IOS开发基础(手势事件(UiGestureRecognizer))
【IOS开发基础(手势事件(UiGestureRecognizer))】在介绍之前,咱们首先要知道为什么要用手势。比如我们需要添加一些触屏、滑屏事件,比如捏合图片、双击屏幕、下拉视图等等,就会用到手势
一、手势(UIGestureRecognizer)的种类
其实UIGestureRecognizer这一类并不复杂,简单来说这就是一个特殊的触摸事件,UIGestureRecognizer是一个父类,而实际操作中我们要使用它的子类,、大概有以下几种:
子类名称 | 名称 |
---|---|
UITapGestureRecognizer | 轻拍手势 |
UISwipeGestureRecognizer | 轻扫手势 |
UILongPressGestureRecognizer | 长按手势 |
UIPanGestureRecognizer | 平移手势 |
UIPinchGestureRecognizer | 捏合(缩放)手势 |
UIRotationGestureRecognizer | 旋转手势 |
UIScreenEdgePanGestureRecognizer | 屏幕边缘平移 |
UISharkGestureRecognizer | 晃动 |
- UITapGestureRecognizer(轻拍手势)
//创建手势 使用initWithTarget:action:的方法创建
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapView:)];
//设置属性
//tap 手势一共两个属性,一个是设置轻拍次数,一个是设置点击手指个数
//设置轻拍次数
tap.numberOfTapsRequired = 2;
//设置手指字数
tap.numberOfTouchesRequired = 2;
//别忘了添加到testView上
[self.view addGestureRecognizer:tap];
-(void)tapView:(UITapGestureRecognizer *)sender{
//设置轻拍事件改变testView的颜色
_testView.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1];
}
- UISwipeGestureRecognizer (轻扫手势)
//创建手势
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeView:)];
//设置属性,swipe也是有两种属性设置手指个数及轻扫方向
swipe.numberOfTouchesRequired = 2;
//设置轻扫方向(默认是从左往右)
//direction是一个枚举值有四个选项,我们可以设置从左往右,从右往左,从下往上以及从上往下
//设置轻扫方向(默认是从左往右)
swipe.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipe];
- (void)swipeView:(UISwipeGestureRecognizer *)sender {
self.view.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1];
//可在这里获取手势位置
}
- UILongPressGestureRecognizer(长按手势)
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longPress:)];
//属性设置
//最小长按时间
longPress.minimumPressDuration = 2;
[self.view addGestureRecognizer:longPress];
-(void)longPress:(UILongPressGestureRecognizer *)sender{
//进行判断,在什么时候触发事件
if (sender.state == UIGestureRecognizerStateBegan) {
NSLog(@"长按状态");
//改变testView颜色
self.view.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1];
}
}
- UIPanGestureRecognizer(拖拽手势)
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
[self.imageV addGestureRecognizer:pan];
当手指拖动时调用
- (void)pan:(UIPanGestureRecognizer *)pan{拖动手势也有状态
if(pan.state == UIGestureRecognizerStateBegan){
开始拖动
}else if(pan.state == UIGestureRecognizerStateChanged){
注意:获取偏移量是相对于最原始的点
CGPoint transP = [pan translationInView:self.imageV];
self.imageV.transform = CGAffineTransformTranslate(self.imageV.transform, transP.x, transP.y);
复位,让它相对于上一次.
[pan setTranslation:CGPointZero inView:self.imageV];
}else if(pan.state == UIGestureRecognizerStateEnded){
结束拖动
}
}
- UIPinchGestureRecognizer(捏合手势,用于缩放)
- UIRotationGestureRecognizer(旋转手势)
//现在视图上添加图片 对图片进行操作
//添加捏合手势
UIPinchGestureRecognizer *pinGes = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinGes:)];
[self.imageView addGestureRecognizer:pinGes];
旋转时调用
- (void)pinGes:(UIPinchGestureRecognizer *)pin{
self.imageView.transform = CGAffineTransformScale(self.imageV.transform, pin.scale, pin.scale);
复位
[pin setScale:1];
}添加旋转手势
UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)];
设置代理使其能够同时支持多个手势(捏合的时候同时支持旋转)
rotation.delegate = self;
[self.imageView addGestureRecognizer:rotation];
当手指开始旋转时调用.
- (void)rotation:(UIRotationGestureRecognizer *)rotation{
self.imageView.transform = CGAffineTransformRotate(self.imageV.transform, rotation.rotation);
复位.
[rotation setRotation:0];
}
三、手势的一些代理函数(UIGestureRecognizerDelegate)
// 是否允许开始触发手势
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;
//手指触摸屏幕后回调的方法,返回NO则不再进行手势识别,方法触发等
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
//开始进行手势识别时调用的方法,返回NO则结束,不再触发手势
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;
//是否支持多时候触发,返回YES,则可以多个手势一起触发方法,返回NO则为互斥
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer;
//下面这个两个方法也是用来控制手势的互斥执行的
//这个方法返回YES,第一个手势和第二个互斥时,第一个会失效
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRequireFailureOfGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer NS_AVAILABLE_IOS(7_0);
//这个方法返回YES,第一个和第二个互斥时,第二个会失效
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer NS_AVAILABLE_IOS(7_0);
四、手势冲突处理 一般在含有UIScrollView或者UIScrollView的子类的视图上添加自己的手势就会有冲突;利用UIGestureRecognizerDelegate中的代理方法可以解决相应的冲突;
因为在UIScrollView上有手势,利用
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer;
//设置为YES就可以一直传递下去
同时手势与事件触摸有优先级的关系,使用手势时应该多注意
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