Handler机制
一 、Handler源码分析
1 构造函数
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
构造函数有几个,常用的创建Handler实例的方法new Handler()最终会调用上面的方法,创建实例前没有调用Looper.prepare()创建Looper实例就会抛出异常。
2 消息发送
常用的发送消息的方式有2种:sendMessage()和 post();
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean post(Runnable r)
{
returnsendMessageDelayed(getPostMessage(r), 0);
}
//getPostMessage把Runnable设为Message的callback
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
可以看出最终都调用了sendMessageDelayed()
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
最终调用MessageQueue的enqueueMessage()方法;
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue.Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;
;
) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p;
// invariant: p == prev.next
prev.next = msg;
}// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
enqueueMessage()方法的作用:
根据Message的延时时间从小到大形成一个链表,延时时间小的在前,大的在后,然后判断是否native是否阻塞,nativeWake(mPtr)这个函数的作用是唤醒Native层的阻塞。使MessageQueue中next方法的nativePollOnce得到返回,可以继续执行nativePollOnce后面的代码。
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}int pendingIdleHandlerCount = -1;
// -1 only during first iteration
int nextPollTimeoutMillis = 0;
//死循环,退出消息循环时返回null,其他情况阻塞直到获取到消息
for (;
;
) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
// nextPollTimeoutMillis 的参数nextPollTimeoutMillis表示下一个消息将要在未来多久执行
//nextPollTimeoutMillis < 0 表示一直阻塞,直到被wake
// nextPollTimeoutMillis= 0 表示不阻塞
// nextPollTimeoutMillis > 0 表示nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message.Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
//头部消息,延时时间最小
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier.Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
//根据时间判断是否阻塞
if (now < msg.when) {
// Next message is not ready.Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}// Process the quit message now that all pending messages have been handled.
//退出消息循环
if (mQuitting) {
dispose();
return null;
}// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
//没有 Idle handles,退出本次循环,则nextPollTimeoutMillis不会执行到最后置为0
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run.Loop and wait some more.
mBlocked = true;
continue;
}if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0;
i < pendingIdleHandlerCount;
i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null;
// release the reference to the handlerboolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
Looper.loop()
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper;
Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;
;
) {
Message msg = queue.next();
// might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}msg.recycleUnchecked();
}
}
Handler.dispatchMessage()
public void dispatchMessage(Message msg) {
//msg.callback 是 Runnable ,如果是 post方法则会走这个 if
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
【Handler机制】https://blog.csdn.net/lyl278401555/article/details/51829381
二、Handler相关问题
- Looper死循环为什么不会导致应用卡死
https://www.zhihu.com/question/34652589 - 为什么系统不建议在子线程访问UI
因为更新操作并没有加锁,不加锁是为了性能考虑,加锁会引起竞争或者导致死锁。 - Message可以如何创建 ? 哪种效果更好 ? 为什么 ?
使用Message的obtain()方法和new Message()都可以创建。obtain更好,因为Message底层是一个对象池,当Handler的handleMessage()执行后,message会被回收,message中的成员变量obj,what等等会被置为初始值,相比通过new message()获取对象,省去了垃圾回收和创建对象过程,效率更高。 - 一个线程能否创建多个Handler,Handler跟Looper之间的对应关系 ?
Looper是Threadlocal,一个线程只有一个looper,但是可以又多个Handler,发送消息时会把Handler作为消息的target,所以最后处理消息的handler时发送的Handler。
https://juejin.im/post/5c74b64a6fb9a049be5e22fc
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