属性动画

首先我们要在res下创建一个包animator 把 set改成objectanimator

布局

package com.example.animation; import android.animation.Animator; import android.animation.AnimatorInflater; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.view.View; import android.widget.Button; import android.widget.ImageButton; public class MainActivity extends AppCompatActivity implements View.OnClickListener {private Button alpha_bt; private Button translationY_bt; private Button scaleX_bt; private Button rotationY_bt; private Button AnimatorSet_bt; private ImageButton animation_iv; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); Animator Xmlanimator = AnimatorInflater.loadAnimator(this, R.animator.object); //把要做动画控件对象放进去.Animator.setTarget(View对象); 222 Xmlanimator.setTarget(animation_iv); //开启动画.Animator.start.222 Xmlanimator.start(); }public void setImage(View view) { System.out.println("巴啦啦能量"); }private void initView() { alpha_bt = (Button) findViewById(R.id.alpha_bt); translationY_bt = (Button) findViewById(R.id.translationY_bt); scaleX_bt = (Button) findViewById(R.id.scaleX_bt); rotationY_bt = (Button) findViewById(R.id.rotationY_bt); AnimatorSet_bt = (Button) findViewById(R.id.AnimatorSet_bt); animation_iv = (ImageButton) findViewById(R.id.animation_iv); alpha_bt.setOnClickListener(this); translationY_bt.setOnClickListener(this); scaleX_bt.setOnClickListener(this); rotationY_bt.setOnClickListener(this); AnimatorSet_bt.setOnClickListener(this); animation_iv.setOnClickListener(this); }@Override public void onClick(View v) { switch (v.getId()) { case R.id.alpha_bt: //做透明动画,参数1:View,代表你要修改那个控件的属性. 参数2:propertyName代表实现什么样子的动画:"alpha",String类型. //参数3:float... values,控件修改的参数,new float[]{0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f} ObjectAnimator alpha = ObjectAnimator.ofFloat(animation_iv, "alpha", new float[]{0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f}); //设置动画执行时长.setDuration alpha.setDuration(2000); //设置动画执行的模式setRepeatMode,参数用ObjectAnimator引用. alpha.setRepeatMode(ObjectAnimator.RESTART); //设置动画执行的次数.setRepeatCount alpha.setRepeatCount(1); //使用ObjectAnimator对象开启动画. alpha.start(); break; case R.id.translationY_bt: //做旋转动画,"rotationY".rotationX,rotationnew float[]{90f, 180f, 270f, 360f} ObjectAnimator rotationY = ObjectAnimator.ofFloat(animation_iv, "rotationY", new float[]{90f, 180f, 270f, 360f}); rotationY.setDuration(2000); rotationY.setRepeatMode(ObjectAnimator.RESTART); rotationY.setRepeatCount(1); rotationY.start(); break; case R.id.scaleX_bt: //做缩放动画,scaleX,scaleYnew float[]{1f, 2f, 3f, 4f, 5f, 6f,1f} ObjectAnimator scaleX = ObjectAnimator.ofFloat(animation_iv, "scaleX", new float[]{1f, 2f, 3f, 4f, 5f, 6f, 1f}); scaleX.setDuration(2000); scaleX.setRepeatMode(ObjectAnimator.RESTART); scaleX.setRepeatCount(1); scaleX.start(); break; case R.id.rotationY_bt: //做平移动画,translationY,translationX new float[]{10f, 20f, 30f, 40f, 60f, 80f} ObjectAnimator translationY = ObjectAnimator.ofFloat(animation_iv, "translationY", new float[]{10f, 20f, 30f, 40f, 60f, 80f}); translationY.setDuration(2000); translationY.setRepeatMode(ObjectAnimator.RESTART); translationY.setRepeatCount(1); translationY.start(); break; case R.id.AnimatorSet_bt: //做动画集合AnimatorSet,分别创建两个动画对象.注意playTogether(动画对象...)和playSequentially的区别.最后开启动画.start AnimatorSet set = new AnimatorSet(); ObjectAnimator oa = ObjectAnimator.ofFloat(animation_iv, "translationX", new float[]{10f, 20f, 30f, 40f, 60f, 80f}); oa.setDuration(3000); ObjectAnimator oa2 = ObjectAnimator.ofFloat(animation_iv, "translationY", new float[]{-10f, -20f, -30f, -40f, -60f, -80f}); oa2.setDuration(3000); set.playTogether(oa, oa2); set.start(); break; case R.id.animation_iv:break; } } }

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