如何使用swift获取appdelegate中的当前位置

【如何使用swift获取appdelegate中的当前位置】恢弘志士之气,不宜妄自菲薄。这篇文章主要讲述如何使用swift获取appdelegate中的当前位置相关的知识,希望能为你提供帮助。
您正在使用swift开发应用程序我希望在应用程序启动时获取用户的当前位置所以我在app委托中编写了我的代码我已经包含了所有的功能和方法,即添加和导入的框架核心位置以及更新的plist但我不能能够获取当前位置
我的app委托中的代码:

import UIKit import CoreLocationimport MapKit@UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate,GIDSignInDelegate,CLLocationManagerDelegate { var locationManager:CLLocationManager! var window: UIWindow? var centerContainer: MMDrawerController?private var currentCoordinate: CLLocationCoordinate2D?func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { // Override point for customization after application launch. IQKeyboardManager.sharedManager().enable = true self.locationManager = CLLocationManager() locationManager.desiredAccuracy = kCLLocationAccuracyBest locationManager.delegate = self locationManager.requestWhenInUseAuthorization() locationManager.startUpdatingLocation() determineMyCurrentLocation()var configureError: NSError? GGLContext.sharedInstance().configureWithError(& configureError) if (configureError != nil){ print("We have an error:(configureError)") } GIDSignIn.sharedInstance().clientID = "331294109111-o54tgj4kf824pbb1q6f4tvfq215is0lt.apps.googleusercontent.com"GIDSignIn.sharedInstance().delegate = self return true }func determineMyCurrentLocation() { locationManager = CLLocationManager() locationManager.delegate = self locationManager.desiredAccuracy = kCLLocationAccuracyBest locationManager.requestAlwaysAuthorization()if CLLocationManager.locationServicesEnabled() { locationManager.startUpdatingLocation()} }func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {self.locationManager.stopUpdatingLocation()let latestLocation = locations.lastlet latitude = String(format: "%.4f", latestLocation!.coordinate.latitude) let longitude = String(format: "%.4f", latestLocation!.coordinate.longitude)print("Latitude: (latitude)") print("Longitude: (longitude)") } func locationManager(manager: CLLocationManager, didFailWithError error: NSError) { print("Error (error)") }func signIn(signIn: GIDSignIn!, didSignInForUser user: GIDGoogleUser!, withError error: NSError!) { if (error == nil){ // let googleName = user.profile.name let locValue : CLLocationCoordinate2D = currentCoordinate! let latitude = locValue.latitude let longitude = locValue.longitude let userID = UIDevice.currentDevice().identifierForVendor!.UUIDString print("users id = (userID)") print("userlatitude = (latitude)") print("userlongitude(longitude)") print(user.userID) let profilePicURL = user.profile.imageURLWithDimension(200).absoluteString print(profilePicURL) let mainstoryboard = UIStoryboard(name: "Main", bundle:nil) let centerViewController = mainstoryboard.instantiateViewControllerWithIdentifier("FourthViewController") as! FourthViewController centerViewController.userid = socialMessage as String let leftViewController = mainstoryboard.instantiateViewControllerWithIdentifier("LeftSideViewController") as! LeftSideViewController leftViewController.ProName = user.profile.name leftViewController.proImage = profilePicURL as String let leftSideNav = UINavigationController(rootViewController: leftViewController) let centerNav = UINavigationController(rootViewController: centerViewController) self.centerContainer = MMDrawerController(centerViewController: centerNav, leftDrawerViewController: leftSideNav) self.centerContainer!.openDrawerGestureModeMask = MMOpenDrawerGestureMode.PanningCenterView; self.centerContainer!.closeDrawerGestureModeMask = MMCloseDrawerGestureMode.PanningCenterView; self.window!.rootViewController = self.centerContainer self.window!.makeKeyAndVisible() } } else{ print("looks we got signin error:(error)") } } func application(application: UIApplication, openURL url: NSURL, options: [String: AnyObject]) -> Bool { return GIDSignIn.sharedInstance().handleURL(url, sourceApplication: options[UIApplicationOpenURLOptionsSourceApplicationKey] as? String, annotation: options[UIApplicationOpenURLOptionsAnnotationKey]) } func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject) -> Bool { return GIDSignIn.sharedInstance().handleURL(url, sourceApplication: sourceApplication, annotation: annotation) } func signIn(signIn: GIDSignIn!, didDisconnectWithUser user:GIDGoogleUser!, withError error: NSError!) { // Perform any operations when the user disconnects from app here. // ... }func applicationWillResignActive(application: UIApplication) { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. }func applicationDidEnterBackground(application: UIApplication) { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. }func applicationWillEnterForeground(application: UIApplication) { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. }func applicationDidBecomeActive(application: UIApplication) { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. }func applicationWillTerminate(application: UIApplication) { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. // Saves changes in the application's managed object context before the application terminates. self.saveContext() }

而且我想在方法中使用当前的lat和long:
func signIn(signIn: GIDSignIn!, didSignInForUser user: GIDGoogleUser!, withError error: NSError!) { here i want to use lat and long }

答案
// Just call setupLocationManager() in didFinishLaunchingWithOption.func setupLocationManager(){ locationManager = CLLocationManager() locationManager?.delegate = self self.locationManager?.requestAlwaysAuthorization() locationManager?.desiredAccuracy = kCLLocationAccuracyNearestTenMeters locationManager?.startUpdatingLocation()}// Below method will provide you current location. func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {if currentLocation == nil { currentLocation = locations.last locationManager?.stopMonitoringSignificantLocationChanges() let locationValue:CLLocationCoordinate2D = manager.location!.coordinateprint("locations = (locationValue)")locationManager?.stopUpdatingLocation() } }// Below Mehtod will print error if not able to update location. func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) { print("Error") }

另一答案通过以下代码,您可以获得位置名称及其经度和纬度
extension AppDelegate :CLLocationManagerDelegate {func geocode(latitude: Double, longitude: Double, completion: @escaping (CLPlacemark?, Error?) -> ()){ CLGeocoder().reverseGeocodeLocation(CLLocation(latitude: latitude, longitude: longitude)) { completion($0?.first, $1) } }// Below Mehtod will print error if not able to update location. func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) { print("Error Location") }func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {//Access the last object from locations to get perfect current location if let location = locations.last {let myLocation = CLLocationCoordinate2DMake(location.coordinate.latitude,location.coordinate.longitude)geocode(latitude: myLocation.latitude, longitude: myLocation.longitude) { placemark, error in guard let placemark = placemark, error == nil else { return } // you should always update your UI in the main thread DispatchQueue.main.async { //update UI here print("address1:", placemark.thoroughfare ?? "") print("address2:", placemark.subThoroughfare ?? "") print("city:",placemark.locality ?? "") print("state:",placemark.administrativeArea ?? "") print("zip code:", placemark.postalCode ?? "") print("country:",placemark.country ?? "") } } } manager.stopUpdatingLocation()} }


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