vb.net中按键函数 vbs按钮键值

vb.net的,按键连续触发事件,比如,按着键不放,音量增大 。1.定义变量记录键是否被按下,按下的累计时间
Dim 按下A键As Boolean
Dim 按下A键时间 As Integer
2.添加一个TextBox1用于接收键盘事件 , 或者直接用窗体的键盘事件(确保KeyPreview为True)
在KeyDown事件中添加如下代码:
If e.Keycode = keys.A Then 按下A键 = True
在KeyUp事件中添加如下代码:
If e.Keycode = keys.A Then 按下A键 = False
3.添加一个Timer1控件,调整Timer1的Interval来决定按键频率,记得要把Timer1.Enable开启
在Tick事件中添加如下代码:
If 按下A键 = True
按下A键时间 =1
Call 音量设置(按下A键时间 * 10)
End If
PS: 按下的秒数 = 按下A键时间*Timer1.Interval / 1000
VB.NET中如何用表达式调用某个按钮用callbyname,以下请参考;用变量值做作被调用的过程或者函数的名称;
Sub FT1()
Dim T1 As Integer
Dim T2 As Integer
Dim T3 As Integer
T1 = 2
T2 = 3
T3 = T1T2
Debug.Print T3
End Sub
Private Sub Command1_Click()
【vb.net中按键函数 vbs按钮键值】Dim F As String
F = "FT1"
CallByName Me, F, VbMethod
End Sub
VB.net 怎么制作按键连发功能用API函数vb.net中按键函数,以下代码Private Declare Function GetWindowLong Lib "user32" Alias "GetWindowLongA" (ByVal hwnd As Long, ByVal nIndex As Long) As LongPrivate Declare Function SetWindowLong Lib "user32" Alias "SetWindowLongA" (ByVal hwnd As Long, ByVal nIndex As Long, ByVal dwNewLong As Long) As Long
Private Declare Function SetLayeredWindowAttributes Lib "user32" (ByVal hwnd As Long, ByVal crKey As Long, ByVal bAlpha As Byte, ByVal dwFlags As Long) As LongPrivate Const WS_EX_LAYERED = H80000
Private Const GWL_EXSTYLE = (-20)
Private Const LWA_ALPHA = H2
Private Const LWA_COLORKEY = H1Private Declare Function SetWindowPos Lib "user32" (ByVal hwnd As Long, ByVal hWndInsertAfter As Long, ByVal X As Long, ByVal Y As Long, ByVal cx As Long, ByVal cy As Long, ByVal wFlags As Long) As Long
Private Const HWND_TOPMosT = -1
Private Const SWP_NOMOVE = H2
Private Const SWP_NosIZE = H1
Private Declare Function GetForegroundWindow Lib "user32" () As Long
Private Declare Function PostMessage Lib "user32" Alias "PostMessageA" (ByVal hwnd As Long, ByVal wMsg As Long, ByVal wParam As Long, lParam As Any) As Long
Const WM_KEYDOWN = H100
Const WM_KEYUP = H101
Const WM_CHAR = H102
Const VK_F1 = H70
Private Sub SendF1(hwnd)'调用这个过程即可对目标窗体发送F1键
Call PostMessage(hwnd, WM_KEYDOWN, VK_F1, 0)
Call PostMessage(hwnd, WM_KEYUP, VK_F1, 0)
End Sub这里是发送F1vb.net中按键函数的实例vb.net中按键函数,各个按键对应vb.net中按键函数的虚拟键码,要到网上查
vb.net 获取键盘输入的字符参考方法如下,具体解释已经注解在代码中;
/定义变量
public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
static int hKeyboardHook = 0;
HookProc KeyboardHookProcedure;
/*************************
* 声明API函数
* ***********************/
// 安装钩子 (using System.Runtime.InteropServices;)
[DllImport("user32.dll",CharSet=CharSet.Auto, CallingC.StdCall)]
public static extern int SetWindowsHookEx(int idHook,HookProc lpfn, IntPtr hInstance, int threadId);
// 卸载钩子
[DllImport("user32.dll",CharSet=CharSet.Auto, CallingC.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
// 继续下一个钩子
[DllImport("user32.dll",CharSet=CharSet.Auto, CallingC.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
// 取得当前线程编号(线程钩子需要用到)
[DllImport("kernel32.dll")]
static extern int GetCurrentThreadId();
//钩子子程:就是钩子所要做的事情
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
{
if (nCode = 0)
{
/****************
//线程键盘钩子判断是否按下键
Keys keyData = https://www.04ip.com/post/(Keys)wParam;
if(lParam.ToInt32()0)
{
// 键盘按下
}
if(lParam.ToInt32()0)
{
// 键盘抬起
}
****************/
/****************
//全局键盘钩子判断是否按下键
wParam = = 0x100 // 键盘按下
wParam = = 0x101 // 键盘抬起
****************/
KeyMSG m = (KeyMSG) Marshal.PtrToStructure(lParam, typeof(KeyMSG));//键盘
// 在这里添加你想要做是事情(比如把键盘nCode记录下来,搞个邮件发送程序发到自己的邮箱去)
return 0;//如果返回1,则结束消息,这个消息到此为止,不再传递 。如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
}
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
}
//键盘结构
public struct KeyMSG
{
public int vkCode; //键值
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
// 安装钩子
public void HookStart()
{
if(hKeyboardHook == 0)
{
// 创建HookProc实例
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
// 设置线程钩子
hKeyboardHook = SetWindowsHookEx( 13,KeyboardHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
//************************************
//键盘线程钩子
//SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId()); //GetCurrentThreadId()为要监视的线程ID,你完全可以自己写个方法获取QQ的线程哦
//键盘全局钩子,需要引用空间(using System.Reflection;)
//SetWindowsHookEx( 13,KeyboardHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
//
//关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
//idHook 钩子类型 , 即确定钩子监听何种消息,上面的代码中设为2 , 即监听键盘消息并且是线程钩子 , 如果是全局钩子监听键盘消息应设为13,
//线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14 。
//
//lpfn 钩子子程的地址指针 。如果dwThreadId参数为0 或是一个由别的进程创建的线程的标识,lpfn必须指向DLL中的钩子子程 。除此以外,lpfn可
//以指向当前进程的一段钩子子程代码 。钩子函数的入口地址,当钩子钩到任何消息后便调用这个函数 。
//
//hInstance应用程序实例的句柄 。标识包含lpfn所指的子程的DLL 。如果threadId 标识当前进程创建的一个线程,而且子程代码位于当前
//进程,hInstance必须为NULL 。可以很简单的设定其为本应用程序的实例句柄 。
//
//threadedId 与安装的钩子子程相关联的线程的标识符 。如果为0,钩子子程与所有的线程关联,即为全局钩子 。
//************************************
// 如果设置钩子失败
if(hKeyboardHook == 0 )
{
HookStop();
throw new Exception("SetWindowsHookEx failed.");
}
}
}
// 卸载钩子
public void HookStop()
{
bool retKeyboard = true;
if(hKeyboardHook != 0)
{
retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
hKeyboardHook = 0;
}
if (!( retKeyboard))
throw new Exception("UnhookWindowsHookEx failed.");
}
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