C语言实现扫雷游戏

要求:
1.第一次下子,不炸死。
2.坐标周围没雷,可以实现展开。
函数申明 :gama.h

#ifndef _GAME_H_ #define _GAME_H_ #include #include #pragma warning(disable:4996) #include #include #define ROWS 12 #define COLS 12 #define NUM 20 //雷数 void game(); void set_mine(char mine[ROWS][COLS], int row, int col, int *no_x, int *no_y); void Show(char mine[ROWS][COLS], int row, int col); int get_mine_count(char mine[ROWS][COLS], int x, int y); #endif

主函数:main.c
#include "game.h" void Menu() { printf("##########################\n"); printf("###1.play2.exit###\n"); printf("##########################\n"); printf("## Please Enter select! ##\n"); }int main() { Menu(); srand((unsigned int)time(NULL)); int quit = 0; while (!quit) { int select = 0; printf("请输入你的选择:\n"); scanf("%d", &select); switch (select) { case 1: game(); break; case 2: quit = 1; break; default: printf("你输入有误,请重新输入:\n"); break; } } printf("Bye Bye!\n"); system("pause"); return 0; }

【C语言实现扫雷游戏】子函数:gama.c
#include "game.h" void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; memset(mine, '0', sizeof(mine)); //初始化数组置为0 memset(show, '*', sizeof(show)); //初始化数组置为* int no_y, no_x; set_mine(mine, ROWS, COLS, &no_x, &no_y); //布雷‘1’表示雷 int x = 0; int y = 0; int time = 100 - NUM; while (time > 0) { system("cls"); //清屏 Show(show, ROWS, COLS); //打印 棋盘 printf("请输入坐标:\n"); scanf("%d%d", &x, &y); if (x<1 || x>10 || y<1 || y>10) { printf("你输入有误,请重新输入:\n"); continue; } if (show[x][y] != '*') { printf("你输入有误,请重新输入:\n"); continue; } if (mine[x][y] == '1') { if (time == 80)//如果第一次有雷,用一个没雷的与这个交换 { mine[x][y] = '0'; mine[no_y][no_y] = '1'; } else { printf("game over!\n"); Show(mine, ROWS, COLS); break; } } show[x][y] = get_mine_count(mine, x, y) + '0'; time--; }} void set_mine(char mine[ROWS][COLS], int col, int row, int *no_x, int *no_y)//声明布雷函数 { int count = NUM; //设置计数器,统计布雷的个数 while (count > 0) { int x = rand() % (col - 2) + 1; int y = rand() % (col - 2) + 1; if ((mine[x][y]) == '0') { mine[x][y] = '1'; count--; } } for (int i = 1; i <= 10; i++) { for (int j = 1; i <= 10; j++) { if (mine[i][j] == '0') { no_x = i; no_y = j; return; } } } } void Show(char mine[ROWS][COLS], int row, int col)//声明打印棋盘函数 { int i = 0; int j = 0; printf(""); for (i = 1; i <= 10; i++) { printf("%2d |", i); } printf("\n"); for (i = 1; i <= 11; i++) { printf("----"); } printf("\n"); for (i = 1; i <= 10; i++) { printf("%2d |", i); for (j = 1; j <= 10; j++) { printf("%2c |", mine[i][j]); } printf("\n"); for (int i = 1; i <= 11; i++) { printf("----"); } printf("\n"); } } int get_mine_count(char mine[ROWS][COLS], int x, int y)//雷数统计 { return mine[x - 1][y - 1] + mine[x][y - 1] + \ mine[x + 1][y - 1] + mine[x + 1][y]\ + mine[x + 1][y + 1] + mine[x][y + 1] + \ + mine[x - 1][y + 1] + mine[x - 1][y] - 8 * '0'; }

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