《Pro Android Graphics》读书笔记之第四节

亦余心之所善兮,虽九死其犹未悔。这篇文章主要讲述《Pro Android Graphics》读书笔记之第四节相关的知识,希望能为你提供帮助。
android Procedural Animation: : XML, Concepts and Optimization Procedural Animation Concepts: Tweens and Interpolators  【《Pro Android Graphics》读书笔记之第四节】Interpolator:http://developer.android.com/reference/android/animation/TimeInterpolator.html
Procedural Animation Data Values: Ranges and Pivot Point  范围和中心点

Procedural Animation Transforms: Rotate, Scale, Translatescale:One of them involves size
rotation:involves orientation (which direction that something is facing)
translation:involves movement
Procedural Animation Compositing: Alpha Blending  Procedural Animation Timing: Using Duration and Offsets  Procedural Animation Loops: RepeatCount and RepeatMode  repeatCount interger(loop forever use infinite(-1))

RepeatMode:restart (1)

reverse (2)

The < set> Tag: Using XML to Group Procedural Animation  android.view.animation

  rule of thumb is to apply your transformational parameters locally

Procedural Animation vs. Frame Animation: The Trade-Off  Frame Animation
memory intensive(须要很多其它内存):Displaying the image from memory onto the View is fairly straightforward and does not require any complex calculations, so all processing involves moving each frame’s image asset from memory over to display screen.

Procedural animation 
tends to be more processing intensive(须要很多其它计算)

Creating a Procedural Animation Definition Using XML

Animation pagAni = AnimationUtils.loadAnimation(this, R.anim.pag_anim); (view)pag.startAnimation(pagAni);


Using Set to Create a More Complex Procedural Animation  Rotation Transformation: Going a Bit Too Far with FX  Tweaking Transform Values: The Ease of Adjusting XML









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