java画卡通人物代码 用java画一个动物

怎么用java做动画重写paint方法,来实现将自己定义的图片绘制到组件中,然后启动一个线程来控制paint方法 。示例:×××××××××××××××××××××××××××import javax.swing.*;import java.awt.*;class MyPanel extends JPanel implements Runnable{private Image img;private int i=0;private int j=0;public MyPanel(){img=new ImageIcon("1.png").getImage();}public void paint(Graphics g){g.drawImage(img,0,0,60,104,i*60,j*104,i*60 60,j*104 104,this);}public void run(){while(true){while(j{while(i{try{Thread.sleep(300);}catch(Exception e){}this.repaint();i;}j;i=0;}i=0;j=0;}}}public class test extends JFrame{private MyPanel p;public test(){p=new MyPanel();this.add(p,BorderLayout.CENTER);this.setBounds(300,200,300,300);this.setTitle("人物行走图");new Thread(p).start();this.setVisible(true);this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);}public static void main(String args[]){new test();}}×××××××××××××××××××××××将以上源码保存为:test.java,编译,然后下载下面的图片将下载的图片改名为1.png" target="_blank"
,然后将其和编译后生成的class文件放在同一文件夹下,然后运行就可以了·~~
求java做动画代码import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class TestImage extends Frame
{
private static final long serialVersionUID = 1L;
private static boolean PRESSED = false;
private static int pointX = 0;
private static int pointy = 200;
private static int RIGHT_GO = 0;
private static int LEFT_GO = 0;
private static int DIR = 0;
private static int ANGLE = 0;
private static int W = 50;
private static int H = 60;
private _Canvas canvas = null;
public TestImage ()
{
add (canvas = new _Canvas ());
setIgnoreRepaint (true);
requestFocus ();
}
public class _Canvas extends Canvas implements Runnable
{
private static final long serialVersionUID = 1L;
private BufferedImage bi = null;
private Image bufferedImage = null;
private Thread thread = null;
private long sleepTime = 10;
public _Canvas ()
{
try
{
bi = ImageIO.read (new File ("go.png"));
}
catch (IOException e)
{}
setBackground (Color.BLACK);
requestFocus ();
addKeyListener (new KeyListener ()
{
@Override
public void keyTyped ( KeyEvent e )
{}
@Override
public void keyReleased ( KeyEvent e )
{
RIGHT_GO = 0;
PRESSED = false;
}
@Override
public void keyPressed ( KeyEvent e )
{
// 38 40 37 39上下左右
DIR = e.getKeyCode ();
PRESSED = true;
}
});
}
@Override
public void paint ( Graphics g )
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint (RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.drawImage (rotateImage (bi.getSubimage (RIGHT_GO, LEFT_GO, W, H), ANGLE, true), pointX, pointy, W, H,
this);
g2d.dispose ();
}
@Override
public void update ( Graphics g )
{
if (null == bufferedImage)
{
bufferedImage = createImage (getWidth (), getHeight ());
}
Graphics bufferedG = bufferedImage.getGraphics ();
bufferedG.clearRect (0, 0, getWidth (), getHeight ());
paint (bufferedG);
bufferedG.dispose ();
g.drawImage (bufferedImage, 0, 0, this);
g.dispose ();
}
public void start ()
{
thread = new Thread (this);
thread.setName ("TestImage");
thread.setPriority (Thread.MIN_PRIORITY);
thread.start ();
}
public synchronized void stop ()
{
thread = null;
notify ();
}
@Override
public void run ()
{
Thread me = Thread.currentThread ();
while (thread == me!isShowing () || getSize ().width == 0)
{
try
{
Thread.sleep (555);
}
catch (InterruptedException e)
{
return;
}
}
while (thread == meisShowing ())
{
if (PRESSED)
{
try
{
if (DIR == 39)
{
RIGHT_GO = RIGHT_GO50;
LEFT_GO = 0;
pointX = pointX1;
if (pointX420)
{
ANGLE = 90;
pointX--;
pointy--;
W = 60;
H = 50;
}
if (RIGHT_GO50)
{
RIGHT_GO = 0;
}
}
else if (DIR == 37)
{
pointX = pointX - 1;
RIGHT_GO = RIGHT_GO50;
LEFT_GO = 60;
if (pointX0)
{
ANGLE = -90;
pointX;
pointy--;
W = 60;
H = 50;
}
if (RIGHT_GO50)
{
RIGHT_GO = 0;
}
}
else if (DIR == 38)
{
W = 50;
H = 60;
pointy = 150;
ANGLE = 0;
RIGHT_GO = 100;
}
else if (DIR == 40)
{
W = 50;
H = 60;
ANGLE = 0;
pointy = 200;
RIGHT_GO = 0;
}
Thread.sleep (sleepTime);
repaint ();
}
catch (InterruptedException e)
{
break;
}
}
else
{
RIGHT_GO = RIGHT_GO50;
LEFT_GO = 0;
pointX = pointX1;
if (RIGHT_GO50)
{
RIGHT_GO = 0;
}
if (pointX500)
{
pointX = 0;
}
try
{
Thread.sleep (sleepTime);
repaint ();
}
catch (InterruptedException e)
{
break;
}
}
}
thread = null;
}
}
/**
* 旋转图像为指定角度
*
* @param degree
* @return
*/
public static BufferedImage rotateImage ( final BufferedImage image, final int angdeg, final boolean d )
{
int w = image.getWidth ();
int h = image.getHeight ();
int type = image.getColorModel ().getTransparency ();
BufferedImage img;
Graphics2D graphics2d;
( graphics2d = ( img = new BufferedImage (w, h, type) ).createGraphics () ).setRenderingHint (
RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2d.rotate (d ? -Math.toRadians (angdeg) : Math.toRadians (angdeg), w / 2, h / 2);
graphics2d.drawImage (image, 0, 0, null);
graphics2d.dispose ();
return img;
}
public static void main ( String[] args )
{
EventQueue.invokeLater (new Runnable ()
{
@Override
public void run ()
{
final TestImage ti = new TestImage ();
ti.setSize (new Dimension (500, 300));
ti.setLocationRelativeTo (null);
ti.addWindowListener (new WindowAdapter ()
{
@Override
public void windowClosing ( WindowEvent e )
{
System.exit (0);
}
@Override
public void windowDeiconified ( WindowEvent e )
{
ti.canvas.start ();
}
@Override
public void windowIconified ( WindowEvent e )
{
ti.canvas.stop ();
}
});
ti.setResizable (false);
ti.canvas.start ();
ti.setVisible (true);
}
});
}
}
求java版画图程序的源代码找到了,很久以前写的一个简单画图 , 呵呵~当时要求用AWT写,很难受 。
package net.miqiang.gui;
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.Panel;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
/**
* 简单画图板程序
* 好久没用 AWT 了,写起来真别扭,如果用 swing 会很舒服,有空再改写吧 。
*
* @author 米强
*
*/
public class TestMain extends Frame {
// 画板
private Palette palette = null;
// 显示当前颜色的面板
private Panel nonceColor = null;
// 画笔粗细
private Label drawWidth = null;
// 画笔端点的装饰
private Label drawCap = null;
// 选取颜色按钮的监听事件类
private ButtonColorAction buttonColorAction = null;
// 鼠标进入按钮后光标样式的监听事件类
private ButtonCursor buttonCursor = null;
// 画笔样式的监听事件
private ButtonStrokeAction buttonStrokeAction = null;
/**
* 构造方法
*
*/
public TestMain() {
// 设置标题栏文字
super("简易画图板");
// 构造一个画图板
palette = new Palette();
Panel pane = new Panel(new GridLayout(2, 1));
// 画笔颜色选择器
Panel paneColor = new Panel(new GridLayout(1, 13));
// 12 个颜色选择按钮
Button [] buttonColor = new Button[12];
Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};
// 显示当前颜色的面板
nonceColor = new Panel();
nonceColor.setBackground(Color.black);
paneColor.add(nonceColor);
buttonColorAction = new ButtonColorAction();
buttonCursor = new ButtonCursor();
for(int i = 0; ibuttonColor.length; i){
buttonColor[i] = new Button();
buttonColor[i].setBackground(color[i]);
buttonColor[i].addActionListener(buttonColorAction);
buttonColor[i].addMouseListener(buttonCursor);
paneColor.add(buttonColor[i]);
}
pane.add(paneColor);
// 画笔颜色选择器
Panel paneStroke = new Panel(new GridLayout(1, 13));
// 控制画笔样式
buttonStrokeAction = new ButtonStrokeAction();
Button [] buttonStroke = new Button[11];
buttonStroke[0] = new Button("1");
buttonStroke[1] = new Button("3");
buttonStroke[2] = new Button("5");
buttonStroke[3] = new Button("7");
buttonStroke[4] = new Button("9");
buttonStroke[5] = new Button("11");
buttonStroke[6] = new Button("13");
buttonStroke[7] = new Button("15");
buttonStroke[8] = new Button("17");
buttonStroke[9] = new Button("■");
buttonStroke[10] = new Button("●");
drawWidth = new Label("3", Label.CENTER);
drawCap = new Label("●", Label.CENTER);
drawWidth.setBackground(Color.lightGray);
drawCap.setBackground(Color.lightGray);
paneStroke.add(drawWidth);
for(int i = 0; ibuttonStroke.length; i){
paneStroke.add(buttonStroke[i]);
buttonStroke[i].addMouseListener(buttonCursor);
buttonStroke[i].addActionListener(buttonStrokeAction);
if(i = 8){
buttonStroke[i].setName("width");
}else{
buttonStroke[i].setName("cap");
}
if(i == 8){
paneStroke.add(drawCap);
}
}
pane.add(paneStroke);
// 将画笔颜色选择器添加到窗体中
this.add(pane, BorderLayout.NORTH);
// 将画图板添加到窗体中
this.add(palette);
// 添加窗口监听,点击关闭按钮时退出程序
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
// 设置窗体 ICON 图标
this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));
// 设置窗口的大小
this.setSize(new Dimension(400, 430));
// 设置窗口位置,处于屏幕正中央
this.setLocationRelativeTo(null);
// 显示窗口
this.setVisible(true);
}
/**
* 程序入口
*
* @param args
*字符串数组参数
*/
public static void main(String[] args) {
new TestMain();
}
/**
* 选取颜色按钮的监听事件类
* @author 米强
*
*/
class ButtonColorAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Color color_temp = ((Button)e.getSource()).getBackground();
nonceColor.setBackground(color_temp);
palette.setColor(color_temp);
}
}
/**
* 鼠标进入按钮变换光标样式监听事件类
* @author 米强
*
*/
class ButtonCursor extends MouseAdapter {
public void mouseEntered(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));
}
public void mouseExited(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
}
/**
* 设置画笔的监听事件类
* @author 米强
*
*/
class ButtonStrokeAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Button button_temp = (Button) e.getSource();
String name = button_temp.getName();
if(name.equalsIgnoreCase("width")){
drawWidth.setText(button_temp.getLabel());
palette.setStroke(Float.parseFloat(button_temp.getLabel()));
}else if(name.equalsIgnoreCase("cap")){
drawCap.setText(button_temp.getLabel());
if(button_temp.getLabel().equals("■")){
palette.setStroke(BasicStroke.CAP_SQUARE);
}else if(button_temp.getLabel().equals("●")){
palette.setStroke(BasicStroke.CAP_ROUND);
}
}
}
}
}
/**
* 画板类
*
* @author 米强
*
*/
class Palette extends Panel implements MouseListener, MouseMotionListener {
// 鼠标 X 坐标的位置
private int mouseX = 0;
// 上一次 X 坐标位置
private int oldMouseX = 0;
// 鼠标 Y 坐标的位置
private int mouseY = 0;
// 上一次 Y 坐标位置
private int oldMouseY = 0;
// 画图颜色
private Color color = null;
// 画笔样式
private BasicStroke stroke = null;
// 缓存图形
private BufferedImage image = null;
/**
* 构造一个画板类
*
*/
public Palette() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
// 默认黑色画笔
color = new Color(0, 0, 0);
// 设置默认画笔样式
stroke = new BasicStroke(3.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
// 建立 1280 * 1024 的 RGB 缓存图象
image = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_RGB);
// 设置颜色
image.getGraphics().setColor(Color.white);
// 画背景
image.getGraphics().fillRect(0, 0, 1280, 1024);
}
/**
* 重写 paint 绘图方法
*/
public void paint(Graphics g) {
super.paint(g);
// 转换为 Graphics2D
Graphics2D g2d = (Graphics2D) g;
// 获取缓存图形 Graphics2D
Graphics2D bg = image.createGraphics();
// 图形抗锯齿
bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// 设置绘图颜色
bg.setColor(color);
// 设置画笔样式
bg.setStroke(stroke);
// 画线,从上一个点到新的点
bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);
// 将缓存中的图形画到画板上
g2d.drawImage(image, 0, 0, this);
}
/**
* 重写 update 方法
*/
public void update(Graphics g) {
this.paint(g);
}
/**
* @return stroke
*/
public BasicStroke getStroke() {
return stroke;
}
/**
* @param stroke 要设置的 stroke
*/
public void setStroke(BasicStroke stroke) {
this.stroke = stroke;
}
/**
* 设置画笔粗细
* @param width
*/
public void setStroke(float width) {
this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());
}
/**
* 设置画笔端点的装饰
* @param cap 参考 java.awt.BasicStroke 类静态字段
*/
public void setStroke(int cap) {
this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());
}
/**
* @return color
*/
public Color getColor() {
return color;
}
/**
* @param color 要设置的 color
*/
public void setColor(Color color) {
this.color = color;
}
public void mouseClicked(MouseEvent mouseEvent) {
}
/**
* 鼠标按下
*/
public void mousePressed(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX = mouseEvent.getX();
this.oldMouseY = this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseReleased(MouseEvent mouseEvent) {
}
/**
* 鼠标进入棋盘
*/
public void mouseEntered(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
}
/**
* 鼠标退出棋盘
*/
public void mouseExited(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
/**
* 鼠标拖动
*/
public void mouseDragged(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX;
this.oldMouseY = this.mouseY;
this.mouseX = mouseEvent.getX();
this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseMoved(MouseEvent mouseEvent) {
}
}
在Java游戏中让一个人物走动的代码是什么?代码主要为以下:
package com.lovo.game.frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import javax.swing.JFrame;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
import com.lovo.game.util.TrackerInit;
public class GameStartFrame extends JFrame implements Runnable{
private Image memoryImage;
private Graphics memoryGraphics;
public static boolean isRun = true;
private static GameMap gameMap = new GameMap();
private ZhaoYun zy = new ZhaoYun();
private Fire fire = new Fire();
public GameStartFrame(){
this.setSize(900,700);
this.setVisible(true);
this.setDefaultCloseOperation(3);
//设置居中
this.setLocationRelativeTo(null);
//初始化双缓冲画布、画笔
【java画卡通人物代码 用java画一个动物】this.memoryImage = this.createImage(900,700);
this.memoryGraphics = this.memoryImage.getGraphics();
//媒体追踪器
MediaTracker tracker = new MediaTracker(this);
TrackerInit.initImage(tracker);
//启动线程
Thread th = new Thread(this);
th.start();
}
public static void main(String[] args) {
GameStartFrame game = new GameStartFrame();
}
public void run() {
while(isRun){
this.flushFrame();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void flushFrame(){
gameMap.drawMap(memoryGraphics);
zy.drawImage(memoryGraphics);
fire.drawImage(memoryGraphics);
//将双缓冲画布中的图片显示在窗体
this.getGraphics().drawImage(this.memoryImage,0,0,this);
}
}
package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
public class GameMap {
public static Image mapImg;
public static int mapx;
public void drawMap(Graphics memoryGraphics){
mapx -=5;
if(mapx =-17100){
mapx = -17100;
}
memoryGraphics.drawImage(mapImg,mapx,0,null);
}
}
package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class Fire {
public static Image[]fireImage;
private int x =100;
private int y =300;
private int width = 200;
private int height = 130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(fireImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
}
}
package com.lovo.game.util;
import java.awt.MediaTracker;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
public class TrackerInit {
public static void initImage(MediaTracker tracker){
//初始化地图图片
GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);
//赵云
ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);
//火
Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);
try {
//0组的图片全部等待加载完毕后,在显示
tracker.waitForID(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
package com.lovo.game.util;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
import java.awt.image.ImageProducer;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class CutImage {
public staticImage[][] cutManyImage(String filePath, int row, int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[][] img = new Image[row][col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int i = 0; irow; i) {
for (int j = 0; jcol; j) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标 。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[i][j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[i][j], 0);
}
}
return img;
}
public staticImage[] cutOneImage(String filePath,int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[] img = new Image[col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int j = 0; jcol; j) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标 。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[j], 0);
}
return img;
}
public static Image getSingleImage(String imgPath,MediaTracker tracker){
Image img = new ImageIcon(imgPath).getImage();
tracker.addImage(img, 0);
return img;
}
}
package com.lovo.game.util;
import java.awt.Image;
public class MoveImageChange {
private int count;
private Image img;
private int frequency;
private int loopCount;
public MoveImageChange(int frequency){
this.frequency=frequency;
}
public MoveImageChange(int frequency,int count){
this.frequency=frequency;
this.count = count;
}
publicImage imageChange(Image[] images){
if(img==null){//初始图片为第一张图片
img=images[0];
}
count;
if(countfrequency){//当记数器大于频率时
count=0;
loopCount;
if(loopCount = images.length){//图片下标越界时
loopCount=0;
}
img=images[loopCount];
}
return img;
}
public void setLoopCount(int loopCount){
this.loopCount = loopCount;
}
}
package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class ZhaoYun {
public static Image[] zyImage;
private int x =600;
private int y =300;
private int width =200;
private int height =130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(zyImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
用JAVA编写一个英雄人物不太明白你的意思
在java里面来说的话,这个英雄人物就是一对象
public class Object{
private String name;//这个英雄的名字
private String skill_one;//他其中的一个技能
private String skill_two;//第二个技能
…………
/**
这里写get 和 set方法
**/
}
在具体创建这个英雄人物的时候,只需要new Object,然后给这个object set技能.
完成?。。。。?
=====================================
public class Person {
private String name;// 英雄的名字
private String skill_1;// 技能1
private String skill_2;// 技能2
private String skill_3;// 技能3
private String skill_4;// 技能4
private String skill_5;// 技能5
private String skill_6;// 技能6
private String skill_7;// 技能7
private String skill_8;// 技能8
private String skill_9;// 技能9
// 觉得不够还可以加
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getSkill_1() {
return skill_1;
}
public void setSkill_1(String skill_1) {
this.skill_1 = skill_1;
}
public String getSkill_2() {
return skill_2;
}
public void setSkill_2(String skill_2) {
this.skill_2 = skill_2;
}
public String getSkill_3() {
return skill_3;
}
public void setSkill_3(String skill_3) {
this.skill_3 = skill_3;
}
public String getSkill_4() {
return skill_4;
}
public void setSkill_4(String skill_4) {
this.skill_4 = skill_4;
}
public String getSkill_5() {
return skill_5;
}
public void setSkill_5(String skill_5) {
this.skill_5 = skill_5;
}
public String getSkill_6() {
return skill_6;
}
public void setSkill_6(String skill_6) {
this.skill_6 = skill_6;
}
public String getSkill_7() {
return skill_7;
}
public void setSkill_7(String skill_7) {
this.skill_7 = skill_7;
}
public String getSkill_8() {
return skill_8;
}
public void setSkill_8(String skill_8) {
this.skill_8 = skill_8;
}
public String getSkill_9() {
return skill_9;
}
public void setSkill_9(String skill_9) {
this.skill_9 = skill_9;
}
public Person(String name, String skill_1, String skill_2, String skill_3,
String skill_4, String skill_5, String skill_6, String skill_7,
String skill_8, String skill_9) {
super();
this.name = name;
this.skill_1 = skill_1;
this.skill_2 = skill_2;
this.skill_3 = skill_3;
this.skill_4 = skill_4;
this.skill_5 = skill_5;
this.skill_6 = skill_6;
this.skill_7 = skill_7;
this.skill_8 = skill_8;
this.skill_9 = skill_9;
}
}
这就是一个对象.......
在创建对象的时候,只需要Person p = new Person();
如果他有2个技能:
1个:72变
1个:上天下地
p.setSkill_1("72变");
p.setSkill_2("上天下地");
java画卡通人物代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于用java画一个动物、java画卡通人物代码的信息别忘了在本站进行查找喔 。

    推荐阅读