Java实现简单扫雷程序

用Java实现简单扫雷程序,供大家参考,具体内容如下
页面设置:框架是borderlayout,在上中下加入外面要加入的组件(左边和右边不加)。扫雷用的布局是gridlayout即网格布局,与扫雷界面天然契合。
组件:使用panel,button,frame,label等组件,最后集中到frame中形成整体。并对其加入适当的监听,监听算法的实现如下。
【Java实现简单扫雷程序】扫雷算法:一共要考虑三种情况,第一种是点到雷的情况,第二种是点到空的格的情况,第三种是点到有数字的情况。下面我们对这些情况一一进行考虑,完成算法的设计。首先随机生成一个扫雷的图,上面包含有随机生成的雷,雷旁边的数字和空白组成的矩阵matrix,之后所有的监听都依照这个矩阵matrix为参照。
①点到空的时候,调用递归算法寻找旁边空格(周围一圈)的将其显示(这里笔者就是帮他换了一个颜色,即完成了
显示工作,读者也可以将点击的button组件换成label),直到找到是数字的格就停止对这个方向上的显示。
②点到数字的时候,就将格子显示。
③点到雷的时候,显示全部matrix中的值,即结束游戏。
递归算法:当点击空白格时,对其周围一圈的格子进行查找,当它是隔空的时候就将它显示,如果不是就停止对这个格子上的递归算法。
参照矩阵matrix的生成:随机使用random函数随机生成1-size(扫雷的规模)的随机数,形成雷的横纵坐标,并加入matrix中,这里的矩阵是string类型的,雷用“*”表示,根据雷的位置,分别对其周围的格子上的数字加1,即形成参照矩阵。
算法的改进:加入菜单栏,实时计时器,改变扫雷游戏规模,及代码比较冗余(毕竟完成大于完美),这里为读者提供一个模板,读者可以以此参照做进一步修改。
下面是成品的展示图和源码:
Java实现简单扫雷程序
文章图片

import java.awt.BorderLayout; import java.awt.Color; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; /* * 扫雷 */ class newJButton extends JButton {// 新建组合JButton类int axisx; int axisy; newJButton(String s, int axisx, int axisy) {super(s); this.axisx = axisx; this.axisy = axisy; }public int getaxisx() {return axisx; }public int getaxisy() {return axisy; }}public class MineTest implements ActionListener {// 组件定义static final int size = 10; // 扫雷游戏规模int time; // 计算雷的个数JFrame frame = new JFrame("扫雷"); JPanel panel1 = new JPanel(); // 计时器JPanel panel2 = new JPanel(); // 笑脸JPanel panel3 = new JPanel(); // 初级扫雷newJButton t; newJButton t2; long programStart = System.currentTimeMillis(); long programOver; String[][] matrix = new String[size][size]; // 扫雷信息记录矩阵newJButton[][] buttons = new newJButton[size][size]; // 创建扫雷按钮矩阵int[][] tip = new int[size][size]; // 判断是否可以显示按钮// 提示public void inittime() {t = new newJButton("进行中", 101, 101); t2 = new newJButton("/", 102, 102); panel2.add(t); panel2.add(t2); }// 笑脸public void initsmile() {newJButton b = new newJButton("O", 100, 100); // 将归零按键"O"的坐标设置为(100,100)b.addActionListener(this); panel1.add(b); }// 初级扫雷public void initmine() {panel3.setLayout(new GridLayout(10, 10, 1, 1)); // panel3.setSize(250,250); for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {// button.setSize(25,25); panel3.add(buttons[i][j]); }}}// 总界面的组合public void initcombine() {frame.setLayout(new BorderLayout()); frame.add(panel1, BorderLayout.NORTH); frame.add(panel2, BorderLayout.CENTER); frame.add(panel3, BorderLayout.SOUTH); // frame.add(panel4); }// 扫雷页面初始化MineTest() {// 产生按钮for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {newJButton jb = new newJButton(" ", i, j); jb.setBackground(Color.WHITE); jb.addActionListener(this); buttons[i][j] = jb; }}inittime(); initsmile(); initmine(); initcombine(); frame.setVisible(true); frame.setSize(500, 500); frame.setLocation(700, 300); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // 可以关闭// frame.pack(); // 产生size个雷并加入到矩阵中do {time = 0; pmatrix(); // 初始化原始矩阵boom(); // 加入雷for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (matrix[i][j] == "*") {time = time + 1; }}}} while (time != 10); caculate(); // 计算扫雷矩阵中的距离// 形成改变颜色的状态矩阵for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (matrix[i][j] == "0") {tip[i][j] = 0; } else {tip[i][j] = 1; }}}// 打印for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {System.out.print(matrix[i][j] + " "); }System.out.println("\n"); }}private void pmatrix() {// 扫雷矩阵初始化for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {matrix[i][j] = "0"; }}}private void boom() {// 产生炸弹;int num = 0; while (num < size) {int i = (int) (Math.random() * size); int j = (int) (Math.random() * size); matrix[i][j] = "*"; num = num + 1; }}@Overridepublic void actionPerformed(ActionEvent e) {// 按钮响应事件newJButton temp = (newJButton) e.getSource(); if (temp.getText() == "O") {// 产生size个雷并加入到矩阵中do {time = 0; pmatrix(); // 初始化原始矩阵boom(); // 加入雷for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (matrix[i][j] == "*") {time = time + 1; }}}} while (time != 10); caculate(); // 计算扫雷矩阵中的距离// 形成改变颜色的状态矩阵for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (matrix[i][j] == "0") {tip[i][j] = 0; } else {tip[i][j] = 1; }}}// 打印for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {System.out.print(matrix[i][j] + " "); }System.out.println("\n"); }for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {buttons[i][j].setText(" "); buttons[i][j].setBackground(Color.WHITE); }}t.setLabel("进行中"); t2.setLabel("/"); programStart = System.currentTimeMillis(); // System.out.println("smile"); } else if (matrix[temp.getaxisx()][temp.getaxisy()] == "*") {for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (matrix[i][j] != "0") {buttons[i][j].setText(matrix[i][j]); if (matrix[i][j] == "*") {buttons[i][j].setBackground(Color.RED); }}}}t.setLabel("失败"); programOver = System.currentTimeMillis(); t2.setLabel("" + (programOver - programStart) / 1000 + "s"); } else if (matrix[temp.getaxisx()][temp.getaxisy()] != "0") {buttons[temp.getaxisx()][temp.getaxisy()].setText(matrix[temp.getaxisx()][temp.getaxisy()]); buttons[temp.getaxisx()][temp.getaxisy()].setBackground(Color.gray); } else if (matrix[temp.getaxisx()][temp.getaxisy()] == "0") {digui(temp.getaxisx(), temp.getaxisy()); }}private void digui(int i, int j) {// 递归调用该函数,处理按钮是“0”的情况if (i == 0 && j == 0) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i, j + 1); digui(i + 1, j + 1); digui(i + 1, j); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (i == 0 && j == size-1) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i, j - 1); digui(i + 1, j - 1); digui(i + 1, j); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (i == size-1 && j == 0) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i, j + 1); digui(i - 1, j + 1); digui(i - 1, j); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (i == size-1 && j == size-1) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i, j - 1); digui(i - 1, j - 1); digui(i - 1, j); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (i == 0) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i, j - 1); digui(i, j + 1); digui(i + 1, j - 1); digui(i + 1, j); digui(i + 1, j + 1); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (j == 0) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i - 1, j); digui(i + 1, j); digui(i - 1, j + 1); digui(i, j + 1); digui(i + 1, j + 1); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (i == size-1) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i - 1, j - 1); digui(i - 1, j); digui(i - 1, j + 1); digui(i, j - 1); digui(i, j + 1); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else if (j == size-1) {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i - 1, j); digui(i + 1, j); digui(i - 1, j - 1); digui(i - 1, j); digui(i - 1, j); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}} else {if (tip[i][j] == 0) {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; digui(i - 1, j - 1); digui(i - 1, j); digui(i - 1, j + 1); digui(i, j - 1); digui(i, j + 1); digui(i + 1, j - 1); digui(i + 1, j); digui(i + 1, j + 1); } else {if (matrix[i][j] == "0") {buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; } else {buttons[i][j].setText(matrix[i][j]); buttons[i][j].setBackground(Color.gray); tip[i][j] = 1; }}}}public static void main(String[] args) {new MineTest(); }private void caculate() {// 计算扫雷矩阵中的距离for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (matrix[i][j] == "*") {if (i == 0 && j == 0) {if (matrix[i + 1][j] != "*") {matrix[i + 1][j] = String.valueOf(Integer.parseInt(matrix[i + 1][j]) + 1); }if (matrix[i + 1][j + 1] != "*") {matrix[i + 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j + 1]) + 1); }if (matrix[i][j + 1] != "*") {matrix[i][j + 1] = String.valueOf(Integer.parseInt(matrix[i][j + 1])); }} else if (i == 9 && j == 0) {if (matrix[i - 1][j] != "*") {matrix[i - 1][j] = String.valueOf(Integer.parseInt(matrix[i - 1][j]) + 1); }if (matrix[i - 1][j + 1] != "*") {matrix[i - 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j + 1]) + 1); }if (matrix[i][j + 1] != "*") {matrix[i][j + 1] = String.valueOf(Integer.parseInt(matrix[i][j + 1]) + 1); }} else if (i == 0 && j == 9) {if (matrix[i + 1][j] != "*") {matrix[i + 1][j] = String.valueOf(Integer.parseInt(matrix[i + 1][j]) + 1); }if (matrix[i + 1][j - 1] != "*") {matrix[i + 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j - 1]) + 1); }if (matrix[i][j - 1] != "*") {matrix[i][j - 1] = String.valueOf(Integer.parseInt(matrix[i][j - 1]) + 1); }} else if (i == 9 && j == 9) {if (matrix[i][j - 1] != "*") {matrix[i][j - 1] = String.valueOf(Integer.parseInt(matrix[i][j - 1]) + 1); }if (matrix[i - 1][j] != "*") {matrix[i - 1][j] = String.valueOf(Integer.parseInt(matrix[i - 1][j]) + 1); }if (matrix[i - 1][j - 1] != "*") {matrix[i - 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j - 1]) + 1); }} else if (i == 0) {if (matrix[i][j - 1] != "*") {matrix[i][j - 1] = String.valueOf(Integer.parseInt(matrix[i][j - 1]) + 1); }if (matrix[i][j + 1] != "*") {matrix[i][j + 1] = String.valueOf(Integer.parseInt(matrix[i][j + 1]) + 1); }if (matrix[i + 1][j - 1] != "*") {matrix[i + 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j - 1]) + 1); }if (matrix[i + 1][j] != "*") {matrix[i + 1][j] = String.valueOf(Integer.parseInt(matrix[i + 1][j]) + 1); }if (matrix[i + 1][j + 1] != "*") {matrix[i + 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j + 1]) + 1); }} else if (j == 0) {if (matrix[i - 1][j] != "*") {matrix[i - 1][j] = String.valueOf(Integer.parseInt(matrix[i - 1][j]) + 1); }if (matrix[i - 1][j + 1] != "*") {matrix[i - 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j + 1]) + 1); }if (matrix[i][j + 1] != "*") {matrix[i][j + 1] = String.valueOf(Integer.parseInt(matrix[i][j + 1]) + 1); }if (matrix[i + 1][j] != "*") {matrix[i + 1][j] = String.valueOf(Integer.parseInt(matrix[i + 1][j]) + 1); }if (matrix[i + 1][j + 1] != "*") {matrix[i + 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j + 1]) + 1); }} else if (i == 9) {if (matrix[i][j - 1] != "*") {matrix[i][j - 1] = String.valueOf(Integer.parseInt(matrix[i][j - 1]) + 1); }if (matrix[i][j + 1] != "*") {matrix[i][j + 1] = String.valueOf(Integer.parseInt(matrix[i][j + 1]) + 1); }if (matrix[i - 1][j - 1] != "*") {matrix[i - 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j - 1]) + 1); }if (matrix[i - 1][j] != "*") {matrix[i - 1][j] = String.valueOf(Integer.parseInt(matrix[i - 1][j]) + 1); }if (matrix[i - 1][j + 1] != "*") {matrix[i - 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j + 1]) + 1); }} else if (j == 9) {if (matrix[i - 1][j] != "*") {matrix[i - 1][j] = String.valueOf(Integer.parseInt(matrix[i - 1][j]) + 1); }if (matrix[i + 1][j] != "*") {matrix[i + 1][j] = String.valueOf(Integer.parseInt(matrix[i + 1][j]) + 1); }if (matrix[i - 1][j - 1] != "*") {matrix[i - 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j - 1]) + 1); }if (matrix[i][j - 1] != "*") {matrix[i][j - 1] = String.valueOf(Integer.parseInt(matrix[i][j - 1]) + 1); }if (matrix[i + 1][j - 1] != "*") {matrix[i + 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j - 1]) + 1); }} else {if (matrix[i - 1][j - 1] != "*") {matrix[i - 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j - 1]) + 1); }if (matrix[i - 1][j] != "*") {matrix[i - 1][j] = String.valueOf(Integer.parseInt(matrix[i - 1][j]) + 1); }if (matrix[i - 1][j + 1] != "*") {matrix[i - 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i - 1][j + 1]) + 1); }if (matrix[i][j - 1] != "*") {matrix[i][j - 1] = String.valueOf(Integer.parseInt(matrix[i][j - 1]) + 1); }if (matrix[i][j + 1] != "*") {matrix[i][j + 1] = String.valueOf(Integer.parseInt(matrix[i][j + 1]) + 1); }if (matrix[i + 1][j - 1] != "*") {matrix[i + 1][j - 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j - 1]) + 1); }if (matrix[i + 1][j] != "*") {matrix[i + 1][j] = String.valueOf(Integer.parseInt(matrix[i + 1][j]) + 1); }if (matrix[i + 1][j + 1] != "*") {matrix[i + 1][j + 1] = String.valueOf(Integer.parseInt(matrix[i + 1][j + 1]) + 1); }}}}}}}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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