求编写一个超级简单的Java的程序源代码class Stack_Float
{
float nums[];
int top;
Stack_Float()
{
nums = new float[50];
top = -1;
}
boolean IsEmpty()
{
if(top == -1)
return true;
else
return false;
}
float Pop_Stack()
{
if(top==-1)
{
return 0;
}
top--;
return nums[top1];
}
float GetTop()
{
return nums[top];
}
void Push_Stack(float num)
{
if(top == 49)
return;
top;
nums[top] = num;
}
}
/*****************************************************************************/
class Stack_Char
{
char str[];
int top;
Stack_Char()
{
str = new char[50];
top = -1;
}
boolean IsEmpty()
{
if(top==-1)
return true;
else
return false;
}
void Push_Stack(char ch)
{
if(top == 49)
return;
top;
str[top] = ch;
}
【必读java源代码推荐 java编程源码】char Pop_Stack()
{
if(top == -1)
return '\0';
top--;
return str[top1];
}
char GetTop()
{
if(top == -1)
{
System.out.print("error");
System.exit(0);
}
return str[top];
}
}
/*****************************************************************************/
public class jisuanqi extends javax.swing.JFrame
{
String show = "";
public jisuanqi()
{
initComponents();
}
char[] TranSmit(char str[])
{
char houzhui[] = new char[50]; //存放后缀表达式的字符串
int i = 0,j = 0;
char c = str[i];
Stack_Char s = new Stack_Char(); //存放运算符的栈
while(c != '=') //对算术表达式扫描未结束时
{
if(c = '0'c = '9')
{
while(c = '0'c = '9')//数字直接入栈
{
houzhui[j]=c;
j;
i;
c=str[i];
}
houzhui[j]='#';//用#隔开数字
j;
}
switch(c)//扫描到运算符时
{
case ' ':
case '-':
case '*':
case '/':
if(s.IsEmpty() == true) //栈空,直接入栈
{
s.Push_Stack(c);
i;
c=str[i];
break;
}
if(ComPare(s.GetTop(),c) == -1)
{
s.Push_Stack(c);//入栈
i;
c=str[i];
break;
}
if(ComPare(s.GetTop(),c) == 1)
{
houzhui[j]=s.Pop_Stack();//出栈元素存入后缀表达式
j;
break;
}
}
}
while(s.IsEmpty() != true)//把剩余的运算符直接出栈
{
houzhui[j]=s.Pop_Stack();
j;
}
houzhui[j] = '=';//后缀表达式后面加 =
j;
houzhui[j] = '\0';
j;
return houzhui;
}
float Count(char str[])
{
Stack_Float s = new Stack_Float();//定义存放数字的栈
char c = str[0];
int i = 0,j = 0;
float result = 0,temp,left,right;
while(c != '=')//未扫描到 = 时
{
if(c = '0'c = '9')//扫描到数字
{
temp = 0;
while(c != '#')//未读到分隔符时
{
temp = temp * 10c - '0';
i;
c = str[i];
}
s.Push_Stack(temp);//进栈
}
switch(c)//扫描到运算符时
{
case ' ':
{
result = s.Pop_Stack()s.Pop_Stack();//2个数字出栈相加
s.Push_Stack(result);//最后得数进栈
break;
}
case '-':
{
right = s.Pop_Stack();//右操作数出栈
left = s.Pop_Stack();//左操作数出栈
result = left - right;
s.Push_Stack(result);
break;
}
case '*':
{
result = s.Pop_Stack() * s.Pop_Stack();//2个数字出栈相乘
s.Push_Stack(result);
break;
}
case '/':
{
right = s.Pop_Stack();//右操作数出栈
left = s.Pop_Stack();//左操作数出栈
result = left / right;
s.Push_Stack(result);
break;
}
}
i;
c = str[i];
}
return result;
}
int ComPare(char a,char b) //判断运算符的优先级函数
{
int s[][] =
{//栈顶元素高于算术表达式中的元素时, 返回 1,否则返回 -1
{1,1,-1,-1},
{1,1,-1,-1},
{1,1,1,1},
{1,1,1,1},
};
char x1[]={' ','-','*','/'};//栈顶元素
char x2[]={' ','-','*','/'};//算术表达式中的元素
int k=0,m,n = 0;
for(m=0;m4;m)//查找2个进行比较的运算符在表中的位置,并返回比较结果
{
for(n=0;n4;n)
{
if(x1[m]==ax2[n]==b)
{
k=1;break; //找到比较结果后,跳出循环
}
}
if(k==1)
break;
}
return s[m][n];//返回比较结果
}
/*****************************************************************************/
@SuppressWarnings("unchecked")
// editor-fold defaultstate="collapsed" desc="Generated Code"//GEN-BEGIN:initComponents
private void initComponents() {
text = new javax.swing.JTextField();
jButton1 = new javax.swing.JButton();
jButton2 = new javax.swing.JButton();
jButton3 = new javax.swing.JButton();
jButton4 = new javax.swing.JButton();
jButton5 = new javax.swing.JButton();
jButton6 = new javax.swing.JButton();
jButton7 = new javax.swing.JButton();
jButton8 = new javax.swing.JButton();
jButton9 = new javax.swing.JButton();
jButton10 = new javax.swing.JButton();
jButton11 = new javax.swing.JButton();
jButton12 = new javax.swing.JButton();
jButton13 = new javax.swing.JButton();
jButton14 = new javax.swing.JButton();
jButton21 = new javax.swing.JButton();
jButton22 = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
getContentPane().setLayout(null);
getContentPane().add(text);
text.setBounds(10, 10, 270, 30);
jButton1.setText("1");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
getContentPane().add(jButton1);
jButton1.setBounds(10, 50, 60, 25);
jButton2.setText("2");
jButton2.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton2ActionPerformed(evt);
}
});
getContentPane().add(jButton2);
jButton2.setBounds(80, 50, 60, 25);
jButton3.setText("3");
jButton3.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton3ActionPerformed(evt);
}
});
getContentPane().add(jButton3);
jButton3.setBounds(150, 50, 60, 25);
jButton4.setText("4");
jButton4.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton4ActionPerformed(evt);
}
});
getContentPane().add(jButton4);
jButton4.setBounds(220, 50, 60, 25);
jButton5.setText("5");
jButton5.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton5ActionPerformed(evt);
}
});
getContentPane().add(jButton5);
jButton5.setBounds(10, 80, 60, 25);
jButton6.setText("6");
jButton6.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton6ActionPerformed(evt);
}
});
getContentPane().add(jButton6);
jButton6.setBounds(80, 80, 60, 25);
jButton7.setText("7");
jButton7.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton7ActionPerformed(evt);
}
});
getContentPane().add(jButton7);
jButton7.setBounds(150, 80, 60, 25);
jButton8.setText("8");
jButton8.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton8ActionPerformed(evt);
}
});
getContentPane().add(jButton8);
jButton8.setBounds(220, 80, 60, 25);
jButton9.setText("9");
jButton9.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton9ActionPerformed(evt);
}
});
getContentPane().add(jButton9);
jButton9.setBounds(10, 110, 60, 25);
jButton10.setText("0");
jButton10.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton10ActionPerformed(evt);
}
});
getContentPane().add(jButton10);
jButton10.setBounds(80, 110, 60, 25);
jButton11.setText(" ");
jButton11.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton11ActionPerformed(evt);
}
});
getContentPane().add(jButton11);
jButton11.setBounds(150, 110, 60, 25);
jButton12.setText("-");
jButton12.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton12ActionPerformed(evt);
}
});
getContentPane().add(jButton12);
jButton12.setBounds(220, 110, 60, 25);
jButton13.setText("*");
jButton13.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton13ActionPerformed(evt);
}
});
getContentPane().add(jButton13);
jButton13.setBounds(10, 140, 60, 25);
jButton14.setText("/");
jButton14.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton14ActionPerformed(evt);
}
});
getContentPane().add(jButton14);
jButton14.setBounds(80, 140, 60, 25);
jButton21.setText("CE");
jButton21.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton21ActionPerformed(evt);
}
});
getContentPane().add(jButton21);
jButton21.setBounds(150, 140, 60, 25);
jButton22.setText("=");
jButton22.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton22ActionPerformed(evt);
}
});
getContentPane().add(jButton22);
jButton22.setBounds(220, 140, 60, 25);
pack();
}// /editor-fold//GEN-END:initComponents
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton1ActionPerformed
show= "1";
text.setText(show);
}//GEN-LAST:event_jButton1ActionPerformed
private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton2ActionPerformed
show= "2";
text.setText(show);
}//GEN-LAST:event_jButton2ActionPerformed
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton3ActionPerformed
show= "3";
text.setText(show);
}//GEN-LAST:event_jButton3ActionPerformed
private void jButton4ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton4ActionPerformed
show= "4";
text.setText(show);
}//GEN-LAST:event_jButton4ActionPerformed
private void jButton5ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton5ActionPerformed
show= "5";
text.setText(show);
}//GEN-LAST:event_jButton5ActionPerformed
private void jButton6ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton6ActionPerformed
show= "6";
text.setText(show);
}//GEN-LAST:event_jButton6ActionPerformed
private void jButton7ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton7ActionPerformed
show= "7";
text.setText(show);
}//GEN-LAST:event_jButton7ActionPerformed
private void jButton8ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton8ActionPerformed
show= "8";
text.setText(show);
}//GEN-LAST:event_jButton8ActionPerformed
private void jButton9ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton9ActionPerformed
show= "9";
text.setText(show);
}//GEN-LAST:event_jButton9ActionPerformed
private void jButton10ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton10ActionPerformed
show= "0";
text.setText(show);
}//GEN-LAST:event_jButton10ActionPerformed
private void jButton13ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton13ActionPerformed
show= "*";
text.setText(show);
}//GEN-LAST:event_jButton13ActionPerformed
private void jButton14ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton14ActionPerformed
show= "/";
text.setText(show);
}//GEN-LAST:event_jButton14ActionPerformed
private void jButton21ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton21ActionPerformed
show = "";
text.setText("");
}//GEN-LAST:event_jButton21ActionPerformed
private void jButton22ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton22ActionPerformed
show= "=";
text.setText(show);
char str1[] = new char[50];
char str2[] = new char[50];
float result = 0;
str1 = show.toCharArray();
str2 = TranSmit(str1);
result = Count(str2);
text.setText(""result);
show = "";
}//GEN-LAST:event_jButton22ActionPerformed
private void jButton12ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton12ActionPerformed
show= "-";
text.setText(show);
}//GEN-LAST:event_jButton12ActionPerformed
private void jButton11ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton11ActionPerformed
show= " ";
text.setText(show);
}//GEN-LAST:event_jButton11ActionPerformed
public static void main(String args[])
{
jisuanqi j = new jisuanqi();
j.setBounds(300, 300, 300, 195);
j.setVisible(true);
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JButton jButton1;
private javax.swing.JButton jButton10;
private javax.swing.JButton jButton11;
private javax.swing.JButton jButton12;
private javax.swing.JButton jButton13;
private javax.swing.JButton jButton14;
private javax.swing.JButton jButton2;
private javax.swing.JButton jButton21;
private javax.swing.JButton jButton22;
private javax.swing.JButton jButton3;
private javax.swing.JButton jButton4;
private javax.swing.JButton jButton5;
private javax.swing.JButton jButton6;
private javax.swing.JButton jButton7;
private javax.swing.JButton jButton8;
private javax.swing.JButton jButton9;
private javax.swing.JTextField text;
// End of variables declaration//GEN-END:variables
}
java问题,求源代码import java.util.Scanner;
public class Q {
public static void main(String[] args) {
Scanner scan=new Scanner(System.in);
System.out.println("请输入两个字符");
String s=scan.nextLine();
boolean flag=true;
String msg="";
if(s.length()==2){
String first=s.substring(0,1);
String second=s.substring(1);
if(first.equals("M")){
msg ="数学";
}else if(first.equals("C")){
msg ="计算机科学";
}else if(first.equals("I")){
msg ="信息技术";
}else{
flag=false;
}
msg =" ";
if(second.equals("1")){
msg ="大一";
}else if(second.equals("2")){
msg ="大二";
}else if(second.equals("3")){
msg ="大三";
}else if(second.equals("4")){
msg ="大四";
}else{
flag=false;
}
}
if(flag){
System.out.println(msg);
}else{
System.out.println("输入不合法");
}
}
}
有问题请追问,没问题请采纳 。
求java小游戏源代码表1. CheckerDrag.java
// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{// Dimension of checkerboard square.// 棋盘上每个小方格的尺寸final static int SQUAREDIM = 40;// Dimension of checkerboard -- includes black outline.// 棋盘的尺寸 – 包括黑色的轮廓线final static int BOARDDIM = 8 * SQUAREDIM2;// Dimension of checker -- 3/4 the dimension of a square.// 棋子的尺寸 – 方格尺寸的3/4final static int CHECKERDIM = 3 * SQUAREDIM / 4;// Square colors are dark green or white.// 方格的颜色为深绿色或者白色final static Color darkGreen = new Color (0, 128, 0);// Dragging flag -- set to true when user presses mouse button over checker// and cleared to false when user releases mouse button.// 拖动标记 --当用户在棋子上按下鼠标按键时设为true,// 释放鼠标按键时设为falseboolean inDrag = false;// Left coordinate of checkerboard's upper-left corner.// 棋盘左上角的左方向坐标int boardx;// Top coordinate of checkerboard's upper-left corner.//棋盘左上角的上方向坐标int boardy;// Left coordinate of checker rectangle origin (upper-left corner).// 棋子矩形原点(左上角)的左方向坐标int ox;// Top coordinate of checker rectangle origin (upper-left corner).// 棋子矩形原点(左上角)的上方向坐标int oy;// Left displacement between mouse coordinates at time of press and checker// rectangle origin.// 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移int relx;// Top displacement between mouse coordinates at time of press and checker// rectangle origin.// 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移int rely;// Width of applet drawing area.// applet绘图区域的宽度int width;// Height of applet drawing area.// applet绘图区域的高度int height;// Image buffer.// 图像缓冲Image imBuffer;// Graphics context associated with image buffer.// 图像缓冲相关联的图形背景Graphics imG;public void init (){// Obtain the size of the applet's drawing area.// 获取applet绘图区域的尺寸width = getSize ().width;height = getSize ().height;// Create image buffer.// 创建图像缓冲imBuffer = createImage (width, height);// Retrieve graphics context associated with image buffer.// 取出图像缓冲相关联的图形背景imG = imBuffer.getGraphics ();// Initialize checkerboard's origin, so that board is centered.// 初始化棋盘的原点,使棋盘在屏幕上居中boardx = (width - BOARDDIM) / 21;boardy = (height - BOARDDIM) / 21;// Initialize checker's rectangle's starting origin so that checker is// centered in the square located in the top row and second column from// the left.// 初始化棋子矩形的起始原点 , 使得棋子在第一行左数第二列的方格里居中ox = boardxSQUAREDIM(SQUAREDIM - CHECKERDIM) / 21;oy = boardy(SQUAREDIM - CHECKERDIM) / 21;// Attach a mouse listener to the applet. That listener listens for// mouse-button press and mouse-button release events.// 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器addMouseListener (new MouseAdapter (){public void mousePressed (MouseEvent e){// Obtain mouse coordinates at time of press.// 获取按键时的鼠标坐标int x = e.getX ();int y = e.getY ();// If mouse is over draggable checker at time// of press (i.e., contains (x, y) returns// true), save distance between current mouse// coordinates and draggable checker origin// (which will always be positive) and set drag// flag to true (to indicate drag in progress).// 在按键时如果鼠标位于可拖动的棋子上方// (也就是contains (x, y)返回true),则保存当前// 鼠标坐标与棋子的原点之间的距离(始终为正值)并且// 将拖动标志设为true(用来表明正处在拖动过程中)if (contains (x, y)){relx = x - ox;rely = y - oy;inDrag = true;}}boolean contains (int x, int y){// Calculate center of draggable checker.// 计算棋子的中心位置int cox = oxCHECKERDIM / 2;int coy = oyCHECKERDIM / 2;// Return true if (x, y) locates with bounds// of draggable checker. CHECKERDIM / 2 is the// radius.// 如果(x, y)仍处于棋子范围内则返回true// CHECKERDIM / 2为半径return (cox - x) * (cox - x)(coy - y) * (coy - y)CHECKERDIM / 2 * CHECKERDIM / 2;}public void mouseReleased (MouseEvent e){// When mouse is released, clear inDrag (to// indicate no drag in progress) if inDrag is// already set.// 当鼠标按键被释放时,如果inDrag已经为true,// 则将其置为false(用来表明不在拖动过程中)if (inDrag)inDrag = false;}});// Attach a mouse motion listener to the applet. That listener listens// for mouse drag events.//向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器addMouseMotionListener (new MouseMotionAdapter (){public void mouseDragged (MouseEvent e){if (inDrag){// Calculate draggable checker's new// origin (the upper-left corner of// the checker rectangle).// 计算棋子新的原点(棋子矩形的左上角)int tmpox = e.getX () - relx;int tmpoy = e.getY () - rely;// If the checker is not being moved// (at least partly) off board,// assign the previously calculated// origin (tmpox, tmpoy) as the// permanent origin (ox, oy), and// redraw the display area (with the// draggable checker at the new// coordinates).// 如果棋子(至少是棋子的一部分)没有被// 移出棋盘,则将之前计算的原点// (tmpox, tmpoy)赋值给永久性的原点(ox, oy),// 并且刷新显示区域(此时的棋子已经位于新坐标上)if (tmpoxboardxtmpoyboardytmpoxCHECKERDIMboardxBOARDDIMtmpoyCHECKERDIMboardyBOARDDIM){ox = tmpox;oy = tmpoy;repaint ();}}}});}public void paint (Graphics g){// Paint the checkerboard over which the checker will be dragged.// 在棋子将要被拖动的位置上绘制棋盘paintCheckerBoard (imG, boardx, boardy);// Paint the checker that will be dragged.// 绘制即将被拖动的棋子paintChecker (imG, ox, oy);// Draw contents of image buffer.// 绘制图像缓冲的内容g.drawImage (imBuffer, 0, 0, this);}void paintChecker (Graphics g, int x, int y){// Set checker shadow color.// 设置棋子阴影的颜色g.setColor (Color.black);// Paint checker shadow.// 绘制棋子的阴影g.fillOval (x, y, CHECKERDIM, CHECKERDIM);// Set checker color.// 设置棋子颜色g.setColor (Color.red);// Paint checker.// 绘制棋子g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13);}void paintCheckerBoard (Graphics g, int x, int y){// Paint checkerboard outline.// 绘制棋盘轮廓线g.setColor (Color.black);g.drawRect (x, y, 8 * SQUAREDIM1, 8 * SQUAREDIM1);// Paint checkerboard.// 绘制棋盘for (int row = 0; row8; row){g.setColor (((row1) != 0) ? darkGreen : Color.white);for (int col = 0; col8; col){g.fillRect (x1col * SQUAREDIM, y1row * SQUAREDIM,SQUAREDIM, SQUAREDIM);g.setColor ((g.getColor () == darkGreen) ? Color.white :darkGreen);}}}// The AWT invokes the update() method in response to the repaint() method// calls that are made as a checker is dragged. The default implementation// of this method, which is inherited from the Container class, clears the// applet's drawing area to the background color prior to calling paint().// This clearing followed by drawing causes flicker. CheckerDrag overrides// update() to prevent the background from being cleared, which eliminates// the flicker.// AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法 。该方法从// Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除// 为背景色,这种绘制之后的清除就导致了闪烁 。CheckerDrag重写了update()来// 防止背景被清除,从而消除了闪烁 。public void update (Graphics g){paint (g);}}
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