GameAnywhere代码结构

GameAnywhere 是一个开源的云游戏平台,由 Chun-Ying Huang 在2013年开发,最开始是毕业论文研究使用,近期随着云游戏风口正盛,这个项目关注度又有起色,本文介绍GameAnywhere代码构成。GameAnywhere 的License为 BSD3,可以修改代码后闭源,但是项目依赖的开源组件较多,需要注意 License。
代码构成 目录结构

├─bin │├─config ││└─common │├─data │├─log │└─mod ├─deps.pkg.win32#依赖组件的windows包 │├─bin │├─NvCodec │└─NVENC ├─deps.posix#依赖组件的unix包 │└─lib ├─deps.src#依赖组件的源码 │└─patches ├─deps.win32#依赖组件的Windows头文件与库 │├─bin │├─include ││├─include ││├─lib ││├─libavcodec ││├─libavdevice ││├─libavfilter ││├─libavformat ││├─libavutil ││├─libpostproc ││├─libswresample ││├─libswscale ││├─live555 ││├─NVENC ││└─SDL2 │└─lib ├─docs └─ga ├─android# android客户端 ├─client# windows客户端 ├─core# 公共依赖部分 ├─module# 各个功能模块 │├─asource-system# apple 平台的音频抓取 │├─ctrl-sdl# 键盘输入 │├─encoder-audio# 音频编码 │├─encoder-mfx │├─encoder-nvenc# NVIDIA 硬编码 │├─encoder-video# FFmpeg 软编码 │├─encoder-x264# 编码x264库 │├─filter-rgb2yuv# rgb转yuv库,编码前预处理 │├─server-ffmpeg# FFmpeg库 │├─server-live555# live555 项目,承载 rtsp 协议 │└─vsource-desktop# DirectX GDI 抓图 ├─server │├─event-driven# 键盘鼠标输入windows平台实现 │├─event-posix# 键盘鼠标输入posix平台实现 │└─periodic# 可执行文件 Main 函数,依赖 ga/core └─vs2010#Visual Studio工程 ├─BasicUsageEnvironment ├─CloudGameDM_Installer ├─encoder-nvenc ├─ga-client ├─ga-hook ├─ga-server-event-driven ├─ga-server-periodic ├─groupsock ├─ipch ├─libga ├─liveMedia ├─module-asource-system ├─module-ctrl-sdl ├─module-encoder-audio ├─module-encoder-video ├─module-encoder-x264 ├─module-filter-rgb2yuv ├─module-server-ffmpeg ├─module-server-live555 ├─module-vsource-desktop ├─module-vsource-desktop-d3d ├─module-vsource-desktop-dfm └─UsageEnvironment

服务端
Main: server\ga\server\periodic\ga-server-periodic.cpp Server 端的功能:图像采集、图像预处理、声音采集、键盘输入、音视频编码、封包、传输功能,这些功能分别由对应GameAnywhere定义的模块实现。
// if (load_modules() < 0) { write_log("error, load_modules error ! \n"); return -1; } if (init_modules() < 0) { write_log("error, init_modules error ! \n"); return -1; } if (run_modules() < 0) { write_log("error, run_modules error ! \n"); return -1; }

GameAnywhere 模块类型定义: server\ga\core\ga-module.h
/** * Enumeration for types of a module. */ enum ga_module_types { GA_MODULE_TYPE_NULL = 0,/**< Not used */ GA_MODULE_TYPE_CONTROL,/**< Is a controller module */ GA_MODULE_TYPE_ASOURCE,/**< Is an audio source module */ GA_MODULE_TYPE_VSOURCE,/**< Is an video source module */ GA_MODULE_TYPE_FILTER,/**< Is a filter module */ GA_MODULE_TYPE_AENCODER,/**< Is an audio encoder module */ GA_MODULE_TYPE_VENCODER,/**< Is a video encoder module */ GA_MODULE_TYPE_ADECODER,/**< Is an audio decoder module */ GA_MODULE_TYPE_VDECODER,/**< Is a video decoder module */ GA_MODULE_TYPE_SERVER/**< Is a server module */ };

GameAnywhere 模块定义: server\ga\core\ga-module.h
/** * Data strucure to represent a module. */ typedef struct ga_module_s { HMODULEhandle; /**< Handle to a module */ int type; /**< Type of the module */ char *name; /**< Name of the module */ char *mimetype; /**< MIME-type of the module */ int (*init)(void *arg); /**< Pointer to the init function */ int (*start)(void *arg); /**< Pointer to the start function */ //void * (*threadproc)(void *arg); int (*stop)(void *arg); /**< Pointer to the stop function */ int (*deinit)(void *arg); /**< Pointer to the deinit function */ int (*ioctl)(int command, int argsize, void *arg); /**< Pointer to ioctl function */ int (*notify)(void *arg); /**< Pointer to the notify function */ void * (*raw)(void *arg, int *size); /**< Pointer to the raw function */ int (*send_packet)(const char *prefix, int channelId, AVPacket *pkt, int64_t encoderPts, struct timeval *ptv); /**< Pointer to the send packet function: sink only */ void * privdata; /**< Private data of this module */ }ga_module_t;

模块生命周期动作: server\ga\core\ga-module.h
EXPORT ga_module_t * ga_load_module(const char *modname, const char *prefix); EXPORT void ga_unload_module(ga_module_t *m); EXPORT int ga_init_single_module(const char *name, ga_module_t *m, void *arg); EXPORT void ga_init_single_module_or_quit(const char *name, ga_module_t *m, void *arg); EXPORT int ga_run_single_module(const char *name, void * (*threadproc)(void*), void *arg); EXPORT void ga_run_single_module_or_quit(const char *name, void * (*threadproc)(void*), void *arg); // module function wrappers EXPORT int ga_module_init(ga_module_t *m, void *arg); EXPORT int ga_module_start(ga_module_t *m, void *arg); EXPORT int ga_module_stop(ga_module_t *m, void *arg); EXPORT int ga_module_deinit(ga_module_t *m, void *arg); EXPORT int ga_module_ioctl(ga_module_t *m, int command, int argsize, void *arg); EXPORT int ga_module_notify(ga_module_t *m, void *arg); EXPORT void * ga_module_raw(ga_module_t *m, void *arg, int *size); EXPORT int ga_module_send_packet(ga_module_t *m, const char *prefix, int channelId, AVPacket *pkt, int64_t encoderPts, struct timeval *ptv);

图像采集模块: server\ga\module\vsource-desktop 此模块提供桌面级别图像采集功能,未提供进程级别图像采集。提供DirectXGDI两种图像采集实现。
ga_module_t * module_load() { static ga_module_t m; bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_VSOURCE; m.name = strdup("vsource-desktop"); m.init = vsource_init; m.start = vsource_start; m.stop = vsource_stop; m.deinit = vsource_deinit; m.ioctl = vsource_ioctl; return &m; }

图像预处理模块: server\ga\module\filter-rgb2yuv\filter-rgb2yuv.cpp 【GameAnywhere代码结构】此模块提供将抓取到的RGB格式图片转换为YUV格式。
ga_module_t * module_load() { static ga_module_t m; bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_FILTER; m.name = strdup("filter-RGB2YUV"); m.init = filter_RGB2YUV_init; m.start = filter_RGB2YUV_start; m.stop = filter_RGB2YUV_stop; m.deinit = filter_RGB2YUV_deinit; //m.threadproc = filter_RGB2YUV_threadproc; return &m; }

NVIDIA硬编码模块: server\ga\module\encoder-nvenc\encoder-nvenc.cpp
ga_module_t * module_load() { static ga_module_t m; struct RTSPConf *rtspconf = rtspconf_global(); // bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_VENCODER; m.name = strdup("nvenc-video-encoder"); m.mimetype = strdup("video/H264"); m.init= nvenc_init; m.deinit= nvenc_deinit; m.start = nvenc_start; m.ioctl = nvenc_ioctl; m.stop= nvenc_stop; return &m; }

软编码模块(ffmpge实现): server\ga\module\encoder-video\encoder-video.cpp
ga_module_t * module_load() { static ga_module_t m; //struct RTSPConf *rtspconf = rtspconf_global(); char mime[64]; // bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_VENCODER; m.name = strdup("ffmpeg-video-encoder"); if(ga_conf_readv("video-mimetype", mime, sizeof(mime)) != NULL) { m.mimetype = strdup(mime); } m.init = vencoder_init; m.start = vencoder_start; //m.threadproc = vencoder_threadproc; m.stop = vencoder_stop; m.deinit = vencoder_deinit; // m.raw = vencoder_raw; m.ioctl = vencoder_ioctl; return &m; }

软编码模块(x264实现): server\ga\module\encoder-x264\encoder-x264.cpp
ga_module_t * module_load() { static ga_module_t m; // bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_VENCODER; m.name = strdup("x264-video-encoder"); m.mimetype = strdup("video/H264"); m.init = vencoder_init; m.start = vencoder_start; //m.threadproc = vencoder_threadproc; m.stop = vencoder_stop; m.deinit = vencoder_deinit; // m.raw = vencoder_raw; m.ioctl = vencoder_ioctl; return &m; }

音频采集模块: server\ga\module\asource-system\asource-system.cpp 在windows操作系统上,使用微软的 IAudioClient API 采集声音。
ga_module_t * module_load() { static ga_module_t m; bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_ASOURCE; m.name = strdup("asource-system"); m.init = asource_init; m.start = asource_start; //m.threadproc = asource_threadproc; m.stop = asource_stop; m.deinit = asource_deinit; return &m; }

音频编码模块: server\ga\module\encoder-audio\encoder-audio.cpp 使用 ffmpeg 封装的API编码音频,编码格式支持 LAME/OPUS 。
ga_module_t * module_load() { static ga_module_t m; struct RTSPConf *rtspconf = rtspconf_global(); char mime[64]; bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_AENCODER; m.name = strdup("ffmpeg-audio-encoder"); if(ga_conf_readv("audio-mimetype", mime, sizeof(mime)) != NULL) { m.mimetype = strdup(mime); } m.init = aencoder_init; m.start = aencoder_start; //m.threadproc = aencoder_threadproc; m.stop = aencoder_stop; m.deinit = aencoder_deinit; return &m; }

媒体传输模块(ffmpge-server): server\ga\module\server-ffmpeg\server-ffmpeg.cpp 此模块不再使用。
ga_module_t * module_load() { static ga_module_t m; // bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_SERVER; m.name = strdup("ffmpeg-rtsp-server"); m.init = ff_server_init; m.start = ff_server_start; m.stop = ff_server_stop; m.deinit = ff_server_deinit; m.send_packet = ff_server_send_packet; // encoder_register_sinkserver(&m); // return &m; }

音视频传输模块(live555): server\ga\module\server-live555\server-live555.cpp 当前使用此模块。Live555 存在性能优化空间,网上资料较多,可参考。
ga_module_t * module_load() { static ga_module_t m; // bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_SERVER; m.name = strdup("live555-rtsp-server"); m.init = live_server_init; m.start = live_server_start; m.stop = live_server_stop; m.deinit = live_server_deinit; m.send_packet = live_server_send_packet; // encoder_register_sinkserver(&m); // return &m; }

控制指令输入模块 此模块支持键盘、鼠标事件输入,基于 SDL 实现。
ga_module_t * module_load() { static ga_module_t m; bzero(&m, sizeof(m)); m.type = GA_MODULE_TYPE_CONTROL; m.name = strdup("control-SDL"); m.init = sdlmsg_replay_init; m.deinit = sdlmsg_replay_deinit; return &m; }

Android 客户端
客户端由C/C++ Native库与Java App组成。
  • C/C++ Native: 提供触控指令传输、媒体流接收、解码、播放功能。
  • Java App: 提供触控指令采集、以及云游戏App功能。
C/C++ Native 库 API (主入口): server\ga\android\jni\src\libgaclient.h Native 库 JNI 函数定义。
  1. 初始化
JNIEXPORT jboolean JNICALL Java_org_gaminganywhere_gaclient_GAClient_initGAClient( JNIEnv *env, jobject thisObj, jobject weak_this);

  1. 配置参数
JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_resetConfig( JNIEnv *env, jobject thisObj); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setProtocol( JNIEnv *env, jobject thisObj, jstring proto); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setHost( JNIEnv *env, jobject thisObj, jstring host); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setPort( JNIEnv *env, jobject thisObj, jint port); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setObjectPath( JNIEnv *env, jobject thisObj, jstring objpath); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setRTPOverTCP( JNIEnv *env, jobject thisObj, jboolean enabled); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setCtrlEnable( JNIEnv *env, jobject thisObj, jboolean enabled); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setCtrlProtocol( JNIEnv *env, jobject thisObj, jboolean tcp); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setCtrlPort( JNIEnv *env, jobject thisObj, jint port); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setBuiltinAudioInternal( JNIEnv *env, jobject thisObj, jboolean enable); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setBuiltinVideoInternal( JNIEnv *env, jobject thisObj, jboolean enable); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setAudioCodec( JNIEnv *env, jobject thisObj, /*jstring codecname,*/ jint samplerate, jint channels); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_setDropLateVideoFrame(JNIEnv *env, jobject thisObj, jint ms);

  1. 发送键盘鼠标事件
JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendKeyEvent( JNIEnv *env, jobject thisObj, jboolean pressed, jint scancode, jint sym, jint mod, jint unicode); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendMouseKey( JNIEnv *env, jobject thisObj, jboolean pressed, jint button, jint x, jint y); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendMouseMotion( JNIEnv *env, jobject thisObj, jint x, jint y, jint xrel, jint yrel, jint state, jboolean relative); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendMouseWheel( JNIEnv *env, jobject thisObj, jint dx, jint dy);

  1. 媒体解码与播放
JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendKeyEvent( JNIEnv *env, jobject thisObj, jboolean pressed, jint scancode, jint sym, jint mod, jint unicode); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendMouseKey( JNIEnv *env, jobject thisObj, jboolean pressed, jint button, jint x, jint y); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendMouseMotion( JNIEnv *env, jobject thisObj, jint x, jint y, jint xrel, jint yrel, jint state, jboolean relative); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_sendMouseWheel( JNIEnv *env, jobject thisObj, jint dx, jint dy);

GameAnywhere 对视频使用软解码(猜测出于兼容性考虑),相比较硬解码性能较差,可替换为硬解码。
  1. 媒体流连接请求
JNIEXPORT jboolean JNICALL Java_org_gaminganywhere_gaclient_GAClient_rtspConnect( JNIEnv *env, jobject thisObj); JNIEXPORT void JNICALL Java_org_gaminganywhere_gaclient_GAClient_rtspDisconnect( JNIEnv *env, jobject thisObj);

媒体流传输客户端(Live555 客户端): server\ga\android\jni\src\rtspclient.cpp 媒体流传输客户端是一个RTSP客户端,依赖 Live555 的库 (BasicUsageEnvironment, UsageEnvironment, groupsock, liveMedia)。
RTSP 客户端启动一个线程,通过 BasicTaskScheduler.SingleStep() 方法不断从服务端读取音视频数据,然后解码、播放。
读数据:
void * rtsp_thread(void *param) { RTSPClient *client = NULL; BasicTaskScheduler0 *bs = BasicTaskScheduler::createNew(); ... while(rtspParam->quitLive555 == 0) { bs->SingleStep(1000000); } ... }

如果是视频数据,回调 play_video 函数:
static void play_video(int channel, unsigned char *buffer, int bufsize, struct timeval pts, bool marker) { struct decoder_buffer *pdb = &db[channel]; int left; // if(bufsize <= 0 || buffer == NULL) { rtsperror("empty buffer?\n"); return; } #ifdef ANDROID if(rtspconf->builtin_video_decoder != 0) { //////// Work with built-in decoders if(video_codec_id == AV_CODEC_ID_H264) { if(android_decode_h264(rtspParam, buffer, bufsize, pts, marker) < 0) return; } else if(video_codec_id == AV_CODEC_ID_VP8) { if(android_decode_vp8(rtspParam, buffer, bufsize, pts, marker) < 0) return; } image_rendered = 1; } else { //////// Work with ffmpeg #endif ... }

如果是音频数据,回调 play_audio 函数:
static void play_audio(unsigned char *buffer, int bufsize, struct timeval pts) { #ifdef ANDROID if(rtspconf->builtin_audio_decoder != 0) { android_decode_audio(rtspParam, buffer, bufsize, pts); } else { //////////////////////////////////////// #endif ... }

媒体流解码与播放: server\ga\android\jni\src\android-decoders.cpp 具体的媒体流解码逻辑在 android-decoders.cpp 中实现。 包括配置解码器参数,启动解码器,解码一帧视频。
int android_prepare_audio(RTSPThreadParam *rtspParam, const char *mime, bool builtinDecoder); int android_decode_audio(RTSPThreadParam *rtspParam, unsigned char *buffer, int bufsize, struct timeval pts); int android_config_h264_sprop(RTSPThreadParam *rtspParam, const char *sprop); int android_decode_h264(RTSPThreadParam *rtspParam, unsigned char *buffer, int bufsize, struct timeval pts, bool marker); int android_decode_vp8(RTSPThreadParam *rtspParam, unsigned char *buffer, int bufsize, struct timeval pts, bool marker);

指令传输: server\ga\android\jni\src\controller.cpp Java App层发送的指令,被保存到队列中,由 controller.cpp 实现的线程将队列中指令发送给服务端。指令通道是一条独立通道。
Java App Java App 相对简单,提供界面与采集用户输入。
Reference GameAnywhere On Github
GameAnyhwere Offical Site
更多云最佳实践 https://best.practices.cloud

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