想用Java 做五子棋游戏而且是多线程的应该怎么做直接上程序吧java代码编写五子棋:
//wuziqi.java
import java.applet.Applet;
import java.awt.Button;
import java.awt.Checkbox;
import java.awt.CheckboxGroup;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Label;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
@SuppressWarnings("serial")
public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener
{
int color_Qizi=0;//旗子java代码编写五子棋的颜色标识 0:白子 1:黑子
int intGame_Start=0;//游戏开始标志 0未开始 1游戏中
int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子
Button b1=new Button("游戏开始");
Button b2=new Button("重置游戏");
Label lblWin=new Label(" ");
Checkbox ckbHB[]=new Checkbox[2];
CheckboxGroup ckgHB=new CheckboxGroup();
public void init()
{
setLayout(null);
addMouseListener(this);
add(b1);
b1.setBounds(330,50,80,30);
b1.addActionListener(this);
add(b2);
b2.setBounds(330,90,80,30);
b2.addActionListener(this);
ckbHB[0]=new Checkbox("白子先",ckgHB,false);
ckbHB[0].setBounds(320,20,60,30);
ckbHB[1]=new Checkbox("黑子先",ckgHB,false);
ckbHB[1].setBounds(380,20,60,30);
add(ckbHB[0]);
add(ckbHB[1]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330,130,80,30);
Game_start_csh();
}
public void itemStateChanged(ItemEvent e)
{
if (ckbHB[0].getState()) //选择黑子先还是白子先
{
color_Qizi=0;
}
else
{
color_Qizi=1;
}
}
public void actionPerformed(ActionEvent e)
{
@SuppressWarnings("unused")
Graphics g=getGraphics();
if (e.getSource()==b1)
{
Game_start();
}
else
{
Game_re();
}
}
public void mousePressed(MouseEvent e){}
@SuppressWarnings("unused")
public void mouseClicked(MouseEvent e)
{
Graphics g=getGraphics();
int x1,y1;
x1=e.getX();
y1=e.getY();
if (e.getX()20 || e.getX()300 || e.getY()20 || e.getY()300)
{
return;
}
if (x1 10)
{
x1 =20;
}
if(y1 10)
{
y1 =20;
}
x1=x1/20*20;
y1=y1/20*20;
set_Qizi(x1,y1);
}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseDragged(MouseEvent e){}
public void mouseMoved(MouseEvent e){}
public void paint(Graphics g)
{
draw_qipan(g);
}
public void set_Qizi(int x,int y) //落子
{
if (intGame_Start==0) //判断游戏未开始
{
return;
}
if (intGame_Body[x/20][y/20]!=0)
{
return;
}
Graphics g=getGraphics();
if (color_Qizi==1)//判断黑子还是白子
{
g.setColor(Color.black);
color_Qizi=0;
}
else
{
g.setColor(Color.white);
color_Qizi=1;
}
g.fillOval(x-10,y-10,20,20);
intGame_Body[x/20][y/20]=color_Qizi 1;
if (Game_win_1(x/20,y/20)) //判断输赢
{
lblWin.setText(Get_qizi_color(color_Qizi) "赢java代码编写五子棋了!");
intGame_Start=0;
}
if (Game_win_2(x/20,y/20)) //判断输赢
{
lblWin.setText(Get_qizi_color(color_Qizi) "赢java代码编写五子棋了!");
intGame_Start=0;
}
if (Game_win_3(x/20,y/20)) //判断输赢
{
lblWin.setText(Get_qizi_color(color_Qizi) "赢了!");
intGame_Start=0;
}
if (Game_win_4(x/20,y/20)) //判断输赢
{
lblWin.setText(Get_qizi_color(color_Qizi) "赢了!");
intGame_Start=0;
}
}
public String Get_qizi_color(int x)
{
if (x==0)
{
return "黑子";
}
else
{
return "白子";
}
}
public void draw_qipan(Graphics G) //画棋盘 15*15
{
G.setColor(Color.lightGray);
G.fill3DRect(10,10,300,300,true);
G.setColor(Color.black);
for(int i=1;i16;i)
{
G.drawLine(20,20*i,300,20*i);
G.drawLine(20*i,20,20*i,300);
}
}
public void Game_start() //游戏开始
{
intGame_Start=1;
Game_btn_enable(false);
b2.setEnabled(true);
}
public void Game_start_csh() //游戏开始初始化
{
intGame_Start=0;
Game_btn_enable(true);
b2.setEnabled(false);
ckbHB[0].setState(true);
for (int i=0;i16 ;i)
{
for (int j=0;j16 ;j)
{
intGame_Body[i][j]=0;
}
}
lblWin.setText("");
}
public void Game_re() //游戏重新开始
{
repaint();
Game_start_csh();
}
public void Game_btn_enable(boolean e) //设置组件状态
{
b1.setEnabled(e);
b2.setEnabled(e);
ckbHB[0].setEnabled(e);
ckbHB[1].setEnabled(e);
}
public boolean Game_win_1(int x,int y) //判断输赢 横
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i5 ;i)
{
if (x115)
{
break;
}
if (intGame_Body[x1 i][y1]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
for (int i=1;i5 ;i)
{
if (x11)
{
break;
}
if(intGame_Body[x1-i][y1]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
if (t4)
{
return true;
}
else
{
return false;
}
}
public boolean Game_win_2(int x,int y) //判断输赢 竖
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i5 ;i)
{
if (x115)
{
break;
}
if (intGame_Body[x1][y1 i]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
for (int i=1;i5 ;i)
{
if (x11)
{
break;
}
if(intGame_Body[x1][y1-i]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
if (t4)
{
return true;
}
else
{
return false;
}
}
public boolean Game_win_3(int x,int y) //判断输赢 左斜
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i5 ;i)
{
if (x115)
{
break;
【java代码编写五子棋 用java做一个五子棋小游戏】}
if (intGame_Body[x1 i][y1-i]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
for (int i=1;i5 ;i)
{
if (x11)
{
break;
}
if(intGame_Body[x1-i][y1 i]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
if (t4)
{
return true;
}
else
{
return false;
}
}
public boolean Game_win_4(int x,int y) //判断输赢 左斜
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i5 ;i)
{
if (x115)
{
break;
}
if (intGame_Body[x1 i][y1 i]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
for (int i=1;i5 ;i)
{
if (x11)
{
break;
}
if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y])
{
t =1;
}
else
{
break;
}
}
if (t4)
{
return true;
}
else
{
return false;
}
}
}
java五子棋源代码抄来的
chessClient.java:客户端主程序 。
chessInterface.java:客户端的界面 。
chessPad.java:棋盘的绘制 。
chessServer.java:服务器端 。
可同时容纳50个人同时在线下棋,聊天 。
没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过 。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber0!user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 " "用户名:" chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序 , 重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage "\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客户端连接?
boolean isServer=false; //如果是下棋的主机
boolean isClient=false; //如果是下棋的客户端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客户端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame " userpad.userList.getSelectedItem() " " chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame " userpad.userList.getSelectedItem() " " chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n" ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame " "[inchess]" chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame " "[inchess]" chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n" ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup " chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/" inputpad.userChoice.getSelectedItem() " " inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i50;i)
{
userList.add(i "." "没有用户");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("连接主机");
Button creatGameButton=new Button("建立游戏");
Button joinGameButton=new Button("加入游戏");
Button cancelGameButton=new Button("放弃游戏");
Button exitGameButton=new Button("关闭程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i50;i)
{
userChoice.addItem(i "." "没有用户");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:" ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum=1chessOptNum=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("请先连接服务器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=https://www.04ip.com/post/new DataInputStream(chessSocket.getInputStream());
outData=https://www.04ip.com/post/new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i=chessBlackCount;i)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i=chessWhiteCount;i)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin;
statusText.setText("黑棋胜,黑:白为" chessBlackWin ":" chessWhiteWin ",重新开局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin;
statusText.setText("白棋胜,黑:白为" chessBlackWin ":" chessWhiteWin ",重新开局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a step)*20==chessBlack_x[chessCompare])((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink 1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a-step)*20==chessBlack_x[chessCompare])(b*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if((a*20==chessBlack_x[chessCompare])((b step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if((a*20==chessBlack_x[chessCompare])((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a-step)*20==chessBlack_x[chessCompare])((b step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a step)*20==chessBlack_x[chessCompare])((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a step)*20==chessBlack_x[chessCompare])((b step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest 1))
chessLinkTest;
else
break;
}
for(step=1;step=4;step)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare)
{
if(((a-step)*20==chessBlack_x[chessCompare])((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink;
if(chessLink==5)
{
return(true);
}
}
求一个简单的JAVA五子棋代码?。?网上复制的别来了!以下是现写的 实现java代码编写五子棋了两人对战自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
//if(i==0){
//String str = "";
//str= j "";
//board[i][j]= str;
//}else if(i!=0j==0){
//String str = "";
//str= i "";
//board[i][j]= str;
//}else{
board[i][j] = "╋";
//}
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x1 || y = 16 | y1) {
//System.out.println("输入错误java代码编写五子棋,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i5SIZEj5SIZE) {
for (int k = j; kj5; k) {
heng= board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; li5; l) {
xia= board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a) {
youxia= board[xlabel][ylabel];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
}
}
}
}
// 判断电脑是否赢了
for (int i = 0; iSIZE; i) {
for (int j = 0; jSIZE; j) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j5SIZEi5SIZE) {
for (int k = j; kj5; k) {
heng= board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles "赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; li5; l) {
xia= board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a) {
youxia= board[xlabel][ylabel];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles "赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请" roles "输入X,Y坐标,必须在0-15范围内 , xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZEy == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (xSIZE || x0 || ySIZE | y0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋 。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
用JAVA实现五子棋悔棋代码保存成.java文件直接运行编译
这是我回答的别人问题的答案地址
import java.util.*;
import java.io.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;
class Gobang extends JFrame implements Runnable, ActionListener
{
final static int Player=1;
final static int AI =-1;
ClassLoader cl = this.getClass().getClassLoader();
Toolkit tk = Toolkit.getDefaultToolkit();
int length=14, game_state, winner, check, step;
int grid[][] = new int[length][length];
int locX, locY /* ?囱?竚 */, count /* 硈囱计 */, x, y /* 既??竚 */, displace_x=0, displace_y=0 /* ?簿秖 */, direction;
ArrayList steps = new ArrayList(); /* 疠魁囱˙ */
JPopupMenu control_menu = new JPopupMenu(); /* ?龄匡虫?? */
JMenuItem[] command = new JMenuItem[4];
String[] command_str={"?囱", "?郎", "弄郎", "?秨"};
int[][] dir = { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} };
boolean[] dir2 = new boolean[8];
boolean turn;
String message;
final JDialog dialog = new JDialog(this, "叫匡?", true);
Font font=new Font("new_font", Font.BOLD, 20);
Grid grids[][] = new Grid[length][length];
Image white= tk.getImage(cl.getResource("res/white.png"));
Image black= tk.getImage(cl.getResource("res/black.png"));
Image title= tk.getImage(cl.getResource("res/title.png"));
Image temp;
JPanel boardPanel, bigpanel;
JRadioButton[] choice = new JRadioButton[2];
final static int Start =0;
final static int Select =1;
final static int Playing =2;
final static int End =3;
final static int nil=-1; /* 礚よ? */
final static int oblique_1 =0; /* ???オ? */
final static int oblique_2 =1; /* オ???? */
final static int horizontal =2; /* 绢? */
final static int vertical=3; /* ?? */
Gobang()
{
super("き?囱");
boardPanel = new JPanel();
boardPanel.setLayout(new GridLayout(length, length, 0, 0));
boardPanel.setComponentOrientation(ComponentOrientation.RIGHT_TO_LEFT);
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
grids[i][j] = new Grid(i, j);
boardPanel.add(grids[i][j]);
}
bigpanel = new JPanel();
bigpanel.add(boardPanel, BorderLayout.CENTER);
getContentPane().add(bigpanel, BorderLayout.SOUTH);
game_state=Start;
ThreadStart();
dialog.setSize(160, 100);
dialog.setResizable(false);
dialog.setLocationRelativeTo(null);
ButtonGroup choice_group = new ButtonGroup();
JPanel choice_menu = new JPanel();
choice[0] = new JRadioButton("堵?", new ImageIcon(black), true);
choice[1] = new JRadioButton("フ?", new ImageIcon(white));
for(int i=0; ichoice.length; i)
{
choice_menu.add(choice[i]);
choice_group.add(choice[i]);
}
for(int i=0; icommand.length; i)
{
command[i] =new JMenuItem(command_str[i]);
command[i].addActionListener(this);
control_menu.add(command[i]);
}
JButton select = new JButton("絋)");
JPanel select_menu = new JPanel();
select_menu.add(select);
select.addActionListener(this);
dialog.getContentPane().add(choice_menu, BorderLayout.NORTH);
dialog.getContentPane().add(select_menu, BorderLayout.CENTER);
setIconImage(title);
setResizable(false);
setSize(300, 335);
setVisible(true);
setLocationRelativeTo(null);
}
public static void main(String[] arg)
{
Gobang application = new Gobang();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void actionPerformed(ActionEvent event)
{
if( event.getSource().equals(command[0]) )
{
if(steps.size()!=0)
undo();
}
else if(event.getSource().equals(command[1]) )
Save();
else if(event.getSource().equals(command[2]) )
Load();
else if(event.getSource().equals(command[3]) )
ReStart();
else
{
if(choice[1].isSelected())
{
temp=white;
white=black;
black=temp;
}
dialog.dispose();
}
}
public void WinCheck()
{
check = turn? Player: AI;
direction=oblique_1;
WinCheck2();
}
public void WinCheck2()
{
count=1;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX displace_x;
y=locY displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x displace_x;
y=y displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x-displace_x;
y=y-displace_y;
}
if(count=5)
{
game_state=End;
winner=check;
ThreadStart();
}
else if(direction!=nil)
WinCheck2();
}
public void ReStart()
{
for(int i=0; ilength; i)
for(int j=0; jlength; j)
grids[i][j].Initial();
winner=0;
steps.clear();
game_state=Playing;
}
public void gobangRandom()
{
displace_y=0;
do
{
displace_x=(int)(Math.random()*8);
x =locX dir[displace_x][0];
y =locY dir[displace_x][1];
if(!dir2[displace_x])
{
displace_y=displace_y 1;
dir2[displace_x]=true;
}
}while((x0 || x=length || y0 || y=length || grid[x][y]!=0)displace_y8);
for(int i=0; i8; i)
dir2[i]=false;
if(x=0xlengthy=0ylengthgrid[x][y]==0)
setMark(x, y);
else
gobangRandom2();
}
private void gobangRandom2()
{
do
{
x=(int)(Math.random()*length);
y=(int)(Math.random()*length);
}while(grid[x][y]!=0);
setMark(x, y);
}
private void gobangAI()
{
boolean play=true;
for(int i=2; i0; i--)
{
play=!play;
gobangAI4(play);
if(turn)
return;
}
for(int i=7; i=4; i--)
{
play=!play;
step=i/2;
gobangAI2(play);
if(turn)
return;
}
gobangAI5();
if(!turn)
gobangRandom();
}
private void gobangAI2(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
if(turn)
break;
if(grid[i][j] == check)
{
count=1;
direction=oblique_1;
gobangAI3(i, j);
}
}
}
private void gobangAI3(int x, int y)
{
if(count==1)
{
locX=x;
locY=y;
}
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
break;
case oblique_2: displace_x=displace_y=1;
break;
case horizontal: displace_x=1;
displace_y=0;
break;
case vertical: displace_x=0;
displace_y=1;
break;
}
x=x displace_x;
y=y displace_y;
if(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
if(count==step)
{
if(x displace_x=0x displace_xlengthy displace_y=0y displace_ylengthgrid[x displace_x][y displace_y]==0)
{
if(x-step*displace_x0 || x-step*displace_x=length || y-step*displace_y0 || y-step*displace_y=length || !gobang_SpaceAI(x displace_x, y displace_y) || (grid[x-step*displace_x][y-step*displace_y]!=0step3) ) /* 癸翴?猵 */
gobangAI3_2();
else
setMark2(x displace_x, y displace_y);
}
else
gobangAI3_2();
}
else
gobangAI3(x, y);
}
else
gobangAI3_2();
}
private void gobangAI3_2()
{
if(direction!=vertical)
{
count=1;
direction=direction 1;
gobangAI3(locX, locY);
}
}
private void gobangAI4(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
if(turn)
break;
if(grid[i][j]==0)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI4();
}
}
}
private void gobangAI4()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX displace_x;
y=locY displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x displace_x;
y=y displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==check)
{
count=count 1;
x=x-displace_x;
y=y-displace_y;
}
if(count=4)
setMark(locX, locY);
else if(direction!=nil)
gobangAI4();
}
private void gobangAI5()
{
for(int i=0; ilength; i)
for(int j=0; jlength; j)
{
if(turn)
break;
if(grid[i][j]==-1)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI5_2();
}
}
}
/* 璸衡硈絬?フ耞糷 */
private void gobangAI5_2()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX displace_x;
y=locY displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==0count4)
{
count=count 1;
x=x displace_x;
y=y displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
if(count==4x=0xlengthy=0ylengthgrid[x][y]==0)
setMark(locX displace_x, locY displace_y);
else if(count1)
{
count = count==4? 3: count;
while(x=0xlengthy=0ylengthgrid[x][y]==0count4)
{
count=count 1;
x=x-displace_x;
y=y-displace_y;
}
if(count==4)
setMark(locX displace_x, locY displace_y);
else if(direction!=nil)
gobangAI5_2();
}
else if(direction!=nil)
gobangAI5_2();
}
private boolean gobang_SpaceAI(int x, int y) /* 璸衡逞缁?フ?竚 */
{
int space=0;
do
{
space=space 1;
x=x displace_x;
y=y displace_y;
}while(x=0xlengthy=0ylengthgrid[x][y]==0space4);
if(space count=5) /* 逞缁?フ场だΤ硈絬ぇ?? */
return true;
else
{
space=0;
x=locX-displace_x;
y=locY-displace_y;
while(x=0xlengthy=0ylengthgrid[x][y]==0space4)
{
space=space 1;
x=x-displace_x;
y=y-displace_y;
}
if(space count=5) /* 逞缁?フ场だΤ硈絬ぇ?? */
return true;
else
return false;
}
}
public void ThreadStart()
{
new Thread(this).start();
}
private void setMark(int x, int y)
{
steps.add(grids[x][y]);
grids[x][y].setValue(-1);
WinCheck();
turn=true;
}
/* 璸衡?ê?よ?Τ?隔 */
private void setMark2(int x, int y)
{
int space=0, temp_x=x, temp_y=y;
do
{
space=space 1;
temp_x=temp_x displace_x;
temp_y=temp_y displace_y;
}while(temp_x=0temp_xlengthtemp_y=0temp_ylengthgrid[temp_x][temp_y]==0space4);
if(space step=5)
setMark(x, y);
else
setMark(x-(step 1)*displace_x, y-(step 1)*displace_y); /* э?癸翴 */
}
public void run()
{
try
{
switch(game_state)
{
case Start: Thread.sleep(2000);
dialog.show();
game_state=Playing;
repaint();
break;
case End: repaint();
Thread.sleep(1500);
ReStart();
repaint();
break;
}
}
catch(InterruptedException ex)
{
}
}
public void paint(Graphics g)
{
super.paint(g);
switch(game_state)
{
case Start: g.drawString("2005.7 by Yu Lin Tao", 91, 240);
g.setFont(font);
g.setColor(Color.BLUE);
g.drawString("Gobang", 112, 120);
g.drawImage(title, 134, 135, this);
break;
case Playing:
case End:
g.drawString("?产: 筿福:", 105, 40);
g.drawImage(black, 132, 30, this);
g.drawImage(white, 182, 30, this);
if(winner!=0)
{
g.setFont(font);
g.setColor(Color.RED);
message = winner==1? "?墓?":"?块?";
g.drawString(message, 120, 185);
}
break;
}
}
public void undo()
{
if(steps.size()0)
{
for(int i=0; i2; i)
{
((Grid)steps.get(steps.size()-1)).Initial();
steps.remove(steps.size()-1);
}
}
}
private void Save()
{
String str;
try
{
File file = new File("innings.men");
file.createNewFile();
BufferedWriter write = new BufferedWriter(new FileWriter(file));
for(int i=0; isteps.size(); i)
{
str=(((Grid)steps.get(i)).getLocX()) "," (((Grid)steps.get(i)).getLocY()) "," (((Grid)steps.get(i)).getValue());
write.write(str);
write.newLine();
}
write.close();
}
catch(Exception ex)
{
}
}
private void Load()
{
try
{
String[] step_array;
String str;
File file = new File("innings.men");
if(!file.exists())
{
JOptionPane.showMessageDialog(null, "⊿Τ?郎");
return;
}
BufferedReader read = new BufferedReader(new FileReader(file));
ReStart();
while(read.ready())
{
str=read.readLine();
step_array=str.split(",");
grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])].setValue(Integer.parseInt(step_array[2]));
steps.add(grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])]);
}
}
catch(Exception ex)
{
}
}
private class Grid extends JPanel implements MouseListener
{
int x, y, value;
boolean selected;
public Grid(int x, int y)
{
this.x=x;
this.y=y;
addMouseListener(this);
}
public void mousePressed(MouseEvent event)
{
if(game_state==Playing)
{
int button=event.getButton();
if(button==MouseEvent.BUTTON1)
{
if(value=https://www.04ip.com/post/=0)
{
steps.add(this);
setValue(1);
WinCheck();
turn=false;
if(game_state==Playing)
gobangAI();
}
}
else
control_menu.show(this, event.getX(), event.getY());
}
}
public void mouseEntered(MouseEvent event)
{
if(game_state==Playing)
setSelected(true);
}
public void mouseExited(MouseEvent event)
{
if(game_state==Playing)
setSelected(false);
}
public void mouseClicked(MouseEvent event)
{
}
public void mouseReleased(MouseEvent event)
{
}
public Dimension getPreferredSize()
{
return new Dimension(20, 20);
}
public Dimension getMinimumSize()
{
return getPreferredSize();
}
public int getLocX()
{
return x;
}
public int getLocY()
{
return y;
}
public int getValue()
{
return value;
}
public void Initial()
{
value=https://www.04ip.com/post/grid[x][y]=0;
selected=false;
repaint();
}
public void setValue(int new_value)
{
locX=x;
locY=y;
value=https://www.04ip.com/post/grid[x][y]=new_value;
repaint();
}
public void setSelected(boolean select)
{
selected=select;
repaint();
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(game_state!=Startgame_state!=Select)
{
g.drawLine(0, 10, 19, 10);
g.drawLine(10, 0, 10, 19);
/* 礶娩絬 */
g.setColor(Color.BLUE);
if(x==0)
g.drawLine(0, 0, 19, 0);
else if(x==length-1)
g.drawLine(0, 19, 19, 19);
if(y==0)
g.drawLine(19, 0, 19, 19);
else if(y==length-1)
g.drawLine(0, 0, 0, 19);
if(selected)
setBackground(Color.WHITE);
else
setBackground(Color.LIGHT_GRAY);
}
//g.drawString(x " " y, 1, 10);
if(value!=0)
{
temp = value=https://www.04ip.com/post/=1? black: white;
g.drawImage(temp, 4, 4, this);
}
}
}
}
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