Java中synchronized与ReentrantLock性能对比

前两天逛博客的时候看到有个人写了一篇博客说ReentrantLock比synchronized慢,这就很违反我的认知了,详细看了他的博客和测试代码,发现了他测试的不严谨,并在评论中友好地指出了他的问题,结果他直接把博客给删了 删了 了……
很多老一辈的程序猿对有synchronized有个 性能差 的刻板印象,然后极力推崇使用java.util.concurrent包中的lock类,如果你追问他们synchronized和lock实现性能差多少,估计没几个人能答出来。 说到这你是不是也很想知道我的测试结果? synchronized与ReentrantLock所实现的功能差不多,用途也大幅度重合,索性我们就来测测这二者的性能差异。
实测结果

测试平台:jdk11, MacBook Pro (13-inch, 2017) , jmh测试
测试代码如下:
public class LockTest {
private static Object lock = new Object(); private static ReentrantLock reentrantLock = new ReentrantLock(); private static long cnt = 0; @Benchmark @Measurement(iterations = 2) @Threads(10) @Fork(0) @Warmup(iterations = 5, time = 10) public void testWithoutLock(){ doSomething(); }@Benchmark @Measurement(iterations = 2) @Threads(10) @Fork(0) @Warmup(iterations = 5, time = 10) public void testReentrantLock(){ reentrantLock.lock(); doSomething(); reentrantLock.unlock(); }@Benchmark @Measurement(iterations = 2) @Threads(10) @Fork(0) @Warmup(iterations = 5, time = 10) public void testSynchronized(){ synchronized (lock) { doSomething(); } }private void doSomething() { cnt += 1; if (cnt >= (Long.MAX_VALUE >> 1)) { cnt = 0; } }public static void main(String[] args) { Options options = new OptionsBuilder().include(LockTest.class.getSimpleName()).build(); try { new Runner(options).run(); } catch (Exception e) {} finally { } }

}
BenchmarkModeCntScoreErrorUnits LockTest.testReentrantLockthrpt232283819.289ops/s LockTest.testSynchronizedthrpt225325244.320ops/s LockTest.testWithoutLockthrpt2641215542.492ops/s

没错synchronized性能确实更差,但就只差20%左右,第一次测试的时候我也挺诧异的,知道synchronized会差,但那种预期中几个数量级的差异却没有出现。 于是我又把@Threads线程数调大了,增加了多线程之间竞争的可能性,得到了如下的结果。
Java中synchronized与ReentrantLock性能对比
文章图片

BenchmarkModeCntScoreErrorUnits LockTest.testReentrantLockthrpt229464798.051ops/s LockTest.testSynchronizedthrpt222346035.066ops/s LockTest.testWithoutLockthrpt2383047064.795ops/s

性能差异稍有拉开,但还是在同一量级上。
结论 无可置疑,synchronized的性能确实要比synchronized差个20%-30%,那是不是代码中所有用到synchronized的地方都应该换成lock? 非也,仔细想想看,ReentrantLock几乎和可以替代任何使用synchronized的场景,而且性能更好,那为什么jdk一直要留着这个关键词呢?而且完全没有任何想要废弃它的想法。
黑格尔说过存在即合理, synchronized因多线程应运而生,它的存在也大幅度简化了Java多线程的开发。没错,它的优势就是使用简单,你不需要显示去加减锁,相比之下ReentrantLock的使用就繁琐的多了,你加完锁之后还得考虑到各种情况下的锁释放,稍不留神就一个bug埋下了。
Java中synchronized与ReentrantLock性能对比
文章图片

但ReentrantLock的繁琐之下,它也提供了更复杂的api,足以应对更多更复杂的需求,详细可以参考我之前的博客ReentrantLock源码解析。
如今synchronized与ReentrantLock二者的性能差异不再是选谁的主要因素,你在做选择的时候更应该考虑的是其易用性、功能性和代码的可维护性…… 二者30%的性能差异决定不了什么,如果你真想优化代码的性能,你应该选择的是其他的切入点,而不是斤斤计较这个,切记不要拣了芝麻丢了西瓜。
文章本该到这里就结束了,但我仍然好奇为什么synchronized给老一辈java程序猿留下了性能差的印象,无奈jdk1.5及之前的资料已经比较久远 不太好找,但是jdk1.6对synchronized的性能提升做了啥还是很好找的。
jdk对synchronized优化了啥? 如果你对代码段加了synchronized的,jvm编译后就会在其前后分别插入monitorenter和monitorexit指令,如下:
void onlyMe(Foo f) { synchronized(f) { doSomething(); } }

编译后:
Method void onlyMe(Foo) 0aload_1// Push f 1dup// Duplicate it on the stack 2astore_2// Store duplicate in local variable 2 3monitorenter// Enter the monitor associated with f 4aload_0// Holding the monitor, pass this and... 5invokevirtual #5// ...call Example.doSomething()V 8aload_2// Push local variable 2 (f) 9monitorexit// Exit the monitor associated with f 10goto 18// Complete the method normally 13astore_3// In case of any throw, end up here 14aload_2// Push local variable 2 (f) 15monitorexit// Be sure to exit the monitor! 16aload_3// Push thrown value... 17athrow// ...and rethrow value to the invoker 18return// Return in the normal case Exception table: FromToTargetType 41013any 131613any

加锁和释放锁的性能消耗其实就体现在了 monitorenter和monitorexit两个指令上了,如果是优化性能,肯定也是在这两个指令上优化了。 查阅《Java并发编程的艺术》发现,Java6为了减少锁获取和释放带来的性能消耗,引入了锁分级的策略。 将锁状态分别分成 无锁、偏向锁、轻量级锁、重量级锁 四个状态,其性能依次递减。但所幸因为局部性的存在,大多数并发情况下偏向锁或者轻量级锁就能满足我们的需求,而且锁只有在竞争严重的情况下才会升级,所以大多数情况下synchronized性能也不会太差。
【Java中synchronized与ReentrantLock性能对比】最后我在jdk11u的源码里找到了monitorenter和monitorexit的x86版本的实现(汇编指令和具体平台相关)献给大家,欢迎有志之士研读下。
//----------------------------------------------------------------------------- // Synchronization // // Note: monitorenter & exit are symmetric routines; which is reflected //in the assembly code structure as well // // Stack layout: // // [expressions] <--- rsp= expression stack top // .. // [expressions] // [monitor entry] <--- monitor block top = expression stack bot // .. // [monitor entry] // [frame data] <--- monitor block bot // ... // [saved rbp] <--- rbp void TemplateTable::monitorenter() { transition(atos, vtos); // check for NULL object __ null_check(rax); const Address monitor_block_top( rbp, frame::interpreter_frame_monitor_block_top_offset * wordSize); const Address monitor_block_bot( rbp, frame::interpreter_frame_initial_sp_offset * wordSize); const int entry_size = frame::interpreter_frame_monitor_size() * wordSize; Label allocated; Register rtop = LP64_ONLY(c_rarg3) NOT_LP64(rcx); Register rbot = LP64_ONLY(c_rarg2) NOT_LP64(rbx); Register rmon = LP64_ONLY(c_rarg1) NOT_LP64(rdx); // initialize entry pointer __ xorl(rmon, rmon); // points to free slot or NULL// find a free slot in the monitor block (result in rmon) { Label entry, loop, exit; __ movptr(rtop, monitor_block_top); // points to current entry, // starting with top-most entry __ lea(rbot, monitor_block_bot); // points to word before bottom // of monitor block __ jmpb(entry); __ bind(loop); // check if current entry is used __ cmpptr(Address(rtop, BasicObjectLock::obj_offset_in_bytes()), (int32_t) NULL_WORD); // if not used then remember entry in rmon __ cmovptr(Assembler::equal, rmon, rtop); // cmov => cmovptr // check if current entry is for same object __ cmpptr(rax, Address(rtop, BasicObjectLock::obj_offset_in_bytes())); // if same object then stop searching __ jccb(Assembler::equal, exit); // otherwise advance to next entry __ addptr(rtop, entry_size); __ bind(entry); // check if bottom reached __ cmpptr(rtop, rbot); // if not at bottom then check this entry __ jcc(Assembler::notEqual, loop); __ bind(exit); }__ testptr(rmon, rmon); // check if a slot has been found __ jcc(Assembler::notZero, allocated); // if found, continue with that one// allocate one if there's no free slot { Label entry, loop; // 1. compute new pointers// rsp: old expression stack top __ movptr(rmon, monitor_block_bot); // rmon: old expression stack bottom __ subptr(rsp, entry_size); // move expression stack top __ subptr(rmon, entry_size); // move expression stack bottom __ mov(rtop, rsp); // set start value for copy loop __ movptr(monitor_block_bot, rmon); // set new monitor block bottom __ jmp(entry); // 2. move expression stack contents __ bind(loop); __ movptr(rbot, Address(rtop, entry_size)); // load expression stack // word from old location __ movptr(Address(rtop, 0), rbot); // and store it at new location __ addptr(rtop, wordSize); // advance to next word __ bind(entry); __ cmpptr(rtop, rmon); // check if bottom reached __ jcc(Assembler::notEqual, loop); // if not at bottom then // copy next word }// call run-time routine // rmon: points to monitor entry __ bind(allocated); // Increment bcp to point to the next bytecode, so exception // handling for async. exceptions work correctly. // The object has already been poped from the stack, so the // expression stack looks correct. __ increment(rbcp); // store object __ movptr(Address(rmon, BasicObjectLock::obj_offset_in_bytes()), rax); __ lock_object(rmon); // check to make sure this monitor doesn't cause stack overflow after locking __ save_bcp(); // in case of exception __ generate_stack_overflow_check(0); // The bcp has already been incremented. Just need to dispatch to // next instruction. __ dispatch_next(vtos); }void TemplateTable::monitorexit() { transition(atos, vtos); // check for NULL object __ null_check(rax); const Address monitor_block_top( rbp, frame::interpreter_frame_monitor_block_top_offset * wordSize); const Address monitor_block_bot( rbp, frame::interpreter_frame_initial_sp_offset * wordSize); const int entry_size = frame::interpreter_frame_monitor_size() * wordSize; Register rtop = LP64_ONLY(c_rarg1) NOT_LP64(rdx); Register rbot = LP64_ONLY(c_rarg2) NOT_LP64(rbx); Label found; // find matching slot { Label entry, loop; __ movptr(rtop, monitor_block_top); // points to current entry, // starting with top-most entry __ lea(rbot, monitor_block_bot); // points to word before bottom // of monitor block __ jmpb(entry); __ bind(loop); // check if current entry is for same object __ cmpptr(rax, Address(rtop, BasicObjectLock::obj_offset_in_bytes())); // if same object then stop searching __ jcc(Assembler::equal, found); // otherwise advance to next entry __ addptr(rtop, entry_size); __ bind(entry); // check if bottom reached __ cmpptr(rtop, rbot); // if not at bottom then check this entry __ jcc(Assembler::notEqual, loop); }

参考资料
  1. Java Virtual Machine Specification 3.14. Synchronization
  2. 《Java并发编程的艺术》 2.2 synchronized的实现原理和应用
本文来自 https://blog.csdn.net/xindoo

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