采得百花成蜜后,为谁辛苦为谁甜。这篇文章主要讲述Android手机输入法按键监听-dispatchKeyEvent相关的知识,希望能为你提供帮助。
近期在项目开发中遇到一个关于手机输入键盘的坑。特来记录下。
应用场景:
项目中有一个界面是用viewpaper加三个fragment写的,当中viewpaper被我屏蔽了左右滑动,上面有三个点击按钮,点击他们能够切换页面(不要问我为什么这么写,由于你不知道需求有多么的操蛋)。每一个fragment里面都有五六个竖着排列的edittext。仅仅有一个fragment里面的edittext都填写了才让跳到下一个。大致效果图例如以下:
文章图片
遇到的问题
測试的时候发现一个问题(说实话确实非常佩服这个測试妹子,这都能測出来!),当把输入法切换成手写全屏后(记住是全屏手写),酷派手机键盘上会有上下左右四个方向按钮。
其它手机可能仅仅有两个,不同手机可能不一样。当点击四个按钮的时候会发现界面能够上下左右跳转,能从第一个fragment跳到第二个fragment。
。。也就是说推断edittext是否填写的推断无效了。禁止滑动也无效了!!。
解决方法:
重写Activity中的dispatchKeyEvent事件然后相应按键进行处理:
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
// TODO Auto-generated method stub
if (event.getKeyCode() == KeyEvent.KEYCODE_DPAD_LEFT
|| event.getKeyCode() == KeyEvent.KEYCODE_DPAD_UP
|| event.getKeyCode() == KeyEvent.KEYCODE_DPAD_RIGHT
|| event.getKeyCode() == KeyEvent.KEYCODE_DPAD_DOWN) {
return true;
}return super.dispatchKeyEvent(event);
}
KEYCODE_DPAD_LEFT (21)、KEYCODE_DPAD_UP(19)、KEYCODE_DPAD_RIGHT (22)、KEYCODE_DPAD_DOWN (20)这四个值相应的就是键盘上的四个按钮(左、上、右、下)的值。这里我的处理方案是直接给屏蔽了他的点击事件,相应的处理逻辑能够自己写。
这里另一点要说下:
【Android手机输入法按键监听-dispatchKeyEvent】
文章图片
如上图这里键盘也有自带的上下左右用于粘贴复制等操作,这四个键的keyCode跟上面四个的是一样的。只是有一点不同,就是当editText里面没有写东西的时候会检測不到按键。
再说下dispatchKeyEvent:
当键盘按下时的触发顺序 -> dispatchKeyEvent –> onUserInteraction –> onKeyDown
假设按下紧接着松开。则是触发两次。紧跟再触发–> dispatchKeyEvent –> onUserInteraction
–> onKeyUp
dispatchKeyEvent是做按键处理和分发的工作,假设你想要onKeyDown还能够接收到应该这样实现
public boolean dispatchKeyEvent(KeyEvent event){
return super.dispatchKeyEvent(event);
}
最后给大家附上键盘按键的code值:
/** Key code constant: Unknown key code. */
public static final int KEYCODE_UNKNOWN= 0;
/** Key code constant: Soft Left key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom left
* of the display. */
public static final int KEYCODE_SOFT_LEFT= 1;
/** Key code constant: Soft Right key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom right
* of the display. */
public static final int KEYCODE_SOFT_RIGHT= 2;
/** Key code constant: Home key.
* This key is handled by the framework and is never delivered to applications. */
public static final int KEYCODE_HOME= 3;
/** Key code constant: Back key. */
public static final int KEYCODE_BACK= 4;
/** Key code constant: Call key. */
public static final int KEYCODE_CALL= 5;
/** Key code constant: End Call key. */
public static final int KEYCODE_ENDCALL= 6;
/** Key code constant: ‘0‘ key. */
public static final int KEYCODE_0= 7;
/** Key code constant: ‘1‘ key. */
public static final int KEYCODE_1= 8;
/** Key code constant: ‘2‘ key. */
public static final int KEYCODE_2= 9;
/** Key code constant: ‘3‘ key. */
public static final int KEYCODE_3= 10;
/** Key code constant: ‘4‘ key. */
public static final int KEYCODE_4= 11;
/** Key code constant: ‘5‘ key. */
public static final int KEYCODE_5= 12;
/** Key code constant: ‘6‘ key. */
public static final int KEYCODE_6= 13;
/** Key code constant: ‘7‘ key. */
public static final int KEYCODE_7= 14;
/** Key code constant: ‘8‘ key. */
public static final int KEYCODE_8= 15;
/** Key code constant: ‘9‘ key. */
public static final int KEYCODE_9= 16;
/** Key code constant: ‘*‘ key. */
public static final int KEYCODE_STAR= 17;
/** Key code constant: ‘#‘ key. */
public static final int KEYCODE_POUND= 18;
/** Key code constant: Directional Pad Up key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_UP= 19;
/** Key code constant: Directional Pad Down key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_DOWN= 20;
/** Key code constant: Directional Pad Left key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_LEFT= 21;
/** Key code constant: Directional Pad Right key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_RIGHT= 22;
/** Key code constant: Directional Pad Center key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_CENTER= 23;
/** Key code constant: Volume Up key.
* Adjusts the speaker volume up. */
public static final int KEYCODE_VOLUME_UP= 24;
/** Key code constant: Volume Down key.
* Adjusts the speaker volume down. */
public static final int KEYCODE_VOLUME_DOWN= 25;
/** Key code constant: Power key. */
public static final int KEYCODE_POWER= 26;
/** Key code constant: Camera key.
* Used to launch a camera application or take pictures. */
public static final int KEYCODE_CAMERA= 27;
/** Key code constant: Clear key. */
public static final int KEYCODE_CLEAR= 28;
/** Key code constant: ‘A‘ key. */
public static final int KEYCODE_A= 29;
/** Key code constant: ‘B‘ key. */
public static final int KEYCODE_B= 30;
/** Key code constant: ‘C‘ key. */
public static final int KEYCODE_C= 31;
/** Key code constant: ‘D‘ key. */
public static final int KEYCODE_D= 32;
/** Key code constant: ‘E‘ key. */
public static final int KEYCODE_E= 33;
/** Key code constant: ‘F‘ key. */
public static final int KEYCODE_F= 34;
/** Key code constant: ‘G‘ key. */
public static final int KEYCODE_G= 35;
/** Key code constant: ‘H‘ key. */
public static final int KEYCODE_H= 36;
/** Key code constant: ‘I‘ key. */
public static final int KEYCODE_I= 37;
/** Key code constant: ‘J‘ key. */
public static final int KEYCODE_J= 38;
/** Key code constant: ‘K‘ key. */
public static final int KEYCODE_K= 39;
/** Key code constant: ‘L‘ key. */
public static final int KEYCODE_L= 40;
/** Key code constant: ‘M‘ key. */
public static final int KEYCODE_M= 41;
/** Key code constant: ‘N‘ key. */
public static final int KEYCODE_N= 42;
/** Key code constant: ‘O‘ key. */
public static final int KEYCODE_O= 43;
/** Key code constant: ‘P‘ key. */
public static final int KEYCODE_P= 44;
/** Key code constant: ‘Q‘ key. */
public static final int KEYCODE_Q= 45;
/** Key code constant: ‘R‘ key. */
public static final int KEYCODE_R= 46;
/** Key code constant: ‘S‘ key. */
public static final int KEYCODE_S= 47;
/** Key code constant: ‘T‘ key. */
public static final int KEYCODE_T= 48;
/** Key code constant: ‘U‘ key. */
public static final int KEYCODE_U= 49;
/** Key code constant: ‘V‘ key. */
public static final int KEYCODE_V= 50;
/** Key code constant: ‘W‘ key. */
public static final int KEYCODE_W= 51;
/** Key code constant: ‘X‘ key. */
public static final int KEYCODE_X= 52;
/** Key code constant: ‘Y‘ key. */
public static final int KEYCODE_Y= 53;
/** Key code constant: ‘Z‘ key. */
public static final int KEYCODE_Z= 54;
/** Key code constant: ‘,‘ key. */
public static final int KEYCODE_COMMA= 55;
/** Key code constant: ‘.‘ key. */
public static final int KEYCODE_PERIOD= 56;
/** Key code constant: Left Alt modifier key. */
public static final int KEYCODE_ALT_LEFT= 57;
/** Key code constant: Right Alt modifier key. */
public static final int KEYCODE_ALT_RIGHT= 58;
/** Key code constant: Left Shift modifier key. */
public static final int KEYCODE_SHIFT_LEFT= 59;
/** Key code constant: Right Shift modifier key. */
public static final int KEYCODE_SHIFT_RIGHT= 60;
/** Key code constant: Tab key. */
public static final int KEYCODE_TAB= 61;
/** Key code constant: Space key. */
public static final int KEYCODE_SPACE= 62;
/** Key code constant: Symbol modifier key.
* Used to enter alternate symbols. */
public static final int KEYCODE_SYM= 63;
/** Key code constant: Explorer special function key.
* Used to launch a browser application. */
public static final int KEYCODE_EXPLORER= 64;
/** Key code constant: Envelope special function key.
* Used to launch a mail application. */
public static final int KEYCODE_ENVELOPE= 65;
/** Key code constant: Enter key. */
public static final int KEYCODE_ENTER= 66;
/** Key code constant: Backspace key.
* Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
public static final int KEYCODE_DEL= 67;
/** Key code constant: ‘`‘ (backtick) key. */
public static final int KEYCODE_GRAVE= 68;
/** Key code constant: ‘-‘. */
public static final int KEYCODE_MINUS= 69;
/** Key code constant: ‘=‘ key. */
public static final int KEYCODE_EQUALS= 70;
/** Key code constant: ‘[‘ key. */
public static final int KEYCODE_LEFT_BRACKET= 71;
/** Key code constant: ‘]‘ key. */
public static final int KEYCODE_RIGHT_BRACKET= 72;
/** Key code constant: ‘\‘ key. */
public static final int KEYCODE_BACKSLASH= 73;
/** Key code constant: ‘;
‘ key. */
public static final int KEYCODE_SEMICOLON= 74;
/** Key code constant: ‘‘‘ (apostrophe) key. */
public static final int KEYCODE_APOSTROPHE= 75;
/** Key code constant: ‘/‘ key. */
public static final int KEYCODE_SLASH= 76;
/** Key code constant: ‘@‘ key. */
public static final int KEYCODE_AT= 77;
/** Key code constant: Number modifier key.
* Used to enter numeric symbols.
* This key is not Num Lock;
it is more like {@link #KEYCODE_ALT_LEFT} and is
* interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
public static final int KEYCODE_NUM= 78;
/** Key code constant: Headset Hook key.
* Used to hang up calls and stop media. */
public static final int KEYCODE_HEADSETHOOK= 79;
/** Key code constant: Camera Focus key.
* Used to focus the camera. */
public static final int KEYCODE_FOCUS= 80;
// *Camera* focus
/** Key code constant: ‘+‘ key. */
public static final int KEYCODE_PLUS= 81;
/** Key code constant: Menu key. */
public static final int KEYCODE_MENU= 82;
/** Key code constant: Notification key. */
public static final int KEYCODE_NOTIFICATION= 83;
/** Key code constant: Search key. */
public static final int KEYCODE_SEARCH= 84;
/** Key code constant: Play/Pause media key. */
public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
/** Key code constant: Stop media key. */
public static final int KEYCODE_MEDIA_STOP= 86;
/** Key code constant: Play Next media key. */
public static final int KEYCODE_MEDIA_NEXT= 87;
/** Key code constant: Play Previous media key. */
public static final int KEYCODE_MEDIA_PREVIOUS= 88;
/** Key code constant: Rewind media key. */
public static final int KEYCODE_MEDIA_REWIND= 89;
/** Key code constant: Fast Forward media key. */
public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
/** Key code constant: Mute key.
* Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
public static final int KEYCODE_MUTE= 91;
/** Key code constant: Page Up key. */
public static final int KEYCODE_PAGE_UP= 92;
/** Key code constant: Page Down key. */
public static final int KEYCODE_PAGE_DOWN= 93;
/** Key code constant: Picture Symbols modifier key.
* Used to switch symbol sets (Emoji, Kao-moji). */
public static final int KEYCODE_PICTSYMBOLS= 94;
// switch symbol-sets (Emoji,Kao-moji)
/** Key code constant: Switch Charset modifier key.
* Used to switch character sets (Kanji, Katakana). */
public static final int KEYCODE_SWITCH_CHARSET= 95;
// switch char-sets (Kanji,Katakana)
/** Key code constant: A Button key.
* On a game controller, the A button should be either the button labeled A
* or the first button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_A= 96;
/** Key code constant: B Button key.
* On a game controller, the B button should be either the button labeled B
* or the second button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_B= 97;
/** Key code constant: C Button key.
* On a game controller, the C button should be either the button labeled C
* or the third button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_C= 98;
/** Key code constant: X Button key.
* On a game controller, the X button should be either the button labeled X
* or the first button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_X= 99;
/** Key code constant: Y Button key.
* On a game controller, the Y button should be either the button labeled Y
* or the second button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Y= 100;
/** Key code constant: Z Button key.
* On a game controller, the Z button should be either the button labeled Z
* or the third button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Z= 101;
/** Key code constant: L1 Button key.
* On a game controller, the L1 button should be either the button labeled L1 (or L)
* or the top left trigger button. */
public static final int KEYCODE_BUTTON_L1= 102;
/** Key code constant: R1 Button key.
* On a game controller, the R1 button should be either the button labeled R1 (or R)
* or the top right trigger button. */
public static final int KEYCODE_BUTTON_R1= 103;
/** Key code constant: L2 Button key.
* On a game controller, the L2 button should be either the button labeled L2
* or the bottom left trigger button. */
public static final int KEYCODE_BUTTON_L2= 104;
/** Key code constant: R2 Button key.
* On a game controller, the R2 button should be either the button labeled R2
* or the bottom right trigger button. */
public static final int KEYCODE_BUTTON_R2= 105;
/** Key code constant: Left Thumb Button key.
* On a game controller, the left thumb button indicates that the left (or only)
* joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBL= 106;
/** Key code constant: Right Thumb Button key.
* On a game controller, the right thumb button indicates that the right
* joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBR= 107;
/** Key code constant: Start Button key.
* On a game controller, the button labeled Start. */
public static final int KEYCODE_BUTTON_START= 108;
/** Key code constant: Select Button key.
* On a game controller, the button labeled Select. */
public static final int KEYCODE_BUTTON_SELECT= 109;
/** Key code constant: Mode Button key.
* On a game controller, the button labeled Mode. */
public static final int KEYCODE_BUTTON_MODE= 110;
/** Key code constant: Escape key. */
public static final int KEYCODE_ESCAPE= 111;
/** Key code constant: Forward Delete key.
* Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
public static final int KEYCODE_FORWARD_DEL= 112;
/** Key code constant: Left Control modifier key. */
public static final int KEYCODE_CTRL_LEFT= 113;
/** Key code constant: Right Control modifier key. */
public static final int KEYCODE_CTRL_RIGHT= 114;
/** Key code constant: Caps Lock key. */
public static final int KEYCODE_CAPS_LOCK= 115;
/** Key code constant: Scroll Lock key. */
public static final int KEYCODE_SCROLL_LOCK= 116;
/** Key code constant: Left Meta modifier key. */
public static final int KEYCODE_META_LEFT= 117;
/** Key code constant: Right Meta modifier key. */
public static final int KEYCODE_META_RIGHT= 118;
/** Key code constant: Function modifier key. */
public static final int KEYCODE_FUNCTION= 119;
/** Key code constant: System Request / Print Screen key. */
public static final int KEYCODE_SYSRQ= 120;
/** Key code constant: Break / Pause key. */
public static final int KEYCODE_BREAK= 121;
/** Key code constant: Home Movement key.
* Used for scrolling or moving the cursor around to the start of a line
* or to the top of a list. */
public static final int KEYCODE_MOVE_HOME= 122;
/** Key code constant: End Movement key.
* Used for scrolling or moving the cursor around to the end of a line
* or to the bottom of a list. */
public static final int KEYCODE_MOVE_END= 123;
/** Key code constant: Insert key.
* Toggles insert / overwrite edit mode. */
public static final int KEYCODE_INSERT= 124;
/** Key code constant: Forward key.
* Navigates forward in the history stack.Complement of {@link #KEYCODE_BACK}. */
public static final int KEYCODE_FORWARD= 125;
/** Key code constant: Play media key. */
public static final int KEYCODE_MEDIA_PLAY= 126;
/** Key code constant: Pause media key. */
public static final int KEYCODE_MEDIA_PAUSE= 127;
/** Key code constant: Close media key.
* May be used to close a CD tray, for example. */
public static final int KEYCODE_MEDIA_CLOSE= 128;
/** Key code constant: Eject media key.
* May be used to eject a CD tray, for example. */
public static final int KEYCODE_MEDIA_EJECT= 129;
/** Key code constant: Record media key. */
public static final int KEYCODE_MEDIA_RECORD= 130;
/** Key code constant: F1 key. */
public static final int KEYCODE_F1= 131;
/** Key code constant: F2 key. */
public static final int KEYCODE_F2= 132;
/** Key code constant: F3 key. */
public static final int KEYCODE_F3= 133;
/** Key code constant: F4 key. */
public static final int KEYCODE_F4= 134;
/** Key code constant: F5 key. */
public static final int KEYCODE_F5= 135;
/** Key code constant: F6 key. */
public static final int KEYCODE_F6= 136;
/** Key code constant: F7 key. */
public static final int KEYCODE_F7= 137;
/** Key code constant: F8 key. */
public static final int KEYCODE_F8= 138;
/** Key code constant: F9 key. */
public static final int KEYCODE_F9= 139;
/** Key code constant: F10 key. */
public static final int KEYCODE_F10= 140;
/** Key code constant: F11 key. */
public static final int KEYCODE_F11= 141;
/** Key code constant: F12 key. */
public static final int KEYCODE_F12= 142;
/** Key code constant: Num Lock key.
* This is the Num Lock key;
it is different from {@link #KEYCODE_NUM}.
* This key alters the behavior of other keys on the numeric keypad. */
public static final int KEYCODE_NUM_LOCK= 143;
/** Key code constant: Numeric keypad ‘0‘ key. */
public static final int KEYCODE_NUMPAD_0= 144;
/** Key code constant: Numeric keypad ‘1‘ key. */
public static final int KEYCODE_NUMPAD_1= 145;
/** Key code constant: Numeric keypad ‘2‘ key. */
public static final int KEYCODE_NUMPAD_2= 146;
/** Key code constant: Numeric keypad ‘3‘ key. */
public static final int KEYCODE_NUMPAD_3= 147;
/** Key code constant: Numeric keypad ‘4‘ key. */
public static final int KEYCODE_NUMPAD_4= 148;
/** Key code constant: Numeric keypad ‘5‘ key. */
public static final int KEYCODE_NUMPAD_5= 149;
/** Key code constant: Numeric keypad ‘6‘ key. */
public static final int KEYCODE_NUMPAD_6= 150;
/** Key code constant: Numeric keypad ‘7‘ key. */
public static final int KEYCODE_NUMPAD_7= 151;
/** Key code constant: Numeric keypad ‘8‘ key. */
public static final int KEYCODE_NUMPAD_8= 152;
/** Key code constant: Numeric keypad ‘9‘ key. */
public static final int KEYCODE_NUMPAD_9= 153;
/** Key code constant: Numeric keypad ‘/‘ key (for division). */
public static final int KEYCODE_NUMPAD_DIVIDE= 154;
/** Key code constant: Numeric keypad ‘*‘ key (for multiplication). */
public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
/** Key code constant: Numeric keypad ‘-‘ key (for subtraction). */
public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
/** Key code constant: Numeric keypad ‘+‘ key (for addition). */
public static final int KEYCODE_NUMPAD_ADD= 157;
/** Key code constant: Numeric keypad ‘.‘ key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_DOT= 158;
/** Key code constant: Numeric keypad ‘,‘ key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_COMMA= 159;
/** Key code constant: Numeric keypad Enter key. */
public static final int KEYCODE_NUMPAD_ENTER= 160;
/** Key code constant: Numeric keypad ‘=‘ key. */
public static final int KEYCODE_NUMPAD_EQUALS= 161;
/** Key code constant: Numeric keypad ‘(‘ key. */
public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
/** Key code constant: Numeric keypad ‘)‘ key. */
public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
/** Key code constant: Volume Mute key.
* Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
* This key should normally be implemented as a toggle such that the first press
* mutes the speaker and the second press restores the original volume. */
public static final int KEYCODE_VOLUME_MUTE= 164;
/** Key code constant: Info key.
* Common on TV remotes to show additional information related to what is
* currently being viewed. */
public static final int KEYCODE_INFO= 165;
/** Key code constant: Channel up key.
* On TV remotes, increments the television channel. */
public static final int KEYCODE_CHANNEL_UP= 166;
/** Key code constant: Channel down key.
* On TV remotes, decrements the television channel. */
public static final int KEYCODE_CHANNEL_DOWN= 167;
/** Key code constant: Zoom in key. */
public static final int KEYCODE_ZOOM_IN= 168;
/** Key code constant: Zoom out key. */
public static final int KEYCODE_ZOOM_OUT= 169;
/** Key code constant: TV key.
* On TV remotes, switches to viewing live TV. */
public static final int KEYCODE_TV= 170;
/** Key code constant: Window key.
* On TV remotes, toggles picture-in-picture mode or other windowing functions. */
public static final int KEYCODE_WINDOW= 171;
/** Key code constant: Guide key.
* On TV remotes, shows a programming guide. */
public static final int KEYCODE_GUIDE= 172;
/** Key code constant: DVR key.
* On some TV remotes, switches to a DVR mode for recorded shows. */
public static final int KEYCODE_DVR= 173;
/** Key code constant: Bookmark key.
* On some TV remotes, bookmarks content or web pages. */
public static final int KEYCODE_BOOKMARK= 174;
/** Key code constant: Toggle captions key.
* Switches the mode for closed-captioning text, for example during television shows. */
public static final int KEYCODE_CAPTIONS= 175;
/** Key code constant: Settings key.
* Starts the system settings activity. */
public static final int KEYCODE_SETTINGS= 176;
/** Key code constant: TV power key.
* On TV remotes, toggles the power on a television screen. */
public static final int KEYCODE_TV_POWER= 177;
/** Key code constant: TV input key.
* On TV remotes, switches the input on a television screen. */
public static final int KEYCODE_TV_INPUT= 178;
/** Key code constant: Set-top-box power key.
* On TV remotes, toggles the power on an external Set-top-box. */
public static final int KEYCODE_STB_POWER= 179;
/** Key code constant: Set-top-box input key.
* On TV remotes, switches the input mode on an external Set-top-box. */
public static final int KEYCODE_STB_INPUT= 180;
/** Key code constant: A/V Receiver power key.
* On TV remotes, toggles the power on an external A/V Receiver. */
public static final int KEYCODE_AVR_POWER= 181;
/** Key code constant: A/V Receiver input key.
* On TV remotes, switches the input mode on an external A/V Receiver. */
public static final int KEYCODE_AVR_INPUT= 182;
/** Key code constant: Red "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_RED= 183;
/** Key code constant: Green "programmable" key.
* On TV remotes, actsas a contextual/programmable key. */
public static final int KEYCODE_PROG_GREEN= 184;
/** Key code constant: Yellow "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_YELLOW= 185;
/** Key code constant: Blue "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_BLUE= 186;
/** Key code constant: App switch key.
* Should bring up the application switcher dialog. */
public static final int KEYCODE_APP_SWITCH= 187;
/** Key code constant: Generic Game Pad Button #1.*/
public static final int KEYCODE_BUTTON_1= 188;
/** Key code constant: Generic Game Pad Button #2.*/
public static final int KEYCODE_BUTTON_2= 189;
/** Key code constant: Generic Game Pad Button #3.*/
public static final int KEYCODE_BUTTON_3= 190;
/** Key code constant: Generic Game Pad Button #4.*/
public static final int KEYCODE_BUTTON_4= 191;
/** Key code constant: Generic Game Pad Button #5.*/
public static final int KEYCODE_BUTTON_5= 192;
/** Key code constant: Generic Game Pad Button #6.*/
public static final int KEYCODE_BUTTON_6= 193;
/** Key code constant: Generic Game Pad Button #7.*/
public static final int KEYCODE_BUTTON_7= 194;
/** Key code constant: Generic Game Pad Button #8.*/
public static final int KEYCODE_BUTTON_8= 195;
/** Key code constant: Generic Game Pad Button #9.*/
public static final int KEYCODE_BUTTON_9= 196;
/** Key code constant: Generic Game Pad Button #10.*/
public static final int KEYCODE_BUTTON_10= 197;
/** Key code constant: Generic Game Pad Button #11.*/
public static final int KEYCODE_BUTTON_11= 198;
/** Key code constant: Generic Game Pad Button #12.*/
public static final int KEYCODE_BUTTON_12= 199;
/** Key code constant: Generic Game Pad Button #13.*/
public static final int KEYCODE_BUTTON_13= 200;
/** Key code constant: Generic Game Pad Button #14.*/
public static final int KEYCODE_BUTTON_14= 201;
/** Key code constant: Generic Game Pad Button #15.*/
public static final int KEYCODE_BUTTON_15= 202;
/** Key code constant: Generic Game Pad Button #16.*/
public static final int KEYCODE_BUTTON_16= 203;
/** Key code constant: Language Switch key.
* Toggles the current input language such as switching between English and Japanese on
* a QWERTY keyboard.On some devices, the same function may be performed by
* pressing Shift+Spacebar. */
public static final int KEYCODE_LANGUAGE_SWITCH = 204;
/** Key code constant: Manner Mode key.
* Toggles silent or vibrate mode on and off to make the device behave more politely
* in certain settings such as on a crowded train.On some devices, the key may only
* operate when long-pressed. */
public static final int KEYCODE_MANNER_MODE= 205;
/** Key code constant: 3D Mode key.
* Toggles the display between 2D and 3D mode. */
public static final int KEYCODE_3D_MODE= 206;
/** Key code constant: Contacts special function key.
* Used to launch an address book application. */
public static final int KEYCODE_CONTACTS= 207;
/** Key code constant: Calendar special function key.
* Used to launch a calendar application. */
public static final int KEYCODE_CALENDAR= 208;
/** Key code constant: Music special function key.
* Used to launch a music player application. */
public static final int KEYCODE_MUSIC= 209;
/** Key code constant: Calculator special function key.
* Used to launch a calculator application. */
public static final int KEYCODE_CALCULATOR= 210;
/** Key code constant: Japanese full-width / half-width key. */
public static final int KEYCODE_ZENKAKU_HANKAKU = 211;
/** Key code constant: Japanese alphanumeric key. */
public static final int KEYCODE_EISU= 212;
/** Key code constant: Japanese non-conversion key. */
public static final int KEYCODE_MUHENKAN= 213;
/** Key code constant: Japanese conversion key. */
public static final int KEYCODE_HENKAN= 214;
/** Key code constant: Japanese katakana / hiragana key. */
public static final int KEYCODE_KATAKANA_HIRAGANA = 215;
/** Key code constant: Japanese Yen key. */
public static final int KEYCODE_YEN= 216;
/** Key code constant: Japanese Ro key. */
public static final int KEYCODE_RO= 217;
/** Key code constant: Japanese kana key. */
public static final int KEYCODE_KANA= 218;
/** Key code constant: Assist key.
* Launches the global assist activity.Not delivered to applications. */
public static final int KEYCODE_ASSIST= 219;
/** Key code constant: Brightness Down key.
* Adjusts the screen brightness down. */
public static final int KEYCODE_BRIGHTNESS_DOWN = 220;
/** Key code constant: Brightness Up key.
* Adjusts the screen brightness up. */
public static final int KEYCODE_BRIGHTNESS_UP= 221;
/** Key code constant: Audio Track key
* Switches the audio tracks. */
public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;
private static final int LAST_KEYCODE= KEYCODE_MEDIA_AUDIO_TRACK;
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