学向勤中得,萤窗万卷书。这篇文章主要讲述Android 中图可以用到的图片处理类 BitmapUtils相关的知识,希望能为你提供帮助。
Android在实际开发中很多时候都要对图片进行一定的处理,这里总结的BitmapUtils 类包括一下几个功能:
1.android图片倒影,
2.Android图片模糊处理,
3.Android图片圆角处理,
4.图片沿着y轴旋转一定角度,
5.Android给图片添加边框。
接下来就直接上代码了,代码中有一定的解释。直接哪来用就可以了。
?
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* @Title: BitmapUtils.java
* @Copyright: Corporation. Ltd. Copyright 1998-2018, All rights reserved
* @Description: TODO<
请描述此文件是做什么的>
* @author: xjp
* @data: 2014年9月18日 上午10:10:30
* @version: V1.0
*/
package com.mktech.bitmaputils;
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Bitmap.Config;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.Shader.TileMode;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.util.Log;
/**
* TODO<
请描述这个类是干什么的>
*
* @author xjp
* @data: 2014年9月18日 上午10:10:30
* @version: V1.0
*/
public class BitmapUtils {
private static final String TAG = "BitmapUtils" ;
/**
*
* TODO<
创建倒影图片>
* @throw
* @return Bitmap
* @param srcBitmap 源图片的bitmap
* @param reflectionHeight 图片倒影的高度
*/
public static Bitmap createReflectedBitmap(Bitmap srcBitmap, int reflectionHeight) {
if ( null == srcBitmap) {
Log.e(TAG, "the srcBitmap is null" );
return null ;
}
// The gap between the reflection bitmap and original bitmap.
final int REFLECTION_GAP = 0 ;
int srcWidth = srcBitmap.getWidth();
int srcHeight = srcBitmap.getHeight();
if ( 0 == srcWidth || srcHeight == 0 ) {
Log.e(TAG, "the srcBitmap is null" );
return null ;
}
// The matrix
Matrix matrix = new Matrix();
matrix.preScale( 1 , - 1 );
try {
// The reflection bitmap, width is same with original‘s, height is
// half of original‘s.
Bitmap reflectionBitmap = Bitmap.createBitmap(srcBitmap, 0 , srcHeight - reflectionHeight,
srcWidth, reflectionHeight, matrix, false );
if ( null == reflectionBitmap) {
Log.e(TAG, "Create the reflectionBitmap is failed" );
return null ;
}
// Create the bitmap which contains original and reflection bitmap.
Bitmap bitmapWithReflection = Bitmap.createBitmap(srcWidth, srcHeight + reflectionHeight,
Bitmap.Config.ARGB_8888);
if ( null == bitmapWithReflection) {
return null ;
}
// Prepare the canvas to draw stuff.
Canvas canvas = new Canvas(bitmapWithReflection);
// Draw the original bitmap.
canvas.drawBitmap(srcBitmap, 0 , 0 , null );
// Draw the reflection bitmap.
canvas.drawBitmap(reflectionBitmap, 0 , srcHeight + REFLECTION_GAP,
null );
Paint paint = new Paint();
paint.setAntiAlias( true );
LinearGradient shader = new LinearGradient( 0 , srcHeight, 0 ,
bitmapWithReflection.getHeight() + REFLECTION_GAP,
0x70FFFFFF , 0x00FFFFFF , TileMode.MIRROR);
paint.setShader(shader);
paint.setXfermode( new PorterDuffXfermode(
android.graphics.PorterDuff.Mode.DST_IN));
canvas.save();
// Draw the linear shader.
canvas.drawRect( 0 , srcHeight, srcWidth,
bitmapWithReflection.getHeight() + REFLECTION_GAP, paint);
if (reflectionBitmap != null &
&
!reflectionBitmap.isRecycled()){
reflectionBitmap.recycle();
reflectionBitmap = null ;
}
canvas.restore();
return bitmapWithReflection;
} catch (Exception e) {
e.printStackTrace();
}
Log.e(TAG, "Create the reflectionBitmap is failed" );
return null ;
}
/**
*
* TODO<
图片圆角处理>
* @throw
* @return Bitmap
* @param srcBitmap 源图片的bitmap
* @param ret 圆角的度数
*/
public static Bitmap getRoundImage(Bitmap srcBitmap, float ret) {
if ( null == srcBitmap){
Log.e(TAG, "the srcBitmap is null" );
return null ;
}
int bitWidth = srcBitmap.getWidth();
int bitHight = srcBitmap.getHeight();
BitmapShader bitmapShader = new BitmapShader(srcBitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias( true );
paint.setShader(bitmapShader);
RectF rectf = new RectF( 0 , 0 , bitWidth, bitHight);
Bitmap outBitmap = Bitmap.createBitmap(bitWidth, bitHight,
Config.ARGB_8888);
Canvas canvas = new Canvas(outBitmap);
canvas.drawRoundRect(rectf, ret, ret, paint);
canvas.save();
canvas.restore();
return outBitmap;
}
/**
*
* TODO<
图片沿着Y轴旋转一定角度>
* @throw
* @return Bitmap
* @param srcBitmap 源图片的bitmap
* @param reflectionHeight 图片倒影的高度
* @param rotate 图片旋转的角度
*/
public static Bitmap skewImage(Bitmap srcBitmap, float rotate, int reflectionHeight) {
if ( null == srcBitmap){
Log.e(TAG, "the srcBitmap is null" );
return null ;
}
Bitmap reflecteBitmap = createReflectedBitmap(srcBitmap, reflectionHeight);
if ( null == reflecteBitmap){
Log.e(TAG, "failed to createReflectedBitmap" );
return null ;
}
int wBitmap = reflecteBitmap.getWidth();
int hBitmap = reflecteBitmap.getHeight();
float scaleWidth = (( float ) 180 ) / wBitmap;
float scaleHeight = (( float ) 270 ) / hBitmap;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
reflecteBitmap = Bitmap.createBitmap(reflecteBitmap, 0 , 0 , wBitmap, hBitmap, matrix,
true );
Camera localCamera = new Camera();
localCamera.save();
Matrix localMatrix = new Matrix();
localCamera.rotateY(rotate);
localCamera.getMatrix(localMatrix);
localCamera.restore();
localMatrix.preTranslate(-reflecteBitmap.getWidth() >
>
1 ,
-reflecteBitmap.getHeight() >
>
1 );
Bitmap localBitmap2 = Bitmap.createBitmap(reflecteBitmap, 0 , 0 ,
reflecteBitmap.getWidth(), reflecteBitmap.getHeight(), localMatrix,
true );
Bitmap localBitmap3 = Bitmap.createBitmap(localBitmap2.getWidth(),
localBitmap2.getHeight(), Bitmap.Config.ARGB_8888);
Canvas localCanvas = new Canvas(localBitmap3);
Paint localPaint = new Paint();
localPaint.setAntiAlias( true );
localPaint.setFilterBitmap( true );
localCanvas.drawBitmap(localBitmap2, 0 .0F, 0 .0F, localPaint);
if ( null != reflecteBitmap &
&
!reflecteBitmap.isRecycled()) {
reflecteBitmap.recycle();
reflecteBitmap = null ;
}
if ( null != localBitmap2 &
&
!localBitmap2.isRecycled()) {
localBitmap2.recycle();
localBitmap2 = null ;
}
localCanvas.save();
localCanvas.restore();
return localBitmap3;
}
/**
*
* TODO<
图片模糊化处理>
* @throw
* @return Bitmap
* @param bitmap 源图片
* @param radius The radius of the blur Supported range 0 <
radius <
= 25
* @param context 上下文
*/
@TargetApi (Build.VERSION_CODES.JELLY_BEAN_MR1)
@SuppressLint ( "NewApi" )
public static Bitmap blurBitmap(Bitmap bitmap, float radius,Context context){
//Let‘s create an empty bitmap with the same size of the bitmap we want to blur
Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
//Instantiate a new Renderscript
RenderScript rs = RenderScript.create(context);
//Create an Intrinsic Blur Script using the Renderscript
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);
//Set the radius of the blur
if (radius >
25 ){
radius = 25 .0f;
} else if (radius <
= 0 ){
radius = 1 .0f;
}
blurScript.setRadius(radius);
//Perform the Renderscript
blurScript.setInput(allIn);
blurScript.forEach(allOut);
//Copy the final bitmap created by the out Allocation to the outBitmap
allOut.copyTo(outBitmap);
//recycle the original bitmap
bitmap.recycle();
bitmap = null ;
//After finishing everything, we destroy the Renderscript.
rs.destroy();
return outBitmap;
}
/**
* TODO<
给图片添加指定颜色的边框>
* @param srcBitmap 原图片
* @param borderWidth 边框宽度
* @param color 边框的颜色值
* @return
*/
public static Bitmap addFrameBitmap(Bitmap srcBitmap, int borderWidth, int color)
{
if (srcBitmap == null ){
Log.e(TAG, "the srcBitmap or borderBitmap is null" );
return null ;
}
int newWidth = srcBitmap.getWidth() + borderWidth ;
int newHeight = srcBitmap.getHeight() + borderWidth ;
Bitmap outBitmap = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888);
Canvas canvas = new Canvas(outBitmap);
Rect rec = canvas.getClipBounds();
rec.bottom--;
rec.right--;
Paint paint = new Paint();
//设置边框颜色
paint.setColor(color);
paint.setStyle(Paint.Style.STROKE);
//设置边框宽度
paint.setStrokeWidth(borderWidth);
canvas.drawRect(rec, paint);
canvas.drawBitmap(srcBitmap, borderWidth/ 2 , borderWidth/ 2 , null );
canvas.save(Canvas.ALL_SAVE_FLAG);
canvas.restore();
if (srcBitmap != null &
&
!srcBitmap.isRecycled()){
srcBitmap.recycle();
srcBitmap = null ;
}
return outBitmap;
}
} |
分享。
完结。
【Android 中图可以用到的图片处理类 BitmapUtils】来自:http://www.2cto.com/kf/201409/335681.html
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