new Button("重置游戏"); //两个按钮Label lblWin=new Label(" "); //这个label用来显示最后输赢信息的,先留空Checkbox ckbHB[]=new Checkbox[2]; //用来表明选择黑气或白棋先走的checkboxCheckboxGroup ckgHB=new CheckboxGroup(); //两个checkbox必须放在同一个checkboxgroup里才能做到单选public void init() //初始化,堆砌界面{setLayout(null); //不设布局管理器addMouseListener(this); //将本类作为鼠标事件的接口响应鼠标动作add(b1); //将事先定义好的第一个按钮添加入界面b1.setBounds(330,50,80,30); //设置第一个按钮左上角的位置和大小b1.addActionListener(this); //将本类作为按钮事件的接口响应按钮动作add(b2); //将事先定义好的第二个按钮添加进去b2.setBounds(330,90,80,30); /设置第二个按钮左上角的位置和大小b2.addActionListener(this); //将本类作为按钮事件的接口响应按钮动作ckbHB[0]=new Checkbox("白子先",ckgHB,false); //new一个checkboxckbHB[0].setBounds(320,20,60,30); //设置左上角位置和大小ckbHB[1]=new Checkbox("黑子先",ckgHB,false); //new第二个checkboxckbHB[1].setBounds(380,20,60,30); //设置左上角位置和大小add(ckbHB[0]); //将第一个checkbox加入界面add(ckbHB[1]); //将第二个checkbox加入界面ckbHB[0].addItemListener(this); //将本类作为其事件接口来响应选中动作ckbHB[1].addItemListener(this); //将本类作为其事件接口来响应选中动作add(lblWin); //将标签加入界面lblWin.setBounds(330,130,80,30); //设置标签的左上角位置和大小Game_start_csh(); //调用游戏初始化}public void itemStateChanged(ItemEvent e) //ItemListener接口中的方法,必须要有{if (ckbHB[0].getState()) //选择黑子先还是白子先{color_Qizi=0; //白棋先}else{color_Qizi=1; //黑棋先}}public void actionPerformed(ActionEvent e) //ActionListener接口中的方法,也是必须的{Graphics g=getGraphics(); //这句话貌似可以去掉 , g是用来画图或者画界面的if (e.getSource()==b1) //如果动作的来源是第一个按钮{Game_start(); //游戏开始}else //否则{Game_re(); //游戏重新开始}}public void mousePressed(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有public void mouseClicked(MouseEvent e) //鼠标单击时{Graphics g=getGraphics(); //获得画笔int x1,y1;x1=e.getX(); //单击处的x坐标y1=e.getY(); //单击处的y坐标if (e.getX()20 || e.getX()300 || e.getY()20 || e.getY()300) //在棋盘范围之外{return; //则这是不能走棋的,直接返回}//下面这两个if和两个赋值的作用是将x和y坐标根据舍入原则修改成棋盘上格子的坐标if (x1 10){x1 =20;}if(y1 10){y1 =20;}x1=x1/20*20;y1=y1/20*20;set_Qizi(x1,y1); //在棋盘上画上一个棋子}public void mouseEntered(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有public void mouseExited(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空 , 但一定要有public void mouseReleased(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有public void mouseDragged(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有public void mouseMoved(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有public void paint(Graphics g) //重绘和applet程序装载的时候会调用这个绘制的过程{draw_qipan(g); //画棋盘}
求一个简单的JAVA五子棋代码?。?网上复制的别来了!以下是现写的 实现了两人对战自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
//if(i==0){
//String str = "";
//str= j "";
//board[i][j]= str;
//}else if(i!=0j==0){
//String str = "";
//str= i "";
//board[i][j]= str;
//}else{
board[i][j] = "╋";
//}
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x1 || y = 16 | y1) {
//System.out.println("输入错误,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i5SIZEj5SIZE) {
for (int k = j; kj5; k) {
heng= board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; li5; l) {
xia= board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a) {
youxia= board[xlabel][ylabel];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
}
}
}
}
【java代码五子棋 java编程五子棋游戏】// 判断电脑是否赢了
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j5SIZEi5SIZE) {
for (int k = j; kj5; k) {
heng= board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles "赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; li5; l) {
xia= board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a) {
youxia= board[xlabel][ylabel];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请" roles "输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZEy == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (xSIZE || x0 || ySIZE | y0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋 。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
用eclipse编写一个基于java的五子棋(与电脑对弈)基于java的五子棋:
主要功能代码如下:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Main extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
JButton[][] point=new JButton[40][40];
int[][] state=new int[40][40];
int[][] value=https://www.04ip.com/post/new int[40][40];
int[] place=new int[2];
public Main(){
this.setTitle("五子棋");
this.setBounds(100,10,1000,1000);
this.setLayout(new GridLayout(30,30));
int i,j;
for(i=0;i=39;i){
for(j=0;j=39;j){
state[i][j]=0;
value[i][j]=0;
}
}
for(i=5;i=34;i){
for (j=5;j=34;j){
point[i][j]=new JButton("");
this.add(point[i][j]);
point[i][j].addActionListener(this);
}
}
this.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
int i,j;
for(i=5;i=34;i){
for(j=5;j=34;j){
if(e.getSource()==point[i][j]){
point[i][j].setBackground(Color.RED);
state[i][j]=1;
point[i][j].setEnabled(false);
value[i][j]=0;
}
}
}
public static void main(String[] args)throws NullPointerException{
new Main();
}
else if(((state[i][j]==0)(state[i][j 1]==1)(state[i][j 2]==0))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||
((state[i][j]==0)(state[i 1][j]==1)(state[i 2][j]==0))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))||//空红空
((state[i][j]==0)(state[i 1][j 1]==1)(state[i 2][j 2]==0))||
((state[i][j]==0)(state[i 1][j-1]==1)(state[i 2][j-2]==0))||
((state[i][j]==0)(state[i-1][j 1]==1)(state[i-2][j 2]==0))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j 1]==1)(state[i][j 2]==1)(state[i][j 3]==2))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||
((state[i][j]==0)(state[i 1][j]==1)(state[i 2][j]==1)(state[i 3][j]==2))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))||//空红红蓝型
((state[i][j]==0)(state[i 1][j 1]==1)(state[i 2][j 2]==1)(state[i 3][j 3]==2))||
((state[i][j]==0)(state[i 1][j-1]==1)(state[i 2][j-2]==1)(state[i 3][j-3]==2))||
((state[i][j]==0)(state[i-1][j 1]==1)(state[i-2][j 2]==1)(state[i-3][j 3]==2))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){
value[i][j]=2;
return value[i][j];
}
else if(((state[i][j]==0)(state[i][j 1]==2)(state[i][j 2]==0))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||
((state[i][j]==0)(state[i 1][j]==2)(state[i 2][j]==0))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||
((state[i][j]==0)(state[i 1][j 1]==2)(state[i 2][j 2]==0))||
((state[i][j]==0)(state[i 1][j-1]==2)(state[i 2][j-2]==0))||
((state[i][j]==0)(state[i-1][j 1]==2)(state[i-2][j 2]==0))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j 1]==2)(state[i][j 2]==2)(state[i][j 3]==1))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||
((state[i][j]==0)(state[i 1][j]==2)(state[i 2][j]==2)(state[i 3][j]==1))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||
((state[i][j]==0)(state[i 1][j 1]==2)(state[i 2][j 2]==2)(state[i 3][j 3]==1))||
((state[i][j]==0)(state[i 1][j-1]==2)(state[i 2][j-2]==2)(state[i 3][j-3]==1))||
((state[i][j]==0)(state[i-1][j 1]==2)(state[i-2][j 2]==2)(state[i-3][j 3]==1))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){
value[i][j]=1;
return value[i][j];
}
else{
value[i][j]=0;
return value[i][j];
}
}
public int[] largestValue(int[][] value){
int max,i,j,l,k;
l=0;k=0;
max=0;
for(i=5;i34;i){
for(j=5;j34;j){
if(maxvalue[i][j]){
max=value[i][j];
place[0]=i;
place[1]=j;
}
}
}
return place;
}
}
运行结果如下图所示:
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