Android手机输入法按键监听-dispatchKeyEvent

采得百花成蜜后,为谁辛苦为谁甜。这篇文章主要讲述Android手机输入法按键监听-dispatchKeyEvent相关的知识,希望能为你提供帮助。
近期在项目开发中遇到一个关于手机输入键盘的坑。特来记录下。
应用场景:
项目中有一个界面是用viewpaper加三个fragment写的,当中viewpaper被我屏蔽了左右滑动,上面有三个点击按钮,点击他们能够切换页面(不要问我为什么这么写,由于你不知道需求有多么的操蛋)。每一个fragment里面都有五六个竖着排列的edittext。仅仅有一个fragment里面的edittext都填写了才让跳到下一个。大致效果图例如以下:

Android手机输入法按键监听-dispatchKeyEvent

文章图片

遇到的问题
測试的时候发现一个问题(说实话确实非常佩服这个測试妹子,这都能測出来!),当把输入法切换成手写全屏后(记住是全屏手写),酷派手机键盘上会有上下左右四个方向按钮。
其它手机可能仅仅有两个,不同手机可能不一样。当点击四个按钮的时候会发现界面能够上下左右跳转,能从第一个fragment跳到第二个fragment。
。。也就是说推断edittext是否填写的推断无效了。禁止滑动也无效了!!。
解决方法:
重写Activity中的dispatchKeyEvent事件然后相应按键进行处理:
@Override public boolean dispatchKeyEvent(KeyEvent event) { // TODO Auto-generated method stub if (event.getKeyCode() == KeyEvent.KEYCODE_DPAD_LEFT || event.getKeyCode() == KeyEvent.KEYCODE_DPAD_UP || event.getKeyCode() == KeyEvent.KEYCODE_DPAD_RIGHT || event.getKeyCode() == KeyEvent.KEYCODE_DPAD_DOWN) { return true; }return super.dispatchKeyEvent(event); }

KEYCODE_DPAD_LEFT (21)、KEYCODE_DPAD_UP(19)、KEYCODE_DPAD_RIGHT (22)、KEYCODE_DPAD_DOWN (20)这四个值相应的就是键盘上的四个按钮(左、上、右、下)的值。这里我的处理方案是直接给屏蔽了他的点击事件,相应的处理逻辑能够自己写。

这里另一点要说下:
【Android手机输入法按键监听-dispatchKeyEvent】
Android手机输入法按键监听-dispatchKeyEvent

文章图片

如上图这里键盘也有自带的上下左右用于粘贴复制等操作,这四个键的keyCode跟上面四个的是一样的。只是有一点不同,就是当editText里面没有写东西的时候会检測不到按键。
再说下dispatchKeyEvent:
当键盘按下时的触发顺序 -> dispatchKeyEvent –> onUserInteraction –> onKeyDown
假设按下紧接着松开。则是触发两次。紧跟再触发–> dispatchKeyEvent –> onUserInteraction
–> onKeyUp
dispatchKeyEvent是做按键处理和分发的工作,假设你想要onKeyDown还能够接收到应该这样实现
public boolean dispatchKeyEvent(KeyEvent event){ return super.dispatchKeyEvent(event); }

最后给大家附上键盘按键的code值:
/** Key code constant: Unknown key code. */ public static final int KEYCODE_UNKNOWN= 0; /** Key code constant: Soft Left key. * Usually situated below the display on phones and used as a multi-function * feature key for selecting a software defined function shown on the bottom left * of the display. */ public static final int KEYCODE_SOFT_LEFT= 1; /** Key code constant: Soft Right key. * Usually situated below the display on phones and used as a multi-function * feature key for selecting a software defined function shown on the bottom right * of the display. */ public static final int KEYCODE_SOFT_RIGHT= 2; /** Key code constant: Home key. * This key is handled by the framework and is never delivered to applications. */ public static final int KEYCODE_HOME= 3; /** Key code constant: Back key. */ public static final int KEYCODE_BACK= 4; /** Key code constant: Call key. */ public static final int KEYCODE_CALL= 5; /** Key code constant: End Call key. */ public static final int KEYCODE_ENDCALL= 6; /** Key code constant: ‘0‘ key. */ public static final int KEYCODE_0= 7; /** Key code constant: ‘1‘ key. */ public static final int KEYCODE_1= 8; /** Key code constant: ‘2‘ key. */ public static final int KEYCODE_2= 9; /** Key code constant: ‘3‘ key. */ public static final int KEYCODE_3= 10; /** Key code constant: ‘4‘ key. */ public static final int KEYCODE_4= 11; /** Key code constant: ‘5‘ key. */ public static final int KEYCODE_5= 12; /** Key code constant: ‘6‘ key. */ public static final int KEYCODE_6= 13; /** Key code constant: ‘7‘ key. */ public static final int KEYCODE_7= 14; /** Key code constant: ‘8‘ key. */ public static final int KEYCODE_8= 15; /** Key code constant: ‘9‘ key. */ public static final int KEYCODE_9= 16; /** Key code constant: ‘*‘ key. */ public static final int KEYCODE_STAR= 17; /** Key code constant: ‘#‘ key. */ public static final int KEYCODE_POUND= 18; /** Key code constant: Directional Pad Up key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_UP= 19; /** Key code constant: Directional Pad Down key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_DOWN= 20; /** Key code constant: Directional Pad Left key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_LEFT= 21; /** Key code constant: Directional Pad Right key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_RIGHT= 22; /** Key code constant: Directional Pad Center key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_CENTER= 23; /** Key code constant: Volume Up key. * Adjusts the speaker volume up. */ public static final int KEYCODE_VOLUME_UP= 24; /** Key code constant: Volume Down key. * Adjusts the speaker volume down. */ public static final int KEYCODE_VOLUME_DOWN= 25; /** Key code constant: Power key. */ public static final int KEYCODE_POWER= 26; /** Key code constant: Camera key. * Used to launch a camera application or take pictures. */ public static final int KEYCODE_CAMERA= 27; /** Key code constant: Clear key. */ public static final int KEYCODE_CLEAR= 28; /** Key code constant: ‘A‘ key. */ public static final int KEYCODE_A= 29; /** Key code constant: ‘B‘ key. */ public static final int KEYCODE_B= 30; /** Key code constant: ‘C‘ key. */ public static final int KEYCODE_C= 31; /** Key code constant: ‘D‘ key. */ public static final int KEYCODE_D= 32; /** Key code constant: ‘E‘ key. */ public static final int KEYCODE_E= 33; /** Key code constant: ‘F‘ key. */ public static final int KEYCODE_F= 34; /** Key code constant: ‘G‘ key. */ public static final int KEYCODE_G= 35; /** Key code constant: ‘H‘ key. */ public static final int KEYCODE_H= 36; /** Key code constant: ‘I‘ key. */ public static final int KEYCODE_I= 37; /** Key code constant: ‘J‘ key. */ public static final int KEYCODE_J= 38; /** Key code constant: ‘K‘ key. */ public static final int KEYCODE_K= 39; /** Key code constant: ‘L‘ key. */ public static final int KEYCODE_L= 40; /** Key code constant: ‘M‘ key. */ public static final int KEYCODE_M= 41; /** Key code constant: ‘N‘ key. */ public static final int KEYCODE_N= 42; /** Key code constant: ‘O‘ key. */ public static final int KEYCODE_O= 43; /** Key code constant: ‘P‘ key. */ public static final int KEYCODE_P= 44; /** Key code constant: ‘Q‘ key. */ public static final int KEYCODE_Q= 45; /** Key code constant: ‘R‘ key. */ public static final int KEYCODE_R= 46; /** Key code constant: ‘S‘ key. */ public static final int KEYCODE_S= 47; /** Key code constant: ‘T‘ key. */ public static final int KEYCODE_T= 48; /** Key code constant: ‘U‘ key. */ public static final int KEYCODE_U= 49; /** Key code constant: ‘V‘ key. */ public static final int KEYCODE_V= 50; /** Key code constant: ‘W‘ key. */ public static final int KEYCODE_W= 51; /** Key code constant: ‘X‘ key. */ public static final int KEYCODE_X= 52; /** Key code constant: ‘Y‘ key. */ public static final int KEYCODE_Y= 53; /** Key code constant: ‘Z‘ key. */ public static final int KEYCODE_Z= 54; /** Key code constant: ‘,‘ key. */ public static final int KEYCODE_COMMA= 55; /** Key code constant: ‘.‘ key. */ public static final int KEYCODE_PERIOD= 56; /** Key code constant: Left Alt modifier key. */ public static final int KEYCODE_ALT_LEFT= 57; /** Key code constant: Right Alt modifier key. */ public static final int KEYCODE_ALT_RIGHT= 58; /** Key code constant: Left Shift modifier key. */ public static final int KEYCODE_SHIFT_LEFT= 59; /** Key code constant: Right Shift modifier key. */ public static final int KEYCODE_SHIFT_RIGHT= 60; /** Key code constant: Tab key. */ public static final int KEYCODE_TAB= 61; /** Key code constant: Space key. */ public static final int KEYCODE_SPACE= 62; /** Key code constant: Symbol modifier key. * Used to enter alternate symbols. */ public static final int KEYCODE_SYM= 63; /** Key code constant: Explorer special function key. * Used to launch a browser application. */ public static final int KEYCODE_EXPLORER= 64; /** Key code constant: Envelope special function key. * Used to launch a mail application. */ public static final int KEYCODE_ENVELOPE= 65; /** Key code constant: Enter key. */ public static final int KEYCODE_ENTER= 66; /** Key code constant: Backspace key. * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */ public static final int KEYCODE_DEL= 67; /** Key code constant: ‘`‘ (backtick) key. */ public static final int KEYCODE_GRAVE= 68; /** Key code constant: ‘-‘. */ public static final int KEYCODE_MINUS= 69; /** Key code constant: ‘=‘ key. */ public static final int KEYCODE_EQUALS= 70; /** Key code constant: ‘[‘ key. */ public static final int KEYCODE_LEFT_BRACKET= 71; /** Key code constant: ‘]‘ key. */ public static final int KEYCODE_RIGHT_BRACKET= 72; /** Key code constant: ‘\‘ key. */ public static final int KEYCODE_BACKSLASH= 73; /** Key code constant: ‘; ‘ key. */ public static final int KEYCODE_SEMICOLON= 74; /** Key code constant: ‘‘‘ (apostrophe) key. */ public static final int KEYCODE_APOSTROPHE= 75; /** Key code constant: ‘/‘ key. */ public static final int KEYCODE_SLASH= 76; /** Key code constant: ‘@‘ key. */ public static final int KEYCODE_AT= 77; /** Key code constant: Number modifier key. * Used to enter numeric symbols. * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */ public static final int KEYCODE_NUM= 78; /** Key code constant: Headset Hook key. * Used to hang up calls and stop media. */ public static final int KEYCODE_HEADSETHOOK= 79; /** Key code constant: Camera Focus key. * Used to focus the camera. */ public static final int KEYCODE_FOCUS= 80; // *Camera* focus /** Key code constant: ‘+‘ key. */ public static final int KEYCODE_PLUS= 81; /** Key code constant: Menu key. */ public static final int KEYCODE_MENU= 82; /** Key code constant: Notification key. */ public static final int KEYCODE_NOTIFICATION= 83; /** Key code constant: Search key. */ public static final int KEYCODE_SEARCH= 84; /** Key code constant: Play/Pause media key. */ public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85; /** Key code constant: Stop media key. */ public static final int KEYCODE_MEDIA_STOP= 86; /** Key code constant: Play Next media key. */ public static final int KEYCODE_MEDIA_NEXT= 87; /** Key code constant: Play Previous media key. */ public static final int KEYCODE_MEDIA_PREVIOUS= 88; /** Key code constant: Rewind media key. */ public static final int KEYCODE_MEDIA_REWIND= 89; /** Key code constant: Fast Forward media key. */ public static final int KEYCODE_MEDIA_FAST_FORWARD = 90; /** Key code constant: Mute key. * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */ public static final int KEYCODE_MUTE= 91; /** Key code constant: Page Up key. */ public static final int KEYCODE_PAGE_UP= 92; /** Key code constant: Page Down key. */ public static final int KEYCODE_PAGE_DOWN= 93; /** Key code constant: Picture Symbols modifier key. * Used to switch symbol sets (Emoji, Kao-moji). */ public static final int KEYCODE_PICTSYMBOLS= 94; // switch symbol-sets (Emoji,Kao-moji) /** Key code constant: Switch Charset modifier key. * Used to switch character sets (Kanji, Katakana). */ public static final int KEYCODE_SWITCH_CHARSET= 95; // switch char-sets (Kanji,Katakana) /** Key code constant: A Button key. * On a game controller, the A button should be either the button labeled A * or the first button on the bottom row of controller buttons. */ public static final int KEYCODE_BUTTON_A= 96; /** Key code constant: B Button key. * On a game controller, the B button should be either the button labeled B * or the second button on the bottom row of controller buttons. */ public static final int KEYCODE_BUTTON_B= 97; /** Key code constant: C Button key. * On a game controller, the C button should be either the button labeled C * or the third button on the bottom row of controller buttons. */ public static final int KEYCODE_BUTTON_C= 98; /** Key code constant: X Button key. * On a game controller, the X button should be either the button labeled X * or the first button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_X= 99; /** Key code constant: Y Button key. * On a game controller, the Y button should be either the button labeled Y * or the second button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_Y= 100; /** Key code constant: Z Button key. * On a game controller, the Z button should be either the button labeled Z * or the third button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_Z= 101; /** Key code constant: L1 Button key. * On a game controller, the L1 button should be either the button labeled L1 (or L) * or the top left trigger button. */ public static final int KEYCODE_BUTTON_L1= 102; /** Key code constant: R1 Button key. * On a game controller, the R1 button should be either the button labeled R1 (or R) * or the top right trigger button. */ public static final int KEYCODE_BUTTON_R1= 103; /** Key code constant: L2 Button key. * On a game controller, the L2 button should be either the button labeled L2 * or the bottom left trigger button. */ public static final int KEYCODE_BUTTON_L2= 104; /** Key code constant: R2 Button key. * On a game controller, the R2 button should be either the button labeled R2 * or the bottom right trigger button. */ public static final int KEYCODE_BUTTON_R2= 105; /** Key code constant: Left Thumb Button key. * On a game controller, the left thumb button indicates that the left (or only) * joystick is pressed. */ public static final int KEYCODE_BUTTON_THUMBL= 106; /** Key code constant: Right Thumb Button key. * On a game controller, the right thumb button indicates that the right * joystick is pressed. */ public static final int KEYCODE_BUTTON_THUMBR= 107; /** Key code constant: Start Button key. * On a game controller, the button labeled Start. */ public static final int KEYCODE_BUTTON_START= 108; /** Key code constant: Select Button key. * On a game controller, the button labeled Select. */ public static final int KEYCODE_BUTTON_SELECT= 109; /** Key code constant: Mode Button key. * On a game controller, the button labeled Mode. */ public static final int KEYCODE_BUTTON_MODE= 110; /** Key code constant: Escape key. */ public static final int KEYCODE_ESCAPE= 111; /** Key code constant: Forward Delete key. * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */ public static final int KEYCODE_FORWARD_DEL= 112; /** Key code constant: Left Control modifier key. */ public static final int KEYCODE_CTRL_LEFT= 113; /** Key code constant: Right Control modifier key. */ public static final int KEYCODE_CTRL_RIGHT= 114; /** Key code constant: Caps Lock key. */ public static final int KEYCODE_CAPS_LOCK= 115; /** Key code constant: Scroll Lock key. */ public static final int KEYCODE_SCROLL_LOCK= 116; /** Key code constant: Left Meta modifier key. */ public static final int KEYCODE_META_LEFT= 117; /** Key code constant: Right Meta modifier key. */ public static final int KEYCODE_META_RIGHT= 118; /** Key code constant: Function modifier key. */ public static final int KEYCODE_FUNCTION= 119; /** Key code constant: System Request / Print Screen key. */ public static final int KEYCODE_SYSRQ= 120; /** Key code constant: Break / Pause key. */ public static final int KEYCODE_BREAK= 121; /** Key code constant: Home Movement key. * Used for scrolling or moving the cursor around to the start of a line * or to the top of a list. */ public static final int KEYCODE_MOVE_HOME= 122; /** Key code constant: End Movement key. * Used for scrolling or moving the cursor around to the end of a line * or to the bottom of a list. */ public static final int KEYCODE_MOVE_END= 123; /** Key code constant: Insert key. * Toggles insert / overwrite edit mode. */ public static final int KEYCODE_INSERT= 124; /** Key code constant: Forward key. * Navigates forward in the history stack.Complement of {@link #KEYCODE_BACK}. */ public static final int KEYCODE_FORWARD= 125; /** Key code constant: Play media key. */ public static final int KEYCODE_MEDIA_PLAY= 126; /** Key code constant: Pause media key. */ public static final int KEYCODE_MEDIA_PAUSE= 127; /** Key code constant: Close media key. * May be used to close a CD tray, for example. */ public static final int KEYCODE_MEDIA_CLOSE= 128; /** Key code constant: Eject media key. * May be used to eject a CD tray, for example. */ public static final int KEYCODE_MEDIA_EJECT= 129; /** Key code constant: Record media key. */ public static final int KEYCODE_MEDIA_RECORD= 130; /** Key code constant: F1 key. */ public static final int KEYCODE_F1= 131; /** Key code constant: F2 key. */ public static final int KEYCODE_F2= 132; /** Key code constant: F3 key. */ public static final int KEYCODE_F3= 133; /** Key code constant: F4 key. */ public static final int KEYCODE_F4= 134; /** Key code constant: F5 key. */ public static final int KEYCODE_F5= 135; /** Key code constant: F6 key. */ public static final int KEYCODE_F6= 136; /** Key code constant: F7 key. */ public static final int KEYCODE_F7= 137; /** Key code constant: F8 key. */ public static final int KEYCODE_F8= 138; /** Key code constant: F9 key. */ public static final int KEYCODE_F9= 139; /** Key code constant: F10 key. */ public static final int KEYCODE_F10= 140; /** Key code constant: F11 key. */ public static final int KEYCODE_F11= 141; /** Key code constant: F12 key. */ public static final int KEYCODE_F12= 142; /** Key code constant: Num Lock key. * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}. * This key alters the behavior of other keys on the numeric keypad. */ public static final int KEYCODE_NUM_LOCK= 143; /** Key code constant: Numeric keypad ‘0‘ key. */ public static final int KEYCODE_NUMPAD_0= 144; /** Key code constant: Numeric keypad ‘1‘ key. */ public static final int KEYCODE_NUMPAD_1= 145; /** Key code constant: Numeric keypad ‘2‘ key. */ public static final int KEYCODE_NUMPAD_2= 146; /** Key code constant: Numeric keypad ‘3‘ key. */ public static final int KEYCODE_NUMPAD_3= 147; /** Key code constant: Numeric keypad ‘4‘ key. */ public static final int KEYCODE_NUMPAD_4= 148; /** Key code constant: Numeric keypad ‘5‘ key. */ public static final int KEYCODE_NUMPAD_5= 149; /** Key code constant: Numeric keypad ‘6‘ key. */ public static final int KEYCODE_NUMPAD_6= 150; /** Key code constant: Numeric keypad ‘7‘ key. */ public static final int KEYCODE_NUMPAD_7= 151; /** Key code constant: Numeric keypad ‘8‘ key. */ public static final int KEYCODE_NUMPAD_8= 152; /** Key code constant: Numeric keypad ‘9‘ key. */ public static final int KEYCODE_NUMPAD_9= 153; /** Key code constant: Numeric keypad ‘/‘ key (for division). */ public static final int KEYCODE_NUMPAD_DIVIDE= 154; /** Key code constant: Numeric keypad ‘*‘ key (for multiplication). */ public static final int KEYCODE_NUMPAD_MULTIPLY = 155; /** Key code constant: Numeric keypad ‘-‘ key (for subtraction). */ public static final int KEYCODE_NUMPAD_SUBTRACT = 156; /** Key code constant: Numeric keypad ‘+‘ key (for addition). */ public static final int KEYCODE_NUMPAD_ADD= 157; /** Key code constant: Numeric keypad ‘.‘ key (for decimals or digit grouping). */ public static final int KEYCODE_NUMPAD_DOT= 158; /** Key code constant: Numeric keypad ‘,‘ key (for decimals or digit grouping). */ public static final int KEYCODE_NUMPAD_COMMA= 159; /** Key code constant: Numeric keypad Enter key. */ public static final int KEYCODE_NUMPAD_ENTER= 160; /** Key code constant: Numeric keypad ‘=‘ key. */ public static final int KEYCODE_NUMPAD_EQUALS= 161; /** Key code constant: Numeric keypad ‘(‘ key. */ public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162; /** Key code constant: Numeric keypad ‘)‘ key. */ public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163; /** Key code constant: Volume Mute key. * Mutes the speaker, unlike {@link #KEYCODE_MUTE}. * This key should normally be implemented as a toggle such that the first press * mutes the speaker and the second press restores the original volume. */ public static final int KEYCODE_VOLUME_MUTE= 164; /** Key code constant: Info key. * Common on TV remotes to show additional information related to what is * currently being viewed. */ public static final int KEYCODE_INFO= 165; /** Key code constant: Channel up key. * On TV remotes, increments the television channel. */ public static final int KEYCODE_CHANNEL_UP= 166; /** Key code constant: Channel down key. * On TV remotes, decrements the television channel. */ public static final int KEYCODE_CHANNEL_DOWN= 167; /** Key code constant: Zoom in key. */ public static final int KEYCODE_ZOOM_IN= 168; /** Key code constant: Zoom out key. */ public static final int KEYCODE_ZOOM_OUT= 169; /** Key code constant: TV key. * On TV remotes, switches to viewing live TV. */ public static final int KEYCODE_TV= 170; /** Key code constant: Window key. * On TV remotes, toggles picture-in-picture mode or other windowing functions. */ public static final int KEYCODE_WINDOW= 171; /** Key code constant: Guide key. * On TV remotes, shows a programming guide. */ public static final int KEYCODE_GUIDE= 172; /** Key code constant: DVR key. * On some TV remotes, switches to a DVR mode for recorded shows. */ public static final int KEYCODE_DVR= 173; /** Key code constant: Bookmark key. * On some TV remotes, bookmarks content or web pages. */ public static final int KEYCODE_BOOKMARK= 174; /** Key code constant: Toggle captions key. * Switches the mode for closed-captioning text, for example during television shows. */ public static final int KEYCODE_CAPTIONS= 175; /** Key code constant: Settings key. * Starts the system settings activity. */ public static final int KEYCODE_SETTINGS= 176; /** Key code constant: TV power key. * On TV remotes, toggles the power on a television screen. */ public static final int KEYCODE_TV_POWER= 177; /** Key code constant: TV input key. * On TV remotes, switches the input on a television screen. */ public static final int KEYCODE_TV_INPUT= 178; /** Key code constant: Set-top-box power key. * On TV remotes, toggles the power on an external Set-top-box. */ public static final int KEYCODE_STB_POWER= 179; /** Key code constant: Set-top-box input key. * On TV remotes, switches the input mode on an external Set-top-box. */ public static final int KEYCODE_STB_INPUT= 180; /** Key code constant: A/V Receiver power key. * On TV remotes, toggles the power on an external A/V Receiver. */ public static final int KEYCODE_AVR_POWER= 181; /** Key code constant: A/V Receiver input key. * On TV remotes, switches the input mode on an external A/V Receiver. */ public static final int KEYCODE_AVR_INPUT= 182; /** Key code constant: Red "programmable" key. * On TV remotes, acts as a contextual/programmable key. */ public static final int KEYCODE_PROG_RED= 183; /** Key code constant: Green "programmable" key. * On TV remotes, actsas a contextual/programmable key. */ public static final int KEYCODE_PROG_GREEN= 184; /** Key code constant: Yellow "programmable" key. * On TV remotes, acts as a contextual/programmable key. */ public static final int KEYCODE_PROG_YELLOW= 185; /** Key code constant: Blue "programmable" key. * On TV remotes, acts as a contextual/programmable key. */ public static final int KEYCODE_PROG_BLUE= 186; /** Key code constant: App switch key. * Should bring up the application switcher dialog. */ public static final int KEYCODE_APP_SWITCH= 187; /** Key code constant: Generic Game Pad Button #1.*/ public static final int KEYCODE_BUTTON_1= 188; /** Key code constant: Generic Game Pad Button #2.*/ public static final int KEYCODE_BUTTON_2= 189; /** Key code constant: Generic Game Pad Button #3.*/ public static final int KEYCODE_BUTTON_3= 190; /** Key code constant: Generic Game Pad Button #4.*/ public static final int KEYCODE_BUTTON_4= 191; /** Key code constant: Generic Game Pad Button #5.*/ public static final int KEYCODE_BUTTON_5= 192; /** Key code constant: Generic Game Pad Button #6.*/ public static final int KEYCODE_BUTTON_6= 193; /** Key code constant: Generic Game Pad Button #7.*/ public static final int KEYCODE_BUTTON_7= 194; /** Key code constant: Generic Game Pad Button #8.*/ public static final int KEYCODE_BUTTON_8= 195; /** Key code constant: Generic Game Pad Button #9.*/ public static final int KEYCODE_BUTTON_9= 196; /** Key code constant: Generic Game Pad Button #10.*/ public static final int KEYCODE_BUTTON_10= 197; /** Key code constant: Generic Game Pad Button #11.*/ public static final int KEYCODE_BUTTON_11= 198; /** Key code constant: Generic Game Pad Button #12.*/ public static final int KEYCODE_BUTTON_12= 199; /** Key code constant: Generic Game Pad Button #13.*/ public static final int KEYCODE_BUTTON_13= 200; /** Key code constant: Generic Game Pad Button #14.*/ public static final int KEYCODE_BUTTON_14= 201; /** Key code constant: Generic Game Pad Button #15.*/ public static final int KEYCODE_BUTTON_15= 202; /** Key code constant: Generic Game Pad Button #16.*/ public static final int KEYCODE_BUTTON_16= 203; /** Key code constant: Language Switch key. * Toggles the current input language such as switching between English and Japanese on * a QWERTY keyboard.On some devices, the same function may be performed by * pressing Shift+Spacebar. */ public static final int KEYCODE_LANGUAGE_SWITCH = 204; /** Key code constant: Manner Mode key. * Toggles silent or vibrate mode on and off to make the device behave more politely * in certain settings such as on a crowded train.On some devices, the key may only * operate when long-pressed. */ public static final int KEYCODE_MANNER_MODE= 205; /** Key code constant: 3D Mode key. * Toggles the display between 2D and 3D mode. */ public static final int KEYCODE_3D_MODE= 206; /** Key code constant: Contacts special function key. * Used to launch an address book application. */ public static final int KEYCODE_CONTACTS= 207; /** Key code constant: Calendar special function key. * Used to launch a calendar application. */ public static final int KEYCODE_CALENDAR= 208; /** Key code constant: Music special function key. * Used to launch a music player application. */ public static final int KEYCODE_MUSIC= 209; /** Key code constant: Calculator special function key. * Used to launch a calculator application. */ public static final int KEYCODE_CALCULATOR= 210; /** Key code constant: Japanese full-width / half-width key. */ public static final int KEYCODE_ZENKAKU_HANKAKU = 211; /** Key code constant: Japanese alphanumeric key. */ public static final int KEYCODE_EISU= 212; /** Key code constant: Japanese non-conversion key. */ public static final int KEYCODE_MUHENKAN= 213; /** Key code constant: Japanese conversion key. */ public static final int KEYCODE_HENKAN= 214; /** Key code constant: Japanese katakana / hiragana key. */ public static final int KEYCODE_KATAKANA_HIRAGANA = 215; /** Key code constant: Japanese Yen key. */ public static final int KEYCODE_YEN= 216; /** Key code constant: Japanese Ro key. */ public static final int KEYCODE_RO= 217; /** Key code constant: Japanese kana key. */ public static final int KEYCODE_KANA= 218; /** Key code constant: Assist key. * Launches the global assist activity.Not delivered to applications. */ public static final int KEYCODE_ASSIST= 219; /** Key code constant: Brightness Down key. * Adjusts the screen brightness down. */ public static final int KEYCODE_BRIGHTNESS_DOWN = 220; /** Key code constant: Brightness Up key. * Adjusts the screen brightness up. */ public static final int KEYCODE_BRIGHTNESS_UP= 221; /** Key code constant: Audio Track key * Switches the audio tracks. */ public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222; private static final int LAST_KEYCODE= KEYCODE_MEDIA_AUDIO_TRACK;









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